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Bungie explains why Destiny 2 is 30 FPS on consoles, even the PS4 Pro (CPU limits)

Kayant

Member
But shadows being scaled down have no impact on the cpu.
Hmm always felt Shadow rendering affected CPU performance more but if am wrong there thanks for correcting. Point being things were scaled to meet those performance numbers and the upclocks in Scorpio/Pro are not enough for an direct scaling to 60fps.

They either don't want to scale things to meet 60fps for MP or can't fully get to 60fps because of things mentioned in OP and other factors.
 

cheevoman

Banned
I don't believe this. Solid 30 on original Destiny on Xbox 360 and PS3 but now it's CPU limits with what looks to be the same engine. I have a feeling it's PS4 Pro being native 4k and they don't want to have the option for 60fps at all because of that.

You will never see Native 4K on the Pro with AAA titles games ,

Only games are Indies, remasters, sports games, pretty much it
 

cheevoman

Banned
I don't believe this. Solid 30 on original Destiny on Xbox 360 and PS3 but now it's CPU limits with what looks to be the same engine. I have a feeling it's PS4 Pro being native 4k and they don't want to have the option for 60fps at all because of that.

then Scorpio would be the only hope for a 60fps console version

Not happening at all now I think Sony paid for Graphics parity here sounds stupid , but becoming more feasible with all of this
 
So if a game targets 60fps on both consoles, but one fluctuates between 40-55 and the other is locked 60, you don't feel there's an advantage? And if you do, then it essentially squashes "games have to run the same on both" theory

Planetside 2 is another great example

Yeah that's not how it works. If base PS4 is targeting 60fps and Pro is locked at 60, parity is in full effect.

You will never see Native 4K on the Pro with AAA titles games ,

Only games are Indies, remasters, sports games, pretty much it

The Division.
 

specdot

Member
Did they explain why all PvP is 4v4 yet? Or is it the same reason. Couldn't find anything in all of the info that came out yesterday.
I have a feeling it's all about eeeeeeeeeee spooooorts. Remember who owns MLG (hint: Activision). Everything about the new Crucible hud screams esports to me. Just my opinion tho.
 

Tecnniqe

Banned
Yeah that's not how it works. If base PS4 is targeting 60fps and Pro is locked at 60, parity is in full effect.

So the target is the parity but the actual FPS being displayed is not?

So in theory nothing is stopping every game from being targeted 60 but 30 on regular and 60 on Pro?

The fuck...

Sony's definition of "parity" differs from mine.
 
Yeah that's not how it works. If base PS4 is targeting 60fps and Pro is locked at 60, parity is in full effect.



The Division.
I mean, I guess - but like I said, I agree, there shouldn't be games that run 60 on pro and 30 on stock if the game is MP - wouldn't be fair whatsoever. 60 with drops is a bit more acceptable, if only because it still feels a million times more responsive then 30. My best experience with this was Titanfall on Xbox 360, it ran at around 40fps but you had the toggle for 30fps locked target. And it played like shit if you locked it. I think often people forget that even having a game at around 40fps is still better than 30 - like, for example, the Zelda games on N64 ran at 20fps, but the remakes are 30fps. And they play that much better. The more frames the better, even if it's not consistent, and if you want a locked 30, devs need to have it an option.
 

Paragon

Member
Fluctuating frame-rates that hover around 50 rarely feel better than a locked 30.
That depends on whether you have a fixed refresh rate 60Hz display or a variable refresh rate display.
At 60Hz, a locked 60 or 30 FPS is smoothest.
An unlocked framerate will constantly stutter, since the framerate is out of sync with the refresh rate.

With a VRR display, an unlocked framerate is best.
You don't get that stuttering caused by the framerate being out of sync with the refresh rate.
With Scorpio supporting FreeSync, I wouldn't be surprised if a lot of games are locked to 30 if you have a fixed refresh rate display, and unlocked when connected to a FreeSync display.

If base PS4 is targeting 60fps and Pro is locked at 60, parity is in full effect.
That's a strange definition of parity, if one runs at 60 FPS and the other averages say 45 FPS.
 

Prologue

Member
Yup, crucible could be 60, but its peer to peer so does not matter if its 16 or 32 ms when players are lagging seconds in the game and rubber banding across the map.

Servers are more important than 30 vs 60




You do know that Xb1, Ps4, Ps4 pro and Scorpio all have the same shit Jaguar CPU dont you. We wont get 60 FPS on games with lots of enemies on screen and lots of AI until a console comes with a decent CPU like Ryzen.

Scorpio is only about 5 % better than pro, its all crap (I have a Pro).

All scorpio can do is 4K30 like Pro, they have nice GPU and tiny tiny teeny weeny little specs of dust called Jaguar.

Its not 5% better.
 

Kayant

Member
So the target is the parity but the actual FPS being displayed is not?

So in theory nothing is stopping every game from being targeted 60 but 30 on regular and 60 on Pro?

The fuck...

Sony's definition of "parity" differs from mine.
Realistically they can't mandate it other than target fps because if a game is using Neo mode a.k.a full hardware support then it's going to run better than the PS4 in 99% of cases because of more powerful hardware.
 
Then why its 30fps?
I have a few theories

First is Sony wants parity for Pro at 4k/whatever it's running at with the other versions, and don't want to give the option to choose from better resolution and framerate. With the insane exclusivity deals they have, like 2 years exclusive DLC for example, this wouldn't surprise me at all.

Second is Bungie's iteration of the engine is garbage. Halo Reach looked pretty bad and didn't even run that well in 2010 - and Destiny and we can guess Destiny 2 is using that same engine. It's possible it just isn't well optimized for X86 hardware. Given the fact that the last gen versions of Destiny held up very well - and the graphics argument isn't valid since that's all on the GPU it's possible Bungie made Destiny for 360/PS3 first, had the engine built for those platforms, then when the delays came it was hastily ported to PS4/Xbox One without any real optimization but enough to force 1080p and some visual touchups, more of which were added in the DLCs. It could be they just haven't made any engine optimizations and are simply still using the same ported engine from 2013 to power Destiny 2, only enhancing visuals since that seems to be something easy to implement from what Destiny brought with the DLC, we saw increasingly detailed weapons and level detail starting with The Taken King. But no performance changes either.

So, those two. It's worth noting Halo 4 was built off of Halo 3's codebase, and it's unknown what powers Halo 5. But it's obvious 343 is able to push Bungie's engines to 60fps regardless. They never touched Reach though, which was overhauled from Halo 3 to my knowledge - therefore, using the newer Halo games as comparisons is possibly not a good comparison for judging why Destiny struggles to hit 60fps, both it's original and sequel.
 

kinggroin

Banned
I don't believe this. Solid 30 on original Destiny on Xbox 360 and PS3 but now it's CPU limits with what looks to be the same engine. I have a feeling it's PS4 Pro being native 4k and they don't want to have the option for 60fps at all because of that.

they're using the cpu as an excuse. there is no reason this game should be 30fps considering it doesn't look any better than halo 5 and the pvp is 4v4.


Massively increased physics calculations as a result of more everything happening during battle is NOT an excuse. There's a reason this one isn't on 360/PS3.
 
Massively increased physics calculations as a result of more everything happening during battle is NOT an excuse. There's a reason this one isn't on 360/PS3.
No, the reason it's not on Xbox 360 or PS3 is because those consoles are dead.

And okay, let's just say Destiny 2 DOES have some very increased workload for it's PVE scenarios. Where is the excuse for no 60fps in PVP?
 

Neuro

Member
I don't believe this. Solid 30 on original Destiny on Xbox 360 and PS3 but now it's CPU limits with what looks to be the same engine. I have a feeling it's PS4 Pro being native 4k and they don't want to have the option for 60fps at all because of that.

Not the same engine which is why D1 is being left behind
 

MrBenchmark

Member
I don't believe this. Solid 30 on original Destiny on Xbox 360 and PS3 but now it's CPU limits with what looks to be the same engine. I have a feeling it's PS4 Pro being native 4k and they don't want to have the option for 60fps at all because of that.
It was not 30 rock solid on last gen hell it dips below 30 now on occasion with the exception of running PS4 Pro boost mode with SSD or Xbox One S with SSD. Pro with boost and SSD is super buttery smooth all the time even in the heaviest of combat like sky watch enemy move against each other and taken all on screen not a flicker!
 
Not the same engine which is why D1 is being left behind
Then why does it's UI, gameplay, and graphics look almost identical to the first game? Not to mention, the entire European Dead Zone area was finished for Destiny, and is just being added to the sequel now. It reuses a ton of assets from the first game, and it's probably why it's so strikingly similar. They had a ton of unused content from the first one lying around.
 
Developers are never going to prioritize FPS over shiny graphics, if only because an FPS doesn't market as well to the general crowd as pretty trailers and screenshots.
 

Shady859

Member
GAF is biased but the majority of PS4 is OG model so I'm happy they are catering to the masses.
launch day PS4 model owner
 
It was not 30 rock solid on last gen hell it dips below 30 now on occasion with the exception of running PS4 Pro boost mode with SSD or Xbox One S with SSD. Pro with boost and SSD is super buttery smooth all the time even in the heaviest of combat like sky watch enemy move against each other and taken all on screen not a flicker!
It wasn't a LOCKED 30 on last gen - but it was close. I can recall even during raids that framerate would hold very well. It did degrade with TTK though. If I recall Digital Foundry tested the current gen versions and showed it was almost always a locked 30.
 
Halo 5 Warzone could run at 1080p/60 fps on the standard Xbox One, with numerous physics based vehicles, dozens of enemies, particle effects, and multiple players. Are 343i just CPU wizards?

plqf3gW.gif

I mean, BF1 runs at 55-60 on PS4P with 64 players and just as many physics, not to mention dynamic destruction. Wut.
 

border

Member
Not to mention, the entire European Dead Zone area was finished for Destiny, and is just being added to the sequel now..

This is not true at all. At best you can find concept art of the European Dead Zone, but nothing more. Not to mention that in Destiny 1 they couldn't have had a space twice the size of the Cosmodrome due to RAM limitations on 360/PS3.
 

Vashetti

Banned
OK the Scorpio will fix this

I'm sure that whole 200MHz will make all the difference

Spoiler: Scorpio will too in this regard.

It's still just a Jaguar CPU clocked 200MHz higher than the Pro's (2.1GHz vs 2.3GHz).

These mid-gen consoles are specced to bump resolutions, the jump just isn't there to bump from 30fps to 60fps, except in some minor cases where the engine is GPU-bound instead of CPU-bound.
 

Hoje0308

Banned
The Scorpio CPU is clocked less than 10% higher than Pro

Less than 10% does not equal 5%

Edit: To be clear, I'm not buying the MS marketing spiel about D3D12, nor do I think that Scorpio is likely capable of running Destiny 2 at 60fps.
 

MrBenchmark

Member
It wasn't a LOCKED 30 on last gen - but it was close. I can recall even during raids that framerate would hold very well. It did degrade with TTK though. If I recall Digital Foundry tested the current gen versions and showed it was almost always a locked 30.
Yeah it was but they also never tested the situation I described and throw a fireteam of titans with never ending bubbles you could actually single digit that SOB:) but with a Pro boost mode and SSD same thing no drop pretty fun to test I've done it many times. That same situation I could actually crash the game on PS3 360. Yes I was playing on 4 platforms at one point till the split happened.

I think 4K 30 locked would be perfectly fine on Pro/Scorpio to me some 60fps games make me sick halo5 and tomb raider come to mind but forza at 60 never an issue. Weird I know
 
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