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So Breath of the Wild is probably going to be a template for next decade of 3D Zeldas

Doosi

Banned
Just a humble prediction, just like Ocarina was the template up to SS.

Couldn't be happier as I love Breath of the Wild.

How could they improve this formula?

I personally loved the Shrines as mini puzzles, and found the length of the main dungeons to be perfect. I disliked how long the dungeons were in the previous Zelda titles. I just hope that there are more of them in the next game.

I hope wanderlust continues to be a theme for future 3D Zelda games.

Any more ideas?
 

Gaz_RB

Member
I really wonder if they will make a Majoras Mask type companion for BOTW. I want a darker, crazier adventure somewhere other than Hyrule.
 

kankki

Senior Project Lead, NX Hardware Design at Nintendo of Europe
I really wonder if they will make a Majoras Mask type companion for BOTW. I want a darker, crazier adventure somewhere other than Hyrule.

Yes! I wouldn't even mind a smaller map.
 

kromeo

Member
I'm willing to bet we only see one more mainline game in the next decade

Hopefully there will be some kind of 2D remake of Link's Awakening in that time though
 

Ydelnae

Member
If they use this formula again I think we will only get one more Zelda for the next decade anyway. They spent almost 6 years with BotW, while I think we will get minor games before the next mainline 3D Zelda, we won't get it before 2021.

I'm not sure if I want the 3D variant of the games to turn into open world games, though.
 
Hopefully.

They could certainly figure out a use for the hookshot to be implemented. Since theres no climbing indoors, it could be used there. They could bring back the spinner, etc. nothing is off the table, even with the move to open world design. Very excited for the future of Zelda
 

BriGuy

Member
I hope not. BotW is fine for what it is and I appreciate Nintendo trying something different, but I want a bit more structure to my Zelda games. As impressive as the open world is, it's still just padding between point A and point B. I want those points to have more substance when I get there.
 
Now that they've cracked the code I'm hopeful we'll see a sequel within 3 years. There's no need to reinvent the series again immediately, they've finally nailed it.

They reinvented the series repeatedly when they didn't need to in the past imo. No reason to expect they'd stop now.
 

Branduil

Member
I hope not. BotW is fine for what it is and I appreciate Nintendo trying something different, but I want a bit more structure to my Zelda games. As impressive as the open world is, it's still just padding between point A and point B. I want those points to have more substance when I get there.

I'm afraid people wanting the more linear structure of the previous two decades of Zeldas are going to be disappointed for a while.
 

Eumi

Member
Not gonna lie, I think in 10-15 years, people will kinda hate BotW.

Not because it's bad or anything, but because it'll have taken Ocarina-style Zelda away from them.

It'll be interesting to see what the series will do now.
 
I think there's a ton of ways they could improve. I'm wary of them using Hyrule again though. It would seem strange to me to have a vastly different map in the same region. It wasn't overly jarring when it was sectioned like before, but open world... They would have to really double down on the timeline thing to make it work I think. I of course love the Majora's Mask / Termina Field idea.

If they made more monsters that were unique to different regions I think it would be a huge improvement. Instead of the same monsters everywhere with variation for climate, have totally different monsters in each area.

Also have shrines vary by region as well. Woodland shrines in the woods, fire templeish shrines in volcanic region, etc. I got pretty bored with the shiekah theme.

Also hide big oot style temples/ dungeons in the world. Maybe not even necessarily have to visit them for the main quest. That was one of the bigger dissapointments for me, when I realized I would never stumble upon a temple.
 
I'm willing to bet we only see one more mainline game in the next decade

Hopefully there will be some kind of 2D remake of Link's Awakening in that time though

A remake of or sequel to Link's Awakening in the BOTW engine with reused assets would make me so happy.
 

mlclmtckr

Banned
I'm afraid people wanting the more linear structure of the previous two decades of Zeldas are going to be disappointed for a while.

Hopefully. I don't think I want to play another Zelda with the usual item -> dungeon gameplay and easy mode combat.
 
I'm willing to bet we only see one more mainline game in the next decade

Hopefully there will be some kind of 2D remake of Link's Awakening in that time though

Link's Awakening Between Worlds/Return to Koholint/3D please.

No reason we can't have both big BOTW style games and also smaller titles. We'll be waiting a long time in between installments otherwise, even if they reuse assets from BOTW.
 

Cerium

Member
Oh I would like a Dark World / Light World mechanic. I don't think that's been done with an open world yet.
 

mclem

Member
I dunno, I'm not certain this is a design that works twice in and of itself, I think an iterative sequel would need another hook beyond 'more of the same'. Something needs to be present to add an extra nuance to exploration itself. A split world/time mechanic *would* be a great idea, but not sure if that increases the dev requirements too much; might well need to be a smaller world to accomodate the fact that much of it is doubled up.
 

Jawmuncher

Member
Good.

I was getting real tired of the stiff ocarina of time style Zelda games, that pretty much forced you to do things their way.

Only real improvements I'd like to see is
- A bit more story if you follow the main quest (yeah there's memories, but I'm saying in the regular route that you wouldn't go out of your way for)
- better horses.
- better main dungeons. Not saying we need the return of annoying water dungeons. But just something a little better. The dungeons could be cheesed pretty easily depending on smarts.

That's about it really in my eyes.
Whatever they do, I just want them to keep that freedom. I like there being more ways than one to do something. The way I got to calamity ganon I'm sure was vastly different than others for example.
 

Nintenleo

Member
I guess that "Of the Wild" could become a separate Zelda series. Using the same engine they could even produce a sequel/prequel/whatever in less than 3 years. And at the same time, a classic Zelda experience could exist in 3D or 2D.

BotW is the GOAT though. As a lover of ALttP (the one that started the "Zelda structure" before OoT), I don't want to go back.
 

MLH

Member
I really wonder if they will make a Majoras Mask type companion for BOTW. I want a darker, crazier adventure somewhere other than Hyrule.

I was thinking that would be good too, make a smaller more focused story using the assets and engine of BOTW, not sure what they could do - continue the story of BOTW? (I haven't completed it yet so don't know what happens) Link ventures beyond Hyrule.
 
Not gonna lie, I think in 10-15 years, people will kinda hate BotW.

Not because it's bad or anything, but because it'll have taken Ocarina-style Zelda away from them.

There's no reason that style of game can't persist in side entries to the franchise. People though the same thing about Ocarina taking away LttP Zelda, but ALBW still happened even when freed of technological constraints. An OOT style game would be much easier and cheaper to implement as an entry between major instalments.
 

Vertti

Member
Well ALBW was kinda the blueprint of BotW, only in smaller scale. Too bad that Nintendo kinda missed what made ALBW the best Zelda game while BotW is one of my least favourites.

So hopefully the next Zelda won't be a BotW 2 because that would be hugely dissapointing.
 

PSFan

Member
I really hope not. I'd like to hope we'll see all the traditional elements that were removed brought back in future 3D Zeldas.
 

Seiniyta

Member
I think the next game will have a vastly different setting. Probably a smaller map but expanding on the chemistry engine by adding more stuff to it, refining it. They'll probably bring back more themed dungeons back (forest, fire etc) and make them large and sprawling because of the smaller overworld.

I also predict that the
Tarrey Town questline type will be greatly expanded where you make a much larger town/city, perhaps the game revolving around it.

The game will also be the opposite to BotW in the sense that the world is bustling with life and isn't desolate at all. A much more cheerful adventure.


Also, I think if the next game will have these shrine type of puzzles they'll be more incorporated in the overworld rather then sectioned off. Like a lot of the shrine quests already in BotW, just all of them in a next game.
 
I'm happy it will be. I'm sure we will see real growth in this direction. The next game will probably have more equipment like the grapple hook and stuff. Heck we didn't even get fishing in this game. They have a lot they can still do to make the open Zelda greater.
 
I was thinking about this last night...

I think we're going to see the addition of a lot of incredibly fun gadgets and an increasing amount of "dungeons" - environmental puzzles that utilize all of the gadgets.

BoTW had moments where I thought "what if the entire game was at this scope/scale" and if Nintendo can do that I think they will do their best to do so.
 

SalvaPot

Member
I really wonder if they will make a Majoras Mask type companion for BOTW. I want a darker, crazier adventure somewhere other than Hyrule.

Mark my words, that is going to be the DLC:

An Island with lots of NPC's and interconnected stories and one extra dungeon.
 

clem84

Gold Member
I personally don't want BOTW rip-offs for the next ten years and I honestly don't think that's what they have in mind. If for the next game they surprised us and went for something a little like Skyward Sword, with a very unique design for the game world, I think that's be really cool. The graphical style will probably also be a little different.

I don't know if I would say that OoT was the template for all Zeldas up to SS? Majora's Mask felt significantly different. The time limit, the shape of the game world, the nature of the objectives, the masks and abilities Link acquired... It was very different. Wind Waker was also significantly different in every way that matters. Twilight Princess is the only one to me that felt like the OoT formula taken to the next level. Skyward Sword was, again, very much its own thing with the motion control, the game world and the type of puzzles you had. Aonuma does a really good job at creating something very unique every time.

I expect nothing less for the next game.
 

Arttemis

Member
I thought this thread was based on an interview or article. It's just an opinionated prediction.

Mark my words, that is going to be the DLC:

An Island with lots of NPC's and interconnected stories and one extra dungeon.

I can't see how one dungeon would replicate MM.
 
I personally don't want BOTW rip-offs for the next ten years and I honestly don't think that's what they have in mind. If for the next game they surprised us and went for something a little like Skyward Sword, with a very unique design for the game world, I think that's be really cool. The graphical style will probably also be a little different.

I don't know if I would say that OoT was the template for all Zeldas up to SS? Majora's Mask felt significantly different. The time limit, the shape of the game world, the nature of the objectives, the masks and abilities Link acquired... It was very different. Wind Waker was also significantly different in every way that matters. Twilight Princess is the only one to me that felt like the OoT formula taken to the next level. Skyward Sword was, again, very much its own thing with the motion control, the game world and the type of puzzles you had. Aonuma does a really good job at creating something very unique every time.

I expect nothing less for the next game.

I didn't play Majora (the time thing, can't stand it) but the rest you list are directly comparable to OoT - sections of exploration in semi-open areas (Wind Waker has an ocean, but that ocean is mostly empty) and really awesome concentrations of gameplay in the dungeons.
 

PetrCobra

Member
They currently have a system that's very simple and effective. I think they could improve it by cautiously making it a bit more complicated. Of course, the more complicated, the harder it will be to avoid breaking the game with something they didn't think of while testing.

At the very least, I would expect a countermeasure to the effect rain has on climbing, in the form of food and elixirs. I don't have all the gear yet so it's possible that there's a possibility to have that, but we should also definitely have a temporary solution.

Then there are the dungeons. Make them optional if you must, seeing that some people don't like going through them, but there should definitely be some large ones, maybe with lots of rare items at the end. I like how they finally found lots of good uses for rupees in the game. In previous Zeldas, you would save up for a few things (while searching for the Great Fairies to increase your wallet limit) and that was it. This is probably the first Zelda where I like to find rupees in chests.

Oh and crafting. The cooking here is a great feature, let's expand it to a Monster Hunter-like weapon and gear creator. Those could be very powerful weapons and armor useful for some large beasts impossible to take down with spiked clubs taken from bokoblins. This is more of a wet dream though, I just see too many possibilities in the BOTW template. So many ways to improve it, and Nintendo is a company that could actually pull it off I think. EDIT: and yeah, since they'll be optional, let's put those large beasts at the end of those dungeons, to make the player work a bit for the prize.
 

Dascu

Member
Bring back Loftwings. They'd be so much more useful than horses in BotW, can land on many more terrain types and be used as jump-off points for the para glider.

Just use weather effects and enemies to lock off those areas where you don't want the player to go (yet).
 
I'm fine with this, as long as they improve on it too. I'd like to see

- Less Shrines and more proper Dungeons.
- Make Towers more interesting or just have less of them. (like Horizon)
- Weapon durability is fine but it would be nice if they didn't break quite so fast.
- Fully commit to the voice acting (not just a few select scenes) and a deeper story.
- Bring back more classic Zelda items / weapons like the Hookshot ect.
 
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