yeah, sorry, but stuff like this had nothing to do with 'ea rush job', & everything to do with people who simply weren't proficient with the development tools. incredible/inexcusable that this obviously straight-forward 'fix' wasn't done prior to release. this's all on bioware, not ea...
What the fuck are you talking about?
Some things:
1) The publisher holds all of the power for when a game is released. They work with the developer to define the schedule, the budget, the focus, and the manpower involved, but the final say is on the publisher.
2) All animations through development start with static characters, then dialogue automation is thrown on, placeholder idle animations next, then the animators go in based on schedule and importance and do passes on each scene. Based on the budget/schedule, more time can be spent on certain scenes. They are likely done in passes - automated, scene pickups for necessary bespoke animations, then fully bespoke. This scene was likely passed over as a lesser-important scene, so it was stuck with just a layered idle on automated lip flap. When it blew up as a meme, it was likely handed to an animator to do the whole thing bespoke. The timing on the head movements and the hand raising to the face are unlikely to be from any other conversation. What you got here was a workload triage.
3) Since EA does tons of internal testing, they knew the quality going in. It wasn't Bioware unfamiliar with the tools, it was time/money to go in and do another pass on this specific conversation. I guarantee there are literally hundreds of other conversations that still look like the pre-patch version of this one, but no one memed them up, so Bioware didn't focus on fixing them.
This is a time/money/focus issue.