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[Digital Foundry] Mario Kart 8 Deluxe Switch vs. 3DS/Wii U Comparison

LordKano

Member
The last time I checked, 8 comes after 7 on the number scale.

In media, this normally indicates that one title is the sequel to another.

Counter-argument : Splatoon 2, despite having a numbered title that would indicate that it is a sequel, is, in fact, a port.
 

Majine

Banned
I hope the Switch/3DS comparison involves 720p for Switch, if they want to be consistent to the idea of the handheld leap.
 

BigEmil

Junior Member
Counter-argument : Splatoon 2, despite having a numbered title that would indicate that it is a sequel, is, in fact, a port.
They might've ported the game but it's completely different that it's changed to a degree where you call it a sequel


I hope the Switch/3DS comparison involves 720p for Switch, if they want to be consistent to the idea of the handheld leap.
True
 

Plum

Member
I hope the Switch/3DS comparison involves 720p for Switch, if they want to be consistent to the idea of the handheld leap.

They can't compare the two exactly because there's no way to directly record handheld mode. Watch the video, they explain everything.
 
Seeing MK8 ported over to the switch at 1080p is amazing and gives me a chance to play the game, i'm happy that nintendo did such a thing.

This also makes me want to see F-Zero GX ported over with some bonus features, either with improved support for AX or some added in online multiplayer I would be drooling for months. (I have tried GX in dolphin and that just makes me want it even more on switch)
 

Ryoku

Member
I hope the Switch/3DS comparison involves 720p for Switch, if they want to be consistent to the idea of the handheld leap.
You have to also consider the fact that currently, it isn't possible to capture video directly from the Switch screen itself.
 

PSGames

Junior Member
- No graphical improvements outside of higher resolution and slightly improved texture filtering

I can't help but feel disappointed by this. Wish we were receiving more of a graphical upgrade that would make the game (that I've played to death) feel more 'fresh' but 1080p is definitely nice.
 
Excited to play it, but the lack of effort by Nintendo is disappointing to say the least.

Just a resolution bump is not enough.

I guess it doesn't matter at the end of the day. People will buy it regardless.
 

jonno394

Member
Glad it seems to run perfectly. This will actually be my first Mario Kart since DS and I'll be playing it mostly in handheld mode, so the 3ds comparison is an apt one imo.

Switch is the new gen handheld after all.
 
I can't help but feel disappointed by this. Wish we were receiving more of a graphical upgrade that would make the game (that I've played to death) feel more 'fresh' but 1080p is definitely nice.

The question is .. what could they have done that would make you feel not disappointed?

They added content, cleaned up image quality with a resolution bump , and added full portability with pack in two player and 8-12 player local play.

Nintendo would have had to design a new Mario Kart game. This title clearly targeted users who didn't play or own the title. They tried to provide some value for returning users by adding a legit battle mode and additional characters.
 

borghe

Loves the Greater Toronto Area
No shit. Should add the SNES version next time.

the point is essentially handheld "generation" to "generation". If you are comparing it with last gen's console MK, wouldn't you also compare it with last gen's handheld MK8 being that Switch is both console and handheld?

Excited to play it, but the lack of effort by Nintendo is disappointing to say the least.

Just a resolution bump is not enough.

I guess it doesn't matter at the end of the day. People will buy it regardless.

Also new Battle Modes and 8 proper battle mode arenas (Wii U had 0)

Honestly the only people whose complaints are justified are the Wii U players. For $60 they get 4 new battle modes, 8 new arenas, a couple new characters and a resolution bump. Possibly not worth a brand new $60.

But if you aren't a Wii U player? Get outta here with those "low effort from nintendo". You're getting a value that was originally $80 AND a resolution bump AND 4 new game modes and 8 new arenas and two new characters. For $60.
 

Cartho

Member
I have no idea why people are getting so upset / snarky over DF comparing MK 7 as well. MK8D can be played in portable mode on, say, a train. The last MK game you could do that with was MK7 on the 3DS. This video showcases the leap from the home console version (Wii U) as well as the leap from the last portable version of MK (3DS).

Seems like a perfectly valid thing to include and shows just how big a leap Switch is from 3DS as a handheld games machine.
 

NOLA_Gaffer

Banned
I can't help but feel disappointed by this. Wish we were receiving more of a graphical upgrade that would make the game (that I've played to death) feel more 'fresh' but 1080p is definitely nice.

Yeah, the feeling of disappointment over this being more or less a straight port (as someone who doesn't play battle mode) grows as the days progress.

If they had added in an extra cup or two I definitely would have picked it up. As it is now it's the same 40 tracks I've played to death. Bleh.
 

jroc74

Phone reception is more important to me than human rights
Yes it is, though we gotta also remember that 3DS came out 6 years ago, and it was already underpowered compared to competitor handhelds, especially having to render 3D images

It's also the generational upgrade that's most relevant to Switch.

Switch is Nintendo's new portable system, even if it's also the new console.

You haven't explained why it's weird. It's not necessary for such a comparison to be close for it to be interesting. I have absolutely no idea why it would be weird to compare the same game or the same component of two different games across the PSP and Vita to showcase a leap in technology. This is really basic stuff.

All this.
It's clear that the fact that this is a hybrid console that also follows up a wildly unsuccessful console is really tripping people up here. I could understand the befuddlement if they completely ignored that 8 already exists on the Wii U, but they do comparisons to that too! It's not as though they only compare to 7 in this piece.

Exactly. I said this before....docked vs undocked mode. It makes sense to compare it to the 3DS. It should be a major difference because there is a major difference between the 3DS and Switch.

Unless we are saying the Switch doesnt double as a handheld now.
 
It's a terrible shame Nintendo couldn't bother to use some 2008-era texture filtering, at least on the track. Would have been a tremendous visual upgrade.

Neat video. I have no idea why so many people are confused about MK7's inclusion.
 

Irminsul

Member
This has to be a joke...

people were bothered by 1 frame drop from 60 to 59? I refuse to believe that
It's really noticeable when drifting around sharp corners, for example. It doesn't make the game unplayable for me, mind you, but I'm really glad that's fixed with the Switch version.

That said, it was only in Single Player.
I'm pretty sure it also was in two-player splitscreen. Not sure about online.
 

Caayn

Member
I welcomed the comparison to MK7. I found it interesting to see how far MK8, in handheld mode, has progressed over its predecessor (both hardware and software).
 

bomblord1

Banned
Yeah but to be fair the 3DS was ridiculously underpowered when it came out

It really wasn't

http://www.hardcoreware.net/nintendo-3ds-specs-comparison
The bottom line is, it's too early to tell for sure how it will compare to the PSP, but we at least know that the 3DS isn't going to be completely under powered, and it will feature effects that will lead to far more impressive visuals (lighting, shadows, fog, antialiasing, etc). Overall, we can probably expect the visuals to be more detailed than the PSP, if they manage to use a Pica 200 with a high clock speed. We've seen some impressive looking ”screenshots" and gameplay demos on Youtube, and so far it is looking great. Their focus is clearly going to be on having cool 3D effects though, and not mind-blowing detail in their games, so we'll have to wait and see.

http://www.neogaf.com/forum/showthread.php?t=398994&page=6

http://www.escapistmagazine.com/news/view/103711-Rumor-Leaked-3DS-Hardware-Specs-Prove-Its-Power
Eurogamer has done an in-depth analysis of the specs, their likelihood to be real, and what they mean compared to the other handheld electronics currently available. The 3DS's processors appear to put it close to the iPhone, which runs on a single 412MHz ARM11, but the 3DS can unleash dual cores on games without having to worry about running an operating system in the background.

http://www.pcworld.com/article/206054/leaked_nintendo_3ds_hardware_specs_analyzed.html

Rest assured, the 3DS looked terrific when I fiddled with a copy of Metal Gear Solid: Peacewalker at E3. Who cares if it's a PS3 in your pocket or not.

http://www.eurogamer.net/articles/digitalfoundry-3ds-gpu-revealed-blog-post
DMP's PICA200 is more than just an interesting choice for the 3DS GPU. It's another example of how Nintendo has taken mature, existing tech and repurposed it into a brand new, fresh offering. With the absence of any kind of PSP2 announcement at E3, combined with the apparent lack of technical innovation on the OpenGL ES 2.0 aspects of iPhone software, Nintendo has managed to propel itself to the forefront of mobile gaming with its new offering.

To be fair it was not top of the line mobile performance and you can find that directly in some of the articles I linked. Although just as today, the mobile GPU's in phones at the time were not even coming close to their full potential The current iphone on the market when it released was the iPhone 4 and the iPad 1 was just released the previous year. The Vita didn't release until nearly a year later. Bottom line the performance of the 3DS when it released was in line with current mobile hardware on the market but not the best available and certainly not way under powered.
 

Muzicfreq

Banned
Video
Article

Summary:
- No graphical improvements outside of higher resolution and slightly improved texture filtering
- The 59 FPS bug from the Wii U version is completely fixed
- Splitscreen works exactly as it does on Wii but at 1080p instead
- Improved loading times all around
- "Incredible" graphical leap from Mario Kart 7
- Solid 60fps in portable mode
Ummmm okay... These points were pointless together.
First one fine
But leap over 7... Nooooo couldn't be
/s
 

newsguy

Member
After reading the 3ds comments I watched the full video. I think it's a fun comparison. Simply because they're the same stages but basically it's like seeing it 2-3 generations later with the cool bells and whistles. It was neat to see those flat leaf textures and then see fully modeled trees, or even how the camera angle on the light stage avoids showing too much on the 3ds and they purposely choose a low angle on the switch to see all the cool effects.
 
The lack of AA in Nintendo games is such a ?????

I mean, they have graphics programmers - otherwise the games would not exist. Do these graphics programmers just actively ignore how important clean edges are to such simplistic non-realistic art styles with clashing primary colours and high specular values?
 

borghe

Loves the Greater Toronto Area
The lack of AA in Nintendo games is such a ?????
AA isn't free. Employing it means reducing performance or effects. It's always a trade off. Not much of a ????? They don't want to sacrifice performance or effects to provide AA. Seems simple
 

Peterthumpa

Member
I don't understand this obsession that the DF guys have to keep saying that the Switch is leaps and bounds better than the 3DS. It's sold as a console, it's more powerful than their last console, and it's obviously more powerful than the 3DS.

Waiting for the Odyssey comparison to 3D Land later this year.
 
AA isn't free. Employing it means reducing performance or effects. It's always a trade off. Not much of a ????? They don't want to sacrifice performance or effects to provide AA. Seems simple

I think you are giving a benefit of doubt that I would not subscribe to. But I am not sure if it is something that they do not include because it would tank performance to unacceptable levels. Mainly because modern single frame post process AA is obscenely cheap for what it does. SMAA1x low for example. Heck even Filmic SMAA used in the Call of Duty games is cheaper than FXAA3. That makes me think that they are perhaps actively ignoring the existance of them, or are ignorant of certain trends in modern graphics programming.

They also make a lot of games with little to no frame drops at either 30 (that toad game for example) or 60 fps (most of their games, thankfully). The lack of frame drops even when heavy alpha is flying implies that they have a great amount of headroom in these games.


But perhaps I could change my "?????" to be a "I am confounded by their decision making", as their games are crazy aliased, I find it distracting, and I think they should change up their priorities abit to include Anti-Aliasing into their repetoir.
 
I don't understand this obsession that the DF guys have to keep saying that the Switch is leaps and bounds better than the 3DS. It's sold as a console, it's more powerful than their last console, and it's obviously more powerful than the 3DS.

Waiting for the Odyssey comparison to 3D Land later this year.

I don't understand why these comparisons bother people. Not every observation has to be the answer to an outstanding question. If you bought a Switch primarily as a follow up to the Wii U, then yes I can understand that there's not a lot of value in comparing to the 3DS. But if you bought this primarily as a 3DS successor device it is a neat comparison.
 

BigEmil

Junior Member
Since Switch hasn't had any graphical improvements and such and just a resolution bump surely an aa could've been added too which is not that expensive at all Switch hardware got enough horsepower left for that. On YouTube videos aliasing is harder to notice due to compression and encoding and that but when you play it on your screen directly the no AA jaggies are very jarring.
 

Zarovitch

Member
I don't understand this obsession that the DF guys have to keep saying that the Switch is leaps and bounds better than the 3DS. It's sold as a console, it's more powerful than their last console, and it's obviously more powerful than the 3DS.

Waiting for the Odyssey comparison to 3D Land later this year.


It's portable too.
 

Caayn

Member
Since Switch hasn't had any graphical improvements and such and just a resolution bump surely an aa could've been added too which is not that expensive at all Switch hardware got enough horsepower left for that. On YouTube videos aliasing is harder to notice due to compression and encoding and that but when you play it on your screen directly the no AA jaggies are very jarring.
How do you know how much headroom the Switch version of MK8 has?

The difference between both MK8 versions is larger than the difference between both Zelda:BotW versions.
 
I don't understand this obsession that the DF guys have to keep saying that the Switch is leaps and bounds better than the 3DS. It's sold as a console, it's more powerful than their last console, and it's obviously more powerful than the 3DS.

Waiting for the Odyssey comparison to 3D Land later this year.

What other portable device is playing games like Mario Kart 8 Deluxe and Zelda BOTW? It is very impressive because every game coming out for it is fully portable ? Even though they are marketing it as a console it is a hyrbid device.

It is the best portable gaming device on th market and nothing out is as smooth with its implementation.
 

-shadow-

Member
Does Citra run mk7 already? Would be cool to see it compared rendered in 1080p to mk8.
02-Mario%20Kart%207.jpg


04-Mario%20Kart%207.jpg
 

dark10x

Digital Foundry pixel pusher
This has to be a joke...

people were bothered by 1 frame drop from 60 to 59? I refuse to believe that
Then you don't actually understand what the problem was then.

It's not that it was running at 59fps, rather, that there was a constant, inherent stutter present during gameplay at all times. Once you see it, the problem is impossible to ignore. It was super annoying.
 
I don't understand why these comparisons bother people. Not every observation has to be the answer to an outstanding question. If you bought a Switch primarily as a follow up to the Wii U, then yes I can understand that there's not a lot of value in comparing to the 3DS. But if you bought this primarily as a 3DS successor device it is a neat comparison.

I don't understand what makes it "neat" either.

It's like being told my PS4 is more powerful than my old PS2. Yes. Sure. So? Is this a revelation? Something is seriously seriously wrong if the Switch isn't "wow" when compared to the 3DS.
 
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