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Housemarque (Resogun) added PC due to console sale difficulties, talks future games

Durante

Member
Their last proper PC game was (then) graphically impressive PC only Supreme Snowboarding (1999). They also released a port of some xbox arcade title called "outland" in 2014

Welcome back.
"Some xbox arcade title"?

Outland is amazing. It's basically Ikaruga meets platforming plus coop.
 

Calm Mind

Member
Doesn't make sense. 8 years ago indie games weren't even a big thing. There weren't any more big hits and a ton flopped still. I just don't see this to be true.

Going to PC is cool but I don't think console gamers treated indies any different back in 2009. I certainly don't remember people raving over Flower and there weren't even half the indies back then.

WAT
 
I blame ps+ and GWG for the console decline.


Now that you get free games if you even want to play online everyone got flooded with indie games. The market got fucked.



Great for PC though
 
Should have put the game on other consoles as well, if being on Ps4 didn't paid it off.

Not that would be a big hit, but it adds up.
 

see5harp

Member
Doesn't make sense. 8 years ago indie games weren't even a big thing. There weren't any more big hits and a ton flopped still. I just don't see this to be true.

Going to PC is cool but I don't think console gamers treated indies any different back in 2009. I certainly don't remember people raving over Flower and there weren't even half the indies back then.

It's like you weren't even paying attention last gen.
 

FZW

Member
People don't buy indies anymore on PS4 because everyone knows they're going to end up on ps+

So true

I own both consoles but I tend to buy all my indies on Xbox cause I just feel they will be on PS+ anyway

GWG tend to give away less indie releases than PS+
 
I think the main "problem" is self publishing. Before Ms would let only publishers release games on XBLA and they would pick a few themselves, so there were less games coming out, but they got more promotion and spotlight.

I mean, last week or so there were 14 digital only games released on xbone in the span of 7 days, and then there's Ps4 which also receives dozens of new games each week and steam that likely receives that on a daily basis.

So yeah, you have much more games releasing at the same time it's only normal that fewer of them become hits.

There's no fanfair anymore, a dozen of them get dumped on the store every week and they eat each others sales with few of varying quality being offered as PS+/gold games.
MS removing XBLA was a dumb branding choice too. Some of my favourite moments from last gen were with Summer of Arcade titles, but that's all gone.
..hoping this "Nindies" thing kinda works out.

Ms still has an annual promotion of indie games.
 

see5harp

Member
The main difference is the lack of promo. Games like Braid and Super Meat Boy sold very well for the time getting hype from the press and the promo on the XBLA storefront. But even with all of the hits like which enjoyed the exposure on Live were able to come out later on PC and sometimes became even bigger hits like Spelunky. Nowadays for these games I almost exclusively buy on PC. I don't see the point of buying on PS4 or XBOX when I know the games will forever be future proof in my steam library. If play anywhere became an actual thing, I'd feel better buying something on xbox.
 

Arulan

Member
I think the main "problem" is self publishing. Before Ms would let only publishers release games on XBLA and they would pick a few themselves, so there were less games coming out, but they got more promotion and spotlight.

I mean, last week or so there were 14 digital only games released on xbone in the span of 7 days, and then there's Ps4 which also receives dozens of new games each week and steam that likely receives that on a daily basis.

So yeah, you have much more games releasing at the same time it's only normal that fewer of them become hits.

Curation is not the answer, even on consoles. It certainly doesn't explain why indie developers flourish on Steam, where there is less curation, and more competition than any other platform.

Also, self-publishing is hurting indie developers? What nonsense. It's precisely because of the ease of publishing that indie games have flourished in recent years.
 

see5harp

Member
Curation is not the answer, even on consoles. It certainly doesn't explain why indie developers flourish on Steam, when there is less curation, and more competition than any other platform.

Also, self-publishing is hurting indie developers? What nonsense. It's precisely because of the ease of publishing that indie games have flourished in recent years.

I don't think he said that self publishing was a problem for indie devs. It's good overall to just have the ability to do release wherever you want. I don't think it's crazy to say that the number of releases, especially on consoles, is MUCH MUCH higher than it ever was last gen. Last gen you legit had every single press outlet and podcast talking about the summer of arcade games as they came out. Top notch developers like Housemarque really had no peer in the digital marketplace in the week of release. Now they are going up against mobile trash along with retail juggernauts that are sold digitally.
 
XBLA + mandatory demos was the best possible advertisement for new, digital-only, small scale games.

The One online store is a disorganized cluster in comparison. And nothing has demos.
 

Kysen

Member
The massive indie push early this gen plus sub services from Sony/MS massively devalued indies. Its now just like Steam, mountains of indies at rock bottom prices. You'd have to be crazy to buy any indie game day one.
 

Kill3r7

Member
If Housemarque is having some issues with sales on PS4, does this point to major curation problems on the system?

From my experience, they make fantastic games but is Sony letting them get lost in the shuffle despite their big conference pushes?

They make fantastic games that unfortunately are not necessarily in the most popular genres. I don't think it is a curation problem as much as it is people waiting for games to make it on PS+ or better yet waiting for a sale. People on GAF spend a lot of time discussing gamers who will never play an indie game but few threads ever discuss what people are willing to pay for an indie game and how that is impacting the indie market.

The massive indie push early this gen plus sub services from Sony/MS massively devalued indies. Its now just like Steam, mountains of indies at rock bottom prices. You'd have to be crazy to buy any indie game day one.

.
 

Durante

Member
I think a small number of releases was good for indie games -- precisely those few indie games selected by the somewhat arbitrary "curation" process. It was a kingmaker.

These days that lottery is no more, and you have to compete against everything else and convince people to spend their money and time on your game rather than one of the other 300 released in the same month.
 

ReaperXL7

Member
To be honest as much as I love the visual aspects of Housemarques games, they just never did anything for me. I'd rather play something with some meat that's not simply aiming for the high score. I'd rather play indies like Stardew Valley, Hyperlight Drifter, Bastion, moon hunters etc.

I respect the types of games they make but they aren't usually something I'll go out of my way to play when there are options that are more appealing to me.
 

Mindlog

Member
"Some xbox arcade title"?

Outland is amazing. It's basically Ikaruga meets platforming plus coop.
Easily one of my favorite Ubisoft games last console gen. Right up there with From Dust.

I desperately want successors to Outland and From Dust.
 

Stoffinator

Member
I find their just to expensive for not knowing how a game is. In quality and in length. And for me, most indie games don't interest me. But I do love Housemarque games.
 
XBLA + mandatory demos was the best possible advertisement

They dumped the mandatory demo requirement because devs hated it and Sony didn't mandate a demo so it became a sticking point. Since Sony is on top now they would have to be the ones to bring that back and they've never shown any interest in doing so. As always, there is debate over whether demos help or hurt games in the long run.
 

Grief.exe

Member
One thing I've noticed about console/PC indie split is the difference in marketing.

PC games are spread purely through word of mouth without need for a marketing budget. Something like Stardew Valley, Kerbal, Binding of Isaac had zero marketing budget, but ends up selling millions of copies purely through word of mouth. This immensely benefits indie games, where they don't have the budget for a marketing campaign.

Conversely, on console marketing budget dictates the success of the game. If you don't have the ability to market, then you are significantly less likely to penetrate.
 

qko

Member
I see too many indies come out on consoles and the first thing I see many posters put is "Looks so good, can't wait when this is the freebie on Games for gold/PS+"
 
I'm definately at a point where I won't buy indies anymore unless they are especially eye catching (Cuphead for example) because I have ridicilous backlog of them from PS+ and steam sales/bundles/giveaways and they are more expensibe now than they were back in PS3 days.

I adore Super Stardust but didn't buy Alienation. Surprise surprise it got added to PS+.
 
They dumped the mandatory demo requirement because devs hated it and Sony didn't mandate a demo so it became a sticking point. Since Sony is on top now they would have to be the ones to bring that back and they've never shown any interest in doing so. As always, there is debate over whether demos help or hurt games in the long run.

I think demos almost certainly hurt big AAA games, where the vertical slice can be very misleading, or underwhelming compared to official marketing trailers and bullshots.

For a 5 hour side-scroller or FP horror title that costs $20-$30? I have to imagine most people aren't ever going to try it out unless it has stellar reviews and WoM.
 

Hyun Sai

Member
I bought Alienation last year, told all my friends the game was awesome. None of them bought it.

Now it's on PS+, all my friends are playing it and saying it's awesome. I'm fuming.

Yeah, good luck indie devs ! A VERY LARGE chunk of players just buy the usual AAA flicks and just play the PS+ indies releasing each month for free.


I think demos almost certainly hurt big AAA games, where the vertical slice can be very misleading, or underwhelming compared to official marketing trailers and bullshots.

I don't know, For Honor and Wildlands open betas helped Ubisoft greatly.
 

LordRaptor

Member
Those of you who think "there's just too many games now!" is the problem, the increased amount of indie titles in the console space doesn't even begin to offset the dwindling releases in the console publisher releases space.
 

ItsTheNew

I believe any game made before 1997 is "essentially cave man art."
I don't think any of their games are doing anything new or artistically fascinating. Games with workmanlike quality with a fancy shader or voxels isn't that impressive. Their last game reso gun looked interesting but the gameplay was lacking after 30 minutes of gameplay.

This also goes for most indie games. With tons of games being released every day, the cream will rise to the top and mediocre or B level indie games will sink.
 

foxuzamaki

Doesn't read OPs, especially not his own
That's because indies are the second "force" on Nintendo platforms.

Aside from Nintendo productions, there are very few third party games avaliable and indies benefit from this situation.

Realistically speaking, Nintendo systems are the only profitable environments for indies, in the current console market.
At least for now, another reason is the indie market is heavily relies on the 8 bit and 16 bit retro graphics and gameplay that Nintendo fans tend to gravitate, while also providing a market for games that no longer get made today really like beatemups and 2d zelda-likes
 

Vanillalite

Ask me about the GAF Notebook
Resogun was a PS+ game. Alienation wasn't as good as hyped. Couple that with more and more games releasing across a shit ton of platforms, and it's easy to see how the old say Summer of Arcade days are behind us.

I also think PS+ and GWG don't always help the stigma of indies. If you're s big indie game that's gonna sell you're probably not gonna launch on those services, and if you've sold well you probably don't need them after the fact either.

That means a lot of the indies that end up on the services aren't always the best. So if that's your only experience then I can see how you might. Come away less than impressed.

Obviously there are exceptions.
 

Endo Punk

Member
Loved Outland and Dead Nation and despite free right now on PS+ I'm still not compelled to play or download Alien Nation. Really hope Materfall is more my cup of tea ☕
 

antibolo

Banned
The existence of PS+ makes it hard to bother buying indie games on PlayStation, because eventually that game may be free in the future.
 

Kureransu

Member
This is unfortunate. But here's to hoping they find more success by expanding to the PC market. I feel that these days, "indie" titles fall into a grey (gray?) area for gamers. To some, they are viewed as game of lesser quality and value, where something like $19.99 is too much. I mean not every game has to be that much, but $20 isn't a lot to ask for a sold 3-7 hour game, which is generally where they fall in my experience.

To others, they are just more games. If they have interest in it, they buy it like any other game.

I think indie titles fill a necessary gap in the industry, because it allows for a wider variety of price points and games that wouldn't otherwise be green lit by most publishers these days. Indies get a lot more freedom than devs under a major publishing house, which gives gamers a chance to experience ideas that are crazy on paper, but works really well in execution.

That's not to say they're and titles that are bad. but that's the case for games in general.

What i hope is that they keep getting brought to the forefront and marketed in a way that brings awareness to the games. I liked the nindies (or nyandies) showcase, and I hope Nintendo does that quarterly. If not for that, I wouldn't have been at all aware of Mr. Shifty, which i really enjoyed despite its performances issues, or Pocket rumble, which i'm patiently waiting for. It also won me over on graceful explosion machine, but I just have too many switch games to play right now, and i'm the type that will try to play a little of everything so i can at least validate my purchase. so i had to slow down lol.


The existence of PS+ makes it hard to bother buying indie games on PlayStation, because eventually that game may be free in the future.
I don't think that's true. I still think it's a lack of value in the indie games themself. Most games don't hold their value for very long these days. Despite that people still go out and buy a game day at 60 bucks, even though in 3-6 months it'll be 20-40 bucks.
 
My personal reasons for not buying indies on consoles is either usually due to pricing, or the possibility of not being able to play them on future consoles. A majority of my PS3 library can't be played on the PS4, and the same for the PSP and Vita.

I'm always going to have a PC, so it's just easier to purchase it there and not worry about it down the line.
 
The existence of PS+ makes it hard to bother buying indie games on PlayStation, because eventually that game may be free in the future.

I've long suspected that to be the case. It could be an audience issue, the mainstream console audience favors big flashy titles over smaller indie games but I do believe PS+ conditioned console customers to wait until the game is "free".
 
All Sony IPs. Not happening

It could happen if Sony wanted to. They are a publisher in the Steam store releasing games like Helldivers and Everybody's Gone To The Rapture. However they decided to keep it exclusive to PS4. It sucks because the rest of the Housemarque games already have a lengthy shelf life on PS4 and most users already stating that they rather wait until they become "free" for PS Plus.

So why not release those games on PC? I think it's a waste of potential sales.
 

giphy.gif
 
Yeah, we've been exclusive and, relatively, we've done really well, but the big, big picture tells us that it seems there's not enough demand for [arcade throwback games like Resogun, Alienation, and Nex Machina]," he says.
Really?

Didn't Diablo 3 do well on consoles?

Regardless its a bummer, I'd be more into Alienation if I thought it was going to see any more support.
 
For me, I've noticed a mental barrier when it comes to indie games on console in that I just really don't like playing them on my TV. Or maybe it's just that I don't think to. I'm way more likely to jump in to an indie game on my PC, or on my laptop, or on a portable. This wasn't the case so much during the early 360/PS3 gen so I don't know what changed.

Price is a also a factor sometimes. They just tend to be cheaper or go on sale sooner on PC.
 
Indies were great at the beginning of the console cycle but now all I get is niche or triple a titles. Only get indie when it's in flash sales and at a very low price point.
 
I see too many indies come out on consoles and the first thing I see many posters put is "Looks so good, can't wait when this is the freebie on Games for gold/PS+"
If we're paying for these services, it makes sense to get the most out of them. And being that Sony only put indies on plus, those are the games that get skipped over because who wants to pay for something that you can get for no charge later?

It sucks for the dev but they're the ones who agreed to put their game on ps+ to begin with.
 
This is going to sound cheap, but, I'm willing to bet that, while a lot of the points expressed here are true, indie devs saw a drop in sales once many of them kinda collectively decided that $19.99 was a good launch price on consoles. For me personally, that's past the point of impulse buy, which is what I did with so many indie games in the PS3/360 era. I understand game development is expensive, but, IMO, I haven't seen a big shift in quality to merit the price increase.

For Housemarque alone, Dead Nation was $15, and I was there day one. Stardust on Vita was $10, and, I was there day one. Again, I realize it's just $5-10, and that number varies from dev to dev, but, that's just where I'm at.

This is my own and many others sentiments as well. $5 - $10 is where indie games need to be. Any higher and the impulse purchases are gone.
 
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