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Magic: the Gathering |OT11| Amonkhet - Have you ever had decks with a Pharaoh?

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MoxManiac

Member
Iconic Masters would kind of make sense since C17 was moved to august, so -something- is in that November slot. But is there any other verification of the rumor aside from the thread starter on reddit?
 

DrArchon

Member
I'll try Time to Reflect, just not really a fan of conditional removals particularly when the opponent is aware of it. I also figured I'll need something for all those Glorybringers that are soon to be terrorizing standard. Plague Belcher could be good, but Colossus and Lord are sort of the centerpieces - I'm going to test it and see if I like it. I most definitely need more removals though

I'd rather like to have some more options for the 2 drops, and the deck is *extremely* vulnerable to any form of sweeper right now. I was thinking of including Selfless Spirit, in the sideboard at least, but that still won't help me get around the -1/-1 spells. Any idea on how to make the deck more resilient to board wipes?

Maybe more anthem effects to get around -X/-X wipes? You've got Lord of the Accursed in there, would Liliana's Mastery be too much? 5 mana for an anthem isn't great obviously, but at least it comes with some zombies of its own. Plague Belcher would help with wipes as well, or at least it would punish your opponent for them a little.

Another interesting 2 drop is Wayward Servant. Probably hard to get out right at turn 2, but combos really well with stuff like Diregraf Colossus and Liliana.

In terms of removal, there's always Anguished Unmaking. Losing 3 life sucks, but you can just treat them like extra Cast Outs and not include too many.
 

Justin

Member
I have had the LRR pre pre-release video playing in the background at work and the 2nd game of the last round was pretty great. These videos are pretty great for new players. I like how they play slow and explain their plays. Their card reader is also pretty cool so it is easy to follow along.

https://youtu.be/fLCOGj3sm50?t=25116
 

Violet_0

Banned
Maybe more anthem effects to get around -X/-X wipes? You've got Lord of the Accursed in there, would Liliana's Mastery be too much? 5 mana for an anthem isn't great obviously, but at least it comes with some zombies of its own. Plague Belcher would help with wipes as well, or at least it would punish your opponent for them a little.

Another interesting 2 drop is Wayward Servant. Probably hard to get out right at turn 2, but combos really well with stuff like Diregraf Colossus and Liliana.

In terms of removal, there's always Anguished Unmaking. Losing 3 life sucks, but you can just treat them like extra Cast Outs and not include too many.

I don't think there's room for Wayward Servant. The card would replace Binding Mummy, but Binding Mummy at least guarantees that the opponent is never ever going to be able to block with their strongest 1-2 or more creatures, and sometimes you get to tap them down on the attack too. I'll do more extensive tests in the coming days and weeks and see if the extra face damage matters

Liliana's Mastery has the problem of coming down after the first wave of sweeper, but it does put 6/6 points worth of stats by itself on the table so there's that. Could be interesting, but it's tough to compete with Liliana herself

gonna have to see how Anguished Unmaking compares to Cast Out. It's nice to have so many options for instant permanent removals, though
 

bigkrev

Member
Iconic Masters is real, will have an old-school prerelease at Hascon, Hasbros new convention http://magic.wizards.com/en/articles/archive/news/hascon-and-kickoff-our-25th-anniversary-2017-04-20

Iconic Masters offers players a tour through some of the most iconic cards in Magic history. Featuring new artwork on many cards, the set brings an array of Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells over the game's entire history. Iconic Masters is truly a celebration of Magic's 25 years. Every box contains 24 booster packs of 15 cards each, including one premium card in every pack—perfect for drafting with your friends.
 

OnPoint

Member
That description is so much less exciting than what I hoped for and now, super obvious in hindsight with 'Iconic' relating to creature types. We are stupid lol
 

Hero

Member
Iconic Masters, which is being released as part of Magic's 25th Anniversary celebration, does not actually release until November 17, but that's what makes the event at HASCON so special. Back when Magic was still young, Prereleases used to be experiences that players entered into without knowing a single card in the set. Previews didn't exist, and Prerelease participants were experiencing the cards for the first time.

So the first people to play with Iconic Masters will also be the first people to see the cards in public!

Haha, that's awesome.
 

DrArchon

Member
I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic

Aside from the obvious aspect of pushing them as the big dudes for those colors, perhaps they want iconic cards from all of the periods of Magic's history, not just the really early pre-modern stuff. For someone that hasn't been playing for more than a few years, perhaps Kalonian Hydra and Consecrated Sphinx are iconic.
 

bigkrev

Member
God, imagine if people are opening packs and getting Reserved List cards, and then there are 2 months between that and the set release.

Also, as Darkside mentioned to me on Twitter, if it's a Hasbro con, they should totally do some crossover cards. Put Transformers or Ponies on cards!
 

ultron87

Member
I wonder if this will have a bunch of Dragons and Angels at common, which could lead to a pretty weird limited environment. It isn't your theme if it isn't at common!
 

Maledict

Member
I wish they'd stop trying to push Hydras as Green's iconic creature. They just don't work for me at all - plus they seem completely out of place in forests!

Sphinxes I can see (although I prefer Djinn), but hydras are a big flop. Back to the drawing board from my perspective.

(I do think it should be tree folk tbh, and screw what the focus groups say - you can make them cool and they can do a lot more than hydras, which appear to have ZERO mechanical consistency to them. They don't even regenerate heads!)
 

OnPoint

Member
I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic

While I would agree with you, WotC definitely considers them that and has for a while.

random-jackass asked: If sphinxes are the least popular iconic and dragons are the most, followed by angels, where do hydras and demons lie?

Maro replies: It goes:

Dragons

Angels

Demons

Hydras

Sphinxes

Link: http://markrosewater.tumblr.com/post/159608383543/if-sphinxes-are-the-least-popular-iconic-and
 

jph139

Member
Surprising to me that Sphinxes are under Hydras. Sphinxes are dope.

That blind prerelease is tempting... and Providence is really close... wonder how easy it'll be to get tickets?
 

Firemind

Member
I wish they'd stop trying to push Hydras as Green's iconic creature. They just don't work for me at all - plus they seem completely out of place in forests!

Sphinxes I can see (although I prefer Djinn), but hydras are a big flop. Back to the drawing board from my perspective.

(I do think it should be tree folk tbh, and screw what the focus groups say - you can make them cool and they can do a lot more than hydras, which appear to have ZERO mechanical consistency to them. They don't even regenerate heads!)
Exactly. Hydras should be red. Yet another thing that isn't in red's colour pie anymore.
 

Poppy

Member
i literally cant understand a world where glorious sphinxes are considered lesser than friggin boring hydras

the only hydra i even like is phytohydra

and i guess progenitus
 

ultron87

Member
I suppose the question is just whether it'll be 10 dollar packs. That'll do a lot to set expectations.

To answer my own question, product page say 10 dollar packs:

http://magic.wizards.com/en/products/iconic-masters

Slightly different description:
Iconic Masters offers players a tour through some of the most powerful cards in over 23 years of Magic history. Featuring new artwork on many cards, the set brings an array of massive Angels, Sphinxes, Demons, Dragons, and Hydras alongside some of our favorite and most memorable spells. Every box of Iconic Masters contains 24 booster packs—each with fifteen randomly inserted game cards, including one premium card in every pack. Get your friends together to embark on one of the most iconic and power-packed Draft experiences yet!

...

Get your friends together to embark on one of the most iconic and power-packed Draft experiences yet!

...

power-packed

;)
 

DrArchon

Member
I wish they'd stop trying to push Hydras as Green's iconic creature. They just don't work for me at all - plus they seem completely out of place in forests!

Sphinxes I can see (although I prefer Djinn), but hydras are a big flop. Back to the drawing board from my perspective.

(I do think it should be tree folk tbh, and screw what the focus groups say - you can make them cool and they can do a lot more than hydras, which appear to have ZERO mechanical consistency to them. They don't even regenerate heads!)

Eh, Hyrdras work well enough as big green stompy monsters honestly. They're grounded, unlike all of the other ones in the other colors, often times how big they are depends on how much mana you pump in which fits perfectly with green's ability to ramp, they're basically just really big snakes with multiple heads and some legs. They're no worse for me than wurms were, and they certainly stand out more than generic "beasts".

I'm not sure what kind of mechanical consistency you'd get with treefolk that you couldn't have with Hyrdras, other than just generally high toughness as opposed to power like in Lorwyn.
 

Lucario

Member
Little weird that the Hasbro convention has no information or ticket sales yet. It's happening in like four and a half months.


I'm definitely driving to Providence if I can get tickets though
 
I'm struggling to think how this is going to be worth 10 bucks unless the dual lands come off the Reserved Lisf.

I don't know how they justify $10 packs of anything if they're printing 2 sets like that a year. Keeping it closer to the holidays and having it be a limited print release also makes little sense, the product its replacing in that time frame is a way broader distribution.

However, the product page doesn't say anything about a limited release.
 

Maledict

Member
Eh, Hyrdras work well enough as big green stompy monsters honestly. They're grounded, unlike all of the other ones in the other colors, often times how big they are depends on how much mana you pump in which fits perfectly with green's ability to ramp, they're basically just really big snakes with multiple heads and some legs. They're no worse for me than wurms were, and they certainly stand out more than generic "beasts".

I'm not sure what kind of mechanical consistency you'd get with treefolk that you couldn't have with Hyrdras, other than just generally high toughness as opposed to power like in Lorwyn.

Hydras heads grow back. It is literally the essence of the creature. It's the thing that makes hydras hydras. It's as key as dragons breathing fire and flying. And hydras don't regenerate at all in magic anymore.

I also think that just on a coolness factor hydras simply suck compared to demons, angels and dragons. I know they want a big iconic creature for green because red, white and black have them but I'm not entirely sure why. Who goes crazy because there's a new hydra? As you say, it's just another big green stompy. They have zero personality and all look identical (which is odd considering that's one big reason why they don't make many tree folk).

(They also aren't generic enough. Hydras fit in Theros, but they look damn out of place on Kaladesh or Amonkhet).
 

OnPoint

Member
Hydras heads grow back. It is literally the essence of the creature. It's the thing that makes hydras hydras. It's as key as dragons breathing fire and flying. And hydras don't regenerate at all in magic anymore.

I also think that just on a coolness factor hydras simply suck compared to demons, angels and dragons. I know they want a big iconic creature for green because red, white and black have them but I'm not entirely sure why. Who goes crazy because there's a new hydra? As you say, it's just another big green stompy. They have zero personality and all look identical (which is odd considering that's one big reason why they don't make many tree folk).

(They also aren't generic enough. Hydras fit in Theros, but they look damn out of place on Kaladesh or Amonkhet).

I wanted to remark on this but I'm glad someone else did. I hate the flavor of hydras just having counters and no regen properties. It's so stupid.
 

DrArchon

Member
(They also aren't generic enough. Hydras fit in Theros, but they look damn out of place on Kaladesh or Amonkhet).

I could say the same thing about Treefolk honestly. I can't see Treefolk being in Amonkhet at all. They'd probably work in Kaladesh though, I'll give you that.

But yeah, I don't have any particular affinity for Hyrdas or anything (outside of liking big stompy green creatures), so if they replaced them with Wurms I wouldn't mind. Though it's not like wurms look like they could live in a forest better than hydras, at least there's more you can do with them I suppose.

The problem was the best giant green creatures were just generic beasts back in the day, and they use that creature type for tons of smaller green creatures.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I don't know how they justify $10 packs of anything if they're printing 2 sets like that a year. Keeping it closer to the holidays and having it be a limited print release also makes little sense, the product its replacing in that time frame is a way broader distribution.

However, the product page doesn't say anything about a limited release.
The only thing I can guess is old school frames or original art or something.
 
The problem is, all creatures have regenerate properties (damage healed at end of turn). You could do something where Hydras get *extra* tokens when they regenerate damage at end of turn... That'd be pretty dope.

But the ship has kind of sailed. Maybe green iconic should be bears. Or dinosaurs.
 

DrArchon

Member
But the ship has kind of sailed. Maybe green iconic should be bears. Or dinosaurs.

Now there's a suggestion I can get behind. Let's have more dinosaurs in Magic. It's not like we're planning to go to Muraganda in the near future, so every plane should just co-opt dinosaurs as their iconic green beaters.
 
Dinosaurs should have been the green iconic long ago. Djinns should have stayed as blues, but I can see why they didn't. The problem is now we have a handful of iconics that haven't been around since the start of the game, which really undermines any attempt at making them iconic.
 

Maledict

Member
I could say the same thing about Treefolk honestly. I can't see Treefolk being in Amonkhet at all. They'd probably work in Kaladesh though, I'll give you that.

But yeah, I don't have any particular affinity for Hyrdas or anything (outside of liking big stompy green creatures), so if they replaced them with Wurms I wouldn't mind. Though it's not like wurms look like they could live in a forest better than hydras, at least there's more you can do with them I suppose.

The problem was the best giant green creatures were just generic beasts back in the day, and they use that creature type for tons of smaller green creatures.

You could do oasis based treefolk, but I agree it's a stretch. But then I don't think angels and dragons fit on every plane. I think wizard has gone down a blind alley with this notion that every colour has to have a big iconic creature type that has to show up on every plane anyways. Green has never had an iconic creature type throughout its history, why now? Green players like big stompy things, they don't care if it's a hydra or a wurm.

Angels, demons and dragons work because they come with a huge inbuilt set of expectations and narrative from outside the game. There's nothing equivalent for green. That's fine - wizards should just roll with it rather than trying to force this dumb creature type down people's throats that simply doesn't work. Especially when they are ignoring the one bit of narrative from outside the game that people do recognise in hydras!

Sorry, it's just thehydra thing really annoys me. It feels like such a 'design by committee' decision, and I find them and their artwork really dull and pedestrian.
 

OnPoint

Member
Treefolk are super lame.

The problem is, all creatures have regenerate properties (damage healed at end of turn). You could do something where Hydras get *extra* tokens when they regenerate damage at end of turn... That'd be pretty dope.

But the ship has kind of sailed. Maybe green iconic should be bears. Or dinosaurs.
Easy solution.
(G): Regenerate Mawtooth Hydra. Put a +1/+1 counter on it.​

Except regenerate is dead. So whatever.
 

MoxManiac

Member
They know they done fucked up with the EV of MM2015, as evidenced by MM2017. They will probably ensure that Iconic Masters will have some heavy hitters.

Iconic could mean anything. We could see demonic tutor, mana drain, or force of will (again) for example.
 

Lucario

Member
Guessing the set is going to overlap very heavily with Vintage Masters, which was more or less a showcase of the most iconic cards ever printed.
 

red13th

Member
oooh that would be great. Vintage Masters has some great cards. they can leave out stuff like the Conspiracy 1 reprints and reserve list cards, and add some modern cards since Vintage Masters had none (well, they have to since old frame Hydras and Sphinxes are scarce), and it can be amazing.
 

Lucario

Member
As long as it isn't balanced like VMA I'm all for it, lol.

Playing blue had a lower winrate than taking a mulligan every game.
 

Toxi

Banned
I wouldn't consider Hydras (in Green) or Sphinxes as "Iconic" creatures in this 25 year history of Magic
Sphinxes became Blue's iconic over a decade ago. Demons were also absent for a large part of Magic's history, only returning in Onslaught block (thanks moral guardians)
 
Im hoping that set includes the creature Nicol Bolas. I'm building a commander deck with him in it, but the other newer art of him is a bit more expensive that what I would like as of right now.
 
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