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Lords of The Fallen Devs have no plans to change core aspects of the game despite complains

Draugoth

Gold Member
the-lords-of-the-fallen-first-gameplay-revealed-for-soulslik_78ke.jpg



In a Q&A with Development Team Boss of HexWorks, Saul Gascon has awnsered complaints on the base game, sadly he confirms that despite criticism, they wont change some of the core aspects of the game

When will crossplay be re-enabled?

Steam combined with Unreal Engine 5 has caused compatibility issues regarding crossplay. Hexworks need to resolve compatibility issues with Steam before they can re-enable crossplay. No ETA provided, but a confirmation that crossplay will be re-enabled in future.

When will the console version catch up with PC?

Consoles will take weeks to catch up with the PC build. Hexworks do not currently know exactly when all platforms will reach version parity.

Future support/improvements for PvP?

Listening to community for feedback and working on improvements.

Will New Game Plus be adjusted?

No immediate changes are planned. Having no ancient vestiges in NG+ was the original vision for the game. Overall player feedback has been mostly positive on NG+, he says that the negative reactions are from a vocal minority. However, they are considering adding in NG+ challenge modifiers at some point in future to give players ability to tailor their experience. This may include making the removal of regular vestiges in NG+ optional. Direct quote here.

Will co-op ever get shared world progression?

Shared progression would cause difficulty when playing with strangers, which is the most common way to play co-op mode. It makes sense for games with random loot drops but the case for LOTF is different. They are open to feedback but there are no plans to mimic the co-op experience of Remnant 2 (which he called a ‘great game’). They will monitor community feedback and aim to be flexible, but there limits imposed by the soulslike genre. They do not want to turn the game into a ‘looter shooter’.

Will there be item storage added into the game?

Yes. This is currently planned to happen. They cannot provide an ETA but it is on their post-launch roadmap.

Will mob density and/or enemy placement be adjusted?

No plans to make major changes to this aspect of game design, the goal is for players to be mindful of the surroundings and approach conflicts tactically.

Will there be a test dummy added to the hub for players to experiment with optimising builds?

This is under consideration. Priority in short term is on bug fixes and improving performance. QoL feature roadmap will be shared later.

Any plans for elemental weapon infusions and/or altering the scaling of weapons?

No plans for this as similar functionality is already possible via Salts. They prefer the flexibility of their current design.

How do gear/item collection achievements work in regards to NG+?

Confirmation that players need to obtain all weapons/items on the same character in order to obtain the relevant rare achievements. NG+ is therefore a requirement for obtaining these.

Will we be able to re-do our character’s appearance in-game?

There are some technical hurdles to resolve in order to implement this, but they have heard the feedback and this is currently under consideration.

Will we get boss rush mode? Or PvP arena? Is any DLC on horizon?

Too early to discuss plans for future content. They are listening to feedback and promise to continue to improve the core game.

Will we get controller button re-mapping for better accessibility?

This is something they will look into.

Thoughts on a player’s suggestion to be able to optionally repair vestiges when progressing through NG+?

They are listening to feedback and ask players to keep sending ideas such as this to the devs.

Will FSR Frame Generation be implemented on PC?

Yes. They are currently working with AMD to integrate FSR3 into the game.

Will there be any changes to parry mechanics?

This has already been adjusted in a recent PC patch to reduce the amount of wither health damage received when parrying, based on player feedback.

Are there a secret bosses players have not yet discovered?

The community has already discovered all bosses. There are still some secrets left to discover, however.

Will we ever be able to sort items in our inventory?

Lots of feedback received regarding this, they will look into adding this.

Will we be able to preview appearance of armour tincts before purchasing?

This is under consideration.

Will we be able to save/load our appearance in the character creator?

This is under consideration.
 
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Thief1987

Member
Will there be any changes to parry mechanics?

This has already been adjusted in a recent PC patch to reduce the amount of wither health damage received when parrying, based on player feedback.
This idiocy should have been removed altogether not reduced.
 
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