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343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus

Freeman76

Member
At this point its impossible to please all of you with your myriad of demands of what they should do to make you like it. If you're not cool with Halo anymore then move on I guess. I still love the series in spite of some flaws. Maybe new players will appreciate it without all of the baggage of the series past.

If you're not cool with the thread you should move on I guess. Its a forum where people discuss things like this. Its a franchise where Bungie gave us a feeling of being Rambo in an epic alien war, and it has now become more like Bambi having a snooze in the forest.
 

jviggy43

Member
Halo 2's marketing implied the entire game takes place on earth aswell as Halo 3's marketting depicting a massive scale battle on the ruins of earth with Master Chief taking a final stand against the Covenant while being held as a trophy by a Brute Chieftain.

.

One of these things is not like the other here. Advertising an environment or particular battle isn't quite the same thing as advertising a plot that never even came close to what they pretended it was, You fought on earth in halo 2, you had huge fights on earth with the covenant in 3.
 

Freeman76

Member
People need to quit making these types of demands. 343i will not be removing the Prometheans until it suits the story so it's best to make constructive feedback on how they can improve them rather than telling them to remove that enemy faction.

Nonsense. Its a fucking game, thats the beauty of the medium you can pretty much explain anything. The Prometheans dont suit the Universe, they need to go. Very few people even enjoy fighting them, why keep them in at all? Just admit you fucked it up and writs them out of it.
 
If you're not cool with the thread you should move on I guess. Its a forum where people discuss things like this. Its a franchise where Bungie gave us a feeling of being Rambo in an epic alien war, and it has now become more like Bambi having a snooze in the forest.

The thread is about Stinkles comments on the future of the franchise. That's MY take on the situation. It's impossible to please everyone. You don't need to be patronizing about how threads work.
 

Cranster

Banned
Nonsense. Its a fucking game, thats the beauty of the medium you can pretty much explain anything. The Prometheans dont suit the Universe, they need to go. Very few people even enjoy fighting them, why keep them in at all? Just admit you fucked it up and writs them out of it.
No you can't because that would simply be shit writing and would feel unnaturally forced. The Promethean's can be further improved and while they are not perfectl balanced I don't mind them as much as I did with Halo 4.

One of these things is not like the other here. Advertising an environment or particular battle isn't quite the same thing as advertising a plot that never even came close to what they pretended it was, You fought on earth in halo 2, you had huge fights on earth with the covenant in 3.
And in Halo 5 you were hunting the Chief. It's the exact samething!
 

jviggy43

Member
Nonsense. Its a fucking game, thats the beauty of the medium you can pretty much explain anything. The Prometheans dont suit the Universe, they need to go. Very few people even enjoy fighting them, why keep them in at all? Just admit you fucked it up and writs them out of it.
Seriously this. Best part is people here are complianing about the story AND the way the prometheans play in game. Saying that they should have to suffer out another entry because of story reasons is silly if the majority of your base dont find them fun to play or particularly interesting in terms of story.
The thread is about Stinkles comments on the future of the franchise. That's MY take on the situation. It's impossible to please everyone. You don't need to be patronizing about how threads work.
And with such comments we can also discuss the future of the franchise which requires some retrospect about the games in order to form a foundation. If you don't want to discuss or read negativity I'd say its probably a better idea not to read threads like this. This isn't the "only discuss the positives of the stinkles halo comments" thread.
 
Prometheans are pretty eh but you can't just sack them. That kind of decision is ass, that's what gets you cyborg Raiden because "Raiden is so GAY" ad infinitum. And also different fans want different things. I don't want to keep fighting covenant forever, I want to see more alien-human interaction. All the times in Halo 2 and 3 you got to cooperate with aliens was the fucking best, I hate regurgitating the same conflicts over and over again.

Bring back Arby as a playable character for a few missions (after all it's that sort of complaining that got him ousted in the first place) and shrink the conflict a bit. Not everything needs to be universe at stake
 
Let's just be honest, if you like Halo and the Master Chief, it's hard not to get excited about Halo 6. Will it be good? Will it be bad? Maybe both? Doesn't really matter. I'm always excited about a new halo. I have zero qualms with MS teasing something halo every year. And having played H5's multiplayer and campaign, If Halo 6 takes Halo 5 and improves upon it, it should be pretty dang good.
Bungie halo's weren't perfect. They didnt have any outstandingly terrible aspects to them though. MCC (not working for a year), Halo 4 SP/MP, and Halo 5 SP are all "dude.. wtf are you doing" tier and they should apologize for them (which is why they did)
I'm pretty sure they've apologized for TMCC. I don't see why they should apologize for H4 and H5. Both were decent games - maybe not outstanding, but far from horrible. I enjoyed H4's campaign better than every previous halo excluding Combat Evolved for what its worth. Halo 5's campaign was just so-so though.
 

Cranster

Banned
Prometheans are pretty eh but you can't just sack them. That kind of decision is ass, that's what gets you cyborg Raiden because "Raiden is so GAY" ad infinitum. And also different fans want different things. I don't want to keep fighting covenant forever, I want to see more alien-human interaction. All the times in Halo 2 and 3 you got to cooperate with aliens was the fucking best, I hate regurgitating the same conflicts over and over again.

Bring back Arby as a playable character for a few missions (after all it's that sort of complaining that got him ousted in the first place) and shrink the conflict a bit. Not everything needs to be universe at stake
I agree.

Eventually once Steve Downes retires they may have to retire the Master Chief aswell. For the franchise to continue 343i will have to make even more tough choices in the future.
 

Type40

Member
Chucked at positive reception. Reception was anything but. It was a slammed in the reviews on amazon.
1. Kill off blue team. 2. Split screen multiplayer/co-op is a must. 3. No promethians, only covenant political infighting. 4. Focus on Cortana / Masterchief ( aka Captain King) storyline.

I expect nothing from 6, and I'm sure I'll still be disappointed.
 
I have no idea why they are doubling down on Master Chief's story. For me the best part about the previous story was what was happening around Chief. Meeting the Covenant, saving Keyes, blowing up Halo, Arbiter, Prophets, Flood, Ark....these are the things that pushed the story forward. Not the Master Chief. He is a vessel. But we'll probably get that Master Chief is related to Bornstellar and his evolution was unlocked or whatever happened in Halo 4 but was never mentioned in Halo 5...whoops.

Also, Hunt the Truth was a giant slap in the face to fans. None of that shit mattered in the game, and I doubt it ever will. Same with the Spartan Ops Janus Key bullshit.

They seem to start down a narrative path and then completely ignore it.

Get a good villain.

Kill people off left and right to add a sense of a threat. I mean in Halo 1 Keyes died at the end of the game. This showed the Flood weren't fucking around and they were trouble.

In Halo 2, Prophets were dying showing the sinister Truth trying to accomplish his goals. Elites were getting killed by their allied Brutes.

Halo 3, fan favorite Johnson dies, Miranda dies, Guilty Spark dies, Truth dies...what I'm trying to say is that there was always a sense of not knowing what could happen. I mean, at one point your allies with the Elites, and the next point you're teaming up with the Gravemind to kill Truth. That's a pretty cool experience. Anyway, you felt like you were in an actual war because you had victories and defeats. You cared about the side characters because they were decently developed and you had interactions with them in missions or cutscenes.

I could give two shits abut Locke, Lasky, Palmer, or any of the other new characters. Where is the character development? Who are the important players? The villains? Show me why I should care about these people.

My advice is to keep it simple stupid. Build the characters, establish the villain, get some major plot points you want to hit, add some stakes, and let us through Master Chief experience them. Don't make us have to read the comics, books, or other media to understand what is going on.
 

VeeP

Member
To people saying get rid of Promethians because they aren't fun to fight, what? It's a game, 343 can add new enemy types, they can redesign promethians and make them fun to fight. Geez.
 

Takashi

Member
To be fair, Prometheans in Halo 5 definitely improved from 4. The knights seemed less tanky, and the more fragile soldiers replacing them as the more common enemy made things less frustrating than in Halo 4.

There are still issues though, like the soldiers' random teleporting, and how most fights tend to go watchers >> crawlers >> soldiers/knights. They need to provide better feedback as well. It doesn't help that they're inorganic enemies either.

I still much prefer fighting the Covenant though, but let's be real Prometheans aren't going anywhere. There's probably a bigger chance sprint gets removed than the Prometheans disappearing, lol.
 

Freeman76

Member
The thread is about Stinkles comments on the future of the franchise. That's MY take on the situation. It's impossible to please everyone. You don't need to be patronizing about how threads work.

And neither should you be patronising about peoples thoughts on the game.
 

Freeman76

Member
To people saying get rid of Promethians because they aren't fun to fight, what? It's a game, 343 can add new enemy types, they can redesign promethians and make them fun to fight. Geez.

Yeah I would usually agree, I dont think 343 know how to make them fun though, there seems to be a huge disconnect between what fans of the series are looking for and what 343 think is a good idea.
 

jviggy43

Member
To be fair, Prometheans in Halo 5 definitely improved from 4. The knights seemed less tanky, and the more fragile soldiers replacing them as the more common enemy made things less frustrating than in Halo 4.

There are still issues though, like the soldiers' random teleporting, and how most fights tend to go watchers >> crawlers >> soldiers/knights. They need to provide better feedback as well. It doesn't help that they're inorganic enemies either.

I still much prefer fighting the Covenant though, but let's be real Prometheans aren't going anywhere. There's probably a bigger chance sprint gets removed than the Prometheans disappearing, lol.

Id take that trade lol
 

scoobs

Member
Have MC defeat the Prometheans, killing them off completely or sending them back home and we never hear from them again. Good riddance, shit enemy that I never enjoyed fighting or cared about their lore.

Focus on MC versus Covenant/Flood. That's what Halo is.
 

Trey

Member
There is no mystery or suspense or speculation to be had about this universe or series anymore.

The only reason the games continue to be made is because they make money.

If we are really being honest with ourselves a modern halo should just be a multiplayer game and maybe co-operative modes. Campaigns are wasteful and unnecessary.

Speak for yourself.
 
Prometheans probably ruin the game more than the team aspect although I wouldn't mind just chief but other characters and playing them won't ruin a well playing fun game usually.

Halo 4 was just not a very well made game, Halo 5 had some spots that was better but at the end of the day you have a team trying too hard instead of just making something fun and Halo like.

I'd rather have a simple story that is all tight and well crafted in levels , progression and gameplay.

I wouldn't go as far as having a new "Halo Ring" but it needs to be that basic, it needs to be surprising a bit and simply unknown. The wonder of who you are, where you are going is always going to be hard to do since the first Halo dropped you in obviously.... but it's still possible.

It would probably be decently fun to go to a planet that is similar to the first game and getting rid of Prometheans and starting fresh would be a good start for Halo 6. Not many will care to see them do away with it and they need to have the balls to see that what they have made just flat out sucks.
 
There is no mystery or suspense or speculation to be had about this universe or series anymore.

The only reason the games continue to be made is because they make money.

If we are really being honest with ourselves a modern halo should just be a multiplayer game and maybe co-operative modes. Campaigns are wasteful and unnecessary.
This post is so wrong.
 
There is no mystery or suspense or speculation to be had about this universe or series anymore.

The only reason the games continue to be made is because they make money

Even this aspect is starting to be questionable. Halo 5 has turned out to be the lowest-selling mainline title in the franchise's history, and has sold roughly half what Halo 4 (a title that was already down vs. Halo 3) did.

HaloGAF can make jokes about people questioning Halo's relevancy all they want, but it's legitimate concern in Redmond. If Halo 6 can't move 5+ million units using the same linear campaign + multiplayer formula all the mainline Halo games have had, MGS will probably be forced to take a hard look at the broader franchise's positioning in the AAA shooter market. The irony of the chief-in-wheelchair presentation graphic about making Halo more accessible that went viral is that 343i actually went and did the opposite for Halo 5, but doubling-down on the eSports crowd hasn't moved the needle at all for them, and was just capped off with a publicly-embarassing world championship finals event.

No idea what 343i can do to go back to the glory days, particularly with their publisher's weaker position in the console market this generation and the fact that the industry in general is moving away from being centered around first-party exclusives (with the rare exception like Uncharted 4 moving 9 million units). In a way it feels like time has passed Halo by twice now: Once when Modern Warfare came out, the other when Destiny came out.
 

nekkid

It doesn't matter who we are, what matters is our plan.
Halo was always about the fairly simple conflict between humanity and aliens on mysterious ancient structures. Where those structures came from and who the people who created them were were always just the backdrop.

Putting that backdrop into the foreground just didn't translate well.

But I'm as much to blame as anyone - I begged to find out more about the Forerunners in the games.
 

GeNoMe

Member
Guess trying to pull a Kojima kinda backfired on 343. I can understand that people called it a bait and switch. The game was all right, nothing special. I fairly enjoyed my play trough though.
 
This post is so wrong.

Agreed, except for the first point. Everything that was once mysterious and foreboding has been contextualized and explained. That alone isn't necessarily a bad thing, but when the explanations themselves are so lackluster it makes it hard to care about what comes next.

Halo's story has been backed into a very cliche and uninspired place and I honestly don't see how they can write themselves out of the hole they dug. It's even more frustrating considering how fucking good Hunt the Truth was. Why would you make the Halo 5 campaign that we got instead of the one you alluded to for more than a year? THAT'S the campaign I wanted and never got.
 

Zojirushi

Member
Halo was always about the fairly simple conflict between humanity and aliens on mysterious ancient structures. Where those structures came from and who the people who created them were were always just the backdrop.

Putting that backdrop into the foreground just didn't translate well.

But I'm as much to blame as anyone - I begged to find out more about the Forerunners in the games.

It's not like there isn't an interesting story to tell, it's just that the games do it so poorly.

I get the feeling 343i will take all the wrong lessons from this...
 

Seventy70

Member
The problem with new Halos is far more than just the storytelling. Everyone at 343 needs to play 1-3 again just to remind themselves what Halo is supposed to be. I'm all for evolving the series and adding new things, but the core needs to remain the same which is something they've failed to do.

My problems with the direction the series has taken:
The tone - A large reason why I feel the Halo was a hit to begin with is because of the world they built. Sure, the characters weren't particularly deep, but they were simple and likeable enough. It was basically a lighthearted, semi-cheesy military movie that was set in space. That was a large part of the charm. Now, they've tried to turn it into this dark, gritty thing and it isn't working at all. The end result just comes off as "generic sci-fi shooter".

People may wonder why Master Chief is such a beloved character. The reason isn't because of the character himself, it's because of the moments and circumstances that have surrounded the character in the series' lifespan. He is more of a symbol of all that has transpired in the Halo universe. I feel like 343 is missing the whole point. It's not about his backstory. It's about having a blank slate that has been through all of these grand events.

The design - I'm not sure what's going on with the design in the new games. It doesn't fit the series at all. It's not going to age well. Yet, you can go back to Halo 1 and that still looks great stylistically. Hell, Halo 3 still looks amazing imo. Everything used to be so cohesive and now it's just a bunch of cluttered nonsense. Even the HUD and UIs look like garbage.

The gameplay - I actually like quite a few things that they've added to the series. But, I do think they need to simplify. Decrease the amount of weapons. More isn't always better. I couldn't name you a single Promethean weapon. Also, their maps need a lot of work. Again, I probably couldn't name a single map from the last couple of entries. Every weapon used to serve its own purpose and now you have multiple weapons that basically do the same thing, but are re skins of each other.

Basically: get rid of the garbage.

The entire thing needs an overhaul at this point. I hope they do what COD is doing this year because it honestly feels like Halo is overdue for a clean up. A big appeal of Halo used to be it's minimalism. It always did so much with so little. Seems like they've forgotten that.
 
I'd like for them to also go back to the large, sprawling levels mixed in the campaigns. Halo 5 had none of this.


Honestly, Halo's old magic can't be recreated. I'm not sure if going back to Halo's roots would make a great game and sell in 2017-beyond. I'd like to see that team use their talents on something new.
 

Trup1aya

Member
To people saying get rid of Promethians because they aren't fun to fight, what? It's a game, 343 can add new enemy types, they can redesign promethians and make them fun to fight. Geez.

3rd times the charm, right?

Two games in, Prometheans still suck ass. What reason is there to believe they'll get it right.

The entire philosophy behind their design work AGAINST the sandbox- resulting in tedious enemies and promethean weapons that also work against the sandbox.

To be fair, Prometheans in Halo 5 definitely improved from 4. The knights seemed less tanky, and the more fragile soldiers replacing them as the more common enemy made things less frustrating than in Halo 4.

There are still issues though, like the soldiers' random teleporting, and how most fights tend to go watchers >> crawlers >> soldiers/knights. They need to provide better feedback as well. It doesn't help that they're inorganic enemies either.

I still much prefer fighting the Covenant though, but let's be real Prometheans aren't going anywhere. There's probably a bigger chance sprint gets removed than the Prometheans disappearing, lol.

The knights are less frustrating, but they still aren't fun to fight.

The Soldiers manage to be MORE frustrating that Knights ever were. They just take less damage.... but have all the feedback problems and teleport endlessly. Not to mention, all the homing weapons turn promeathean sections into a cover shooter.
 

Flipyap

Member
To be fair, Prometheans in Halo 5 definitely improved from 4. The knights seemed less tanky, and the more fragile soldiers replacing them as the more common enemy made things less frustrating than in Halo 4.

There are still issues though, like the soldiers' random teleporting, and how most fights tend to go watchers >> crawlers >> soldiers/knights. They need to provide better feedback as well. It doesn't help that they're inorganic enemies either.

I still much prefer fighting the Covenant though, but let's be real Prometheans aren't going anywhere. There's probably a bigger chance sprint gets removed than the Prometheans disappearing, lol.
They were made less frustrating, but that doesn't mean they were improved. Their original iteration had overpowered abilities that made them no fun to fight, but stripping out most of those and replacing overly tough enemies with cardboard cutouts isn't how you make them more interesting.
Making Prom Knights more fragile wasn't even 343's intention, they were supposed to play more of a Hunter/Chieftain-type role in Halo 5's sandbox, but without their teleport moves and constant Robot Butterfly support, they ended up turning into helpless heaps of junk that can't do anything but stand there confused about why their chassis is crumbling into pieces.
 

Poster#1

Member
I have super low expectations for Halo 6 SP that it needs​ to be Mighty No.9 tier to disappoint me. At this point I'd rather have them release Halo MP game like Overwatch and R6: Siege. They can't just do Halo SP and story right. MS will probably abandon the franchise after Halo 6 anyway. I'm sure the developers at 343i are talented but I don't think they are able to make a good Halo campaign. Just start a new IP.
 

PnCIa

Member
The problem with new Halos is far more than just the storytelling. Everyone at 343 needs to play 1-3 again just to remind themselves what Halo is supposed to be. I'm all for evolving the series and adding new things, but the core needs to remain the same which is something they've failed to do.

My problems with the direction the series has taken:
The tone - A large reason why I feel the Halo was a hit to begin with is because of the world they built. Sure, the characters weren't particularly deep, but they were simple and likeable enough. It was basically a lighthearted, semi-cheesy military movie that was set in space. That was a large part of the charm. Now, they've tried to turn it into this dark, gritty thing and it isn't working at all. The end result just comes off as "generic sci-fi shooter".

People may wonder why Master Chief is such a beloved character. The reason isn't because of the character himself, it's because of the moments and circumstances that have surrounded the character in the series' lifespan. He is more of a symbol of all that has transpired in the Halo universe. I feel like 343 is missing the whole point. It's not about his backstory. It's about having a blank slate that has been through all of these grand events.


The design - I'm not sure what's going on with the design in the new games. It doesn't fit the series at all. It's not going to age well. Yet, you can go back to Halo 1 and that still looks great stylistically. Hell, Halo 3 still looks amazing imo. Everything used to be so cohesive and now it's just a bunch of cluttered nonsense. Even the HUD and UIs look like garbage.

The gameplay - I actually like quite a few things that they've added to the series. But, I do think they need to simplify. Decrease the amount of weapons. More isn't always better. I couldn't name you a single Promethean weapon. Also, their maps need a lot of work. Again, I probably couldn't name a single map from the last couple of entries. Every weapon used to serve its own purpose and now you have multiple weapons that basically do the same thing, but are re skins of each other.

Basically: get rid of the garbage.

The entire thing needs an overhaul at this point. I hope they do what COD is doing this year because it honestly feels like Halo is overdue for a clean up. A big appeal of Halo used to be it's minimalism. It always did so much with so little. Seems like they've forgotten that.
I agree with a lot in this post, especially with the bold part though.
 

m23

Member
Chucked at positive reception. Reception was anything but. It was a slammed in the reviews on amazon.
1. Kill off blue team. 2. Split screen multiplayer/co-op is a must. 3. No promethians, only covenant political infighting. 4. Focus on Cortana / Masterchief ( aka Captain King) storyline.

I expect nothing from 6, and I'm sure I'll still be disappointed.

Those Amazon reviews are something.

Why would you want blue team killed off? I want them to expand on the team, they were great in the books and I want to see more of them.

Also, split screen is already confirmed to return.
 

T-0800

Member
I love Halo 1-3 as much as anyone but sometimes a series needs to end. The Last of Us is one of my favourite games of all time but I don't ever want to play a part 6.
 
I love Halo 1-3 as much as anyone but sometimes a series needs to end. The Last of Us is one of my favourite games of all time but I don't ever want to play a part 6.

I agree that some things might not need sequels, i disagree that halo is one of them.

Their universe is so rich that they could easily make games based on other characters for years to come.

They just shouldnt always focus on MC games which 343 seem to be doing.

Having 343 make a spin off game based on other characters would allow them to be more creative while the main games could be the ones that are "safer". My main problem with 5 was having these new characters take over in a main Halo game. Thats a no-no.
 

LordOfChaos

Member
Chief was one thing, did anyone else not like the treatment of the Arbiter either?

His appeal in the classic games was his somber demeanor *making* him a badass. In 5 it was "I'M GOLD, MOTHAFUCKA!". Also a missed opportunity to play him through the reconciliation of Sanghelios rather than Osiris supporting side dudes. Actually, that could probably be a full game, at least a DLC.
 

Trup1aya

Member
I love Halo 1-3 as much as anyone but sometimes a series needs to end. The Last of Us is one of my favourite games of all time but I don't ever want to play a part 6.

There was never any need for the series to end. The universe has always been ripe for new stories, and the MP formula was unique and popular.

The problem is when 343 tries to put their own spin (i.e. Dramatic changes) on the story telling and gameplay formula, They fall flat. If with H4 they ventured to understand what made H3 so popular, then built on that, we wouldn't be having this conversation.
 
I love Halo 1-3 as much as anyone but sometimes a series needs to end. The Last of Us is one of my favourite games of all time but I don't ever want to play a part 6.
I think 343i does spinoffs pretty well. They could "end" the main chapters at Halo 6 and then fill in gaps and explore new ideas with (well-written) side characters. Kind of like how Star Wars does it.
 

I'd be happier with the differing designs if they were better contextualised in the games. Having the aliens in the Covenant have distinct characteristics in their own species fleshes things out more but simply replacing them sucks. I know in the greater fiction, at least for the Jackals, all those designs coexist but it would be so much better to see it reflected in the games.

Imagine when you got to Sanghelios in Halo 5 that some of Arbiter's forces had the original creature/armour designs in contrast to the Covenant forces you had been fighting the whole game. Even if it was just in the two non-combat areas to avoid the memory constraints of loading in two different groups of models it would have been a great touch.
 
Halo has been dead since Halo 4 began development. All games since 4 have lacked many features that were present in 2 and 3 on their respective release launches.
 

E92 M3

Member
... They didn't have to apologize.

After reading some of these comments, they probably shouldn't have.

People talk as if Bungie Halos were all perfect. They weren't.

I enjoyed H4 campaign and MP.

I enjoyed H5 MP.

Heck, I even enjoyed MCC SP.

I am looking forward to H6 from 343i

I just think that things are on an upward trajectory.

I am hoping that 343i nails all aspects in Halo 6.

futuramafry_400x400.jpg


Bungie games weren't perfect, but by all means, they were better than what we have now. Halo was always about exploring the unknown and shooting at intelligent AI that were fun to fight. Halo 4/5 are exactly opposite of that.

More importantly, Bungie games never had issues with aiming. In fact, I'll buy any Bungie game blind because I know it will work well and be fun. I've literally purchased every single Bungie game made.
 

Dunlop

Member
Got the XB1 almost excursively for Halo only to have it be the first Halo game I did not complete.

An hour in I realized this could be any generic space marine game
 

Karl2177

Member
What I've gathered from this thread is that there's more problems that just not focusing on Chief and that people don't have a lot of confidence in 343 to fix all of them.
 
How about Not have the SAME damn boss fight over and over in halo 6? Halo 6 is the only game I do not have 1000/1000 in as it bored me and friends badly :'(
 

Flipyap

Member
I love Halo 1-3 as much as anyone but sometimes a series needs to end. The Last of Us is one of my favourite games of all time but I don't ever want to play a part 6.
And sometimes a series is the only thing keeping a specific style of gameplay alive.
You can replace The Last Of Us with any other middling cover-based shooter if that's what you want to play, but there is no other series that plays anything like Halo, which is why we need this miserable reanimated corpse of a franchise to keep shambling on.
 

Sou Da

Member
I'm just going to say it: if the Covenant are the only enemies that Halo fans want to fight then there shouldn't be any more Halo.
 
I'm just going to say it: if the Covenant are the only enemies that Halo fans want to fight then there shouldn't be any more Halo.

They are some of the most fun enemies to go against in halo, when the brutes in halo 3 were changed to be more like elites compared to their halo 2 versions it was good.
 

Trup1aya

Member
I'm just going to say it: if the Covenant are the only enemies that Halo fans want to fight then there shouldn't be any more Halo.

People have no problem with the idea of fighting new enemies. They just don't want to fight poorly designed enemies who don't fit the sandbox.
 
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