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Persona 5 |OT2| Someone must have been helping you go to bed early. Talk!

Just got to the end of Palace 6.

The Goro twist I think was telegraphed a bit too much. Mainly because I caught the pancake bit as soon as it happened, so I spent the rest of the story waiting for him to turn.
 
I think perhaps a better balance between dungeon and social stuff would be struck by having it be more like Persona 3. With dungeon stuff always in the night you didn't feel like you were missing as much since there were more daytime social links. As a result you didn't feel as obligated to reach the end in as few days as possible.
 
Looking for the third palace and I LOVE how this game continues to open up tremendously. Im now finding more confidants and i love that the map opens up a lot too

Game is so good. Liking the story, but I keep thinking how good P4 must be because that story sounds so perfect for a game like this


How would u guys rank the story in the persona games? I heard many consider p5 the weaker ones
 
Looking for the third palace and I LOVE how this game continues to open up tremendously. Im now finding more confidants and i love that the map opens up a lot too

Game is so good. Liking the story, but I keep thinking how good P4 must be because that story sounds so perfect for a game like this


How would u guys rank the story in the persona games? I heard many consider p5 the weaker ones

I've only played P4G and am almost done with P5, but I'd say I'm enjoying the story of 5 more than 4. They are both really good though. I just think 5 is paced better at the beginning. 4 gets really, really good but I think it starts a bit too slow. P5 gets to the meat of the story much quicker and is better for it.

I've heard great things about P3, but I've never played it myself.
 

RalchAC

Member
I've only played P4G and am almost done with P5, but I'd say I'm enjoying the story of 5 more than 4. They are both really good though. I just think 5 is paced better at the beginning. 4 gets really, really good but I think it starts a bit too slow. P5 gets to the meat of the story much quicker and is better for it.

I've heard great things about P3, but I've never played it myself.

Persona 4 has a slower beginning and suffers due to how late you get a full party.

Persona 5 has a faster beginning, you get a full party before and the game open ups faster and is much more interesting upfront. But maybe due to how they go all out in the first arc the second one felt a bit boring compared to the first one.

I certainly appreciate how the scale gets much bigger than in Persona 4. I mean, I like both styles, but it's a nice change of pace.
 
now I need to try and capture a 1080p screenshot, and a gif

tumblr_op30y0Xt2U1s75z9eo1_540.gif


tumblr_op30y0Xt2U1s75z9eo2_540.gif

courtesy of i-kick-ass-for-the-lord @ tumblr.
 
there's so much depth to this game, goddamn.

i was about to head towards, what i think was gonna be the first boss battle and i keep getting hit with tutorial after tutorial. how deep does this game go?!
 

Opa-Pa

Member
Ending spoilers
You know, I found it odd that when Mona talked in the real world his Metaverse self's talk sprite showed.
.. But I don't mind anymore, his cat sprite is the most terrifying thing in the game. Kill it with fire!!
 

Thud

Member
Ending spoilers
You know, I found it odd that when Mona talked in the real world his Metaverse self's talk sprite showed.
.. But I don't mind anymore, his cat sprite is the most terrifying thing in the game. Kill it with fire!!

Hmm
 
Ending spoilers
You know, I found it odd that when Mona talked in the real world his Metaverse self's talk sprite showed.
.. But I don't mind anymore, his cat sprite is the most terrifying thing in the game. Kill it with fire!!

Imo the anime cutscene "real" Morgana is the worst. He just looks wrong in those, it's the eyes, I think. The in-engine version does the job so much better imho.
 

Taruranto

Member
What's people take on 7th Palace?

I thought 6th Palace was worse than 5th because it was when characters started to explain a bit too much during dungeon exploration (I honestly started smashing x in some scenes), but it had a pretty sexy BGM and a lot of unique situations.

On other hand 7th was just very dull, like 3/4 of the Palace is
hallways with very easy and boring stealth sequences. Even the important scenes were mostly boring.
 

Guess Who

Banned
It does lessen their workload to outsource crucial, dynamic scenes instead of doing them in-house.

Most of the anime cutscenes I can think of were way less dynamic than in-game ones. All the Persona awakenings (save
the protag's
) are in-game, for instance, and stuff like (whole-game spoilers)
the CG scenes in the Wakaba fight, the Diet chamber transforming before Shido's fight, summoning Satanael, etc.
are some of the most large-scale and dynamic scenes in the game while petty stuff like
Ann wringing out her yukata or the gang driving into the desert
are done as anime cutscenes.
 

RalchAC

Member
What's people take on 7th Palace?

I thought 6th Palace was worse than 5th because it was when characters started to explain a bit too much during dungeon exploration (I honestly started smashing x in some scenes), but it had a pretty sexy BGM and a lot of unique situations.

On other hand 7th was just very dull, like 3/4 of the Palace is
hallways with very easy and boring stealth sequences. Even the important scenes were mostly boring.

It has Yusuke
making mice jokes and trying to grab Futaba's attention though. That was nice.

But yeah, I'd say the dungeon would have been better if last
mice puzzle wasn't there.

It's a problem you see in other dungeons. I like most puzzles, but when you have the same thing 4-6 times, you're doing it wrong.

It should be:
1. Puzzle
2. Harder puzzle.
3. Puzzle with a twist.

And then move onto something different.
 
Just got to the end of Palace 6.

The Goro twist I think was telegraphed a bit too much. Mainly because I caught the pancake bit as soon as it happened, so I spent the rest of the story waiting for him to turn.

Yup, same thing with me. So when it all unfolded I was a little like "oh.....that's it?"
 

Lunar15

Member
The in-game cutscenes are so outrageously good. I understand there were cost restraints, but everything about them oozes style. They're real cinematic.
 

FluxWaveZ

Member
Most of the anime cutscenes I can think of were way less dynamic than in-game ones. All the Persona awakenings (save
the protag's
) are in-game, for instance, and stuff like (whole-game spoilers)
the CG scenes in the Wakaba fight, the Diet chamber transforming before Shido's fight, summoning Satanael, etc.
are some of the most large-scale and dynamic scenes in the game while petty stuff like
Ann wringing out her yukata or the gang driving into the desert
are done as anime cutscenes.

I guess that's true. The one I was particularly thinking about was
the Palace 7 collapse scene with the explosions and Ryuji's running. Actually, I think a lot of the animated Palace collapse scenes fall into this category.
They'd still be more work for their small team to do instead of outsourcing it to an animation studio. With that and marketing, it seems like a pretty obvious decision to make.

Even if they had a larger team, I bet they could still work on other stuff instead of what could instead be replaced with the anime scenes. But, like Catherine, the in-engine event scenes are pretty much on par or surpass the anime scenes, so more of those would be nice.
 

Sub_Level

wants to fuck an Asian grill.
The in-game cutscenes are so outrageously good. I understand there were cost restraints, but everything about them oozes style. They're real cinematic.

I think they are at a point now where they don't need to do the anime scenes anymore outside the opening/ending. They don't have the greatest animation anyways.
 

Kalnos

Banned
What's people take on 7th Palace?

I thought 6th Palace was worse than 5th because it was when characters started to explain a bit too much during dungeon exploration (I honestly started smashing x in some scenes), but it had a pretty sexy BGM and a lot of unique situations.

On other hand 7th was just very dull, like 3/4 of the Palace is
hallways with very easy and boring stealth sequences. Even the important scenes were mostly boring.

I enjoyed most of the palaces in the game but I feel that 5, 6 and 7 dragged on a bit too long. I was ready to strangle Ann every time I unlocked a door in palace 7. At least palace 6 had dat music.
 
Palace rankings

Story/emotional impact

4 > 1 > 6 > 5 > 2 > 3 > 7

Maybe if I actually gave a shit about akechi but he was a shmuck and shido was too comically evil to take seriously

Design/gameplay

2 > 1 > 6 > 4 > 3 > 7 > 5
 

ramyeon

Member
Just beat Palace 6.

Loved the gameplay design of this one. They really went all the way with the casino feel and incorporating that into the dungeon progression - I think it worked really well.

The boss design went with this too, it reminded me a bit of Arcana Fortune in Persona 3 with the whole roulette system, although I wish that had been a more important in the grand scheme of the fight.

I saw the Akechi betrayal coming a mile away - I think you are supposed to since we know there's a traitor from the opening and logically it wouldn't be anyone else. I liked the way it was revealed though - with him filling in the blanks in his recollection as the drugs wore off.

What I didn't see coming was Akechi killing cognition world MC. I almost thought I had the bad ending when that scene played out (And holy shit was the execution style killing brutal!), especially when it was followed by the SIU director dying, I was sure I would have to reset and choose different dialogue options but nope.

I thought it was a bit of a forced twist at first, but after they explained the plan in Leblanc it felt like it made more sense. So excited to see where this goes now.
 
It's finally over, whew.
As is often something of a tradition with me and RPG games I could've done with it being like half as long but in any case a real solid title and tops Persona 4 for me even if its pacing is kinda wack at times.

Preferred the cast and overall plot here, and while the dungeons got long in the tooth the fact they stepped up from randomised delving to actual structured design is something I wanted from a sequel so yay.
Also style for days.
 

Corpekata

Banned
Yusuke is great when he's doing comic relief, which is like the middle act of the game (by the final chunks of the game he fades into the background too much with so many cast members about). He's pretty dull outside that (especially during his intro arc), but I'd still say he's one of the better characters in the game.
 
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