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Gran Turismo Sport Beta Thread

Other titles manage. PD doesn't want to. It's been that way for years. Won't affect sales or enjoyment, as it's always proven.

.

Not to the degree of these soft body physics based games. I'd like them to be close to something like PCARS. From what I've seen from the beta, visual damage is there but you need to really damage the car for it to appear. If they decrease the threshold they might be on to something,
 

Sebmugi

Member
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00ich

Member
I don't think it will ever be accurate: thats a leading computational science field and implementing such calculations in a game engine would break all costs.

All thats needed is something that looks realistic. Even making it look realistic would require a ton of effort that I think many racing developers simply do not see worth it at this point in time.

Realistic crash simulation is one hell of an expensive game over screen.
 
All thats needed is something that looks realistic. Even making it look realistic would require a ton of effort that I think many racing developers simply do not see worth it at this point in time.
And they're right it absolutely isn't. Some change in the cars behavior as a semi-realistic damage penalty and some elasticity to the bumping. Most people wouldn't mind some minimal clipping if the slide after that looks realistic.

Maybe in 30 years that "mesh out of a thousand computed stiff springs" will be found in the major racing franchises then.
Exactly, not every manufacturer will agree to this. Soft body physics are fine but can't be done with licensed cars.

I don't know... if it's a modified version like in Gr.4+ with roll cages etc.? I don't think car companies would have a problem with that unless they are very traditional in their licensing approach. Pretty much all manufacturers are ok with scratches, broken windshield, some serious dents. For race cars they're ok with body panels and wheels flying off too.
 

pottuvoi

Banned
Realistic crash simulation is one hell of an expensive game over screen.
Indeed.

I would be more than happy with visuals like scratched paint and tilted tires, if collisions would affect gameplay properly.

Little notification that my engine has left the chasis and pilot followed it through a window would be more than enough explanation why race ended for my part.

Oh, Ironman mode would be fantastic.
 

Mihku

Member
The penalty system can act really weird sometimes. I get rammed off the track, hit the sidewall where another car just flat out rams me. I get DQ for "ignoring penalties". 5 turns into a race.

No system is perfect, but the current system doesn't seem to take into account a lot of parameters.
 

cooldawn

Member
Got to agree, those sparks look really low quality. I know form other videos they can look much better but in this particular scene they look like the worst sparks in the franchises history.

They look dead and void of spark. Too dull in every sense of the word...

...but this is marvellous. Lap it up!

Look at BeamNG.drive
raw

It can be done, but 1) our hardware is not ready (that physics engine runs at 2000fps and even that should probably be higher to look more realistic or if we ever want to get chassis-flex out of that system) and 2) the tech is still underdeveloped.... and 3) you have to model the full underbody and what's under the hood (development time would be intense).
Yeah...lets remind ourselves what happened when Polyphony did experiment with a procedural damage system in it's infancy. The community trashed it so were back to the status quo...which is, arguably, worse.

Other titles manage. PD doesn't want to. It's been that way for years.
Which racing game has a procedural full damage system? I don't remember seeing much of a difference between any of the racing games I play. The genre is full of pre-defined dents, bends and scrapes. Nothing extraordinary at all.
 
Keep the visual damage as rudimentary as you like. Best efforts at modelling mechanical damage is what matters. Maybe we will finally be able to blow an engine or lose gears in GT.
 

xrnzaaas

Member
The penalty system can act really weird sometimes. I get rammed off the track, hit the sidewall where another car just flat out rams me. I get DQ for "ignoring penalties". 5 turns into a race.

No system is perfect, but the current system doesn't seem to take into account a lot of parameters.

Sucks to hear that. You'd think they would prepare a flawless penalty system for a racing game aiming for a competetive online experience.
 

farisr

Member
So after many, many years, I finally decided to make the switch and start using the triggers + analog for driving. I was very stubborn and not doing it, even though I had been playing Forza and other racing games with that control scheme. I think it was partially nostalgia since I started off playing GT with the dpad and x + square.

Anyways, was having a lot of trouble driving, was wondering just what the heck is going on. Then I got reminded recently that S4 no longer has analog face buttons. It may have worked fine for me on PS3 for GT games, but yeah I was absolutely dealing with the inferior control scheme now. Wish I would've done it sooner. Especially the dpad - to - analog stick. The difference is so noticeable. So much smoother, so much more control. I still suck at driving, but at least it feels better now. LOL.

1080p 60fps vids for anyone interested:

Willow Springs - Lancer Evolution (Gamersyde Stream/Download, 35Mbps)
Dragon Trail - GT-R (Gamersyde Stream/Download, 35 Mbps)
Nurburgring - Mustang (Gamersyde Stream/Download)
 
Realistic crash simulation is one hell of an expensive game over screen.

When you crash, your console crashes. That will teach people to drive properly.

And they're right it absolutely isn't. Some change in the cars behavior as a semi-realistic damage penalty and some elasticity to the bumping. Most people wouldn't mind some minimal clipping if the slide after that looks realistic.

Maybe in 30 years that "mesh out of a thousand computed stiff springs" will be found in the major racing franchises then.

I'll be happy if they get the dynamics correct, without tons of glitches. Add some cosmetic damages and mechanical damage and its perfect.
 

Ardenyal

Member
People complaining about crash physics or damage seem to me like people who would complain about ragdoll physics in Fifa. It's completely irrelevant to the core gameplay.
 
People complaining about crash physics or damage seem to me like people who would complain about ragdoll physics in Fifa. It's completely irrelevant to the core gameplay.

Not quite the same. How you interact with barriers and other cars can be a huge determing factor of how people race and race outcome. If walls don't hurt, they will be abused. If touching a wall is magically a super magnet and slows down a 2,000 lbs car going 160mph by grazing metal on metal contact, then those things will be avoided like the plague. The current collision system, as in just they physical reaction of car on car and car on barrier feels generations behind. Nothing really new on the table. Some times you brush a wall with no issue, other times it slows you down an insane amount. And of course, bumper cars. The car doing the rear ending can punt a car and barely disturb its own balance.
 
Not quite the same. How you interact with barriers and other cars can be a huge determing factor of how people race and race outcome. If walls don't hurt, they will be abused. If touching a wall is magically a super magnet and slows down a 2,000 lbs car going 160mph by grazing metal on metal contact, then those things will be avoided like the plague. The current collision system, as in just they physical reaction of car on car and car on barrier feels generations behind. Nothing really new on the table. Some times you brush a wall with no issue, other times it slows you down an insane amount. And of course, bumper cars. The car doing the rear ending can punt a car and barely disturb its own balance.

Calling bs on this. I've seen all games, from iRacing to pCars have problems with collision dynamics. A lot of the problems are similar: transferring momentum, how is direction changed when colliding with barriers and how much speed is lost.

Its a genre wide issue.
 

Stillmatic

Member
Wooo, my GIMX arrived 3 weeks earlier than I expected.

But I haven't received a beta code anyway...Project Cars and Driveclub will have to do!

Anyone know if NZ/Aus invites went out, or if we're even expected to be a part of the beta?
 

Rajang

Member
Living in Germany, I had a ping of 124 which is ridiculously high and makes me wonder where the servers are located but the actual race was fine besides some minor warping.

Netherlands here. I have a 200MB connection with a ping around 109-115.
 

farisr

Member
Well, yes, someone filmed someone playing Gran Turismo with a gopro. What is the reason for that?
The go pro is showing the person using a wheel, I guess to prove that this is indeed their gameplay/time rather than footage taken from somewhere else.

Think, the Sony E3 2016 Press conference and showing that one window where barlog has a controller in his hands playing God Of War, to prove that this was an on-stage demo rather than something pre-recorded.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Well, yes, someone filmed someone playing Gran Turismo with a gopro. What is the reason for that?

So you can see their hands on the wheel.
 

Aceofspades

Banned
This game is shaping up to be impressive. I have a question , will this be considered GT7? If not then what makes Sport different than regular instalments?

Thanks in advance for answering.
 
This game is shaping up to be impressive. I have a question , will this be considered GT7? If not then what makes Sport different than regular instalments?

Thanks in advance for answering.
I think, ultimately, this is going to come down to the single player career and how it's made up. GT is known for starting bottom tier and buying new cars, parts and working your way up through races and licence tests, this seems like it lacks that. It seems to be a pretty complete package, but I haven't seen any indication it includes the classic GT single player career.
 

farisr

Member
This game is shaping up to be impressive. I have a question , will this be considered GT7? If not then what makes Sport different than regular instalments?

Thanks in advance for answering.
Sport is online racing focused. And last time PD revealed info on it, the career mode in it seems nothing more than glorified license tests basically designed to help you learn the tracks and get ready to online.
 

Mascot

Member
Tried those green triangular apex markers for the first time last night. I never normally use braking lines but these markers are a pretty cool concept. They offer a walking stick as assistance where normal driving lines provide a full-on motobility scooter. I like them. I'll never really use them, but I like them. What they did show me was that I generally tend to turn in just a fraction too early.

Neat concept, and hopefully a good way to wean people off the full racing line and make people think for themselves again.

Holy shit, the GR3 class on Dragon Trail is so much fucking fun! That track is made for that class of cars.

Agreed! The chicane actually needs negotiating with controlled speed now. I'd like to see Dragon Trail under different lighting conditions at some point. It's a bit brown and bland at the moment. Great track though.

It's a shame PD didn't mix the lighting up a bit when they rotate tracks in the beta. Maybe they are still pre-baking the other times of day.
 
Tried those green triangular apex markers for the first time last night. I never normally use braking lines but these markers are a pretty cool concept. They offer a walking stick as assistance where normal driving lines provide a full-on motobility scooter. I like them. I'll never really use them, but I like them. What they did show me was that I generally tend to turn in just a fraction too early.

Neat concept, and hopefully a good way to wean people off the full racing line and make people think for themselves again.

I never used racing lines, but I like the apex markers, especially since I haven't played GT in quite some time. It's nice to know exactly where you need to hit. That combined with the recommended gear should make it really accessible for newbies, but without holding their hand, it's still you, ultimately, making the turns. It definitely allows you to more naturally find the right racing line. Break assist as well, good for people starting out. I had to turn that off immediately though.
 

Mascot

Member
Break assist as well, good for people starting out. I had to turn that off immediately though.

I'll never understand why Forza and now GT both have braking assistance on by default. It's a fucking horrible, horrible assist for anyone with any modicum of gaming ability and a terrible way to introduce your game. It rather suggests that the developers are targeting infants and octogenarians, which of course we know is a nonsense.
 

c0de

Member
I'll never understand why Forza and now GT both have braking assistance on by default. It's a fucking horrible, horrible assist for anyone with any modicum of gaming ability and a terrible way to introduce your game. It rather suggests that the developers are targeting infants and octogenarians, which of course we know is a nonsense.

Agreed. It's horrible and even breaks a game completely, in my opinion. Cars get uncontrollable for me when it's on.
 

magawolaz

Member
I'll never understand why Forza and now GT both have braking assistance on by default. It's a fucking horrible, horrible assist for anyone with any modicum of gaming ability and a terrible way to introduce your game. It rather suggests that the developers are targeting infants and octogenarians, which of course we know is a nonsense.
Some people have no perception of braking points. More than age, it's about those people who maybe play games rarely and are not accustomed to the genre.
Now that the racing line is gone (which is the best thing GT Sport has done so far) it's absolutely essential, even more now that it's a multiplayer-focused game.


My brother-in-law is not a gamer, but bought a PS4 for Ride 2 and Valentino Rossi The game since he loves bikes. He was playing with all default assists on, including driving line and braking assist. I made him choose between them, and he choose braking assist so he could focus on finding the best line.
So I'm all for it: it doesn't make people faster, it prevents people from taking corners too fast and causing accidents.
 

Mascot

Member
Some people have no perception of braking points. More than age, it's about those people who maybe play games rarely and are not accustomed to the genre.
Now that the racing line is gone (which is the best thing GT Sport has done so far) it's absolutely essential, even more now that it's a multiplayer-focused game.


My brother-in-law is not a gamer, but bought a PS4 for Ride 2 and Valentino Rossi The game since he loves bikes. He was playing with all assist on, including driving line and braking assist. I made him choose between them, and he choose braking assist so he could focus on finding the best line.
So I'm all for it: it doesn't make people faster, it prevents people from taking corners too fast and causing accidents.

I'm not against optional braking assistance for those people who think they need it, I'm against it being on by default.

It's a very odd decision for an enthusiast game series like GT where the vast, vast majority of players will surely never want to use it. .
 

magawolaz

Member
I'm not against optional braking assistance for those people who think they need it, I'm against it being on by default.

It's a very odd decision for an enthusiast game series like GT where the vast, vast majority of players will surely never want to use it. .
No because those people that need it probably don't even know what it is, what it does, or where to find it. lol

If jimmy joe who plays CoD and Fifa buys GT Sport and heads straight for Fuji Speedway on Sport Mode, you absolutely want him to have a braking assist active for that first corner.

If he notices that invisible force and doesn't like it, then he can turn it off.
 

Mascot

Member
No because those people that need it probably don't even know what it is, what it does, or where to find it. lol

If jimmy joe who plays CoD and Fifa buys GT Sport and heads straight for Fuji Speedway on Sport Mode, you absolutely want him to have a braking assist active for that first corner.

If he notices that invisible force and doesn't like it, then he can turn it off.

If he's too stupid to realise that cars need human interaction to make them slow down then he's probably too stupid to realise that such a setting exists.
 

danowat

Banned
Still enjoy the beta, for what it is, quite keen to know just how much of a robust single player this will have though, while I like the online aspect, and I think the SR system is quite revolutionary, at least of console racing, I am not sure how much longevity it will have for me if the single player portion is mainly qualification for online races, and license test style events.
 

magawolaz

Member
If he's too stupid to realise that cars need human interaction to make them slow down then he's probably too stupid to realise that such a setting exists.
Even better, that way he won't turn it off :p

Still enjoy the beta, for what it is, quite keen to know just how much of a robust single player this will have though, while I like the online aspect, and I think the SR system is quite revolutionary, at least of console racing, I am not sure how much longevity it will have for me if the single player portion is mainly qualification for online races, and license test style events.
I too am surprised by the SR system. I'm getting paired with ridiculous clean drivers.
Although the game keeps putting me lower and lower in the starting grid (now between 10/15th), even after improving my lap times. I don't mind it, I usually finish ~5 and still have a blast, but I hope I can eventually reach C class even without getting on the podium.
 

Mascot

Member
Still enjoy the beta, for what it is, quite keen to know just how much of a robust single player this will have though, while I like the online aspect, and I think the SR system is quite revolutionary, at least of console racing, I am not sure how much longevity it will have for me if the single player portion is mainly qualification for online races, and license test style events.

It'll certainly be interesting to see how well pCARS 2's own 'SR system' works (can't remember what they call it). Something like this has been long overdue in console racing so it's great that at least two of the big three are doing it. I imagine Forza 7 will have something similar too, that is if they don't want to get left behind.
 
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