I can't say I agree with these additions, they seem like a little too much extra tedium. I'm not really sure how they're supposed to design a Hard Mode in a good way without redesigning certain elements of the game. Having said that,
This sounds just boring in comparison. You can makeshift your own difficulty by wearing less advantageous armor, so what's the point of just making a hard mode "take more damage", especially if we're supposed to be paying for what is just damage multipliers?
Sounds annoying as hell. Just make Link take a lot more damage and make items less effective.
This sounds just boring in comparison. You can makeshift your own difficulty by wearing less advantageous armor, so what's the point of just making a hard mode "take more damage", especially if we're supposed to be paying for what is just damage multipliers?