• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

THUMPER is pretty much a perfect game

zigg

Member
Posted it in another thread but this thread needs some screenshot love, too!

OK!

DAXExImUwAA6BTO.jpg:large
DAXEakLVoAEMbtJ.jpg:large
DAS4nPxVYAAFyyu.jpg:large
DAS4hSkVYAA27gP.jpg:large
 

c0Zm1c

Member
Giant Bomb's Quick Look put me off. I like rhythm games a lot in general and Thumper does look like a really good game but also way too intense for me to enjoy I think. I might still pick it up in a Steam sale at some point though, just to give it a go.
 

Neiteio

Member
This game is so gorgeous.

I love the inverted pyramid that appears in the sky before the omega boss in each world, and how the track dips down like a rollercoaster, to convey the sense that you're diving deeper into this hellscape. And sure enough, the giant demonic head rises up to greet you.

SO COOL!
 

watershed

Banned
Yeah Thumper is easily a 10 out of 10 for me. It succeeds in everything it tries to do, is a coherent experience start to finish, and is super unique. It's a work of art.
 
Hmm, interesting! Our tastes usually align completely, Neiteio, but I'm going to be the obviously lone voice of dissent here and say I'm not a fan of Thumper!

I do think Thumper is a great game outside of my own issues with it and I can see why it's popular, but as an existing hardcore rhythm game fan, I don't like it at all. Weird, right?

I think it has to do with the "rhythm violence" conceit and the overall focus on creating an oppressive, unsettling, uncomfortable atmosphere for the player and the music it uses to achieve that. I agree that Thumper absolutely, fully sells the dark atmosphere it's all about presenting and successfully marries that with its gameplay, but I've found that's just not what I'm looking for in rhythm games. I'm not a fan of industrial, metal, and hard-style "dark" electronic music outside of games, so it goes to follow that I wouldn't really enjoy that within the games I play either. I think I also just associate rhythm games with peppy, positive, bright vibes in general (see most mixes of most Bemani titles, Rhythm Heaven/Tengoku, Hatsune Miku, etc.).

Anyway, I digress. I applaud Thumper's developer for creating what is certainly a singular rhythm game experience (and also for tweaking the Switch port to take full advantage of the system) and I recognize it's a great game despite my personal tastes, but it's just not for me and this is not at all the kind of music and visual presentation I'd ever want to see the genre trend toward overall.

And before anyone who isn't Neiteio accuses me of drive-by shitposting, I've played Thumper on PS4 several times, PSVR included... which only exacerbated the issues I have with the game as described above. Remember, I'm not trying to say it sucks, I'm just explaining why it hasn't won me over like it has so many others. ;)
 

n0razi

Member
Please stop. I'll be getting my Switch this week (once customs lets it through), and I already plan to buy a bunch of games. Don't make me spend more!

I'm totally grabbing this too, right? You should feel guilty.

And then grab the superior version on PSVR
 

Neiteio

Member
Hmm, interesting! Our tastes usually align completely, Neiteio, but I'm going to be the obviously lone voice of dissent here and say I'm not a fan of Thumper!

I do think Thumper is a great game outside of my own issues with it and I can see why it's popular, but as an existing hardcore rhythm game fan, I don't like it at all. Weird, right?

I think it has to do with the "rhythm violence" conceit and the overall focus on creating an oppressive, unsettling, uncomfortable atmosphere for the player and the music it uses to achieve that. I agree that Thumper absolutely, fully sells the dark atmosphere it's all about presenting and successfully marries that with its gameplay, but I've found that's just not what I'm looking for in rhythm games. I'm not a fan of industrial, metal, and hard-style "dark" electronic music outside of games, so it goes to follow that I wouldn't really enjoy that within the games I play either. I think I also just associate rhythm games with peppy, positive, bright vibes in general (see most mixes of most Bemani titles, Rhythm Heaven/Tengoku, Hatsune Miku, etc.).

Anyway, I digress. I applaud Thumper's developer for creating what is certainly a singular rhythm game experience (and also for tweaking the Switch port to take full advantage of the system) and I recognize it's a great game despite my personal tastes, but it's just not for me and this is not at all the kind of music and visual presentation I'd ever want to see the genre trend toward overall.

And before anyone who isn't Neiteio accuses me of drive-by shitposting, I've played Thumper on PS4 several times, PSVR included... which only exacerbated the issues I have with the game as described above. Remember, I'm not trying to say it sucks, I'm just explaining why it hasn't won me over like it has so many others. ;)
Totally understand, Ash! I always enjoy reading/hearing your opinions.

Sounds like the game's tone is not to your liking. It's definitely going for its own unique vibe. I can see how it wouldn't be for everyone in that respect.

Also, I don't usually play rhythm games, so I have a much more limited point of reference than you. Maybe if I had played all those games you mentioned, I'd feel similarly.

But as it stands, I really enjoy this game. :)
 
Yeah, Thumper is incredible. It's far exceeded my expectations and has become one of my favourite games for the Switch. I owe this one to GAF. Probably wouldn't have checked it out if it were not for all the positive chatter about it.
 
I think it has to do with the "rhythm violence" conceit and the overall focus on creating an oppressive, unsettling, uncomfortable atmosphere for the player and the music it uses to achieve that. I agree that Thumper absolutely, fully sells the dark atmosphere it's all about presenting and successfully marries that with its gameplay, but I've found that's just not what I'm looking for in rhythm games. I'm not a fan of industrial, metal, and hard-style "dark" electronic music outside of games, so it goes to follow that I wouldn't really enjoy that within the games I play either. I think I also just associate rhythm games with peppy, positive, bright vibes in general (see most mixes of most Bemani titles, Rhythm Heaven/Tengoku, Hatsune Miku, etc.).

Just beat level 2 and I'm finding the game to be more thrilling than unsettling (this is pretty much F-Zero GX in rhythm game form). Does it ratchet up the creepiness in later levels?
 

SmokedMeat

Gamer™
This is the first time I've looked at the game and it looks awesome! Appears to be an evolution of the Amplitude formula, which was a game I loved.

Man, this would be really nice to have with me everywhere.
 
yeah with a game so focused on percussion and visceral game feel hd rumble is perfect

do any of the VR controllers have haptic feedback?
They all do - the PS Move uses rotary motors, the Vive and Rift controllers use linear actuators like the Switch. The Switch ones seem to be the most effective in general (probably because of the biggest power-to-weight ratio), and Drool has done extra work to take advantage of that.
 

phanphare

Banned
They all do - the PS Move uses rotary motors, the Vive and Rift controllers use linear actuators like the Switch. The Switch ones seem to be the most effective in general (probably because of the biggest power-to-weight ratio), and Drool has done extra work to take advantage of that.

nice! sounds like playing on Vive or Rift would be really cool
 

Despera

Banned
The first half in VR is amazing. The 2nd half is one of my favourite experiences this gen thus far, and I haven't even finished the game yet.
 

FuturusX

Member
I have a HTC vive, does this game require room scale? I don't usually set things up in my smaller office space. But I could go for this if I knew I could play it in my office.
 

Wamb0wneD

Member
And before anyone who isn't Neiteio accuses me of drive-by shitposting, I've played Thumper on PS4 several times, PSVR included... which only exacerbated the issues I have with the game as described above. Remember, I'm not trying to say it sucks, I'm just explaining why it hasn't won me over like it has so many others. ;)

Why would anyone accuse you of drive-by shitposting with an elaborate post like that lol. The fact you can appreciate the quality of the game despite not being to your tastes tells me you don't do that kind of posts.

Is this $20 on Switch? Damn Neiteio, you sold me on this.

Neiteio doing gods work lol.
 

Despera

Banned
I have a HTC vive, does this game require room scale? I don't usually set things up in my smaller office space. But I could go for this if I knew I could play it in my office.
Not room scale. You just sit down, put on the headset, grab your controller and enjoy the trip.

It also re-calibrates your head position automatically in-game so you don't have to worry about sitting at a sweet spot like some other games.
 

Neiteio

Member
Thumper feels like having a rollercoaster in your house. I really adore that aspect of it. I also really want a new F-Zero now!
 

Neiteio

Member
Does the game look similar enough on both PS4 and Switch? I don't have a 4k TV or VR, so those aren't really a factor.
Absolutely. Switch runs at 1080p 60fps. Lacks chromatic aberration (which would be disabled in VR anyways). Switch also has an extra shader, and HD Rumble. Looks, sounds and plays great.
 

Neiteio

Member
The music gets better the better you play, because your actions add elements. For example, flying to hit rings and subsequently slamming the panel is wholly optional but racks up combo multipliers -and- sounds cool.

But ultimately, the music in Thumper is more a supplement to the gameplay and atmosphere than an attraction in itself.
 
You must be insanely good to have gotten that far already. :-O

Started getting a lot of Cs with level 3, but haven't really been stuck on any individual segment for very long. Difficulty feels very fair. Even when I die, I don't find myself relying on memorization on subsequent tries. The developer has a very good read on how long an obstacle should be on-screen before the player has to deal with it. Reminds me of Retro's DK games.
 

Skyzard

Banned
It's a shame the switch version couldn't handle chromatic aberration and motion blur, seems like it really suits the artstyle:

eevc.jpg
 

Neiteio

Member
Started getting a lot of Cs with level 3, but haven't really been stuck on any individual segment for very long. Difficulty feels very fair. Even when I die, I don't find myself relying on memorization on subsequent tries. The developer has a very good read on how long an obstacle should be on-screen before the player has to deal with it. Reminds me of Retro's DK games.
You're already around where I am (World 5, halfway through), and I've been playing since it came out (albeit only an hour or so at a time). I really struggle in some parts, but I still love it. <3

Glad you've taken to it so well!
 
Top Bottom