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New Board Gaming |OT2| On Tables, Off Topic

Experien

Member
Played 2 rounds of SW:Destiny with a friend tonight and I enjoy the game but not a fan of metagaming and the CCG model. This is my first experience with CCGs, thought Star Wars was a good place to start.

I tried playing it at a local event once but it wasn't a good time with all their metagaming, definitely not friendly. Also why doesn't the reference card say you can pass as an option?

I want to get rid of it but I like playing it. My friend would buy it from me so I could sell it to him and just ask him to play every once in awhile. Any other good options?
 
I'm planning to buy Betrayal at House on the Hill. Any reviews or feedback from those who already own this game or those who have played it?

The fun you have will be entirely dependent on who you're playing with.

Also, the rules can be messy, especially regarding the haunts, and even more notably in the expansion haunts. If you can work it out with your group, misunderstandings won't sour the experience.

So, if you do get it, try to explain to your group before the game that it's not that you are playing this game to win, so much as playing a role in a story. The more you can cooperate to tell a cool story together, the more fun you'll have with it.

Sometimes I think it's great, but I run into a lot of arguments with a couple people in my group when playing that has really put me off playing it with them.

That said, I adore what the game could potentially be.
 

EYEL1NER

Member
This past evening's game night was pretty good. We started off with a roll and move title involving playdoh called Splat. After that was a game of a Tiny Epic Galaxies. Following that we ran a six-player game of Scythe and then a round of Codenames. Four of the other players left after that, so the host and I played an almost four-hour-long game of Star Wars Rebellion, my first time playing it. I rolled with the Empire and lost in the end, never once having found the Rebel Base in Tatooine (I did convert Jedi Luke to the Dark Side, which was immensely satisfying).
 

fenners

Member
This past evening's game night was pretty good. We started off with a roll and move title involving playdoh called Splat. After that was a game of a Tiny Epic Galaxies. Following that we ran a six-player game of Scythe and then a round of Codenames. Four of the other players left after that, so the host and I played an almost four-hour-long game of Star Wars Rebellion, my first time playing it. I rolled with the Empire and lost in the end, never once having found the Rebel Base in Tatooine (I did convert Jedi Luke to the Dark Side, which was immensely satisfying).

Sounds like a fun night!

Has anyone played Leaving Earth?
 

Karkador

Banned
Opinions on it? Good? Average? Worth buying?

I think it's good, but with some caveats that I'll get into below. I definitely wouldn't call the game "average", as there's really nothing else like it in my collection.

You play as space agencies, competing to be the first to do things (such as "successful rocket launch", "man in orbit", "man on moon", etc.). How you go about this is somewhat open-ended; there's a kind of a sandbox feel to the game because all the options are on the table, and the game leaves it to you to figure out how to put it all together.

Most of what you'll be doing in the game is mission planning, which involves some simplified rocket science, as you'll need to crunch numbers to figure out how to defy gravity. You get a player aid that gives you some shorthands to help you add up different rocket thrusts and costs, but this game is nakedly about math to a degree that you'd almost call it "edutainment" (that's caveat #1, though I don't mind it).

What's exciting about the game is that shit goes wrong, despite your best planning - all your components carry a risk of failing and spinning things sideways, complicating the situation and making you improvise to try to quickly resolve your million dollar problems. Having to think on your feet is a nice counterpoint to the meticulous planning you do. But since this involves some punishing randomness, that might turn some people off (caveat #2, but the game has options to reduce risks)

The game can run long (caveat #3), but I think you can play to less points (fewer missions). There is also a co-op mode and a solo mode, but I haven't tried them yet. I think they play mostly the same way, but I forget how the victory condition changes.

The game has some charm in that it's produced by a company that makes crafts and crafting supplies, so the product has a different vibe from the cardboard/minis dichotomy of the BGG/Kickstarter sphere. It's kind of like how Phil Eklund/Sierra Madre Games do their own thing, but this one is a lot more restrained and palatable.
 

fenners

Member
I think it's good, but with some caveats that I'll get into below. I definitely wouldn't call the game "average", as there's really nothing else like it in my collection.

The game has some charm in that it's produced by a company that makes crafts and crafting supplies, so the product has a different vibe from the cardboard/minis dichotomy of the BGG/Kickstarter sphere. It's kind of like how Phil Eklund/Sierra Madre Games do their own thing, but this one is a lot more restrained and palatable.

Ta, that's exactly what I wanted to know. I know we've liked a lot of similar games in the past. It's got such a low profile because of the company behind it, so it's hard to get solid reliable info about it - like Eklund, it seems like a game if you love, you really love. My group loves 'em even if they don't get to the table much. This should be right up our street.
 

-tetsuo-

Unlimited Capacity
Leaving Earth is fantastic. It is very mathy but it isn't anything too difficult. It is quite unique and beyond the tense mechanics lots of diplomacy and cooperation can spring up.
 
I think it's good, but with some caveats that I'll get into below. I definitely wouldn't call the game "average", as there's really nothing else like it in my collection.

You play as space agencies, competing to be the first to do things (such as "successful rocket launch", "man in orbit", "man on moon", etc.). How you go about this is somewhat open-ended; there's a kind of a sandbox feel to the game because all the options are on the table, and the game leaves it to you to figure out how to put it all together.

Most of what you'll be doing in the game is mission planning, which involves some simplified rocket science, as you'll need to crunch numbers to figure out how to defy gravity. You get a player aid that gives you some shorthands to help you add up different rocket thrusts and costs, but this game is nakedly about math to a degree that you'd almost call it "edutainment" (that's caveat #1, though I don't mind it).

What's exciting about the game is that shit goes wrong, despite your best planning - all your components carry a risk of failing and spinning things sideways, complicating the situation and making you improvise to try to quickly resolve your million dollar problems. Having to think on your feet is a nice counterpoint to the meticulous planning you do. But since this involves some punishing randomness, that might turn some people off (caveat #2, but the game has options to reduce risks)

The game can run long (caveat #3), but I think you can play to less points (fewer missions). There is also a co-op mode and a solo mode, but I haven't tried them yet. I think they play mostly the same way, but I forget how the victory condition changes.

The game has some charm in that it's produced by a company that makes crafts and crafting supplies, so the product has a different vibe from the cardboard/minis dichotomy of the BGG/Kickstarter sphere. It's kind of like how Phil Eklund/Sierra Madre Games do their own thing, but this one is a lot more restrained and palatable.


That sounds like Kerbal: The board game

Color me interested.
 

Palmer_v1

Member
Any opinions on Saltlands?

The boxart caught my eye, and it looks like a game I might enjoy.

pic2994858_md.jpg


Also, what's that other Fury Road-eque game? Was stooge involved with one that I'm forgetting about?
 

AstroLad

Hail to the KING baby
For the Arkham LCG fans:

We're all caught up on Dunwich now but haven't played much with the new investigators, so decided to build Jenny, Jim, and Daisy decks (we just like Daisy too much to ditch her :p) to try to get a perfect on the base-box campaign, including playing four Delve Too Deeps. :p
02111.png



Wound up with 12XP after surviving by the skin of our teeth thanks to my Jenny pulling out an 8-damage Backstab on the Ghoul Priest with Lita and Double or Nothing in Play (assisted by Hard Knocks of course). :D

So so fun and tense. The combo pieces:

01116.png
01117.jpg

02026.png
01051.png
01049.jpg


If I had drawn a tentacle there I may have literally cried.
 

Palmer_v1

Member
For the Arkham LCG fans:

We're all caught up on Dunwich now but haven't played much with the new investigators, so decided to build Jenny, Jim, and Daisy decks (we just like Daisy too much to ditch her :p) to try to get a perfect on the base-box campaign, including playing four Delve Too Deeps. :p
02111.png



Wound up with 12XP after surviving by the skin of our teeth thanks to my Jenny pulling out an 8-damage Backstab on the Ghoul Priest with Lita and Double or Nothing in Play (assisted by Hard Knocks of course). :D

So so fun and tense. The combo pieces:

01116.png
01117.jpg

02026.png
01051.png
01049.jpg


If I had drawn a tentacle there I may have literally cried.

Isn't there a brand new mythos today? Pretty sure my LGS said a new one was out today.

My wife and I have been playing Dunwich with Zoey and Daisy respectively. We haven't done Essex train or later ones yet, but we did go back and do Rugarou(sp?) for fun. After a spectacularly bad mythos phase where the damn werewolf spawned and hit me twice for free, leaving me on 1 health and 5 sanity, we spent two rounds just whaling on him and finished in like 8 rounds total. The bad thing is we only got enough XP to cover the cost of entry, and the special Ally.

I don't know if we'll bother with Carnevale this run since it was a pain in the ass, and I didn't find it fun.
 

XShagrath

Member
Isn't there a brand new mythos today? Pretty sure my LGS said a new one was out today.
The new mythos pack (Blood on the Altar) came out yesterday (4/13). I got a chance to play it last night, and my short review is that it's fantastic. I was a little underwhelmed with Essex County Express, but this puts the campaign back on track for a rollercoaster of emotions.

MAJOR SPOILER
Lots of potential grief for Ashcan Pete players. Poor Duke!
 

AstroLad

Hail to the KING baby
The new mythos pack (Blood on the Altar) came out yesterday (4/13). I got a chance to play it last night, and my short review is that it's fantastic. I was a little underwhelmed with Essex County Express, but this puts the campaign back on track for a rollercoaster of emotions.

Damn you're fast! Haven't even gotten mine in yet (just did a Team Covenant sub since I was tired of chasing them down) but I did enjoy Essex. ALCG almost reminds me of a good TV show where every episode has a slightly different vibe. Like Essex has a cool gimmick (run run run!) but is definitely more focused on that and less layered than a lot of the other ones. Which is neat as a way of mixing things up!

My wife and I have been playing Dunwich with Zoey and Daisy respectively. We haven't done Essex train or later ones yet, but we did go back and do Rugarou(sp?) for fun. After a spectacularly bad mythos phase where the damn werewolf spawned and hit me twice for free, leaving me on 1 health and 5 sanity, we spent two rounds just whaling on him and finished in like 8 rounds total. The bad thing is we only got enough XP to cover the cost of entry, and the special Ally.

I don't know if we'll bother with Carnevale this run since it was a pain in the ass, and I didn't find it fun.
Haha yeah in terms of bounties Rougarou is straight awful. Thankfully it's not too hard but yeah you're mostly playing it for the story rather than the XP or Asset bump. If you had a tough time with that I'd definitely recommend staying away from Carnevale. That one is absolutely brutal (like it is actually exhausting in how much it throws at you and how many intricate and important decisions you have to make, especially if playing with 3 or 4 -- if you're playing with 1 not so much), although I will say the rewards are better than Rougarou if you can make it out in one piece. Story also has a really good arc to it, but it's just really hard and quite long too compared to pretty much every other scenario so far.

Browsing decks on arkhamdb yesterday it's interesting to me how many people play this game solo with a single investigator. I guess the game is so good that it's still fun but man I find that incredibly sub-optimal in the sense that you're really missing almost half the game from a tactical perspective. I think two is the intended ideal count, but I've settled on three being ideal in reality because the universe of possible decisions is just so rich and you almost always have that tense and thematic moment of deciding when and how to split up (although as the muscle, whether Roland or Jenny I almost always wind up escorting Daisy unless Purple has Shriveling out). As long as you don't mind spending 90-120m on each scenario I suppose.
 

sneaky77

Member
Browsing decks on arkhamdb yesterday it's interesting to me how many people play this game solo with a single investigator. I guess the game is so good that it's still fun but man I find that incredibly sub-optimal in the sense that you're really missing almost half the game from a tactical perspective. I think two is the intended ideal count, but I've settled on three being ideal in reality because the universe of possible decisions is just so rich and you almost always have that tense and thematic moment of deciding when and how to split up (although as the muscle, whether Roland or Jenny I almost always wind up escorting Daisy unless Purple has Shriveling out). As long as you don't mind spending 90-120m on each scenario I suppose.

I played the core campaign with three and that will probably my regular group but I was considering it doing it over again solo, although there are other games I need to give a solo try at some pt too
 

XShagrath

Member
Damn you're fast! Haven't even gotten mine in yet (just did a Team Covenant sub since I was tired of chasing them down) but I did enjoy Essex. ALCG almost reminds me of a good TV show where every episode has a slightly different vibe. Like Essex has a cool gimmick (run run run!) but is definitely more focused on that and less layered than a lot of the other ones. Which is neat as a way of mixing things up!

I definitely agree with you on the similarities with a TV show. I'm absolutely loving how every scenario in Dunwich feels "different" and just shows how great the system they've developed is that can allow them to be so versatile with the same gameplay mechanisms.

As far as being quick, I'm lucky enough to live about 15 minutes from CoolStuffInc's flagship location, so I don't have to wait for shipping, and get everything at their online price. I'd love to support a "FLGS", but I just can't justify it when all the other stores around here charge full retail for everything.
 

SCHUEY F1

Unconfirmed Member
On my play through i got wasted in the first two scenarios but rolled through the museum and essex. On essex is there any point to collecting clues?

Then started another Dunwich play through with a buddy..we did well at casino but did awful at the university. We kept pulling the mythos card which adds tokens to the agenda.

Tomorrow ill be picking up the new pack.
 

AstroLad

Hail to the KING baby
On my play through i got wasted in the first two scenarios but rolled through the museum and essex. On essex is there any point to collecting clues?

Then started another Dunwich play through with a buddy..we did well at casino but did awful at the university. We kept pulling the mythos card which adds tokens to the agenda.

Tomorrow ill be picking up the new pack.

Essex spoilers (gameplay):

Hehe I feel like I saw this happen somewhere else too. In Essex you have to clear ALL the clues before you can proceed. That's where the difficulty comes from. :)
 

SCHUEY F1

Unconfirmed Member
Essex spoilers (gameplay):

Hehe I feel like I saw this happen somewhere else too. In Essex you have to clear ALL the clues before you can proceed. That's where the difficulty comes from. :)

Really, lol..i missed that somehow.

I did get pretty much all the clues at least.
 

AstroLad

Hail to the KING baby
Really, lol..i missed that somehow.

I did get pretty much all the clues at least.

Yeah it's listed as a condition on each car if you read the text (easy to miss if you assume they're just normal movement though). The difficulty in Essex really comes down to what cars you get and in what order. Like there's some that give benefits or have easy/no clues and there's some that are the opposite. And basically if you get a hard one early you're kind of fucked. More so than in any other scenario thus far you can just get completely screwed. I did enjoy it but we did one playthrough where we got the hardest card as the first so there was literally no way out. Then just did it again it was actually pretty well balanced how things came out (though funny enough we still did randomly remove the two imo super-easy cars so it was still pretty tough).
 
Essex for me was absolutely mental. I am in a two player game with me as Zoey along with a friend as Rex and we completely slaughtered the museum, so I was more then a little cocky going into Essex. But that mission very quickly spun out of control and we ended up crawling out of it luckily alive but on like the final turn before we would have all failed.
 

AstroLad

Hail to the KING baby
Essex for me was absolutely mental. I am in a two player game with me as Zoey along with a friend as Rex and we completely slaughtered the museum, so I was more then a little cocky going into Essex. But that mission very quickly spun out of control and we ended up crawling out of it luckily alive but on like the final turn before we would have all failed.

(essex spoilers)

Same -- our characters were SUPER buffed going in. Could easily handle any more conventional scenario. But then got stuck in that shitty car so lost on like turn 2 or w/e. We ran it back (never done this before, but had budgeted three hours and were all caught up so weren't just going to let it go :p) and did pretty well second time but still lost Daisy when the two cars got swallowed up all of a sudden (she was not in the backmost, but second-backmost (one action away from moving up -- they were both clear of clues) and we joked what if it swallows two -- whoops). Lost the good necronomicon as a result of Daisy taking a bump too. Boooo :p.
 

nicoga3000

Saint Nic
Does AH LCG play well solo? And does it require a bunch of deck building? LOTR lost steam with me because I didn't enjoy all the scenario specific deck building.
 

AstroLad

Hail to the KING baby
Does AH LCG play well solo? And does it require a bunch of deck building? LOTR lost steam with me because I didn't enjoy all the scenario specific deck building.

ALCG is campaign based so you use a single (constructed) deck for a whole 8-part campaign (base box is just 3) and you don't have to make new decks for every little scenario. In between games you do get XP based on doing various things and you can add/remove a few higher-level cards with that XP. Supposedly it's really good solo though I'd recommend playing with two investigators (which is quite doable).
 
Arboretum still being out of stock upsets me, now especially that I finally got to play it and I love everything about it.

That being said, it's a super easy game to bootleg yourself, and I think it'd be fun to make my own custom deck for the game.
 
I am not sure if I am playing Miskatonic Museum correctly regarding the Shadow-Spawned card. So when the Hunting Horror leave play and go into the void with the Shadow-Spawned card attach, does the card keep the resource? I played it first that the card keep the resource but when I read the rule it said any card that leave play lost all the associated token on them.
 

Neverfade

Member
Haven't been paying attention much lately -- Anyone know if the mutterings about Destiny Awakenings printing pretty much going away already are true?

If so I think I'm cashing out. I just don't have the time to keep up with that breakneck speed.
 

AstroLad

Hail to the KING baby
Haven't been paying attention much lately -- Anyone know if the mutterings about Destiny Awakenings printing pretty much going away already are true?

If so I think I'm cashing out. I just don't have the time to keep up with that breakneck speed.

jstevenson knows this stuff better but afaik they haven't announced anything specific about rotation, and actually the second print run of awakenings isn't even out yet (couple months away iirc?) and team covenant just today announced awakenings saga sets for the reprint so don't imagine it's going away in the near future. Maybe what you're thinking of is that FFG did say this next reprint will be the last printing for Awakenings, but it will be legal probably for a good while.
 
Do you guys have any idea where I could get some blank lidded board game boxes? I've got some DIY games and some games I would like to put into smaller boxes while still looking nice. And if anyone would have advice about putting covers on said boxes that would be helpful too!
 

jstevenson

Sailor Stevenson
Haven't been paying attention much lately -- Anyone know if the mutterings about Destiny Awakenings printing pretty much going away already are true?

If so I think I'm cashing out. I just don't have the time to keep up with that breakneck speed.

no way, there's gonna be a ton of Awakenings in June.

Spirit of Rebellion is air shipping in a first allotment for may the 4th, it's kind of Wave 0. Most stores are getting 12-15% of their order, so if they didn't order a lot more than their pre-orders, you may see some shortages. In theory a big shipment off the first boat should hit a couple weeks later.

And that said, no rotation, no problems at this point

Set 3, Empire at War was announced, Sabine Wren shown, Thrawn and Lando confirmed for the set. Sounds like a lot of Rebels stuff in it.


also Astrolad's "Tier 2/Tier 1.5" Han-Rey is now solidly a tier 1 / deck to beat. Sorry dude, you were playing one of the best decks all along
 

-tetsuo-

Unlimited Capacity
Been playing a lot of the Game of Thrones 2nd edition card game. Not too bad. It is no Netrunner but my friends won't play that so I have to play this lol
 
I recently picked up Conquest of Paradise from GMT. What initially drew me to the game was that it was a 4X game that's set in the South Pacific, which is pretty novel. Reading through the rules, it seems pretty light for a GMT game.

Been playing a lot of the Game of Thrones 2nd edition card game. Not too bad. It is no Netrunner but my friends won't play that so I have to play this lol

I love the multiplayer version of that game much more than the 2 player game. It just adds so much.
 
I've picked up the Arkham LCG game, but it's still in the mail. Do I need the expansions to enjoy the game from the start? Are any expansions specifically worth getting, or are they all solid?
 
I am not sure if I am playing Miskatonic Museum correctly regarding the Shadow-Spawned card. So when the Hunting Horror leave play and go into the void with the Shadow-Spawned card attach, does the card keep the resource? I played it first that the card keep the resource but when I read the rule it said any card that leave play lost all the associated token on them.

You are 100% playing it the right way.

(Very minor spoilers about the mechanics of the Miskatonic Museum scenario)

Unless I am mistaken, the only way the Shadow-Spawned card can get resources is due to the forced effect on the agenda card. So if it was losing resources whenever Hunting Horror was entering the void then it would only ever be able to get one resource max on it at any one time. And since the card itself has an ability that triggers when it has three resources on it we can presume it is intended to stack resources without losing them. The rules are a little vague in regards to attached cards, but the way I interpret it is that although Hunting Horror leaves play by entering the void, Shadow-Spawned never deattaches from it so it itself doesn't leave play, so it doesn't lose its tokens.

I've picked up the Arkham LCG game, but it's still in the mail. Do I need the expansions to enjoy the game from the start? Are any expansions specifically worth getting, or are they all solid?

You don't need any expansions from the start, the core set cards are still among the best for general purpose decks. Although be aware that one core will only give you enough components to play 1-2 player, to go 3-4 you need a second core set.

As for expansions, they are designed to be played in order as a campaign so I would advice against playing them randomly (although that is possible). Also, most of them require Dunwich Legacy or else they will be missing components. So if you find youself completed the core set of missions I would move over to the Dunwich Legacy expansion and then buy the separate scenarios in order.
 
I've picked up the Arkham LCG game, but it's still in the mail. Do I need the expansions to enjoy the game from the start? Are any expansions specifically worth getting, or are they all solid?

You don't need them initially. If you enjoy the campaign in the base game, you can get the Dunwich Legacy, which starts a new campaign, and then the monthly Mythos Packs which continue the story. Being campaign-driven you probably won't want to skip any if you decide to get into the game.
 
Do you guys have any idea where I could get some blank lidded board game boxes? I've got some DIY games and some games I would like to put into smaller boxes while still looking nice. And if anyone would have advice about putting covers on said boxes that would be helpful too!
Try here http://www.boardgamedesign.com/pages/parts4sale/game_box_blanks.htm

And may be https://www.printplaygames.com/product/blank-boxes-boxes-with-full-covers

I also seen white full size board game box sold in Europe but I can't seem to find the site that sell them. I saw it on BGG so may be check there. I know a lot of people repurpose old box or expansion box.
 
You don't need any expansions from the start, the core set cards are still among the best for general purpose decks. Although be aware that one core will only give you enough components to play 1-2 player, to go 3-4 you need a second core set.

As for expansions, they are designed to be played in order as a campaign so I would advice against playing them randomly (although that is possible). Also, most of them require Dunwich Legacy or else they will be missing components. So if you find youself completed the core set of missions I would move over to the Dunwich Legacy expansion and then buy the separate scenarios in order.

Oh wow, I didn't realize the expansions were an in order campaign. That's good to know. I'll try to keep an eye on the ones in order, least they start to go OOP
 

XShagrath

Member
Oh wow, I didn't realize the expansions were an in order campaign. That's good to know. I'll try to keep an eye on the ones in order, least they start to go OOP
There's no way they'll go OOP, at least not for many years. Their LCGs are huge moneymakers for them, and they own the Arkham Files license. However, they sometimes underestimate the demand and the print runs are not large enough (as is the case with this first cycle/campaign). There will always be additional print runs and restocks though. I'd recommend after getting the base game and deciding you want to commit, pick up what you can when you can, and then play the new campaign (Dunwich Legacy) when you've filled in your gaps, if you have any. Right now, the first prints of the mythos packs are selling out at online retailers the day they are released.
 
There's no way they'll go OOP, at least not for many years. Their LCGs are huge moneymakers for them, and they own the Arkham Files license. However, they sometimes underestimate the demand and the print runs are not large enough (as is the case with this first cycle/campaign). There will always be additional print runs and restocks though. I'd recommend after getting the base game and deciding you want to commit, pick up what you can when you can, and then play the new campaign (Dunwich Legacy) when you've filled in your gaps, if you have any. Right now, the first prints of the mythos packs are selling out at online retailers the day they are released.

Good to know. I guess I was thinking of the trouble finding the Call of Cthulu LCG core game. But I guess that was just underpriced as well?
 
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