This is unfortunate. But here's to hoping they find more success by expanding to the PC market. I feel that these days, "indie" titles fall into a grey (gray?) area for gamers. To some, they are viewed as game of lesser quality and value, where something like $19.99 is too much. I mean not every game has to be that much, but $20 isn't a lot to ask for a sold 3-7 hour game, which is generally where they fall in my experience.
To others, they are just more games. If they have interest in it, they buy it like any other game.
I think indie titles fill a necessary gap in the industry, because it allows for a wider variety of price points and games that wouldn't otherwise be green lit by most publishers these days. Indies get a lot more freedom than devs under a major publishing house, which gives gamers a chance to experience ideas that are crazy on paper, but works really well in execution.
That's not to say they're and titles that are bad. but that's the case for games in general.
What i hope is that they keep getting brought to the forefront and marketed in a way that brings awareness to the games. I liked the nindies (or nyandies) showcase, and I hope Nintendo does that quarterly. If not for that, I wouldn't have been at all aware of Mr. Shifty, which i really enjoyed despite its performances issues, or Pocket rumble, which i'm patiently waiting for. It also won me over on graceful explosion machine, but I just have too many switch games to play right now, and i'm the type that will try to play a little of everything so i can at least validate my purchase. so i had to slow down lol.
The existence of PS+ makes it hard to bother buying indie games on PlayStation, because eventually that game may be free in the future.
I don't think that's true. I still think it's a lack of value in the indie games themself. Most games don't hold their value for very long these days. Despite that people still go out and buy a game day at 60 bucks, even though in 3-6 months it'll be 20-40 bucks.