Musky_Cheese
Banned
I will definitely continue to support them. Still play Dead Nation. They make great games
Well, the PS3 digital library was almost identical and yet games didn't see as many sales there. No mandatory demos and no real promotions.
So it wasn't just a library size thing.
I thought sony owned Housemarque. They should definitely go to PC. Alienation is a good game that would have benefitted from a wider audience
Releasing niche indie titles on one console just seems like a terrible idea to me. You really hold back potential buyers. I still feel like console kids are still focused on the AAA blockbuster only and some still shun indie titles. Where as on PC indie or not there is a good sized audience.
In the end though if you are niche at all you need to make it available where ever you can.
The majority of the PS3's came in the last couple years of the gen. They were extremely far behind MS in anything dealing with online at the start of last gen. Most of the early hits got late ports or never at all(Braid, Bastion, Super Meat Boy, etc.). Sony still had the biggest "indie" hit of the generation unless I'm mistaken.
From what I can remember, it was like Flower, Flow, Fat Princess, Soldner-X and Mushroom Wars for a long time(all great games btw).
Is Resogun and their other games owned by Sony? Shouldn't be long before we see them on PC if that's not the case.
Releasing niche indie titles on one console just seems like a terrible idea to me. You really hold back potential buyers. I still feel like console kids are still focused on the AAA blockbuster only and some still shun indie titles.
That's a bit of an overstatement. The 360 definitely had a big advantage for a few years (in part because they forced a lot of indies to be lengthy timed exclusives if they wanted to come out on XBLA) but the PS3 wasn't THAT bad. Off the top of my head, alongside the ones you mentioned I really enjoyed Super Stardust HD, Shatter, PixelJunk Monsters, Wipeout HD, PixelJunk Eden, Critter Crunch, Sam & Max S3, Noby Noby Boy, Siren Blood Curse and Trine.
But yeah, late last gen was definitely when the PS3 started becoming a far more prominent digital platform, which led directly into this gen and forced Microsoft to change a lot of their restrictive policies.
Bastion wasn't an early hit by the way, it came out in 2011.
Sony owns Resogun, Dead Nation, Alienation, Matterfall and Super Stardust. Ubisoft owns Outland.
Well, he's not wrong. The "it is indie so it is shit" is huge on consoles.
I will definitely continue to support them. Still play Dead Nation. They make great games
I bet this developer regrets allowing that now. They could have shared those games with PC and made a fuckton of money. That's a shame
Releasing niche indie titles on one console just seems like a terrible idea to me. You really hold back potential buyers. I still feel like console kids are still focused on the AAA blockbuster only and some still shun indie titles. Where as on PC indie or not there is a good sized audience.
In the end though if you are niche at all you need to make it available where ever you can.
The majority of games i buy are indie games on console (PS4). In recent years, i have been wondering how a lot of indie developers can keep existing with interest and most probably sales being so low on some of these games.
I see various reasons why the market has changed a lot during recent years:
- the price point of most indie games is shifting from 10$/ to 20$/ or more. I'm prepared to pay that kind of money for good indie games but i have a feeling that a lot of people are not. Also, impulse buying games is not an option anymore at that price point.
- services like PS+ have influenced the perception that people have on indie games. It seems there is a certain perception amongst a lot of console owners that indie games are nothing more than shovelware that will eventually end up on PS+. I've read many times on Gaf how people will not buy an indie game because it will be free on PS+ "anyway" in a few months.
- the market is getting swamped with indie games which means lesser visibility and more choice for the customer. Only the very good or really popular games might end up getting noticed due to word of mouth more than publicity on stores. Lately, i have decided not to buy a few indie games that i really want because there is such a big supply of games and i have to make a choice. I will get them eventually though.
- on PS4, i have the impression that Sony isn't pushing indie games as much as they used to do (see also why they publish less and less of these games).
As for Housemarque in particular, i feel that they have been making a very similar type of game over and over and this type of game isn't as popular as it used to be. They branched out to another style of game only once with Outland and i feel it was by far their best game. So maybe it's time to ttry something different...?
Also, i hope that going pc will be a succes for them but i have a feeling that Steam is getting swamped by indie games aswell. So i'm wondering if they will manage to stand out on that platform. Though it has to be said that Steam prices are lower than console prices so customers might be more tempted to give it a go.
I bet this developer regrets allowing that now. They could have shared those games with PC and made a fuckton of money. That's a shame
SMH. Why on earth would they regret "allowing that"? Sony and Ubisoft gave them money, they made some great games in return. They wouldn't be where they are now or have lasted over two decades if they hadn't worked with major publishers.
SMH. Why on earth would they regret "allowing that"? Sony and Ubisoft gave them money, they made some great games in return. They wouldn't be where they are now or have lasted over two decades if they hadn't worked with major publishers.
From personal experience, i am less likely to try indies on consoles due to price point. Console indie releases here are same price if not more than a full priced triple A release is on steam. But I imagine that represents a reasonbly neglible portion of the audience.
Sad truth, superb (better than ever) indies have been out this gen and practically didn't get any coverage. Media outlets are getting worse every year.
I bet this developer regrets allowing that now. They could have shared those games with PC and made a fuckton of money. That's a shame
Their last proper PC game was (then) graphically impressive PC only Supreme Snowboarding (1999). They also released a port of some xbox arcade title called "outland" in 2014
Welcome back.
Myself I'm not a huge 'indie' fan myself but I do know mates who say theres way too much shit on PSN store & they're talking about indies etcMany people seem have a toxic take on indies in the console gaming community. They frequently disregard them out of hand. It is too bad, but it is the reality of the situation.
We are reading stories about them saying that they need to add a new platform because there's a disruption in indies sales on PlayStation 4.
HM needs to understand that just like everything in the gaming industry, you are dispensable and can be replaced anytime.
I do hope that it works out for them, but HM needs to put in work before they can see major hits.
EDIT: What I'm trying to say is that it's cool that they made deals, but 6 games exclusive? The blame is on you.
Just like any creative medium. If you can make deals and keep the IP you're generally better off. Obviously that isn't always possible but if you wait until you're in trouble to make those deals you probably have less leverage.
Sony owns Resogun, Dead Nation, Alienation, Matterfall and Super Stardust. Ubisoft owns Outland.
Housemarque bought back the rights to Outland, for what it's worth.- Outland was fucking awesome and my 2011 game of the year. Really hoping for a sequel but I know that Ubisoft owns the IP.
They're not "adding" a new platform, this is the first game they've self-published and it's coming out on PS4 and PC. They're not even saying indie games don't sell on PS4, just that they don't think many megahit indies happen on consoles anymore (something I disagree with, as I mentioned in my other post). If they didn't think it was sustainable at all, they wouldn't currently be working with Sony on Matterfall.
As for your edit, what? Blame for what? What a ridiculous thing to say.
Depends on the contracts and whether they're happy working with the publisher. Seeing as they have been working with Sony for over a decade (and still are), I assume they're pretty happy with that arrangement. They're just branching out in another direction with Nex Machina, the self-published game they've been teasing for a few years. There's nothing wrong with their situation.
Housemarque bought back the rights to Outland, for what it's worth.
Perhaps the Sony deal for matterfall was made before they decided to change their direction ahead to sustain themselves.
seems they are happy with working with Sony, but due to the indie climate (and the death of PS3/Vita), they think its better to future proof themselves by self publishing and release on PC too, instead of solely relying on Sony.
Housemarque bought back the rights to Outland, for what it's worth.
Some comments in the thread seem to point out that "niche genres are dead on pc too, not only on console", if I understand correctly.
This is not true: the shmup genre is finding some "new life" on PC (thanks to the effort of Degica and the others); not only the big names (Cave, GRev) but also a lot of doujin developers (aka Japanese indies, for example the famous Crimzon Clover).
The same observation can be done for other niche genres such as the visual novels.
Maybe this is a reality that console players don't know because they don't follow Pc related threads.
PC can be a good place to bet on for arcade games and others. Housemarque can do well.
Well, he's not wrong. The "it is indie so it is shit" is huge on consoles.
In before "Port the game to Switch".
It's hard for the media now because there are just so many releases now you can only even play more then a minority of them at a time let alone cover them.Sad truth, superb (better than ever) indies have been out this gen and practically didn't get any coverage. Media outlets are getting worse every year.
Agreed, but I doubt they have the resources to do an effective job of advertising their games to all of us who would buy their games. Social media and WOM can only do so much and it costs a lot of dough to advertise on the PSN store. Their social media presence isn't that great either tbh. It's a sad state of affairs because Housemarque are one of the best devs out there imo and I love their games.games like this just needs to be advertised more, even if it's just a button in the PS store that says "Games $15 and under"
PS Store is crowded for sure, and not only with great products, but I feel Nex Machina, which is not published by Sony, is falling way more under the radar compared to all the games Housemarque developed and marketed with Sony. Super Stardust HD and Dead Nation were hits back in the times when the indie market was not crowded on the PSN, Resogun was a PS4 launch title so it was automatically in the light, and Alienation was highlighted just this month on PlayStation Plus. It will be interesting to look at Nex Machina sales on SteamSpy.
In any case, Matterfal news at E3, yes please ?
I still don't get why they don't get into the Sony Worldwide Studios network. Nex Machina is great, but it doesn't have Sony's publishing backing to it as Resogun and Alienation did. Maybe adding a physical release would help as well even though they're smaller games.
I mean, I do get it because some studios like to remain independent, but I feel with their relationship, they could blossom as Naughty Dog and Guerrilla had and do their own thing by adding a unique component to their published games.