http://www.eurogamer.net/articles/digitalfoundry-2017-lego-city-undercover-face-off
https://www.youtube.com/watch?v=FP1ErZ8YuzQ
The comparison is very interesting and has some surprising twists, especially in the way Traveller's Tales upgraded their game from the Wii U version.
In a nutshell :
PS4 version : native 1080p at all times, locked 30fps while outside but caps at 60fps when you're inside closed areas (note : the original Wii U version never got higher than 30fps)
Switch version : native 1080p at all times (except obviously undocked mode, which is native 720p), but 30fps (with some drops in larger areas) no matter if you're inside or outside. It has some more noticeable dips when you're playing in portable mode, but DF couldn't provide footage.
Xbox One version : running at sub-native horizontal pixel count (1300 to 1400x1080p), and has the same framerate difference as the PS4 one.
On the visual aspect :
On the upgrade in general :
And on the Switch version overall :
There's way more in the link and in the video.
https://www.youtube.com/watch?v=FP1ErZ8YuzQ
The comparison is very interesting and has some surprising twists, especially in the way Traveller's Tales upgraded their game from the Wii U version.
In a nutshell :
PS4 version : native 1080p at all times, locked 30fps while outside but caps at 60fps when you're inside closed areas (note : the original Wii U version never got higher than 30fps)
Switch version : native 1080p at all times (except obviously undocked mode, which is native 720p), but 30fps (with some drops in larger areas) no matter if you're inside or outside. It has some more noticeable dips when you're playing in portable mode, but DF couldn't provide footage.
Xbox One version : running at sub-native horizontal pixel count (1300 to 1400x1080p), and has the same framerate difference as the PS4 one.
On the visual aspect :
For the most part, Switch dials back on some visual elements - as you would expect from a less powerful piece of hardware. However, the developer mixes and matches level of detail settings, so while PS4 and Xbox One are typically richer from a visual perspective, there are some surprises - mesh fences draw in sooner on Nintendo's machine, for example.
On the upgrade in general :
Lego City Undercover's 2017 revamp also gives us some indication of how far the engine technology has moved on in the last four years. The lighting system is completely revamped, with a move to physically-based rendering. The effect on the game is transformative in this respect, and the inclusion of more refined ambient occlusion adds subtle depths to the nooks and crannies too. The effects pipeline, the quality of the shaders, the detail in the core art assets and normal maps - everything gets a substantial upgrade. With Lego City Undercover essentially re-architected for a more modern engine, there are other enhancements too: moving out of the centre of Lego City, more of an attempt has been made to show far-off detail in the game areas.
And on the Switch version overall :
The good news for Switch owners is that most of the upgrades bestowed by the more modern engine are all present and correct in their version of the game. Looking at the comparison footage, it's remarkable to see how well it holds up in motion next to the PS4 and Xbox One versions, with only strategic nips and tucks here and there.
There's way more in the link and in the video.