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The Surge |OT| Live Die Repeat

Theorry

Member
I don't think so. Nier: Automata is a great game, I think. Before playing that, I was really worried about the environments and enemies. It was so empty and boring in the trailers and didn't changed while I was playing. I loved gameplay, music and story, but the universe and variety of enemies...
Some things never change.

Its funny that you bring up that game as i had the same worry really. But it changed for me while playing that game. :)
 
But if you say it was a great game then aren't you glad you played it? Even though some parts (environments/enemies) were bland?

Or would you have preferred not to play it?


(Not criticising, just trying to understand. I also think Nier looks very dull.)

Sure. I'm glad AF. But that game had a great story, jaw-dropping musics and enjoyable gameplay that covers empty world and lack of different enemies.

I will play The Surge and I hope I will be glad after that.
 
Well the look on them can change. Just like combat.
Its not about that. Its about that your opinion can change when you play.

Yea i dont really understand.

I'm not sure how boring and repetitive enviormnents, change depending on if a controller is in your hand or not.
Your opinion on combat obviously is different since it actually requrires your input.....

I guess this is true. I can never fully understand this line of thinking as it's just not how I think about games. For example you could take Dark Souls and just reskin everything to look Sci Fi, or prehistoric, or Disney-themed, and to me it would still be more or less the same game, whereas for others the change in theme might completely stop them from enjoying the game.

Just a different way of looking at things really.

For me atleast the exploration is the biggest appeal of the souls games. I go full media blackout for each game and then play it in 1/2 sittings, and have an amazing time just seeing the world.

In the surge the enviroments are too game-y, labyrinth of reused assets, interconnected for the sake of it. The world doesnt make sense logically alot of the time and theres no sense of discovery. Same problem i had with some nioh levels.

The general setting can be w/e just make it intersting for the entire game.
 

N° 2048

Member
FYI the controls are able to re-mapped. I set it up like Nioh, with Square being Horizontal attacks and Triangle being Vertical attacks.
 

HStallion

Now what's the next step in your master plan?
For me atleast the exploration is the biggest appeal of the souls games. I go full media blackout for each game and then play it in 1/2 sittings, and have an amazing time just seeing the world.

In the surge the enviroments are too game-y, labyrinth of reused assets, interconnected for the sake of it. The world doesnt make sense logically alot of the time and theres no sense of discovery. Same problem i had with some nioh levels.

You could apply most of these issues to the Souls games as well.
 

bati

Member
FYI the controls are able to re-mapped. I set it up like Nioh, with Square being Horizontal attacks and Triangle being Vertical attacks.

Is it possible to bind different Injectors to different keys? I rarely use drone but switching between estus and damage buff all the time is a pain in the ass.

Also, if anyone's curious what's behind the
poison patch in the powerplant (very first level): http://i.imgur.com/7h7rTMj.png
.
 
The array of options they give you similar to those given to PC players. The lens flare has a slider, when do you see that on console? I love how Deck 13 really put serious love into their title for both console and PC.
 
I finally reached the second area.It's a little better, but not by much. Normal enemies are still boring as fuck to fight, although the clawed ones are much better since they are more active. The floating drones still aren't fun to tackle and don't really die fast enough.

There's something about the combat that just isn't fun though. Maybe it's the lackluster enemies, the boring environments, the design in which they are used (they just kinda feel placed in your way and not thought out save for a few instances), or the repetition of cutting limbs. You don't HAVE to cut limbs every single time, mind you, but if you want that gear you gotta sit through the same animations over and over again.

I dunno, I think that this game lacks portions in different areas and it really adds up and hinders my enjoyment.
 

HKA6A7

Member
It has that you came in the first place, to a thread of a game you didn't enjoy just to not only trash on the game, not only to say the bs of "true fans" but now you go defensive.

Dude, wear this because you need it to lift your salt
havels_ring.png

tenor.gif


Damn... That was overkill.
 

Cairnsay

Banned
Are the implant drops random? Still waiting for the implant that (early game spoilers)
lets you pop a heal once you have built up enough energy
. Still only in the first area, but a lot of people seem to get it pretty early.

Also, really enjoying the game so far!
 

N° 2048

Member
Are the implant drops random? Still waiting for the implant that (early game spoilers)
lets you pop a heal once you have built up enough energy
. Still only in the first area, but a lot of people seem to get it pretty early.

Also, really enjoying the game so far!

I think I got that one in the underground dark area in the first area.
 

Jingo

Member
Only after playing Nioh i realized how much better it is to attack with the square and triangle buttons instead of R1 and R2
 

N° 2048

Member
Only after playing Nioh i realized how much better it is to attack with the square and triangle buttons instead of R1 and R2

Deck13 did an amazing job with the options in this game. Fully remapple able controls and graphics options on console like motion blur, lens, etc
 

Theorry

Member
Deck13 did an amazing job with the options in this game. Fully remapple able controls and graphics options on console like motion blur, lens, etc

Totalbiscuit had a great talk about that. That its important that devs put in options. They create the game in a "bubble" really. So what they think is the best way to play isnt maybe the case for alot of other people. So devs going out of their way to create options for everybody shows a good dev, Instead of "this is the way we want you to play" and nothing else.
 

Drewfonse

Member
I consider myself a pretty big fan of Souls games, but the reaction to the Surge from some of that community is pretty laughable. Like this game somehow diminishes the sheen of the Souls games. Good lord. It's embarrassing.
 
At first I thought the lack of vastly different environments would bother me more than it actually does . I think the way the story/world is setup makes the whole industrial/warehouse levels make a lot of sense. I think it would feel kind of off if I was having huge environment changes at a fast-ish pace.

I also think the level design is pretty great. Sure, the whole world isn't connected to itself like DS1, but the levels themselves do a really fantastic job of that within themselves.
 

bati

Member
Really enjoying the staff gameplay. Just clicks for me.

Staff is indeed great, energy generation could be a little better though. I've started using a heavy duty weapon now (
Bloodhound
) after initially avoiding them due to their low attack speed but it's pretty nice for breaking poise of all kinds of enemies.
 

Seyfert

Member
After play around more, FINALLY, i guess i work out what is work for my own and it become far more enjoyable than yesterday frustrated session. First boss is now easy.

I figure what make me uncomfortable because there is lack of impact when hit. luckily there is an option to turn it on, now i am on the roll ! :D moreover, i can mapping in-game so i map lock-on from R3 to L3 like in Nioh, tone down camera sensitivity a bit and everything fixed for me! anyone have some weird feeling or not familiar should try these.

Anyway, there is any quick way to return to another bonfire ?
 
Quick question. Can you guys rate this game compared to other similar games difficulty? I want to get it, but if it makes me want to rage quit every 15 minutes I'll pass. I'm not too big into Dark Souls. I got pretty far in Bloodborne. And I played the Nioh demo but I went in thinking it was going to be more Onimusha and it wasn't. (I died a lot).
 

Jingo

Member
After an hour in and all i got to say is, holy shit this game is hard, even in nioh i was smashing buttona with no provb, here you can die in two hits, also something i dont see anyone complaining, defending consumes stamina!! Thats a game changed, way more difficult to resource this way.
 

deoee

Member
Quick question. Can you guys rate this game compared to other similar games difficulty? I want to get it, but if it makes me want to rage quit every 15 minutes I'll pass. I'm not too big into Dark Souls. I got pretty far in Bloodborne. And I played the Nioh demo but I went in thinking it was going to be more Onimusha and it wasn't. (I died a lot).

I find it really hard in some areas but as in Dark Souls and Bloodborne it's all about knowing the enemy patterns and positions.

Also theres so many weapons and armor which are easily upgraded that you can find your playstyle quite fast.
 

Sanctuary

Member
Man, I'm pretty disappointed in this game after some early positive reception and even some good reviews. My experience with Lords of the Fallen isn't great -- I bought it and disliked it, so I figured this was an opportunity to give these guys a second chance. If it even matters, I'm a souls veteran, and I'm not really having any trouble with the game at this point difficulty-wise (On the fourth boss, however far that is into the game).

My biggest critique of it would be that I think it's dreadfully boring. Environments in these kinds of games are extremely, extremely important to not only the enjoyment of one's first run through (and of course, keeping subsequent playthroughs interesting). What I've seen so far is extraordinarily boring industrial design; and it's not the fact that every environment has a consistency to it that is bad. For example, a lot of the environments in Bloodborne felt tonally consistent to me; they are all dark and creepy gothic / lovecraftian worlds, but they evolve over time, making every area feel unique and driving the experience forward. You can easily build mental maps of these worlds into your head thanks to many instances of landmarks. Here, it's boring sci-fi hallway after boring sci-fi hallway. The way the environments are chained together is through non-descript hallways that all look essentially the same. There's nothing *in* the environments themselves that makes one wonder, or want to know more. I couldn't get interested in the world at all, and world-building is one of my favorite aspects of these games.

The combat here is equally dull, even if the mechanics behind how you level are novel-if-limiting. Enemies themselves have the *worst* tells I've seen in a game like this, making a player want to choose the safe strategies even if those strategies make the game more boring. When enemies do hit you, it's not with a satisfying thunk -- sometimes you can't even tell they made contact at all, with the dropping health bar the only indication that something has happened. Many enemies are unsatisfying to even fight, leading the player to avoid them at all times (and it is extraordinarily easy to avoid them -- Nioh this is not! They will stop chasing sometimes feet away from where you met them in battle). The worst are the many one-shot style enemies in the game; in most good games of this variety, big attacks have big tells. Here, don't be surprised if you die from the simplest-looking attack. The lack of inv frames overall can make this a frustrating experience for people who haven't gotten used to dying in other games like this. Except, in those games, it often feels 'tough but fair' -- here, enemies range from boring to fight to exceptionally cheesy.

Build variety is something I like in this kinds of games, and it's not here. Simply put, this is closer to Bloodborne, but perhaps even worse; differentiation comes from weapon and suit choices and nothing more. I'm sure someone will find this to be tenable, but for me it's just disappointing.

Bosses are, and I have to stress this, *horrible*. Complete piles of actual garbage, all of them gimmick bosses (with the exception of perhaps the one I'm fighting now, though even he has a gimmick component). Once you know their weakness, they are completely trivialized. This would be fine, except the lead up to them (the levels themselves) are so boring.

And fuck, I hate to shit on this game completely because there are 3 or 4 things it does that are brilliant. But the rest of the game ... feels like a complete waste of money and time :\ My dreams for a unique sci-fi Souls-esque game are in another castle.

Someone else that gets it.
 
I liked Demons Souls
I liked Dark Soul 2
I liked Bloodborne
I liked Dark Souls 3
I thought Lords of the Fallen was a slog to play through.
I like the Surge.

The people who say the game is garbage, trying to tell those that do like The Surge are fools for liking the game need to stop. We can all like and dislike different games in the Souls-like genre. No need to go on a crusade.
 
Does anyone kinda just run past enemies to get back to their shortcuts ala Dead Rising because I've been doing that when I'm in a hurry lol.

I've taken pause at Area 3, I'm sure it's going to just get tougher from here. Did I make a mistake in going with the RHINO armor (I have a full set, and some upgraded) and I know it's more bulky but I just feel so much more powerful with this set and my PAX sword.
 

Alebelly

Member
I bought it, it's kinda shit. Fun enough for the opening hours then becomes a mix of boredom and frustration. It's a budget title through and through, and much of it barely lives up to that. Generally a good B game has some inherent charm, either through the writing or music or design which mask its faults and endear it to the consumer. This game has absolutely terrible music, writing/story that seems to have no more than a minutes thought put into it, and its design is a repetitive series of the same stairs, crates and hallways; it's a charmless slog. Combat is serviceable, but it's barely more competent that LotF, basically they improved the camera slightly and you can target body parts if you feel the need. Walk five feet fight single enemy, walk five feet fight single enemy, walk five feet, enemy jumps out at you, walk five feet fight two drones, rinse and repeat until you're numb from boredom and can't physically hold the controller anymore.

Hopefully that dissuades a few people from wasting $59 on a $29 game, like I did.
 

FlyinJ

Douchebag. Yes, me.
Does anyone kinda just run past enemies to get back to their shortcuts ala Dead Rising because I've been doing that when I'm in a hurry lol.

I've taken pause at Area 3, I'm sure it's going to just get tougher from here. Did I make a mistake in going with the RHINO armor (I have a full set, and some upgraded) and I know it's more bulky but I just feel so much more powerful with this set and my PAX sword.

You should have so many materials you can build and upgrade every piece of armor at the point you are at.

Personally I switch out my armor sets to get the bonus depending on what I am doing... Liquidator suit if I am going against environmental enemies (fire/gas/electricity), SCARAB and load up on health boosters for a huge health bar, etc.
 

Alebelly

Member
Does anyone kinda just run past enemies to get back to their shortcuts ala Dead Rising because I've been doing that when I'm in a hurry lol.

I've taken pause at Area 3, I'm sure it's going to just get tougher from here. Did I make a mistake in going with the RHINO armor (I have a full set, and some upgraded) and I know it's more bulky but I just feel so much more powerful with this set and my PAX sword.

its easy enough to acquire different armor types by fighting certain enemies, just don't aim for the blue parts, cut off the armored parts
 
Holy fuck area 3 is brutal
TadkV.gif

Its really just those fucking cybercat things. Once you get good at dodging their lunges and learn that they'll punish the shit outta you if you show even an ounce of greed, they're pretty manageable.

Also pretty sure they are weak to thrust, fwiw
 

*Splinter

Member
Someone else that gets it.
Yes. This guy gets it. This one guy that didn't like the game much, he understands.

All those people enjoying the game right now? They only think they're enjoying it. Little do they know they aren't actually having fun, that they're all really bored because this is a Bad Game.

If only... If only there was something you could say to help them. Some argument or explanation to convince people that the game they're currently enjoying isn't actually fun and that they should stop playing. You could save them! Save them from this prison of wrong opinions and secretly bad games! Then they could go back to waiting for a real sci fi Souls to happen, with the rest of us real Souls fans.

Like this guy.

This guy that gets it.
 

dark10x

Digital Foundry pixel pusher
Its really just those fucking cybercat things. Once you get good at dodging their lunges and learn that they'll punish the shit outta you if you show even an ounce of greed, they're pretty manageable.

Also pretty sure they are weak to thrust, fwiw
Yeah, those things were giving me huuuuge issues.
 

*Splinter

Member
How's the story presentation? Interesting? None? Items descriptions? Etc?
Story seems quite minimal so far, although I've started finding NPCs so maybe it opens up a bit. The writing (of dialogue particularly) is probably the games weakest point.
 

bati

Member
Its really just those fucking cybercat things. Once you get good at dodging their lunges and learn that they'll punish the shit outta you if you show even an ounce of greed, they're pretty manageable.

Also pretty sure they are weak to thrust, fwiw

You can combo them easily with the Negotiator. I think they might have a weakness to elemental damage, not thrust.
 

Tecnniqe

Banned
Gonna go ahead and join the "Fuck the robot-space-dog-cat-scorpion-machine-jumpy-fuckers" train here.
How's the story presentation? Interesting? None? Items descriptions? Etc?
Story is what to be expected, nothing major but I still enjoy it for what it is. You don't have to read a wall of text on each weapon to understand what is going on, you find audio logs, get into secret areas and interact with NPCs for these things.
Yes. This guy gets it. This one guy that didn't like the game much, he understands.

All those people enjoying the game right now? They only think they're enjoying it. Little do they know they aren't actually having fun, that they're all really bored because this is a Bad Game.

If only... If only there was something you could say to help them. Some argument or explanation to convince people that the game they're currently enjoying isn't actually fun and that they should stop playing. You could save them! Save them from this prison of wrong opinions and secretly bad games! Then they could go back to waiting for a real sci fi Souls to happen, with the rest of us real Souls fans.

Like this guy.

This guy that gets it.
1354507820083.gif

You're not wrong tho
 
ahh yes...the "true fans of <insert something here> shouldn't buy or like this" argument...gotta love it

getting back to reality...blocking is your friend in this game since you can do some good damage on the counterattack
 

*Splinter

Member
Lol, finally killed one of those staff guys near the start of area 2, and as I approached the second I realised
they aren't even hostile ><

I can't talk to him though,
did I miss something here or is that just the way it is?
 

Tecnniqe

Banned
Lol, finally killed one of those staff guys near the start of area 2, and as I approached the second I realised
they aren't even hostile ><

I can't talk to him though,
did I miss something here or is that just the way it is?

Security in "guard" mode wont attack unless you aggro them, they'll ask you to leave the restricted area.
 

FlyinJ

Douchebag. Yes, me.
Lol, finally killed one of those staff guys near the start of area 2, and as I approached the second I realised
they aren't even hostile ><

I can't talk to him though,
did I miss something here or is that just the way it is?

They are apparently just like other mobs. They respawn with everything else after you die/visit the med bay.
 

Drewfonse

Member
Yes. This guy gets it. This one guy that didn't like the game much, he understands.

All those people enjoying the game right now? They only think they're enjoying it. Little do they know they aren't actually having fun, that they're all really bored because this is a Bad Game.

If only... If only there was something you could say to help them. Some argument or explanation to convince people that the game they're currently enjoying isn't actually fun and that they should stop playing. You could save them! Save them from this prison of wrong opinions and secretly bad games! Then they could go back to waiting for a real sci fi Souls to happen, with the rest of us real Souls fans.

Like this guy.

This guy that gets it.


This guy.

HE gets it.
 
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