I'm seeing confusion on here on who actually developed the Decima engine so here are a few articles that make it clear that Guerilla Games developed the engine.
http://www.dualshockers.com/2016/12/03/death-stranding-hideo-kojima-playstation-experience-trailer/
http://www.ign.com/articles/2016/12/03/death-stranding-will-run-on-the-decima-engine-developed-by-guerrilla-games
If I understand correctly they co-worked on the Decima engine together which is supposedly named after Dejima, a little isle for the coast of Japan where the Dutch were allowed to trade with the Japanese centuries ago. Since Decima is also a Dutch - Japanese cooperation it's a nice gesture.
I think I remember Gran Turismo 5 having a similar edict. "Look better than real-life" by trying to capture prime moments of beauty, like when the sun reflects off of the surface of water perfectly, and sustain them for longer than you'd ever seen in the real world.
They developed it. KZ Shadowfall used an early version of it.
When KojiPro visited them, they handed them the source code for the engine in a USB stick, asked them to use their engine and now, they're both working together to refine and build on the engine for future projects.
In other words, Death Stranding could be a sort of Decima 1.1, if you will.
Total bullshit.
They already said Kojima had ZERO impact on Horizon. If anything he will benefit from their work, as they did all the initial heavy lifting.
Oh yeah I don't doubt KojiPro/GG will refine the engine and make it better, but I have to imagine that Kojima had very little to do with the actual development for Horizon at all especially since they didn't announce the collaboration until Dec and Horizon released late Feb.
Does Horizon always have such a bright night?
Well goddamn! And it works just as well as I'd imagined.https://youtu.be/MexHPtKN-vw
Ask and ye shall receive, brother.
KojiPro didn't have anything to do with Decima as it exists today. This is the same engine that Shadow Fall ran on, although obviously heavily modified. But going forward we'll see contributions from KoiPro to the engine.
That's interesting, does this mean the lighting in the glass room is not final? Kojima kept mentioning the importance of lighting when the engine was unveiled.
The world is hand crafted but is being generated around the player as you go through it. It's​ generated the same way Everytime . Or at least that's my understanding of it.
Nah, he will fix the lighting which is one of the weak points of Decima.
OP didn't even post my favorite Sunhigifs.
https://youtu.be/MexHPtKN-vw
Ask and ye shall receive, brother.
I want to check out this game since I've heard good things but I have little faith in Guerrilla Games as a developer.
Is there heavy input lag and camera acceleration/deceleration?
Is gameplay well designed and the most important focus of the game?
https://youtu.be/MexHPtKN-vw
Ask and ye shall receive, brother.
I want to check out this game since I've heard good things but I have little faith in Guerrilla Games as a developer.
Is there heavy input lag and camera acceleration/deceleration?
Is gameplay well designed and the most important focus of the game?
Eh? Not a very common opinion.Looks great, sounds great, and it's fun. The story is kinda meh but who caraes, I like shooting robot dinosaurs and stuff.
Indoor lighting can look pretty bad sometimes in Horizon. Like in and around Meridian at night. Probably more to do with the game itself than Decima though.Guerilla Games produces some of the best lighting, what chu talkin bout Willis?
https://youtu.be/MexHPtKN-vw
Ask and ye shall receive, brother.
I think the settlements are the game's weakest area, graphically. It's one aspect The Witcher 3 totally nails while HZD falls short.Indoor lighting can look pretty bad sometimes in Horizon. Like in and around Meridian at night. Probably more to do with the game itself than Decima though.
I think I remember Gran Turismo 5 having a similar edict. "Look better than real-life" by trying to capture prime moments of beauty, like when the sun reflects off of the surface of water perfectly, and sustain them for longer than you'd ever seen in the real world.
She rest her arms in the air on an invisible thigh. Not at all impressive imo. The weather effects, hair and eyes is what wows me. The diversity in character design is great too, old people, black people, all rendered to pefection.I also love Aloy's idle animations. Here's one.
https://twitter.com/germybcool/status/845125065280700416
It's really something, easily the best looking game I've ever seen, and I'm a core PC gamer too mind you. In fact it looks so great on the original PS4 that I don't see the need for PS4 Pro anymore, I saw it on Pro on a huge 4K TV shortly after I started playing it at home on OGPS4 and thought to myself "Huh? Is that all? Looks basically just as awesome at home." Pretty much locked 30fps too! Guerrilla really delivered on OGPS4, they should get lots of praise for not sacrificing the quality just because more power were available elsewhere.DAYUM! I need to pick this up ASAP! I was planning on playing Nioh first and then Nier, but fuck that! Horizon it is!