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Magic: the Gathering |OT11| Amonkhet - Have you ever had decks with a Pharaoh?

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Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Are you posting these on SA too? I just read almost this same post except for a few lines changed or added.

I mean, its literally posted by a person named "Angry Grimace" so you can probably guess who is doing it.

I used to credit Sigmasonic for doing the original write-up but then I got a bunch of salty tells on SA from people claiming I was bragging about having a GAF account(!), so I don't mention it anymore.
 
I haven't played Magic the Gathering since Saviors of Kamigawa.

In a few words, (or perhaps card spoilers).....what's the biggest "stuff" I've missed?


Anything as OP as Affinity was during Mirrodin block? New card types and mechanics?


Probably not going to start playing again, but I do like learning about what's been happening.
Since Saviors? Well, in that case, big changes are:
* New rarities, mythic rare and masterpiece, each rarer than the last. Masterpiece cards are solely made up of reprints and cards already in the set at a lower rarity, and don't go into Standard, but they have special premium art and formats.
* New card type, Planeswalker, which only appears at mythic rare. There are five or six each block.
* No more core sets. Blocks are instead two sets each, and there are two a year.
* Some rules changes, including terminology updates and damage no longer going on the stack.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Liliana sounds like a character on Master of None.


?????????????????????

Yeah, I know.

People tend to have a very negative opinion of GAF outside of GAF, partially because getting a posting account takes longer than most people are willing to wait.
 
I haven't played Magic the Gathering since Saviors of Kamigawa.

In a few words, (or perhaps card spoilers).....what's the biggest "stuff" I've missed?


Anything as OP as Affinity was during Mirrodin block? New card types and mechanics?


Probably not going to start playing again, but I do like learning about what's been happening.

They added Planeswalkers as a card type, that's been a pretty big deal, considering they're in basically every set and one or two tend to creep into most deck archetypes.

They also added Vehicles, but they're really just Artifact Creatures that you can't interact with properly, so you didn't miss much there. They are pretty dumb, though.
 
I mean, its literally posted by a person named "Angry Grimace" so you can probably guess who is doing it.

I used to credit Sigmasonic for doing the original write-up but then I got a bunch of salty tells on SA from people claiming I was bragging about having a GAF account(!), so I don't mention it anymore.

Yo, bro, you got a GAF account? Nice.
 

red13th

Member
Combat damage not being on the stack is the biggest change IMO, it took me a while to adapt. Actually sometimes I still think damage goes on the stack idk why.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Kaladesh's world building did nothing for me. I actively did not like it. The core conflict of the plane felt lame, as well; it's like making a Star Wars film about a trade dispute.
 

OnPoint

Member
Kaladesh's world building did nothing for me. I actively did not like it. The core conflict of the plane felt lame, as well; it's like making a Star Wars film about a trade dispute.

Agreed. It sucks because they had the potential for an emotional hook to draw us in with Chandra and her family. It should have been the classic pristine and perfect world with a seedy and unsavory truth beneath the surface powering it. They should have dialed in and made the ruling class truly evil, doing unspeakable things to the common folk in the name of progress. Instead it was just a really cool place with really cool stuff that had some kinda bad people running it.
 

Ashodin

Member
Out of both, it feels like Kaladesh's one-city story is worse than Amonkhet's, because at least you know Amonkhet has a reason for just one city.

Also it feels neat that people look to this thread for Magic info

Hi other people!
 

bigkrev

Member
I haven't played Magic the Gathering since Saviors of Kamigawa.

In a few words, (or perhaps card spoilers).....what's the biggest "stuff" I've missed?


Anything as OP as Affinity was during Mirrodin block? New card types and mechanics?


Probably not going to start playing again, but I do like learning about what's been happening.

OK...

1.) Planeswalkers were introduced as a card type in 2007, and have fundamentally changed Magic as a whole. It's hard to put into words how different Magic is today because of them

2.)We have had 2 points in standard that have required bannings since Saviors. The first was in 2011, where Stoneforge Mystic and Jace The Mind Sculpter got banned due to a deck called Caw-Blade, which is widely considered by pro players to be the greatest standard deck of all time.
Right now, we are probably in the midst of the worst standard since the Affinity Bans. 3 cards are banned right now- Emrakul the Promised End, Reflector Mage and Smugglers Copter. Unfortunatly, standard has gotten EVEN WORSE since those bannings, as they inexplictly printed a 2 card instant win combo in back to back sets, and their recent ideas of pushing threats while downgrading answers has led to cards like Gideon, Ally of Zendikar constraining the format down to 2 archtypes.

3.) We have new formats/release schedules. Extended no longer exists, and has been replaced by Modern, a format that allows cards from 8th edition to present day, and has no rotation. "Blocks" are 2 sets now, so each year features 4 expansions/2 blocks
 
One more major change is the introduction of two popular official formats: Modern and Commander.

Modern is similar to the now-discontinued format Extended in concept, but it doesn't rotate. It has all cards from 8th Edition and Mirrodin on, when the modern card frame was introduced.

Commander you might recognize as Elder Dragon Highlander (EDH). You take a legendary creature then build a 99 card deck of additional cards based on it. The commander exists in the commander zone, where it can be played from.
 

red13th

Member
yeah it's super weird that they speak about brunch.
I imagine Urza or Gerrard or whoever back during the Weatherlight saga chatting idly about brunch a while after beating alien titans by burning them to death. like, EVERYTHING about this seems wrong.
(and Weatherlight had some bad storytelling too, such as when everybody started being killed for no reason)
 
"My machine is on the fritz, so I'm going to have to hit up the laundramat tonight," Jace declared, sipping his mocha latte hesitantly due to the heat edging on too much for his tongue to manage.

"Those use Aether, right?" Chandra asked.

"Right, Aether or something, right. Magic 'n shit."
 

Matriox

Member
This might be a dumb question, but does Nahiri's Wrath add up both sides of aftermath cards? I wasn't sure with the new rule to split cards but Nahiri's Wrath specially says Combined cards.
 

Ashodin

Member
Never.

Next thing you know Jace is going to advertise a can of soda.

Gideon is already sporting the Nikes bruh

yZDUsdq.png


This might be a dumb question, but does Nahiri's Wrath add up both sides of aftermath cards? I wasn't sure with the new rule to split cards but Nahiri's Wrath specially says Combined cards.

uhhhh... how did I miss this? Yeah it does. With the new rule change, the CMC of any aftermath cards in any zone are their combined cost.

So this and stuff like Combustible Gearhulk will hit for the full CMC value.
 
This might be a dumb question, but does Nahiri's Wrath add up both sides of aftermath cards? I wasn't sure with the new rule to split cards but Nahiri's Wrath specially says Combined cards.
The converted mana cost is the total of the two sides.

That makes me think, any possibility the red gearhulk could see more play now?
 

Ashodin

Member
The converted mana cost is the total of the two sides.

That makes me think, any possibility the red gearhulk could see more play now?

Even if the opponent has you draw three cards instead of the damage trigger, you could discard those Aftermath cards to Nahiri for maximum damage. Maybe even cast Insult // Injury first for double damage.

Luckily, Wrath doesn't hit players, or that would be game ending real quick.
 

Matriox

Member
The converted mana cost is the total of the two sides.

That makes me think, any possibility the red gearhulk could see more play now?

Seems sick. Especially since aftermath already has the passive benefit of being sweet in the yard, Nahiri's Wrath also has some cool synergy with Shadow of the Grave.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I haven't played Magic the Gathering since Saviors of Kamigawa.

In a few words, (or perhaps card spoilers).....what's the biggest "stuff" I've missed?


Anything as OP as Affinity was during Mirrodin block? New card types and mechanics?


Probably not going to start playing again, but I do like learning about what's been happening.

There was a 13/13 Flying, Trample, protection from instants in the Spring set from last year that takes control of your opponent's next turn when you cast it. It costs 13 generic mana but its cost is reduced by 1 for every card type you have in your graveyard (you can get it down to 6 to cast). Also, you can just cast it for free with a 4 mana artifact in the last set.

Needless to say, that card is banned as fuck.
 

red13th

Member
There was a 13/13 Flying, Trample, protection from instants in the Spring set from last year that takes control of your opponent's next turn when you cast it. It costs 13 generic mana but its cost is reduced by 1 for every card type you have in your graveyard (you can get it down to 6 to cast). Also, you can just cast it for free with a 4 mana artifact in the last set.

Needless to say, that card is banned as fuck.

LOL it sounds so bad when you put it this way but isn't it sad it's the truth. Development really fucked up.
 

DrArchon

Member
The converted mana cost is the total of the two sides.

That makes me think, any possibility the red gearhulk could see more play now?

Maybe pair red gearhulk with something like Curator of Mysteries to dump low cost cards to the bottom of your deck.

Nahiri's Wrath pitching a bunch of cards -> Curator Scy 1 triggers a bunch of times -> Gearhulk? Then reset with Commit // Memory?
 

RedZaraki

Banned
Since Saviors? Well, in that case, big changes are:
* New rarities, mythic rare and masterpiece, each rarer than the last. Masterpiece cards are solely made up of reprints and cards already in the set at a lower rarity, and don't go into Standard, but they have special premium art and formats.
* New card type, Planeswalker, which only appears at mythic rare. There are five or six each block.
* No more core sets. Blocks are instead two sets each, and there are two a year.
* Some rules changes, including terminology updates and damage no longer going on the stack.

No damage on stack?

So like, you can't block with a creature, let damage be assigned, and then unsummon it?
 
The "Delirium" costing was most of the problem. I mean, the fact Emrakul's a problem with Aetherworks Marvel is sort of secondary to the fact that Aetherworks Marvel is just sort of a card out to cause problems.
 

Ashodin

Member
No damage on stack?

So like, you can't block with a creature, let damage be assigned, and then unsummon it?

YOU GOTTA COMMIT BOY

COMMIT TO YOUR ATTACKS

Yeah tricks are only used in attack and block steps now

Except
some people are sneaky and use exile effects or shenanigans like Maze of Ith in the end combat step
 
uhhhh... how did I miss this? Yeah it does. With the new rule change, the CMC of any aftermath cards in any zone are their combined cost.

So this and stuff like Combustible Gearhulk will hit for the full CMC value.

This is how it works already for these effects. Currently, pre-change, if something asks for CMC to do something other than compare (an Expertise spell, Counterbalance) it uses the sum of both halves.

The converted mana cost is the total of the two sides.

That makes me think, any possibility the red gearhulk could see more play now?

No. See above.

No damage on stack?

So like, you can't block with a creature, let damage be assigned, and then unsummon it?

Correct. No more sacrificing a creature after it deals combat damage but before it dies, either. You now need to pick saving/saccing the creature or having it deal/take combat damage. Also means you die immediately on taking lethal combat damage rather than being able to do something after to preempt hitting 0.

OH YEAH! Mana burn no longer exists as well. Now your mana pool just empties between steps (rather than phases) without any penalty beyond losing it.
 
T

Transhuman

Unconfirmed Member
No damage on stack?

So like, you can't block with a creature, let damage be assigned, and then unsummon it?

Yeah Mogg Fanatic isn't the shit anymore.

They also changed the mulligan rules slightly. If you mulligan to below 7 cards, after you've confirmed that you are keeping your hand, you can Scry 1.

They changed the Legendary uniqueness rule so that an opponent casting a Legendary of the same name doesn't mean you are forced to sacrifice yours.

You are no longer allowed to pose with buttcracks at a GP.
 

Ashodin

Member
You guys are lame stop ruining my fun :(

Aftermath cards to Nahiri's wrath for like 9 damage seems fun lol

But the only reason the card really sucks is that you have to discard so MANY.

If you have Shadow of the Grave though it gets way better.
 
You guys are lame stop ruining my fun :(

Aftermath cards to Nahiri's wrath for like 9 damage seems fun lol

But the only reason the card really sucks is that you have to discard so MANY.

If you have Shadow of the Grave though it gets way better.

How are we ruining your fun? By telling you that it already does the thing you're excited about and, therefore, are telling you not to get excited? Yeah, pretty much.
 

pelicansurf

Needs a Holiday on Gallifrey
YOU GOTTA COMMIT BOY

COMMIT TO YOUR ATTACKS

Yeah tricks are only used in attack and block steps now

Except
some people are sneaky and use exile effects or shenanigans like Maze of Ith in the end combat step
What benefit or scenario does using maze of ith at the end of combat bring? Untapped creature that ended up dealing damage?
 

Ashodin

Member
How are we ruining your fun? By telling you that it already does the thing you're excited about and, therefore, are telling you not to get excited? Yeah, pretty much.

This seems pretty vindictive of a post lol

My fun cannot be stopped. Realizing this and it not being new is not a big downer. You learn more about interactions all the time.

What benefit or scenario does using maze of ith at the end of combat bring? Untapped creature that ended up dealing damage?
After the creature deals damage in combat, you can untap it in the end combat step because the creature is considered to still be "attacking".
 
This seems pretty vindictive of a post lol

My fun cannot be stopped. Realizing this and it not being new is not a big downer. You learn more about interactions all the time.

Oddly enough, the post started out with me planning to say you shouldn't feel down because it still works the way you want it to. Then one thing led to another which led to another which led the post we all know and love today.
 
T

Transhuman

Unconfirmed Member
What benefit or scenario does using maze of ith at the end of combat bring? Untapped creature that ended up dealing damage?

You can keep the creature up as a defender or use a tap ability.

Easier example is Celestial Flare. If you use it after the declaration of Attacker or declaration of Blockers, they are just going to sacrifice their worst thing. If you wait until the end of combat step after the chump blockers are gone , you can force them to sacrifice something better
 
I mean, Nahiri's Wrath doesn't really need more damage in the first place. The problem is that it's card-expensive removal, not that it doesn't get the job done. If it went to the face it would be a different story.
 

Ashodin

Member
I mean, Nahiri's Wrath doesn't really need more damage in the first place. The problem is that it's card-expensive removal, not that it doesn't get the job done. If it went to the face it would be a different story.

The card gets better with Shadow of the Grave, essentially making your hand into a boardwipe for five mana.
 

Wulfric

Member
I like brunch, but not in my fictional wizard stories. It's so strange for the Gatewatch to arrive on Nicol Bola's home turf and still act like everything is fine and dandy.

Liliana being afraid of manipulating the mummies is kinda funny to me. *shrug*
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
You guys are lame stop ruining my fun :(

Aftermath cards to Nahiri's wrath for like 9 damage seems fun lol

But the only reason the card really sucks is that you have to discard so MANY.

If you have Shadow of the Grave though it gets way better.

It's not like that many of the Aftermath cards have a super high total CMC anyways
 
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