Sseklebeast
Member
How big is the patch download?
Little over 2gb.
How big is the patch download?
Displays update at a fixed 60Hz rate.
If a game is running at anything which is not a divisor of 60, it will stutter.
45 FPS is about the worst-case scenario because it will constantly be flipping between 16.67ms and 33.33ms frames.
So happy about this. I managed to make it to the irithyll boreal valley but lost my save so starting a new playthrough now and it's a lot smoother.
I tried it and I think the game feels A LOT better now than before. I want a patch for Bloodborne too.
Plays much better... well at least to me. Also BB is better with boost mode on, not sure it's locked but it feels much better.
It feels like an improvement to me, having played it for a bit just now.
Give me a Bloodborne patch.
If they left the frame rate unlocked wouldn't it be better with boost mode on? I know they say it doesn't overlap in some ways.. but Battlefield did, didn't it? They should have clarified if it was also running boost mode or not. Ima try it and bet that's why some users are saying it's good.
Boost mode has to be able to work with this. There is no other reason I see to just randomly unlock a frame rate.
Boost mode won't do anything. This game has now had a pro patch which means it's already using the higher clock speeds and extra power of the PS4 by default. You can't tap into unused power twice.
Digital Foundry video for this patch is up. Mostly info we already derived from this topic.
https://www.youtube.com/watch?v=jrR3ak6dMwM
- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.
I never said that it was, only that a locked 30 FPS (with proper frame pacing) may be preferable to 45 FPS since TVs update at 60Hz.Ok but it literally cannot be worse than 30 FPS w/ drops AND worse frame pacing issues, there's also more to this than just the maths. General improvement in response and latency matter too. Otherwise every 60 FPS game with slowdowns would be considered a mess.
Hang on, didn't Sony/FromSoft say they wouldn't release an FPS boost patch because it gives PS4 Pro users an unfair advantage online over base PS4 users? Maybe I'm just imagining that... But if that's true whats the excuse now for Bloodborne?
I will never understand the hatred for variable frame rates.
Without a tech like Gsync you're stuck with highly unstable, juddery image and due to it being unlocked you have stupidly borked frame times making everything feel like shit.
It's the worst of both worlds.
I really don't know why Sony didn't include free sync compatibility with the pro. Would have been an easy solution to the problem and it comes for free due to the gpu they're using.
Please put me in a timeline where Gsync is integrated into all TVs and optimized to function with all console games.
Without a tech like Gsync you're stuck with highly unstable, juddery image and due to it being unlocked you have stupidly borked frame times making everything feel like shit.
It's the worst of both worlds.
I really don't know why Sony didn't include free sync compatibility with the pro. Would have been an easy solution to the problem and it comes for free due to the gpu they're using.
Around 2 gbHow big is the patch download?
I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.
example 1
example 2
edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.
Digital Foundry video for this patch is up. Mostly info we already derived from this topic.
https://www.youtube.com/watch?v=jrR3ak6dMwM
- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.
I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.
example 1
example 2
edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.
At lower clock-speeds the load appears to be spread across the cores more. I'm not quite sure what to make of this.
This is my i7 4790K dropped from 4.7GHz to 1.3GHz.
This is it at 4.7GHz.
Thank you, so surprised when I see some people say they don't want FROM to touch BB if this is the sort of patch it gets......I'd take an unlocked framerate of BloodBorne over a (non-framepacing) 30fps line of the game anyday....Looks pretty good to me. That 47-50fps feels much smoother than 30 and not much worst than 60 IMO. I'd take that on my Bloodborne please. Kthxbye.
Yes, I agree these guys should get their capped 30fps option, but I want devs to continue to offer and prioritize unlocked framerates too. As it stands, this is a very basic, no optimization patch..If they continue to work on the game they will improve performance even more. The only way we can see and appreciate future improvements in via an unlocked option...,..Good MORE devs need to provide unlocked framerates. Provide a lock for the moaners (and watch the video FFS).
If BB is better with boost mode on, how much better is it going to be with the full hardware unlock of PRO...I just wish FROM could do a bit more optimization work to hit that locked 60fps on that one...Plays much better... well at least to me. Also BB is better with boost mode on, not sure it's locked but it feels much better.
Hmm...seems like the game is mostly 50+ in that video and it's hitting 60 in many areas....It's looking like it stays between 53-58 fps for quite a bit of the time....Digital Foundry video for this patch is up. Mostly info we already derived from this topic.
https://www.youtube.com/watch?v=jrR3ak6dMwM
- No resolution or graphical effects upgrades.
- Unlocked Frame rate (no option to cap it).
- 36 ~ 60 FPS depending on on-screen load.
- Crisper control response due to unlocked frame rate.
- Lowest frame rate: 36 during a boss battle.
- Averages around 45~50.
Well, I've always said that the jaguars are not as bad as people paint them, not suggesting they are I7 tier either, but they can definitely hold their own. It would be great if FROM used GPGPU compute to aid in jaguar CPU deficiencies, but we know that's not happening...It's FROM afterall.....One thing I will say, I'm pretty impressed with this unoptimized patch...It's much better than FFXV and it looks like they can continue to improve that metric going forward....(in future patches)I reinstalled DS3 today on PC just to check out PC cpu performance and the engine seems to be very reliant on one thread (CPU load on a 7700k @4.8ghz can go up to 80% on one core).
Seeing this it is even more surprising how well the game runs on ps4pro tbh, while giving a clue why the game isn't able to reach 60fps there. But granted maybe the engine is better optimized on consoles when it comes to multi-threading.
example 1
example 2
edit:
BTW the GPU isn't even boosting to it's max clock speed of 2038mhz @ 1440p.
Hmm interesting so the engine just doesn't bother to use all threads in some cases because it is sure that one core will be able to do all the work?
Yeah this is why I don't understand why people are upset about this. People always talk about PC games playing at a smooth 60 fps and that's rarely the case unless you have really powerful hardware. I would generall be able to play games that would fluctuate between 40-60 and hardly even noticed. It's only noticeable when things really would start to crawl. Often times the framerate dips are quick so you don't really notice either. To me there is nothing wrong with a fluctuating framerate.Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"
NXGamer weighs in on the subject:
https://www.youtube.com/watch?v=XjE_G2SfR5k
- Pro patch has drastically reduced frame-pacing issues.
- Pro patch has zero frame spikes as opposed to 157 50ms spikes (in sample video)
- NXG declares this patch as the best console version of the game.
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"
For those complaining, don't use FFXV as reference, the frame rate there sticks in high 30's to low 40's hence the uneven feel. Frame rate is mostly above 50 fps here, it's a huge improvement regardless of the lessened framespikes.
Yeah this is why I don't understand why people are upset about this. People always talk about PC games playing at a smooth 60 fps and that's rarely the case unless you have really powerful hardware. I would generall be able to play games that would fluctuate between 40-60 and hardly even noticed. It's only noticeable when things really would start to crawl. Often times the framerate dips are quick so you don't really notice either. To me there is nothing wrong with a fluctuating framerate.
Rarely do PC games (especially ports of big AAA console games) stick to a locked 60fps either unless you have hardware which is way above recommended specs. No engine is perfect and can be strained at times which causes drops.
Do you think it's fair to say that Japanese developers don't care as much about the technical side of engines etc ? (Dark Souls, Bloodborne, FFXV, NieR, Nioh, Zelda etc).
It can't be the GPU holding it back. The game does 1080p60 on a PC with a similar GPU just fine. OTOH, I don't see anything in DS3 or BB that seems more intense than DS2 in terms of game logic so I don't see why SOTFS can run at 60 but the newer games don't. Very strange.
Many of the things I've been saying, it's great that NXgamer confirms it....Input and controller response is much better here than the 30fps option and it's pretty much how DS3 would run with boost mode on.....(if it was uncapped)NXGamer weighs in on the subject:
https://www.youtube.com/watch?v=XjE_G2SfR5k
- Pro patch has drastically reduced frame-pacing issues.
- Pro patch has zero frame spikes as opposed to 157 50ms spikes (in sample video)
- NXG declares this patch as the best console version of the game.
- "There's no way I'l go back and you'd really be struggling to see anyone who would also chose the same (older version)"
For those complaining, don't use FFXV as reference, the frame rate there sticks in high 30's to low 40's hence the uneven feel. Frame rate is mostly above 50 fps here, it's a huge improvement regardless of the lessened framespikes.
It can't be the GPU holding it back. The game does 1080p60 on a PC with a similar GPU just fine. OTOH, I don't see anything in DS3 or BB that seems more intense than DS2 in terms of game logic so I don't see why SOTFS can run at 60 but the newer games don't. Very strange.
What are you suggesting is more complex in terms of gameplay code? He's not talking about fancy graphics etc. Because yeah, there might be more advanced animations and cooler looking particle effects for spells etc, but swinging a sword is still just swinging a sword.Don't think you're looking hard enough lol
Did people wish God of War 3 was locked at 30 fps back in the day? Isn't Infamous SS unlocked too? Are these games "ruined"?
33-60 fps
Could someone please explain to me why anyone would want this on a fixed refresh, 60Hz display. Please. Anyone. Unlocked framerates make absolutely zero sense. Why are console developers doing this so much now. So they can claim it's 60fps?
Could someone please explain to me why anyone would want this on a fixed refresh, 60Hz display. Please. Anyone. Unlocked framerates make absolutely zero sense. Why are console developers doing this so much now. So they can claim it's 60fps?