Stereogatari
Banned
What do people mean when they say this games over world is one big dungeon? I kinda get it but don't at the same time
Traditional Zelda format: Dungeon is it's own self-contained area behind a loading screen.
New Zelda format: The whole World Map has no loading screens and is sprinkled with things you would find in a traditional Zelda dungeon.
The exception of course are the Shrine puzzles and Divine Beasts which are self-contained and away from the rest of the game. But even then, the way you discover the shrines and beasts on the World Map itself, gives it a nice organic feel, that feels like they are a part of the contiguous World Map as well.
An upgraded BotW formula would ideally give you underworld areas with really tough mazes, enemies, bosses, and no loading times. Those areas would feel like Zelda 1/2 dungeons, essentially, except they'd feel like a part of the world. One big, multi-layered world. Do it, Nintendo.
For me the upgrade to the formula would be absolutely everything being on the overworld, so the shrine puzzles would be integrated with the aesthetic of the various parts of the World, and there are already many examples of such puzzles on the overworld, usually the ones that award you with "blessing" shrines.