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Nier: Automata PC performance thread

If you're on a RX 480 you're probably going to need to roll back to 16.11.5 drivers. I've tried all the latter ones from there up to 17.3.2, and all of the newer ones would crash out at some point. Hopefully either AMD can get a driver update out soon, or Platinum can get a patch out for Nier. MAYBE they can fix the janky fps in the cut scenes too... Other then that I must say I am enjoying the game (now that it's not crashing)

Really? Weird, I am on the latest drivers and so far I have not had a problem. I've only played up until the first save point though, so maybe I'll start seeing issues after that.
 

tuxfool

Banned
So does it scale with better with multi-core setups, or is it more GPU bound? General performance issues aside, that is.

The game is gpu bound. CPU doesn't figure heavily into it, but the engine just isn't that efficient, which is kind of to be expected. This game is Open World on a Budget.
 

dieandromeda

Neo Member
How do I reactivate my controller? This is the first time I've used a controller (in this case, the XB1 Elite) on PC, and every time I tab out or accidentally move the mouse, my controller stops registering inputs; the only fix I've found is closing and reopening the game.

im using xbo elite controller as well, no problem so far. i even using controller companion bought from steam
 

PBalfredo

Member
Fuck it. I'll double dip on Nier, why not. I haven't been happy with the resolution and performance on PS4 and I'm still early in.
 
I'll throw in my specs as well.

Been playing for about three hours. Cutscenes are a bit choppy, but not awful or unwatchable by any means. The actual gameplay has been a rock solid 60 throughout at 1440p. All settings maxed except for AA which I have at 4x, I believe.

Running it on a 1070, i7-4770 @ 3.40, and 16 gb of RAM.
 

Zanzura

Member
Game's not doing so hot on my GTX 970 and i7-5820K. Using 378.78 NVIDIA drivers if that helps.

What resolution are you trying to run it at? It seems the 970 can only handle 1080p at best with no AA. I tried 1440p and it just doesn't run at an acceptable framerate for me at all which is 45+ with a G-Sync monitor. Doesn't matter what settings I turn down which is rather disappointing considering there are games that run better with way busier graphical effects than Nier. I've settled on playing on my older 1080p monitor and so far it's been ok, really miss G-sync though since I'm getting very minor micro-stuttering here and there.
 

Jiraiza

Member
what is the average fps u getting?

Probably like the low 20s and 30s from what I can tell. Getting some bad drops just moving around in the halls of the Bunker.

What resolution are you trying to run it at? It seems the 970 can only handle 1080p at best with no AA. I tried 1440p and it just doesn't run at an acceptable framerate for me at all which is 45+ with a G-Sync monitor. Doesn't matter what settings I turn down which is rather disappointing considering there are games that run better with way busier graphical effects than Nier. I've settled on playing on my older 1080p monitor and so far it's been ok, really miss G-sync though since I'm getting very minor micro-stuttering here and there.

1080p in windowed mode. Turning off the AA helped a bit, but I don't think this is gonna work out until they patch the game.

Well, back to the PS4 Pro for now, ha ha.
 
So I've been tinkering.

FULL SIZE COMPARISON HERE.

Here's the base game maxed out



Here's the base game with turning off AO and AA while implementing my own AA and MXAO.


I'm still trying to find a better AA solution.

http://screenshotcomparison.com/comparison/203751

Here's another before and after comparison of AO forced into the game.



Adds WAY more depth to the character models and environments.

Unfortunately it's glitchy in some areas. But it's a "what could have been"

Wow, the ones that you forced AO on are much nicer. Hopefully someone can come up with a solution that works well.

I only have a GTX 1080, how much of a performance hit do you see and how did you do this?
 

tjlee2

Neo Member
Reporting as well.

i5 3570k 3.4GHz
16GB
Geforce GTX 1070

V sync caused a cap to 30fps for whatever reason. Removing it allowed stable 60 fps (dipped twice to 57-58 fps for about a second) at optimal setting (1080p). Was also broadcasting and that didn't cause any notable drop in performance.
 

kewlmyc

Member
So I assume the choppiness of cutscenes isn't just me and there's no real solution yet?

i7-3700k 3.5GHz
16GB
Geforce GTX 980Ti
 
Reporting as well.

i5 3570k 3.4GHz
16GB
Geforce GTX 1070

V sync caused a cap to 30fps for whatever reason. Removing it allowed stable 60 fps (dipped twice to 57-58 fps for about a second) at optimal setting (1080p). Was also broadcasting and that didn't cause any notable drop in performance.

What's your OS? I have the same machine but I get noticeable drops from time to time.
Running Windows 10.
 

Renewed

Member
I went through the demo part now and it did just fine like people would say (i5-6600k, 1060 6GB, 16GB) although the cutscenes have been annoying with frame rate drop. Also textures doing some weird pop-in on my character when the camera moved in one scene.
 

LyarVonLyar

Neo Member
After forcing the game to borderless windowed mode and rolling back the gpu drivers it seems to run pretty well at 1080. I couldn't get steam to work with my ds4 so I had to temporarily disable ds4 support via steam and go back to InputMapper. A lot of messing around but it was worth it.

Fairly stable 60 with some dips. 1080, i3/470rx 4gb version. AA I think is at 2x, AF (had been 16x, not sure if it is still set to that), AO on, effects high, shadows medium. Some foliage pop-in after returning to the surface.
 

Momentary

Banned
Cool. What kind of glitch are we talking about? Care to share a small video/gif?

Wow, the ones that you forced AO on are much nicer. Hopefully someone can come up with a solution that works well.

I only have a GTX 1080, how much of a performance hit do you see and how did you do this?

It's a huge performance hit and the glitches happen during menus, pre-rendered cutscenes, and heavily shaded areas.
 
Game seems to run ok so far but I'm getting some hitching every so often (online related maybe) and the grass in the first open area seems to keep the frame rate from sticking to 60.

The pop-in is very unfortunate. Any chance there being ini tweaks to improve LOD?
 

brau

Member
EDIT: Borderless gaming helps here. But it would be nice to see if i can 4k this.

Ok.

Tried the game.

Current rig is.

IRAMV0d.png

Right off the bat the game won't run properly in Fullscreen. It has this weird slow down at any setting, and it locks at 30fps for some reason. So there goes trying to 4k this. In windowed mode i get a locked 60 with that ugly white bar at the top.

It really is jarring that cutscenes play at a different fps than the rest of the game. There is also a weird shimmering effect in some areas, which i would guess is the AO.

So any tips on how to run this properly? I saw some better AO solutions that already look 100% better. I'll put this aside until tomorrow morning and just enjoy more Zelda tonight. But let me know what you guys think. I'll read through the thread later.
 

Zanzura

Member
Probably like the low 20s and 30s from what I can tell. Getting some bad drops just moving around in the halls of the Bunker.



1080p in windowed mode. Turning off the AA helped a bit, but I don't think this is gonna work out until they patch the game.

Well, back to the PS4 Pro for now, ha ha.

Well that's just odd, 20-30 fps? I don't know what to say other than maybe try re-installing drivers with DDU and doing a clean install? Or turn off v-sync if it's even on?

Game seems to run ok so far but I'm getting some hitching every so often (online related maybe) and the grass in the first open area seems to keep the frame rate from sticking to 60.

The pop-in is very unfortunate. Any chance there being ini tweaks to improve LOD?

Only found 1 ini file in the Documents/My Games folder and it's just a bunch of numbers when opening it up so... nope?
 

The Thnikkaman

Neo Member
Oh my god has anyone gotten to this part?

Spoiler for fairly early on:
The part where you climb up the deactivated goliath and fight the rogue androids

The game turns into a literal slideshow anywhere near this thing. Hitching so bad the FPS drops to 30 average. And not even a consistent 30, the game will actually take like 1/3 of a second to get a frame out, go back to 60 for another half second, then just tank again constantly over and over.

i7 6700K OC 4.6GHz
GTX1080
16GB DDR4

Has anyone else come across this?
Brutal.
 

Momentary

Banned
They need to give the game's source code to a studio that specializes in optimization. This game has NO business eating up hardware performance the way it is doing.

There is something very wrong with the engine they are using or something.
 

Derp

Member
Okay so I've only played a tiny bit because I needed to shoot off, but some things I just wanna clear up.

- I'm playing at 1440p, but it looks like 1080p. When I switch to 1080p I barely notice any difference. I even tried 4k and it looked exactly the same. Is this normal?

- At 1440p my UI is stretched and a little blurry, but I can't tell if the game itself is stretched or it's only the UI. Is this normal?

- Is it capped at 60 fps?
 

Momentary

Banned
Performance is great on my rig: i7 6700K (overclocked to 4.6GHz), GTX 1080, 64GB RAM, EVO 850 SSD running at 1440p. It also looks much better with a little Reshade.

http://screenshotcomparison.com/comparison/203758/picture:0

You've got to be running in the low 40's or mid 30's at 1440p with all that turned on. Especially since it looks like you're using DSR as an AA solution. If not, then what are you using to make the AA look so good?
 
They need to give the game's source code to a studio that specializes in optimization. This game has NO business eating up hardware performance the way it is doing.

There is something very wrong with the engine they are using or something.

Give it to Nixxes.
 

Finaika

Member
Oh my god has anyone gotten to this part?

Spoiler for fairly early on:
The part where you climb up the deactivated goliath and fight the rogue androids

The game turns into a literal slideshow anywhere near this thing. Hitching so bad the FPS drops to 30 average. And not even a consistent 30, the game will actually take like 1/3 of a second to get a frame out, go back to 60 for another half second, then just tank again constantly over and over.

i7 6700K OC 2.6GHz
GTX1080
16GB DDR4

Has anyone else come across this?
Brutal.

I think the problem is your overclock is a little low.

Give it to Nixxes.

Based Nixxes.
 

The Thnikkaman

Neo Member
Also the way Fullscreen mode is busted is absolutely baffling.

Select 2560x1440:
- Oh you meant 1920x1440 right?
Fucking no. Fine, go 1920x1080.
- Got it, 1600x1200.

Like fuck me what is going on?
 

K.Jack

Knowledge is power, guard it well
Any impression on weaker PCs yet? Rocking a laptop GPU from 2012 and I'm worried :s

(900p screen, 650M GPU, i7 3630QM CPU, targeting 60fps)

Not gonna happen for you.

The minimum listed GPU, a GTX 770, is the GTX 780M in laptop terms.
 

robgrab

Member
You've got to be running in the low 40's or mid 30's at 1440p with all that turned on. Especially since it looks like you're using DSR as an AA solution. If not, then what are you using to make the AA look so good?

I'm using a combination of SMAA and FXAA in Reshade (and rock solid 60fps).
 

Derp

Member
Also the way Fullscreen mode is busted is absolutely baffling.

Select 2560x1440:
- Oh you meant 1920x1440 right?
Fucking no. Fine, go 1920x1080.
- Got it, 1600x1200.

Like fuck me what is going on?

Wait so is that why when i select 1440p everything is stretched? Is it not actually 1440p?

I'm so confused.

Edit: Oh so apparently the game has issues with certain resolutions at fullscreen according to reddit. To play at your native resolution just do windowed mode and alt-enter so that it's basically borderless fullscreen and it should be fine. Will try when i get home.
 

Uncreative

Neo Member
So when I was on Nvidia's previous drivers, 1080p didn't look like 1080p. Updated to new drivers and then got stuck with that weird border in full screen.

Luckily using borderless windowed mode does fix the problem, and now the game looks alright and seems to run fine on my 1070.
 

longdi

Banned
About the screen detection, i 'solved' it by going into Nvidia control panel, and disable display scaling + override scaling mode, and in your monitor hardware menu, chose 1:1 to also disable its scaling. Playing it in fullscreen + vysnc, so far so good at 2560*1440@60hz

No 16:10 support though, i get black bars no matter if i use 1440p or 1600p, so i chose 1440p on my 16:10 monitor.
 

Abelard

Member
What's the "FPS" killed in this game? On a 970 I can play on max settings 1080p with 30-50 FPS, but I want dat sweet 60.

Game is poorly optimized as expected, but I only have an OG PS4 so even then the PC version is still preferable. If I had Pro however...
 

robotrock

Banned
What's the "FPS" killed in this game? On a 970 I can play on max settings 1080p with 30-50 FPS, but I want dat sweet 60.

Game is poorly optimized as expected, but I only have an OG PS4 so even then the PC version is still preferable. If I had Pro however...

I honestly don't think there's some magic setting to turn off sadly, other than AA which you should probably have very close to off on a 970. Other than that, messing between the low, medium, and high presets never guarantee me a 60fps.
 

Uncreative

Neo Member
About the screen detection, i 'solved' it by going into Nvidia control panel, and disable display scaling + override scaling mode, and in your monitor hardware menu, chose 1:1 to also disable its scaling. Playing it in fullscreen + vysnc, so far so good at 2560*1440@60hz

No 16:10 support though, i get black bars no matter if i use 1440p or 1600p, so i chose 1440p on my 16:10 monitor.

Edit: Looks like I jumped the gun. It was a bit fuzzy. Too bad; back to borderless windowed mode.
 
Here's something to laugh at for you power PC players. Old GTX750ti, 8gb, i5-4460 results in:
~40 fps 1600x900 low settings
~20 fps 1920x1080 with everything turned on and up

Actually surprised it runs at all, the base setting is adequate if you have no other option. I have it on PS4 already. What I can't do on PS4 is turn it all up (framerate be damned) and get extra clean, nicely anti-aliased stills of 2...I mean, of the action and the environments.

I went in expecting this at best, just supporting Nier Day 1 and if whim dictates a powerful new card, it'll be there. Playing it now still on PC.

Add: fwiw, not one crash over several hours
 

JBwB

Member
i5 3570k @ 4.7ghz
GTX 1080 FTW
16GB RAM
HDD

1440p max settings but with AA set to 2x

I've only completed the first mission but so far I've been getting a solid 60fps 99% of the time.
One thing to note is that I'm getting weird stutters which I assume is due to the game loading. I might move the game over to the SSD to see if that fixes it.

I'm happy with the performance of this port but these 30fps cutscenes are a real bummer :(
 

Momentary

Banned
Is anyone actually having the game run at 60fps? I'm getting fluctuations of 59.3-59.8 FPS. I've tried the game on a 960m, 980m,1060 laptop, and a Titan X Pascal and I'm getting the same max FPS no matter what settings I use.

I'm using PrecisionX and Afterburner to measure frame rates.
 
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