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VG Tech: Dark Souls 3 Patch 1.11 PS4 Pro Frame Rate Test (Unlocked Frame-rate)

thelastword

Banned
Performance fluctuates from 33-60 fps throughout the whole video, with performance mostly in the mid 40s. It averages around 50 fps.
you are saying so many different things in that one sentence that it does not seem cogent. I only saw the framerate dip to the 30's towards the end of the video, but very brief instances during traversal......

I still maintain this could hold 60fps better than what we see here, the hardware is definitely capable. Hopefully FROM continues improving performance.



I will never understand the hatred for variable frame rates.

45-60fps.

That Platinum Games feel.

IMO this is far preferable to 30fps with frame pacing issues, not perfect but a good improvement. The overreaction here is puzzling.

Absolutely, this already looks much smoother than the 30fps with dips with framepacing issues. Remember the main issues people have had with BB and DS3 is it's framepacing, well the most vocal anyway. This patch improves fluidity and controller response over the 30fps version, on average it stays around 50fps. That's a nice improvement from FROM who probably just did a quick patch without any optimization. I hope they continue to improve performance et al.....

I can't see much from the video, but VGtech spoke nothing of improved visuals etc...?
 

Vasili2K38

Member
Absolutely, this already looks much smoother than the 30fps with dips with framepacing issues. Remember the main issues people have had with BB and DS3 is it's framepacing, well the most vocal anyway. This patch improves fluidity and controller response over the 30fps version, on average it stays around 50fps. That's a nice improvement from FROM who probably just did a quick patch without any optimization. I hope they continue to improve performance et al.....

As much I love NeoGAF, sometimes the overreaction here is baffling. As qI said in the patch thread, the game feels very smooth compared to the previous state. An like you said, in this video yo see the average is around 50s fps. Then you have people talking like tbe average is 30-40s, -_- I don't understand.

The real critic here is From should add a framerate lock option, options are always good.
 
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this already looks much smoother than the 30fps with dips with framepacing issues. Remember the main issues people have had with BB and DS3 is it's framepacing, well the most vocal anyway. This patch improves fluidity and controller response over the 30fps version, on average it stays around 50fps. That's a nice improvement from FROM who probably just did a quick patch without any optimization. I hope they continue to improve performance et al.....

I agree. Unlocked with dips > 30 with frame pacing and dips. It is noticeably better. I wonder if this is ultimately the solution for frame pacing. In that case I'd very much welcome at Bloodborne patch
 

karasu

Member
i bet there's no option to cap it at 30 heh..

Pro has killed XV and DS3, devs for the love of god don't do it like this.

Why are you blaming the Pro? It's not like this is the limit of its capabilities. Blame FROM Software for not doing a very good job.
 

nOoblet16

Member
First FFXV now this, atleast give people an option when you do something like this.

But I guess the one saving grace is that uneven framepacing at 30FPS feels considerably worse than the uneven framepacing caused due to fluctuating framerate ranging from 40-50FPS.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Man.

A lot of hyperbole in this thread. I would highly recommend posters actually watch the video before posting.

90% of the time during game play the frame rate is either around 50 FPS or above. Lowest game play I saw was 45~ and that was in the scene with a dozen enemies on screen at once, those are usually areas where the OG Pre patch version would drop below 30 as well. For those comparing this with FFXV, FFXV doesn't go any higher than 45 FPS in Lite mode unless you're staring at the ground, this is doing much better in terms of performance.

This is a huge improvement in performance and higher frame rates will alleviate the 30 FPS frame pacing judders considerably. Would love to see what NXGamer or DF have to say in their commentary. For me, this is actually convincing me to pick the game up for PS4 now.
 
you are saying so many different things in that one sentence that it does not seem cogent. I only saw the framerate dip to the 30's towards the end of the video, but very brief instances during traversal......

I still maintain this could hold 60fps better than what we see here, the hardware is definitely capable. Hopefully FROM continues improving performance.

It fluctuates between 33-60 'throughout the whole video', 33 being the absolute minimum and 60 being the max.

Performance is mostly in the mid 40s, it doesn't dip much below that, while it averages around 50 fps. Perhaps I should have said high 40s? Admittedly 'fluctuates' is a poor choice of words on my part, I'll change 'fluctuates' to 'ranges' and improve the clarity of the post.

It's incapable of running it at a locked 60 fps in it's current state, people with realistic expectations foresaw this as they looked at the limitations of the hardware and software and knew what to reasonably expect.
 
When youtube says the video is at 1080 @ 60fps, is it interpolating the ~48fps to 60fps? so we don't actually see how it looks and feels on the ps4 right?
 

Oneself

Member
Looks pretty good to me. That 47-50fps feels much smoother than 30 and not much worst than 60 IMO. I'd take that on my Bloodborne please. Kthxbye.
 

dan2026

Member
Wait there is no option to lock at 30 anymore?

Oh boy another one. Everyone loves wildly fluctuating framerates wheeee
 

dan2026

Member
Except it's not wildly fluctuating .... watch the video at least.

I did watch the video.
One moment its 60, the next 45, 50, 55, 48.
Its all over the place.

There is no way that will feel more comfortable to play than a locked 30.
That and the framepacing is still broken.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I did watch the video.
One moment its 60, the next 45, 50, 55, 48.
Its all over the place.

There is no way that will fell more comfortable to play than a locked 30.

If you've played any of Platinum's action games, it seems to run just like that. Honestly, I can't believe people are so upset about this.

Something like FFXV I can understand where the frame rate doesn't really ever get anywhere close to 50, so you're always hovering in that middle spot. This, the cut-scenes and whenever you're lighting bonfires or going through the mist door things (i forgot what they're called) drop to mid to low 40's.

But during actual combat, it's always on the 50~ or above mark. Like I said in a post earlier, lowest in-game point I saw was when the player is facing the dozen or so human-like enemies. There's a drop when he kills the monster on the roof and its dying, but again, not in combat.
 

EmiPrime

Member
If they didn't solve the frame pacing, what was the point? So what if it runs at 50fps if it still stutters so bad?

Oh shit you're right. I'd better chuck my copies of Bayonetta and Bayonetta 2 in the bin. I mean what's the point? Should have just locked then at 30fps. /S

I will gladly take 60ish fps in dungeons and 45 fps in busy outdoors areas over an inconsistent 30fps.
 

dan2026

Member
If you've played any of Platinum's action games, it seems to run just like that. Honestly, I can't believe people are so upset about this.

Something like FFXV I can understand where the frame rate doesn't really ever get anywhere close to 50, so you're always hovering in that middle spot. This, the cut-scenes and whenever you're lighting bonfires or going through the mist door things (i forgot what they're called) drop to mid to low 40's.

But during actual combat, it's always on the 50~ or above mark. Like I said in a post earlier, lowest in-game point I saw was when the player is facing the dozen or so human-like enemies. There's a drop when he kills the monster on the roof and its dying, but again, not in combat.

Sorry but I can't agree.
A consistent locked framerate will always be preferable to a fluctuating one.
At least for me. The option should be there for a locked 30.

Granted the broken framepacing kinda ruins it either way.
 

EmiPrime

Member
Sorry but I can't agree.
A consistent locked framerate will always be preferable to a fluctuating one.
At least for me. The option should be there for a locked 30.

Granted the broken framepacing kinda ruins it either way.

So Bayonetta should have been 30fps?
 

napata

Member
So Bayonetta should have been 30fps?

The PS3 version? Yeah it should've been locked to 30. I mean it has drops as low as 20.

Hah ok you got me. Not every game.

But Bayonetta was kind of an awful mess of frame rate drops and screen tearing even back on the 360.
That game just needed more optimisation.

You should watch the PS3 version in action. It wouldn't even be a good 30 fps game.
 
What's wrong with a variable frame rate? I play some games on PC and it's always a variable framerate, doesn't bother me at all. I thought DS3 looked good in that video.

Same here. People moan about 30fps on console then they give people the option to play a game at a much higher framerate and they still moan. I get that it's not perfect but for me it takes only a few mins for my eyes to adjust to the fluctuating framerate and I'm fine. I'd rather have 45-50 than 30 with drops. Of course also offering a locked 30 for those that prefer that would be the perfect scenario.

I wonder if they could get similar results with Bloodborne.
 

EmiPrime

Member
Hah ok you got me. Not every game.

But Bayonetta was kind of an awful mess of frame rate drops and screen tearing even back on the 360.
That game just needed more optimisation.

Well i don't see how dark souls 3 is much different! The pacing is slower but the higher frame rate is still greatly beneficial.

Agree though, Bayonetta wasn't very well optimised.

The PS3 version? Yeah it should've been locked to 30. I mean it has drops as low as 20.



You should watch the PS3 version in action. It wouldn't even be a good 30 fps game.

Nobody cares about Bayonetta on ps3. That's like bringing up the Amiga in a Street Fighter 2 discussion.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Same here. People moan about 30fps on console then they give people the option to play a game at a much higher framerate and they still moan. I get that it's not perfect but for me it takes only a few mins for my eyes to adjust to the fluctuating framerate and I'm fine. I'd rather have 45-50 than 30 with drops. Of course also offering a locked 30 for those that prefer that would be the perfect scenario.

I wonder if they could get similar results with Bloodborne.

Well .. DS3 runs a modified BB engine, which in turn runs on a modified DS2 engine. If they're able to get DS3 to 50 and above during game play, they should be able to match or even exceed it on BB, which is an older game.

But realistically I think it's way too late to expect a BB patch. Only way I see it happening is if they announce BB2 at E3 or something and bookend with "And also, BB has a Pro patch available right now".
 

Alej

Banned
Well .. DS3 runs a modified BB engine, which in turns runs on a modified DS2 engine. If they're able to get DS3 to 50 and above, they should be able to match or even exceed it on BB, which is an older game.


BB looks technically more advanced than DS3, though.

I'm one of the guy who can spot fluctuation in framerate but isn't affected at all by it while playing. So if it looks 60fps-ish, i'm very hyped to try it.
 

BigEmil

Junior Member
Man.

A lot of hyperbole in this thread. I would highly recommend posters actually watch the video before posting.

90% of the time during game play the frame rate is either around 50 FPS or above. Lowest game play I saw was 45~ and that was in the scene with a dozen enemies on screen at once, those are usually areas where the OG Pre patch version would drop below 30 as well. For those comparing this with FFXV, FFXV doesn't go any higher than 45 FPS in Lite mode unless you're staring at the ground, this is doing much better in terms of performance.

This is a huge improvement in performance and higher frame rates will alleviate the 30 FPS frame pacing judders considerably. Would love to see what NXGamer or DF have to say in their commentary. For me, this is actually convincing me to pick the game up for PS4 now.
Exactly
 

adamsapple

Or is it just one of Phil's balls in my throat?
No it's not.

We discussed this in the other thread, with evidence of the cpu requirements for 60fps on pc, and it is impossible for the pro cpu to do this.

With optimization, they could very easily do 60 FPS. It's not "impossible", it just might require a more optimized performance patch needing more nip tucks than just cranking up the performance profile.
 

AEdouard

Member
BB looks technically more advanced than DS3, though.

I'm one of the guy who can spot fluctuation in framerate but isn't affected at all by it while playing. So if it looks 60fps-ish, i'm very hyped to try it.

What? It's not technically more advanced. It's the exact same engine/quality of geometry and effects.
 

MaLDo

Member
Except it's not wildly fluctuating .... watch the video at least.


Without strict vsync, 45 fps means it runs at 60 fps 2/3 of the time and 30 fps 1/3 of the time but jumping between those frame times every two frames.

That's a good example of wildly fluctuation.

I mean, sometimes it's like people don't know what 45 or 50 fps means in a regular TV.
 

AEdouard

Member
With optimization, they could very easily do 60 FPS. It's not "impossible", it just might require a more optimized performance patch needing more nip tucks than just cranking up the performance profile.

If the cpu can't keep up it might be pretty hard to drop visual quality to get to 60 fps.
 

AEdouard

Member
Same here. People moan about 30fps on console then they give people the option to play a game at a much higher framerate and they still moan. I get that it's not perfect but for me it takes only a few mins for my eyes to adjust to the fluctuating framerate and I'm fine. I'd rather have 45-50 than 30 with drops. Of course also offering a locked 30 for those that prefer that would be the perfect scenario.

I wonder if they could get similar results with Bloodborne.

I think fluctuating framerates above 30 is worse than a well frame paced constant 30 fps, but that's really a personal opinion thing. Of course a stable 60 fps is better, but hey! They should offer the choice of 30 vs unlocked, since people have such different opinions on that.
 
Without strict vsync, 45 fps means it runs at 60 fps 2/3 of the time and 30 fps 1/3 of the time but jumping between those frame times every two frames.

That's a good example of wildly fluctuation.

I mean, sometimes it's like people don't know what 45 or 50 fps means in a regular TV.
What you're describing is fluctuating frame pacing, not fluctuating frame rates. It makes no sense to measure framerates instantaneously.

And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.
 

adamsapple

Or is it just one of Phil's balls in my throat?
What you're describing is fluctuating frame pacing, not fluctuating frame rates. It makes no sense to measure framerates instantaneously.

And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.

This.

A lot of us are either jumping to conclusions after reading the OP. Or completely ignoring the stat file and just skimming through the video.

Average frame rate is 50 FPS. It's *way* better than what FFXV's Lite mode does now and a massive improvement over getting a locked 30 FPS game. If the average was ~40, that I would completely agree is not a good solution. Frame pacing seemingly is drastically reduced too as the game refreshes on 16.6 MS 80% of the time.

This is a good patch.
 

Ferr986

Member
I miss some bosses test. I can see bosses running worse, especally things like the Dancer with the destruction and stuff.

Also Lothric Castle runs pretty bad in exteriors, no way its av 50 there.
 

MaLDo

Member
What you're describing is fluctuating frame pacing, not fluctuating frame rates. It makes no sense to measure framerates instantaneously.

And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.

No. What I'm describing is 45 fps with vsync.
 

Rajang

Member
giphy.gif

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This.

A lot of us are either jumping to conclusions after reading the OP. Or completely ignoring the stat file and just skimming through the video.

Average frame rate is 50 FPS. It's *way* better than what FFXV's Lite mode does now and a massive improvement over getting a locked 30 FPS game. If the average was ~40, that I would completely agree is not a good solution. Frame pacing seemingly is drastically reduced too as the game refreshes on 16.6 MS 80% of the time.

This is a good patch.
Average frame rate being 50fps is terrible.

That is not smooth, on any display. It doesn't matter if it's a higher number than 30 if it's not solid.
With optimization, they could very easily do 60 FPS. It's not "impossible", it just might require a more optimized performance patch needing more nip tucks than just cranking up the performance profile.
No, they couldn't. There is a PC port of DS3 - we know the requirements of the engine to get a smooth 60fps.

If they had a magic optimise button they would use it and improve the frame rate on all platforms, which they haven't done.
 

Planet

Member
And did you actually look at the stats? The average framerate is 50fps, but the 95th percentile is 45fps. That means it spends a meaningful amount of time holding 60fps.
Those percentiles are misleading. Average 50 FPS while hardly ever going below 40 means it spends just about exactly as much time below 50 fps as above. Which is in line with what the video is showing. The performance increase is nice, but there just should really have been an option to lock at 30 fps without any frame pacing issues. It absolutely is possible now.

I am happy for you people that can't perceive those issues, but please don't write us gamers that are sensible to it off as just wanting to complain about everything. I look at the video and see stuttering. It's not that I can't play such games at all, but I constantly feel like there is something wrong (which it is), which distracts heavily from the gameplay.
 

Descapp

Neo Member
Unlocked framerates suck but since the game had framepacing issues at 30 I'd say it's an improvement over what we had.

Anyway I don't understand what's so hard about giving an option to lock to 30.
 

nOoblet16

Member
Wow this looks so good. Really fixed the frame time issue!

This is different though, I mean in a vaccum if you just look at the frametime graph yea it looks worse. But this frametime instability is caused due to actual change in framerate, the previous one wasn't. Uneven frametimes at locked 30FPS will feel worse, even if it is spread apart, compared to uneven frametimes caused from FPS between 40-60FPS. The former would appear choppy and juddery, the latter would only appear juddery.
 
This is different though, I mean in a vaccum if you just look at the frametime graph yea it looks worse. But this frametime instability is caused due to actual change in framerate, the previous one wasn't. Uneven frametimes at locked 30FPS will feel worse, even if it is spread apart, compared to uneven frametimes caused from FPS between 40-60FPS. The former would appear choppy and juddery, the latter would only appear juddery.
Oh I know, but it's still horrible in a different way. They should've fixed the framepacing and increased the resolution and texture filtering.

The point being, it was stuttery before, it still stutters now. :(
 
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