So you're saying you're not saying it should, but you're saying it should.Not saying it should, but stories should never come first in a game. I am playing a game. It should work and be fun by itself. Stories enchance the gameplay, but is your gameplay sucks then why should i trudge through your game just for the story when i can go on Youtube.
He is on point.
You are when you make broad concrete statements like thatNot saying it should, but stories should never come first in a game. I am playing a game. It should work and be fun by itself. Stories enchance the gameplay, but is your gameplay sucks then why should i trudge through your game just for the story when i can go on Youtube.
He is on point.
You are when you make broad concrete statements like that
Ans of course, define bad gameplay. Does Gone Home have bad gameplay because all you can do is walk around and interact?
I mean, you just said "stories should never come first". That is a judgement you are making based on your preferences. A lot of people don't share those preferences, to them story should come first. Also, "why should I play your game when I can watch the story on youtube" is like saying "why should I read your novel when I can just see the movie" or "why should I go see your film when I can just watch it free online". Its not the same experience.Not saying it should, but stories should never come first in a game. I am playing a game. It should work and be fun by itself. Stories enchance the gameplay, but if your gameplay sucks then why should i trudge through your game just for the story when i can go on Youtube?
That doesn't make the gameplay bad. That just mean you didn't enjoy itWell yes since it didn't engage me
Pretty much what I was going to say
I mean as soon as he generalized an entire medium by saying everything else "tells them better", his argument was flawed
Why does this story need to be told as a video game? You could ask the same for any work in any medium. Why film, why literature, why song or theater or art?
It's telling that he diminishes storytelling in games as mere expression of 3-D engines and other technical elements, which would be like diminishing a book as just letters and characters in certain arrangements.
I mean, you just said "stories should never come first". That is a judgement you are making based on your preferences. A lot of people don't share those preferences, to them story should come first. Also, "why should I play your game when I can watch the story on youtube" is like saying "why should I read your novel when I can just see the movie" or "why should I go see your film when I can just watch it free online". Its not the same experience.
All that needs to be said.
He is on point.
Well, i am not saying it for all games with stories, just with games with bad gameplay. Again, Gameplay should be top notch! We are playing a game aren't we? That should be completely obvious.
You are when you make broad concrete statements like that
Ans of course, define bad gameplay. Does Gone Home have bad gameplay because all you can do is walk around and interact?
Someone saying story is most important aspect of a game (to them) does not mean that they think gameplay can be total shit. But there are a lot of games that are considered to have so-so/lackluster gameplay with awesome stories that can still be highly engaging experiences thanks to that story (i.e. Planescape Torment)Not saying it should, but stories should never come first in a game. I am playing a game. It should work and be fun by itself. Stories enchance the gameplay, but if your gameplay sucks then why should i trudge through your game just for the story when i can go on Youtube?
No, you said stories should NEVER come first. That is completely different from what your saying now.
There are plenty of games that don't prioritize gameplay and prioritize story.
He is on point.
Not saying it should, but stories should never come first in a game. I am playing a game. It should work and be fun by itself. Stories enchance the gameplay, but if your gameplay sucks then why should i trudge through your game just for the story when i can go on Youtube?
Ah, that guy who failed at being a movie director and turned Naughty Dog into "cinematic garbage" and "walking simulators" factory.
What if the gameplay is the story, like say, the Phoenix Wright series?
People are saying Nier Automata is a game with a great story, but the most powerful moment in that game doesn't come from a cutscene, a text log, or a QTE, it comes from a single gameplay decision.
Of course bad stories can affect enjoyment enough so that even good gameplay doesn't save the game.yes that is true. because that is obvious. Do i have to repeat myself? G...A..M..E. Gameplay should always come first. It is the thing most people play games for. I thought it should be a no brainer idea, but apparently not. Bad stories don't harm gameplay. Bad gameplay cannot be saved by good story.
NoI'm hoping this is a joke?
It's like I'm really on /v/Ah, that guy who failed at being a movie director and turned Naughty Dog into "cinematic garbage" and "walking simulators" factory.
Ah, that guy who failed at being a movie director and turned Naughty Dog into "cinematic garbage" and "walking simulators" factory.
Ace Attorney games have as much "game" in them as they need.Those are exceptions to the rules, but yes..Phoenix Wright would have been improved if there was more game to it.
How?Those are exceptions to the rules, but yes..Phoenix Wright would have been improved if there was more game to it.
yes that is true. because that is obvious. Do i have to repeat myself? G...A..M..E. Gameplay should always come first. It is the thing most people play games for. I thought it should be a no brainer idea, but apparently not. Bad stories don't harm gameplay. Bad gameplay cannot be saved by good story.
Ah, that guy who failed at being a movie director and turned Naughty Dog into "cinematic garbage" and "walking simulators" factory.
I find this to be pretty ignorant and factually wrong. There are many different kinds of experiences in games that have little to know gameplay and put the story first. I mean, Dragon's Lair had you just move a joystick in a direction of a flash on the screen. Not to mention there are point and click adventure games, Telltale adventures that have minimal puzzles and even visual novels. Different people like different things so bad gameplay and even sometimes lack there of can be completely dependent on story.yes that is true. because that is obvious. Do i have to repeat myself? G...A..M..E. Gameplay should always come first. It is the thing most people play games for. I thought it should be a no brainer idea, but apparently not. Bad stories don't harm gameplay. Bad gameplay cannot be saved by good story.
How?
Again, what makes gameplay bad?yes that is true. because that is obvious. Do i have to repeat myself? G...A..M..E. Gameplay should always come first. It is the thing most people play games for. I thought it should be a no brainer idea, but apparently not. Bad stories don't harm gameplay. Bad gameplay cannot be saved by good story.
Ah, that guy who failed at being a movie director and turned Naughty Dog into "cinematic garbage" and "walking simulators" factory.
Again, what makes gameplay bad?
Like back to Gone Home. Gone Home has perfect gameplay, because moving around and interaction is exactly what it is needed to effectively present the vision and experience the game presents
But transplant those same mechanics to say Crysis and the gameplay would be terrible because the goals of game can't be properly conveyed through such gameplay
Gameplay is good or bad on an individual basis, based on what that game needs to work. The context of a game defines the gameplay
Whether you enjoy the gameplay or not is another matter, but simply not enjoying or being engaging doesn't make the gameplay bad by design
Worse yet, the very concept of a Holodeck-aspirational interactive story implies that the player should be able to exert agency upon the dramatic arc of the plot. The one serious effort to do this was an ambitious 2005 interactive drama called Façade, a one-act play with roughly the plot of Who's Afraid of Virginia Woolf. It worked remarkably well—for a video game. But it was still easily undermined. One player, for example, pretended to be a zombie, saying nothing but ”brains" until the game's simulated couple threw him out.
[IMG]https://pbs.twimg.com/media/C-RjHKPXoAEuaRA.jpg[/IMG]
[IMG]https://pbs.twimg.com/media/C-RjLRHXkAIUyyL.jpg[/IMG]