Posted it in another thread but this thread needs some screenshot love, too!
OK!
Posted it in another thread but this thread needs some screenshot love, too!
DLing now. Neiteio's hype cannot be denied.
http://i.imgur.com/XM1oNDi.gif[IMG][IMG]http://i.imgur.com/XM1oNDi.gif[IMG][IMG]http://i.imgur.com/XM1oNDi.gif[IMG][/QUOTE]
Oh man, this Airplane gif sums up the Thumper experience PERFECTLY
I actually failed a level once because I had to scratch an itch, lol
Please stop. I'll be getting my Switch this week (once customs lets it through), and I already plan to buy a bunch of games. Don't make me spend more!
I'm totally grabbing this too, right? You should feel guilty.
Totally understand, Ash! I always enjoy reading/hearing your opinions.Hmm, interesting! Our tastes usually align completely, Neiteio, but I'm going to be the obviously lone voice of dissent here and say I'm not a fan of Thumper!
I do think Thumper is a great game outside of my own issues with it and I can see why it's popular, but as an existing hardcore rhythm game fan, I don't like it at all. Weird, right?
I think it has to do with the "rhythm violence" conceit and the overall focus on creating an oppressive, unsettling, uncomfortable atmosphere for the player and the music it uses to achieve that. I agree that Thumper absolutely, fully sells the dark atmosphere it's all about presenting and successfully marries that with its gameplay, but I've found that's just not what I'm looking for in rhythm games. I'm not a fan of industrial, metal, and hard-style "dark" electronic music outside of games, so it goes to follow that I wouldn't really enjoy that within the games I play either. I think I also just associate rhythm games with peppy, positive, bright vibes in general (see most mixes of most Bemani titles, Rhythm Heaven/Tengoku, Hatsune Miku, etc.).
Anyway, I digress. I applaud Thumper's developer for creating what is certainly a singular rhythm game experience (and also for tweaking the Switch port to take full advantage of the system) and I recognize it's a great game despite my personal tastes, but it's just not for me and this is not at all the kind of music and visual presentation I'd ever want to see the genre trend toward overall.
And before anyone who isn't Neiteio accuses me of drive-by shitposting, I've played Thumper on PS4 several times, PSVR included... which only exacerbated the issues I have with the game as described above. Remember, I'm not trying to say it sucks, I'm just explaining why it hasn't won me over like it has so many others.
I think it has to do with the "rhythm violence" conceit and the overall focus on creating an oppressive, unsettling, uncomfortable atmosphere for the player and the music it uses to achieve that. I agree that Thumper absolutely, fully sells the dark atmosphere it's all about presenting and successfully marries that with its gameplay, but I've found that's just not what I'm looking for in rhythm games. I'm not a fan of industrial, metal, and hard-style "dark" electronic music outside of games, so it goes to follow that I wouldn't really enjoy that within the games I play either. I think I also just associate rhythm games with peppy, positive, bright vibes in general (see most mixes of most Bemani titles, Rhythm Heaven/Tengoku, Hatsune Miku, etc.).
They all do - the PS Move uses rotary motors, the Vive and Rift controllers use linear actuators like the Switch. The Switch ones seem to be the most effective in general (probably because of the biggest power-to-weight ratio), and Drool has done extra work to take advantage of that.yeah with a game so focused on percussion and visceral game feel hd rumble is perfect
do any of the VR controllers have haptic feedback?
They all do - the PS Move uses rotary motors, the Vive and Rift controllers use linear actuators like the Switch. The Switch ones seem to be the most effective in general (probably because of the biggest power-to-weight ratio), and Drool has done extra work to take advantage of that.
You can use that slam mechanic to score combo multipliers on all kinds of panels, by the way :-OJust started level 3. Holy fuck at this slam mechanic to break the boss' shield
Sadly I don't own a PS4. Is the Steam version with a VR headset comparable to that? Not that I own one eitherAnd then grab the superior version on PSVR
And before anyone who isn't Neiteio accuses me of drive-by shitposting, I've played Thumper on PS4 several times, PSVR included... which only exacerbated the issues I have with the game as described above. Remember, I'm not trying to say it sucks, I'm just explaining why it hasn't won me over like it has so many others.
Is this $20 on Switch? Damn Neiteio, you sold me on this.
I have a HTC vive, does this game require room scale? I don't usually set things up in my smaller office space. But I could go for this if I knew I could play it in my office.
Not room scale. You just sit down, put on the headset, grab your controller and enjoy the trip.I have a HTC vive, does this game require room scale? I don't usually set things up in my smaller office space. But I could go for this if I knew I could play it in my office.
Nope. It doesn't really need any movement at all
Not room scale. You just sit down, put on the headset, grab your controller and enjoy the trip.
It also re-calibrates your head position automatically in-game so you don't have to worry about sitting at a sweet spot like some other games.
Absolutely. Switch runs at 1080p 60fps. Lacks chromatic aberration (which would be disabled in VR anyways). Switch also has an extra shader, and HD Rumble. Looks, sounds and plays great.Does the game look similar enough on both PS4 and Switch? I don't have a 4k TV or VR, so those aren't really a factor.
Does the game look similar enough on both PS4 and Switch? I don't have a 4k TV or VR, so those aren't really a factor.
Yup. You can check the digital foundry vid, but differences are incredibly minor. You wouldn't know if you weren't lookingDoes the game look similar enough on both PS4 and Switch? I don't have a 4k TV or VR, so those aren't really a factor.
Does the game look similar enough on both PS4 and Switch? I don't have a 4k TV or VR, so those aren't really a factor.
This music was mediocre at best.Not perfect. Levels are too long and music isn't memorable.
You must be insanely good to have gotten that far already. :-OThe level 4 boss W E W
Thumper would have been so much better if it just used the Persona soundtrack
And if it had Lucina and/or best squid sister Marie as the main character. But let's be reasonable here.Thumper would have been so much better if it just used the Persona soundtrack
You must be insanely good to have gotten that far already. :-O
You're already around where I am (World 5, halfway through), and I've been playing since it came out (albeit only an hour or so at a time). I really struggle in some parts, but I still love it. <3Started getting a lot of Cs with level 3, but haven't really been stuck on any individual segment for very long. Difficulty feels very fair. Even when I die, I don't find myself relying on memorization on subsequent tries. The developer has a very good read on how long an obstacle should be on-screen before the player has to deal with it. Reminds me of Retro's DK games.