• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Gran Turismo Sport Beta Thread

Well yes, if you have the money a new wheel is better, but I don't at the moment so I'm keeping it to my old DFGT using the above software :)

Yes sorry I wasn't downplaying this option which I think is great and a big middle finger to Sony for locking out previous wheels. I just happened to decide on making the switch around a birthday so stuck it on my wish list.
 
I was thinking about this yesterday. Some of the times are crazy. Was it a prize car or a great tune or both?

I found one time on the Expressway with someone setting a 1:10

https://www.youtube.com/watch?v=_g5PfFanAnU

It doesn't really seem like the car is any faster than the 458 that i'm using. But he's still doing a :23 in the first sector while i'm doing a :24. It really just seems to come down to having a super clean run while going flatout for most of the track.

So, sorry I'm late on this, but do you just unlock the cars by racking up miles?

thanks

Yeah, you unlock one car every day by driving 26 miles.
 

FrankWza

Member
I found one time on the Expressway with someone setting a 1:10

https://www.youtube.com/watch?v=_g5PfFanAnU

It doesn't really seem like the car is any faster than the 458 that i'm using. But he's still doing a :23 in the first sector while i'm doing a :24. It really just seems to come down to having a super clean run while going flatout for most of the track.



Yeah, you unlock one car every day by driving 26 miles.


I cant watch the vid right now but is he maxing out top speed? Can you tell if he has longer periods between shifts?


Edit. Neve mind i watched. Looks like he stays in 5th or 6th the entire time and doesnt lose power when he breaks so he doesnt need to downshift lower than 4th for a short time. Pretty clean but it looks like he actually clips a wall right before the video ends.
Hes 2-3 gears over the games recommendation at all times.
 
I found one time on the Expressway with someone setting a 1:10

https://www.youtube.com/watch?v=_g5PfFanAnU

It doesn't really seem like the car is any faster than the 458 that i'm using. But he's still doing a :23 in the first sector while i'm doing a :24. It really just seems to come down to having a super clean run while going flatout for most of the track.



Yeah, you unlock one car every day by driving 26 miles.

Damn never drops below 100mph and those lines are smooth.
 
I cant watch the vid right now but is he maxing out top speed? Can you tell if he has longer periods between shifts?

He's definitely not running stock because he has the Real-Time Brake Balance adjuster selected and its set to 1 while the Default is 0. He also says this in the description

I'll be honest, The Peugeot VGT is a handful. Any time you even think of touching the throttle pedal at low speeds, it just wants to spin out. But at high speeds and plenty of downforce however, it really comes into its own. It's nice and quick around Tokyo Expressway, one of the new tracks in GT Sport.
 
The cheapest option and still with full force feedback is the GIMX solution, if you don't mind having to run the software through a PC laptop while playing.

It's €30 to get a pre-made adapter, that is all you need: https://blog.gimx.fr/product/gimx-adapter/

You can make it cheaper yourself too with the right parts.

The GIMX software fully emulates the G29 and it gets around the 10 minutes timeout issue that gutterboy mentioned he's having with the ChronusMax by having a DS4 plugged into your PC to fool the PS4 controller authentication.

To clarify, the CronusMax does the exact same thing as GIMX setup, and it uses a plugged in DS4 as well. Both systems require a 10 minute refresh because that is what is built in to the PS4. The refresh happens automatically and you are likely not even going to notice it. It only happened in some specific conditions with FFB. CronusMax is like sticking GIMX in a USB stick instead of running it through your PC. It is $56 on Amazon. It cost more than a GIMX setup but if you don't want your PC on every time you play, it is a slightly simpler solution.

I feel like I may have reached the end of my G27. The hardware works fine, but I think I have had this wheel for nearly 10 years. T300 is looking like the route I will go. I still to this day regret not driving the 4 hours down to Yonkers to pick up the T500 when it was selling for $250 at Microcenter. In the long run, that would have been worth the effort.
 

FrankWza

Member
To clarify, the CronusMax does the exact same thing as GIMX setup, and it uses a plugged in DS4 as well. Both systems require a 10 minute refresh because that is what is built in to the PS4. The refresh happens automatically and you are likely not even going to notice it. It only happened in some specific conditions with FFB. CronusMax is like sticking GIMX in a USB stick instead of running it through your PC. It is $56 on Amazon. It cost more than a GIMX setup but if you don't want your PC on every time you play, it is a slightly simpler solution.

I feel like I may have reached the end of my G27. The hardware works fine, but I think I have had this wheel for nearly 10 years. T300 is looking like the route I will go. I still to this day regret not driving the 4 hours down to Yonkers to pick up the T500 when it was selling for $250 at Microcenter. In the long run, that would have been worth the effort.


Got mine for that price and the fact that its still supported and still top of the line is crazy. I am on a rennsport stand and use paddles i have a shifter but its not in a great position on the stand. Your stand is much better for that.
 

bombshell

Member
To clarify, the CronusMax does the exact same thing as GIMX setup, and it uses a plugged in DS4 as well. Both systems require a 10 minute refresh because that is what is built in to the PS4. The refresh happens automatically and you are likely not even going to notice it. It only happened in some specific conditions with FFB. CronusMax is like sticking GIMX in a USB stick instead of running it through your PC. It is $56 on Amazon. It cost more than a GIMX setup but if you don't want your PC on every time you play, it is a slightly simpler solution.

Yes, they're likely similar software wise, but from my own personal experience with the GIMX setup it doesn't suffer from a "pause" or whatever in the force feedback every 10 minutes, so it must be different in how it fools the PS4 controller authentication compared to ChronusMax.
 
God damn, that 1:10 lap was blazing. He has definitely tuned the shit out of that car. It had grip at turn in and apex that I am not even getting near. There is barely any tire screech too so it doesn't seem like the GT5 era physics where sliding sideways with tires screaming was faster and had more than a smooth line with tires just starting to talk.

The lap linked seem legit, but there was definitely some times that were looking suspect on some of the boards. The next day there was a message that all lap times had been reset on the boards. I wonder if someone figured out how to exploit the BoP system.

Might have to try that Peugot VGT car at Tokyo. I am only managing 1:13's with my FT1
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
The cheapest option and still with full force feedback is the GIMX solution, if you don't mind having to run the software through a PC laptop while playing.

It's €30 to get a pre-made adapter, that is all you need: https://blog.gimx.fr/product/gimx-adapter/

You can make it cheaper yourself too with the right parts.

The GIMX software fully emulates the G29 and it gets around the 10 minutes timeout issue that gutterboy mentioned he's having with the ChronusMax by having a DS4 plugged into your PC to fool the PS4 controller authentication.

To clarify, the CronusMax does the exact same thing as GIMX setup, and it uses a plugged in DS4 as well. Both systems require a 10 minute refresh because that is what is built in to the PS4. The refresh happens automatically and you are likely not even going to notice it. It only happened in some specific conditions with FFB. CronusMax is like sticking GIMX in a USB stick instead of running it through your PC. It is $56 on Amazon. It cost more than a GIMX setup but if you don't want your PC on every time you play, it is a slightly simpler solution.

I feel like I may have reached the end of my G27. The hardware works fine, but I think I have had this wheel for nearly 10 years. T300 is looking like the route I will go. I still to this day regret not driving the 4 hours down to Yonkers to pick up the T500 when it was selling for $250 at Microcenter. In the long run, that would have been worth the effort.

Thanks. How's the latency via the GIMX?
 

bombshell

Member
Thanks. How's the latency via the GIMX?

6ms on average according to the features page, so it's basically unnoticable from running a native wheel, but native will of course always be better.

1 frame in a 60 fps game is on the screen for 16.6ms.

Edit: Wait no, that's some wireless bluetooth tests for PS3 usage. The PS4 setup is wired through USB so it should be even lower latency.
 

magawolaz

Member
You'd think three weeks of head start for a country who stopped caring about the franchise with GT4 would be enough.

Where is the EU beta ._.
 
I have never, not once, noticed any '10-minute refresh' blips in feedback while using the CronusMax.

It was only in GTS, and only at Tokyo that I noticed it. Didn't notice it when lapping the Ring for a half hour or when playing Dirt Rally. Not sure what the conditions were that caused it. I just assumed it could have something to do with the authentication refresh based on my rough guess of how frequently it was happening when lapping Tokyo. It could also be a shitty USB Micro cable. I saw in the forums a lot of people resolved issues by changing out cables that connect their DS4 to the hub with the Cronus.

Edit: You know what, I was using the new dual shock that came with my pro as the connecting DS4 last night. When I used a OG DS4 I didn't notice it. Wonder if since that DS4 was just recently added to Cronus support it is a touch buggy. I will have to test that theory tonight.
 
I saw some Brazilian flags next to other racer's names last night for the first time. Did they start rolling out the beta in South America?
 

bombshell

Member
It seems like the firmware that supports that wheel is still in beta. So I guess that is a no, it does not officially support it yet.

That's weird, I can see that ChronusMax only list G27/G25 support. I thought that by successfully emulating the G29 that they could easily support basically all Logitech wheels, like GIMX does.
 

Norns

Member
So if I have a Thrustmaster TX with Clubsport 3 pedals hooked up to the with a CPX adapter and the TH8A shifter. The chronis max will let you me use this set up on my PS4?
 

cooldawn

Member
It's possible that only certain races will be full fledged FIA sanctioned. My guess the upper series only. No way driving around stock Hyundais at Tokyo us gonna be a FIA race. The FIA stuff will basically be a constant GT academy. It is like that with the top class NASCAR races in iRacing. That is the stuff that gets the big streams and even gets real world NASCAR drivers to participate in. I expect to see real life drivers to participate in the high profile GTS FIA events. I don't think all the ranked races are going to held to that top standards. You have to have rookie series and classes for the average drivers.
That's a good point. Lower classes could have a more liberal approach and, to be directly comparable to other drivers, races would still be sanctioned events for progression...

This vv is what I meant.

Look at the road-legal Group N cars (N200 here):
- Alfa Romeo 4c Launch Edition
- Peugeot 208 GTi
- Toyota GT-86
- Volkswagen Golf VII GTI

If those aren't up-/downgraded to race with each other, everyone would just pick the Alfa, the others wouldn't stand a chance. But the normal version needs to be in the game too, after all GT keeps mutually beneficial relations with car companies and wants to be advertisement platform for cars as well. And of course I will want to test drive some cars in their original from-the-dealership configuration.

Beyond the road legal Gr.N cars, I could also imagine downgrading GTE or LM cars to race with GT3 cars.
...bit it seems wrong for factory vehicles to be artificially balanced. Psychologically it'll feel like a circus, a normal online lobby, rather than a real competition. It doesn't seem like the right way to do it because the perception would be skewed. I would have thought amateur vehicle groups would have spec tuned and liveried vehicles to convey the event's professional standing.

I don't know. I'm conflicted with that as a design choice but I guess it has to be there and skilled, well seasoned racers will progress relatively quickly anyway.

LOL. The online racing is so fucking bad in this game. They seriously have their work cut out for them. I finally got pole position in an easy race, Tokyo with GR.3 cars and 2nd place just straight up drives through my car. It is insane. How is this the state of their online racing after years of development and such a limited scope of users to account for? Fucking christ. Not included in this clip is how 20 seconds later my entire engine sound cuts out. Just full on mute for three seconds. I guess that is one way to fix the bad engine noises. The main focus of this game is online racing and this is what it is like playing against other people in your region with a 37ms ping. I have participated in probably a dozen betas in the last few years, and this is by far the most broken I have seen an essential component. Alphas have been more solid than this.

8t7oltv.gif
That's just the games way of making sure nobody get's slammed by inconsiderate drivers. Ghosting is a part of the games mechanics of fair-play...

Do people really think that ghosting to avoid crashes is deliberate? GTS would get laughed off the planet if this was a conscious design decision.

Improve your netcode and matchmaking instead, PD. Your tracks aren't built on Indian burial grounds.
...but I'll be surprised if it'll remain in the final release for officially sanctioned FIA races. That wouldn't be right and it would show a lack of confidence in their own digital marshalling technology.

Any insight for VR?
Playable VR code coming to my home town in a couple of weeks - Insomnia i60 runs April 14–17 at the NEC in Birmingham.

https://www.gtplanet.net/gt-sport-vr-demo-coming-to-birminghams-insomnia-i60-festival-april-14-17/
 
Eu's always been the biggest selling region for the GT Franchise .
Still no sign of the beta for us......
Unfortunately the developers aren't in Europe. They said they were starting with North America because the time difference made it easier for them to monitor the Beta during their working day.
 
Yo, so the Peugeot VGT is a wild little car around Tokyo. There is definitely something funky going on with its areo (this is a reason I think fake concept cars have no place in a competitive racing sim). First off the front ride height is dramatically higher than the rear, a full .52 That seems odd for a race car no? I thought race cars were either neutral or a positive rake angle. So, how does this all play out? Well you can set the wing down force as low as it goes on the rear and front. Not that big of a deal, you get higher top speed and lower med to high speed corner grip. However, once you start fucking with that ride height, the car goes insane. If you put it neutral and as low as it goes, it is really tail happy. TTO and exit throttle are very touchy and the rear wants to come around constantly on the medium speed corners. I have never had a car so on edge in GT with a neutral ride height and a smooth track. It becomes an oversteer monster the more positive the rake angle becomes from the starting negative rake angle.

I didn't have much time to tune, but I was able to get to a point where the car had incredibly sharp turn in, ridic corner grip on the high speed corners of Tokyo (even with both wings set as low as they go), and manageable oversteer. Even with a shitty lap I got down in to the 1:12's. Gonna need to experiment with it more. But yeah, based on my quick impressions with it, tuning that thing is what is making it a beast around Tokyo. Stock settings it is a pretty underwhelming car.

Edit: In addition to being concerned about the VGT cars being included in GTS, I fear that their aero model in general is not good enough for the tuning options they provide you. It all seems to be the same rudimentary system they have used for a long time. This is just going to lead to the same exploit setups with some cars that have been around for ages. You find a way to break GT physics and get magical super grip at high speeds. GTS needs to lock down a lot of tuning options for some of the racing series. At the very least they need to add a way to share setups with other users in game.
 
I didn't have much time to tune, but I was able to get to a point where the car had incredibly sharp turn in, ridic corner grip on the high speed corners of Tokyo (even with both wings set as low as they go), and manageable oversteer. Even with a shitty lap I got down in to the 1:12's. Gonna need to experiment with it more. But yeah, based on my quick impressions with it, tuning that thing is what is making it a beast around Tokyo. Stock settings it is a pretty underwhelming car.
The guy in the video is "understeering" the car around corners, not "pushing" them around from the rear. Not very realistic, since it puts too much of the cornering force on the outer front tire, but might be what is fastest with GT's tire model. To get that I'd play with the ARB, stiffer front, softer back. If you've lowered the aero for higher top speed, the sharper steering might not only be because of the lowered front ride-height, but also from the springs now being too hard for the lower downforce.

Edit:
Edit: In addition to being concerned about the VGT cars being included in GTS, I fear that their aero model in general is not good enough for the tuning options they provide you. It all seems to be the same rudimentary system they have used for a long time. This is just going to lead to the same exploit setups with some cars that have been around for ages. You find a way to break GT physics and get magical super grip at high speeds. GTS needs to lock down a lot of tuning options for some of the racing series. At the very least they need to add a way to share setups with other users in game.
High-speed drag was really broken in GT6... (was not good but better in GT5), maybe that's still a problem.
https://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/page-5#post-10258225
 
The guy in the video is "understeering" the car around corners, not "pushing" them around from the rear. Not very realistic, since it puts too much of the cornering force on the outer front tire, but might be what is fastest with GT's tire model. To get that I'd play with the ARB, stiffer front, softer back. If you've lowered the aero for higher top speed, the sharper steering might not only be because of the lowered front ride-height, but also from the springs now being too hard for the lower downforce.

Edit:

High-speed drag was really broken in GT6... (was not good but better in GT5), maybe that's still a problem.
https://www.gtplanet.net/forum/threads/example-of-motec-data-analysis.320038/page-5#post-10258225

Even without going lower with the ride height, just setting it to neutral makes it start to go bonkers with oversteer. Ride height should affect aero and weight shift, but this car seems to get some dramatic high speed cornering grip by adjusting the ride height. It felt like far more grip than when I went full aero with it. Maybe PD was trying to model some ground effects downforce with this car? Didn't have a lot of time to play with it, but from my quick tunes, this car is more dramtically impacted by minor rake angle changes than I have experienced with other cars in GT. You can drop so many cars to as low as it goes and only experienced minor issues.

I was reading through the GTS physics thread in GT Planet and I had no idea how busted some things were in GT6. Rake angels were backwards, negative camber didn't work. And yeah, aero has been all over the place in GT games through the years.
 
I was reading through the GTS physics thread in GT Planet and I had no idea how busted some things were in GT6. Rake angels were backwards, negative camber didn't work. And yeah, aero has been all over the place in GT games through the years.
I never know if I should trust claims like that, too many people playing on a gamepad with the built-in stick-"aids" for which it's really hard to judge on-throttle understeer and lots of other car behaviors. I want telemetry if someone claims that(that's why I believe the wrong aero drag at over 200km/h, there is proof for that), but even with the MoTec export there is way too much data missing that's can't be exported (no tire temps, no tire load, no current camber). Wonder if that MoTec Pro feature will come back with GTS...
 

JamboGT

Member
Thank god I have Persona 5 now or I would be getting very antsy! Even getting some weird Citroen crossover with that game :p

Wouldn't mind some news on when the EU beta begins I have to say.
 
I don't remember all this dicking about with settings being allowed in PS3 GT academy, I remember opening those quick settings and everything being locked out, is my memory false?

I've no problem with it, but if the average basic online race is going to be full of try-hards fiddling with settings to give them every possible advantage, i'm not sure I'm interested.
 
The ghosting line between politely saving someone from being rear-ended and offering the offender a positional advantage is really narrow, unfortunately. For every time I've been spared a crash from someone that goes way wide off track, I can see people bounce off walls to pass. At least it doesn't ruin my race? Tokyo Expressway isn't enjoyable to race on for me anymore because of this. It's also where SRs go to die. Hopefully some day we'll have open wheel or LMP races on that thing.

Drafting equation feels pretty good to me, actually. Far better than the past few games where it was a black hole of suction on straights. Speed increases aren't as extreme, and the cars start to get really really unstable by the time they're up 10mph. Even with a minor tow the cars feel lighter. This is as it should be.

I wonder why they haven't cycled the races in several days, though this current selection is pretty entertaining. I just wish I knew how people could somehow find 30 freaking seconds off my Nurburgring time when I'm already pushing my poor Audi TT beyond what it should be doing and I've messed with tuning plenty. There's a TT in the top 10 times so I know it's possible. The AWD cars have such a ridiculous advantage there.
 

FrankWza

Member
Online racing is pretty bad. If you have a bad start position you have no shot at a top 5 finish. Youll be knocked around within the first quarter lap
 
They need to add some sort of driver skill rating besides the DR letter grade. You don't see any points awarded for finishing a race as it stands. People need a reason to fight for that 4th place instead of trying to smash their way to first place on turn one lap one. I am sure some sort of seasonal leagues and leader board stuff beyond TT lap times is planned, but I was hoping to see a lot more of their online systems and features in place during the beta so they could be tested. An awful lot still needs to be added to this game before launch. Previous experience with betas are that the game is feature complete and being tested. This feels more like an alpha or a technical test.
 

-Amon-

Member
Yo, so the Peugeot VGT is a wild little car around Tokyo. There is definitely something funky going on with its areo (this is a reason I think fake concept cars have no place in a competitive racing sim). First off the front ride height is dramatically higher than the rear, a full .52 That seems odd for a race car no? I thought race cars were either neutral or a positive rake angle. So, how does this all play out? Well you can set the wing down force as low as it goes on the rear and front. Not that big of a deal, you get higher top speed and lower med to high speed corner grip. However, once you start fucking with that ride height, the car goes insane. If you put it neutral and as low as it goes, it is really tail happy. TTO and exit throttle are very touchy and the rear wants to come around constantly on the medium speed corners. I have never had a car so on edge in GT with a neutral ride height and a smooth track. It becomes an oversteer monster the more positive the rake angle becomes from the starting negative rake angle.

I didn't have much time to tune, but I was able to get to a point where the car had incredibly sharp turn in, ridic corner grip on the high speed corners of Tokyo (even with both wings set as low as they go), and manageable oversteer. Even with a shitty lap I got down in to the 1:12's. Gonna need to experiment with it more. But yeah, based on my quick impressions with it, tuning that thing is what is making it a beast around Tokyo. Stock settings it is a pretty underwhelming car.

Edit: In addition to being concerned about the VGT cars being included in GTS, I fear that their aero model in general is not good enough for the tuning options they provide you. It all seems to be the same rudimentary system they have used for a long time. This is just going to lead to the same exploit setups with some cars that have been around for ages. You find a way to break GT physics and get magical super grip at high speeds. GTS needs to lock down a lot of tuning options for some of the racing series. At the very least they need to add a way to share setups with other users in game.

First.

Every racing sim when compared with real life has some unrealistic effect when setting up a car.

Having said that, watch out going really low with the ride height. You could hit the suspension bump stops. When this happens, the suspension instantly becomes super stiff, with unpredictable handling results.

Unluckily for simdrivers most of the racing sims don't have a sound for when the suspension goes on the bump stops. So you have to rely on telemetry, if present. If not, fast and unpredictable loss of traction could be a sign.
 

-Amon-

Member
Just to be sure. Increase ride height and stiffen the suspension on the end that's loosing traction. If it stops, than you were hitting the bump stops.
 
First.

Every racing sim when compared with real life has some unrealistic effect when setting up a car.

Having said that, watch out going really low with the ride height. You could hit the suspension bump stops. When this happens, the suspension instantly becomes super stiff, with unpredictable handling results.

Unluckily for simdrivers most of the racing sims don't have a sound for when the suspension goes on the bump stops. So you have to rely on telemetry, if present. If not, fast and unpredictable loss of traction could be a sign.

I am aware of the bottoming out issues. This is different. Tokyo is glass smooth anyway, but the odd behavior of this car is because it is setup by default with a negative rake angle, the front in higher than the rear. If you leave the rake angle as is, it behaves like most stock settings of GT cars, tuned toward understeer. As soon as you start approaching a neutral or the typical racing setup of a positive rake angle (even while keeping the overall ride height high), the car's handling dynamic dramatically changes. It rotates very sharply at turn, loads of TTO and and manages to some how get massive loads of cornering grip. I could go through corners a full 10 mph faster with barely a chirp from my tires than I could with a full aero setup on my FT1. Either the way it is sliding into the corner through the tail happy rotation is hitting the sweet spot of the tire model for grip, or there is something funky going on with simulated under body down force. Either way, the fact that it has a negative rake angle is a bizarre starting point. The VGT cars should only be allowed in unranked races. They always have some wonky shit going on with them.

Edit: You can definitely get a sweet spot where you can set your wings to the lowest setting, but still get loads of high speed cornering grip just by messing with the ride height. I have no experienced such a huge shift in a cars behavior from ride height in GT. It is super stable on the high speed corners. The TTO and snap oversteer on corner exit only really happen on the final corner of tokyo and sometimes turn 1.
 

-Amon-

Member
Watch out. You often hit the bump stops on flat surfaces, from a combination of suspension compression, lowmride height, and soft suspension. There is no need of bupy roads for that.

Apart from that, it's indeed strange that the car behaves better higher in the front than in the back. In real life that kind of setup was used in FF rally cars times ago. But on a track it should be always a bad choice.

Strange.
 
They need to add some sort of driver skill rating besides the DR letter grade. You don't see any points awarded for finishing a race as it stands. People need a reason to fight for that 4th place instead of trying to smash their way to first place on turn one lap one. I am sure some sort of seasonal leagues and leader board stuff beyond TT lap times is planned, but I was hoping to see a lot more of their online systems and features in place during the beta so they could be tested. An awful lot still needs to be added to this game before launch. Previous experience with betas are that the game is feature complete and being tested. This feels more like an alpha or a technical test.

Are you giving this feedback to the devs? We can't do shit about it here.
 
Are you giving this feedback to the devs? We can't do shit about it here.

They are still getting to my feed back on GT3 I think.
Edit: I do submit bug reports. This isn't really a bug, just the way their physics engine works. Bug reports are at least succinct. I would end up writing a novel if I had to talk about all the the things wrong with GT that are there intentionally by design.
 
Lol, holy shit. Reading some other people's bug reports, tire temperature is in the game but it only shows up on the bumper view. I thought all that stuff was just diabled for the beta. Wow, ok. Guess I need to go with bumper view when testing setups.


Found an illuminating post in the beta forums regarding our SR/DR ratings and ghosting discussion.

"Please be aware that the Sportsmanship Rating (SR) and Ghosting in the Closed Beta is still undergoing adjustment.
The adjustment of the SR and receiving feedback for it is another objective of the Closed Beta.
Please bear with us while we continue to adjust and improve the SR system.

We are currently evaluating the implementation of the following measures:

1. Adjustment of SR value variation and judgement
2. Measures against intentional disruption of races and beginner races, and measures for matching
3. Improvements in the SR display method

In regards to 1., we are currently evaluating the measures for those who are crashed into during an incident, and whether to hold back SR reduction for wall contact and running off track, while making the SR drop larger for car to car collisions.

In regards to 2., ghosting is implemented for drivers that are Driver Rating (DR) E or D under certain conditions, but we will implement certain improvements for these judgments.
We also intend to implement improvements to prevent advantages gained through ghosting, such as using it to overtake other cars.

We are also taking measures against drivers who purposely disrupt races.

3. Back when we hosted the online test version of GT4, we had discovered already that a rating system that rises and falls very quickly during every race makes drivers nervous and unmotivates people from racing, so we are considering more improvements to how the SR is displayed.

We also expect that in the product version, there will be more users participating which will make the SR system work more effectively. Because the number of participants in the Closed Beta is limited, there is an issue with the matching not working as effectively as it should.

Also, there is a minimum required SR score to rise through each DR class. So it is just as important to raise SR, not just win races. Try to run races as clean as possible.

In addition, please note that there will be a conventional open lobby in the product version.
You will also be able to set a SR restriction on the room setting for the Open Lobby.
(Though your DR and SR will ONLY rise or fall in the Sport Mode).

Thank you for your continued support for the GT Sport Closed Beta.
We await your active participation in the Daily Races."
 

l2ounD

Member
In regards to 2., ghosting is implemented for drivers that are Driver Rating (DR) E or D under certain conditions, but we will implement certain improvements for these judgments.
We also intend to implement improvements to prevent advantages gained through ghosting, such as using it to overtake other cars.

I was worried about the ghost implementation but the above sounds like a good starting point for lower ranks
 
I was worried about the ghost implementation but the above sounds like a good starting point for lower ranks

If they can address the issue where it can be used to overtake other cars, I can live with it for the hopefully brief period of time I spend in D and E ranks. Even if it is in the lower ranks only, and it can be used to win races, people will exploit the shit out of ghost to pass.
 
Top Bottom