Switch's strentgth (better word than gimmick or innovation) relies on its extreme convenience. It's instant to use, and it morphes instantly to suit our playstyle, at any given time.
- On TV, on table, on the go.
- In solo, in splitscreen or in LAN.
- Lying, with wireless controllers in each hand, sitting with a classic controller grip, standing with refined motion controllers, dual analog sticks and all buttons needed.
Switch becomes what it needs to be, what WE want it to be. It's indisputedly the most polymorph system there is. We call it an hybrid, partly because it switches from console to handheld, and just as much because it switches from a playstyle to another, thanks to joy-cons. This latter part needs games to be envisioned. The more are released, the more self revelatory this will become.
I agree but...
I don't want to bother people with my "view", but in my opinion it still strongly needs to better envision this "hybrid" concept software-wise.
I really think its' long-term success relies on the actual merge of classical Nintendo home console output and the classical Nintendo portable output, both in terms of first and third (Japanese) parties. That library, plus the indie games that are already coming, would help its sales in the long term, imho.
I know there are reasons why so far we haven't seen this happening yet, but I think that seeing FE and SMT being accompanied by Animal Crossing, Pokemon, Level5 games, MH, Ace attorney, other Atlus games...would contribute a lot in cementing the idea that this purchase is more than justified because you are buying 2 consoles/lineups at the cost of just 1