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Street Fighter V |OTVII| New Generation - Connection To Haters Was Lost

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It's a bit of a "won't get it if you're not a muslim" joke. But there's this dua'a or recitation where you go "astaghfirullah". It means asking for forgiveness from Allah. We usually say it once we see or hear something bad.

including women dressed in skimpy clothes. Having that as the chanting in the theme would have been pretty hilarious for me personally as sometimes when I show the game to casual friends, they jokingly say that upon seeing most of the costumes for the females.
 
So do the Infinity Stones have a free use and a meter reliant use (with the tick on the meter representing the minimum amount of meter needed to activate).

I guess we don't have full details but it would be nice if the stones can passive bonuses, making them like Grooves, on top of the other stuff.

I think its been confirmed that the stones have an individual use (such as the time stone's dash and the power stone's attack that leads to wall bounce), and a metered usage (such as the space stone's space limiting ability)
 
So do the Infinity Stones have a free use and a meter reliant use (with the tick on the meter representing the minimum amount of meter needed to activate).

I guess we don't have full details but it would be nice if the stones can passive bonuses, making them like Grooves, on top of the other stuff.
The Infinity Stones are exactly like the V-system:
1) Power up through getting hit or using a the "V-Skill."
2) Each one has a V-Skill.
3) Each one has a V-Trigger.

The game sounds like Street Fighter X Marvel V.
It's a combination of TvC, SFxT, and CvS2 (Infinity Stones are basically Grooves).
 

ElFly

Member
The Infinity Stones are exactly like the V-system:
1) Power up through getting hit or using a the "V-Skill."
2) Each one has a V-Skill.
3) Each one has a V-Trigger.


It's a combination of TvC, SFxT, and CvS2 (Infinity Stones are basically Grooves).

It is also like the Ultra bar in 4, down to how it is presented as a circular bar

it is ready at half bar, and will last more at full bar (while in 4 it did more damage...I think? so long since I played 4)
 

ShinMaruku

Member
Keep this post in mind when they make LK pinwheel +2 on block and make HK pinwheel carry halfway to the corner.
Never happening. They always want her pinwheel to be shit on block.

Wait Juri is evil? I thought she was some tragic double agent who wanted to take down Bison and is a masochistic hero/antihero now.
You have it right. She's basically Chun Li if she ended up twisted. Which is why when you beat Juri with Chun Li, she asks the same thing "If we both lost the same thing, how did we turn out so different?" But to be fair to Juri she got shot in da eye by Bipson's goons.

No this happened about every couple months. I go " hey I like juri, she's cool and evil lets try this " and every time I leave going " welp that was a waste of time " the school girl costume is the catalyst this time. But in another few months it will be the same song and dance. Also yeah, while I can't say I played more kolin than Juri, i've played WAY more kolin than a lot of other characters. I played kolin for like an hour I was like " Yep this is how this character should function " With juri she just doesn't make sense.

Ok she doesn't do so much damage most of the? ok ok, then give me more movement options and more moves that moves the opponent. Give her a dive kick, make those charge moves really move the opponent across the screen. But if they don't want her to have more options, she needs to do more damage. Because of currently she doesn't in anyway justify the way she is. She doesn't do enough damage to justify her weird options. She isn't mobile enough to justify less damage or is she mixup centric like ibuki where she's confusing the hell out of you.


I feel like juri is a character capcom was, and is way to confident in. No change something, she is wack.
Capcom is not confident in her, it's why they made her incomplete. If she was complete in the way other characters were, she'd be kind of obscene. But we have obscene shit already so Capcom are just dove kutten.
 
Marvel ain't having none of those garbage servers.

http://kotaku.com/marvel-vs-capcom-infinite-wants-even-newbies-to-have-a-1794685310 said:
While netplay stood on shaky ground in the early days of Street Fighter V (which also utilized the in-house Kagemusha netcode), the developers are planning to forgo their own servers this time around in favor of the dedicated platforms provided by Sony and Microsoft, hopefully providing more stability for the community's online warriors.
 

Scotia

Banned
That 'Is Street Fighter V Worth Buying Now?' thread on Gaming is kind of annoying me because you can tell that most of the people saying to not even bother because the game is trash haven't played it for months. I know people are entitled to their own opinions, but people attributing bad experiences from months ago as if it's still happening is dumb.
 

FluxWaveZ

Member
No Ed trailer, though I'm not surprised. Friday would be unusual, but that's the name of the game. Perhaps they didn't think it'd make sense to release it alongside Marvel stuff.

Marvel ain't having none of those garbage servers.

Sounds like it's not even going to be related to the CFN overhaul. Makes sense, after everything SFV has been through.
 
Even Capcom can't keep the region differences straight.

On Balrog's CFN page.

Lord Vega is able to move right up to opponents in an instant thanks to moves like Dash Straight and Dash Grand Blow! His "KKB" V-Skill allows him to dodge enemy projectiles, incredible!
 

Pompadour

Member
That 'Is Street Fighter V Worth Buying Now?' thread on Gaming is kind of annoying me because you can tell that most of the people saying to not even bother because the game is trash haven't played it for months. I know people are entitled to their own opinions, but people attributing bad experiences from months ago as if it's still happening is dumb.

People want Capcom to be punished. It doesn't matter if their assessment is honest or not, people like that won't shut up until Capcom wins them back somehow. And Capcom really isn't the kind of company that goes out of its way to earn consumer goodwill.
 
One thing I really wish SFV had was a different MMR per character. I'd like to play characters other than Karin but to get to a level where I can take them online and not get completely destroyed is extremely difficult.
 

Scotia

Banned
People want Capcom to be punished. It doesn't matter if their assessment is honest or not, people like that won't shut up until Capcom wins them back somehow. And Capcom really isn't the kind of company that goes out of its way to earn consumer goodwill.

Yeah, you're right. It just annoys me because potential new buyers will see that and think twice about getting the game. It's just a shame is all. I feel the game is ten-fold what it was back when it launched. It's really come a long way despite the backlash.
 
That 'Is Street Fighter V Worth Buying Now?' thread on Gaming is kind of annoying me because you can tell that most of the people saying to not even bother because the game is trash haven't played it for months. I know people are entitled to their own opinions, but people attributing bad experiences from months ago as if it's still happening is dumb.

Well, if your issues were with the (online) infrastructure, then it's not like a lot has changed in the last few months. The new rage-quitting system fell apart after a couple of days, for example. The other big change was DInput support, which is only relevant for PC users. Still no arcade mode, or other game-play modes, if that is what you care about.
 

Marvel

could never
Errr, have they took away the ability for Urien's EX sphere juggles from the tackle?

I used to do EXheadbutt, EXtackle, farreflector, close reflector, fiercetackle to the other side (or dash if i dont want to risk hitting them) max charge EX slow sphere, fiercetackle then they land on the sphere and then a second tackle to land on the sphere again, fierce flying knees to the other side and hope they don't block the orb on wake up for a swag setup.

It appears you can't get the juggles from the tackles into the fireball wth, Capcom ya killing me man. They just fall through it instead of landing on the damn thing.
 

Rymuth

Member
That 'Is Street Fighter V Worth Buying Now?' thread on Gaming is kind of annoying me because you can tell that most of the people saying to not even bother because the game is trash haven't played it for months. I know people are entitled to their own opinions, but people attributing bad experiences from months ago as if it's still happening is dumb.
Holy shit...came here to post this. It's very infuriating.
 
Isn't Sony servers P2P also. Not sure if it will be rollback netcode either.

The servers have nothing to do with the connection during matches, except if you are on such a restricted connection that you are forced to use them as an intermediary (assuming that they even support that). The servers are responsible for match-making, and other services, while the "netcode" is what takes care synchronizing players via P2P connections. The servers cannot be P2P simply because they are not peers. And apparently MvC:I is going to use the same roll-back netcode as SFV.
 

myco666

Member
One thing that weirds me out a bit in that thread is that people claim you need to spend bunch of hours in training or know lot of framedata if you don't want to get blown up online. I've been doing just fine with having done combo execution in training and knowing if something I do is safe or not.
 
The only framedata you should know IMO is for your own character, and that's for the important stuff like your go to frametraps and buttons. And that's only if you really wanna start gitting gud at the game.

Otherwise there's absolutely nothing wrong with playing by ear/feel. Heck, I saw some phenomenal Ryu players in S1 and one of them didn't even know that he was minus after his solar plexus. I told him a month before Capcpom cup.
 

Edzi

Member
One thing that weirds me out a bit in that thread is that people claim you need to spend bunch of hours in training or know lot of framedata if you don't want to get blown up online. I've been doing just fine with having done combo execution in training and knowing if something I do is safe or not.

Compared to other SF games, this game probably requires the least amount of time investment to get to a decent level of play, but you'll still get blown up if your opponent has setups on point and you don't. There are some characters who can feel like they have no gaps unless you know their data.
 
To be fair to the more casual fighter, there still isn't a lot of SP content to dig into. The game might be vastly different (arguably worse) than the first year for regular players like us, but it hasn't changed on the casual front all that much.

Extra battle
Arcade Mode
Re-tweaked Survival
Some type of World Tour System/Mode

Yeah, then I would say SF is great for everyone.
 

Edzi

Member
To be fair to the more casual fighter, there still isn't a lot of SP content to dig into. The game might be vastly different (arguably worse) than the first year for regular players like us, but it hasn't changed on the casual front all that much.

Extra battle
Arcade Mode
Re-tweaked Survival
Some type of World Tour System/Mode

Yeah, then I would say SF is great for everyone.

I don't think SF or fighting games in general *need* to be great for everyone. I'm not saying they shouldn't put all that content in the game, but I'm willing to bet that most of the shit posters in those kinds of threads never had any intention of buying the game, and even if they did it'd be to play for a couple of hours before they gave up on it forever. If you want your game to make a ton of money, then you can appeal to casuals by filling it with some SP content so that they can essentially be tricked into thinking they might stick with the game and buy it. This only works around launch though, so that ship has sailed for SFV and I feel like people need to start accepting that.
 

MrCarter

Member
Ucchedavāda;234906523 said:
The servers have nothing to do with the connection during matches, except if you are on such a restricted connection that you are forced to use them as an intermediary (assuming that they even support that). The servers are responsible for match-making, and other services, while the "netcode" is what takes care synchronizing players via P2P connections. The servers cannot be P2P simply because they are not peers. And apparently MvC:I is going to use the same roll-back netcode as SFV.

Thanks for clearing that up. I'm clearly such a noob when it comes to that sort of stuff lol.
 

Mizerman

Member
To be fair to the more casual fighter, there still isn't a lot of SP content to dig into. The game might be vastly different (arguably worse) than the first year for regular players like us, but it hasn't changed on the casual front all that much.

Extra battle
Arcade Mode
Re-tweaked Survival
Some type of World Tour System/Mode

Yeah, then I would say SF is great for everyone.

I doubt Arcade Mode and other content at this point would get casuals back. Maybe attract a few undecideds, but that ship sailed. Of course, I'm expecting an arcade mode and that extra battle to drop by.
 

Marvel

could never
I don't know framedata, I have a basic knowledge from in-game or what I have heard/read about what is and isn't safe. I do however practice combos... a lot.

So much so that what gets me killed a lot is saving bars in fighters for the off chance to do swag combos. It gets me killed often when I could have just done a reversal or armoured move.
 

myco666

Member
Compared to other SF games, this game probably requires the least amount of time investment to get to a decent level of play, but you'll still get blown up if your opponent has setups on point and you don't. There are some characters who can feel like they have no gaps unless you know their data.

I play Birdie. What is a setup?
 
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