Think about what previous console generations gave you. Perhaps the most relevant was the popularization of online multiplayer and digital content during the Xbox 360 era. What about the generation after that? Sharing features? Better graphics? VR is definitely something to take into consideration, but the technology for that is simply not there yet.
I feel like the Switch represents something completely new as opposed to the regular "same thing, better graphics" route we are used to whenever a new generation arrives.
Some would say Sony and Microsoft appeal to the "adult" demographic because of the mature content found on their platforms. This is funny because I think the Switch -- even though a system aimed to everybody -- appeals to me as an adult the most. There's finally a system that people who love this hobby, but are too busy and are not near a TV so frequently, can use to get their gaming fix. And unlike something like a mobile game, the experience you get satisfies that "itching".
When the Switch was announced, I thought the portability feature was cool, but not the main reason of my interest. If you don't have a Switch and think you don't care about portability for your games - I'ma fucking say it -- you have no clue. There's not a single game I haven't played since then that I don't wish could be experienced, as it is, portable. I'm playing and loving Persona 5. I'd fucking love to do Mementos grinding while on the bus to school. I'm playing and loving Injustice 2. I'd fucking love to be able to train my Black Canary out in this beautiful weather. I learned that every huge game that is primarily meant to be played at home on your TV, has parts that work perfectly as portable experiences. This was true even in Zelda. I wouldn't recommend experiencing it in portable mode, but doing Korok Seed-runs like that feels amazing.
Portability is a game-changer. If EA doesn't fuck up, FIFA has the potential, at least from a third-party perspective, to show it. I don't know about you, but I wouldn't care about sacrificing some visual fidelity if it means I get the exact same experience with the bonus of it being portable.
As the system gets more games, its value proposition is crazy. Sure, the extra stuff is expensive, but what comes in the package is definitely worth it. You have a great home console and a great portable console all rolled into one. In the past you'd be fucking happy if your console game had a shitty phone app to interact with, but now you are getting exactly the same experience whenever you are.
Next-generation of consoles usually represent the same predictive pattern of "better graphics, more features you'll never use", but the Switch actually feels like something that throws those conventions out and introduces something new (and something that works).
What do you think GAF? Agree? Disagree? You dislike positivity? Discuss
I feel like the Switch represents something completely new as opposed to the regular "same thing, better graphics" route we are used to whenever a new generation arrives.
Some would say Sony and Microsoft appeal to the "adult" demographic because of the mature content found on their platforms. This is funny because I think the Switch -- even though a system aimed to everybody -- appeals to me as an adult the most. There's finally a system that people who love this hobby, but are too busy and are not near a TV so frequently, can use to get their gaming fix. And unlike something like a mobile game, the experience you get satisfies that "itching".
When the Switch was announced, I thought the portability feature was cool, but not the main reason of my interest. If you don't have a Switch and think you don't care about portability for your games - I'ma fucking say it -- you have no clue. There's not a single game I haven't played since then that I don't wish could be experienced, as it is, portable. I'm playing and loving Persona 5. I'd fucking love to do Mementos grinding while on the bus to school. I'm playing and loving Injustice 2. I'd fucking love to be able to train my Black Canary out in this beautiful weather. I learned that every huge game that is primarily meant to be played at home on your TV, has parts that work perfectly as portable experiences. This was true even in Zelda. I wouldn't recommend experiencing it in portable mode, but doing Korok Seed-runs like that feels amazing.
Portability is a game-changer. If EA doesn't fuck up, FIFA has the potential, at least from a third-party perspective, to show it. I don't know about you, but I wouldn't care about sacrificing some visual fidelity if it means I get the exact same experience with the bonus of it being portable.
As the system gets more games, its value proposition is crazy. Sure, the extra stuff is expensive, but what comes in the package is definitely worth it. You have a great home console and a great portable console all rolled into one. In the past you'd be fucking happy if your console game had a shitty phone app to interact with, but now you are getting exactly the same experience whenever you are.
Next-generation of consoles usually represent the same predictive pattern of "better graphics, more features you'll never use", but the Switch actually feels like something that throws those conventions out and introduces something new (and something that works).
What do you think GAF? Agree? Disagree? You dislike positivity? Discuss