Astral Dog
Member
From slightly less than Wii U to 1.5x in undocked mode + more RAM
What is in it DBZ power levels? That's the only way I understand things.
Compared to wiiU
In handheld mode the GPU is like a wiiU plus (think 3DS > NEW 3DS) but has the benefit of 3x the usable ram, a significantly stronger CPU, and an architecture about 5-10 years newer (yes I realize that's a wide gap but the architecture on the wiiU was a weird hodgepodge of older and newer).
In docked mode its about 4x the wiiU's GPU with the previous benefits.
Compared to the Xbox One
On paper it's GPU (docked) is a bit under 1/3rd the Xbox One (which actually isn't a huge gap) but it once again benefits from a newer architecture (about 5 years newer), a CPU that is weaker but not signficantly, and about 64% of the usable ram (3.2GB vs 5GB)
Compared to the PS360
10+ year advantage on GPU architecture
About 4-5x the raw power on paper (docked)
A significantly better CPU than the 360 but not the Cell (the Cell can still outperform the PS4 CPU in some tasks)
6.4x the usable RAM
In practice what you'll probably see is PS360 era graphics running at 1080p 60fps and a few improved effects.
Or 1080p 60fps PS4/Xone games running at 720p 30fps.
Examples we can point to are
Snakepass
sub 900p 30fps PS4
Switch Sub 720p 30fps with a few effects removed
Lego City Undercover
PS4 1080p 30fps/60fps
Switch 1080p 30fps
The Switch also managed to get a full Physically Based Lighting system over the wiiU version, higher resolution shadows, longer draw distance, increased texture resolution, 1080p docked, and a more consistent framerate in this game.
How many duck-taped Gamecubes is the question.
How many duck-taped Gamecubes is the question.
Not powerful enough to get a lot of current-gen ports, but the hardware is more 'modern' so there might be a few surprises here and there. Waiting on that Dark Souls duology.
1/3 Xbox One when docked.
This is 100% bull shit. The Switch has all the modern features of PS4/Xbone, and it isn't too far off in power. It will just be scaled down in resolution, framerate, and/or fidelity(textures,lighting, shadows).
Not powerful enough to get a lot of current-gen ports, but the hardware is more 'modern' so there might be a few surprises here and there. Waiting on that Dark Souls duology.
And this is why I dislike certain Nintendo fans. You realize that's not what he asked in any way, shape, or form right?
His post was about as helpful as yours and several posted others before this.
Get off of it.
.
It's pretty powerful for what it is, but you're not going to be seeing easy AAA ports of current-gen games on it.
But all the other responses were a-ok here. lol
Nah, more like Yamcha
Better question: can it run the PC version with low/medium settings of a AAA game?
The only game I'm aware of that kind of fits this discription is Steep, and we haven't seen it yet at all.Why has no one answered this? This is the true question.
Wii U X 2.
The only game I'm aware of that kind of fits this discription is Steep, and we haven't seen it yet at all.
Why has no one answered this? This is the true question.
If this was the case Zelda wouldn't be 900p on Switch compared to 720p Wii U
Probably closer to Wii U 1.5x
I've heard it's like Gohan.
If this was the case Zelda wouldn't be 900p on Switch compared to 720p Wii U
Probably closer to Wii U 1.5x
I'm mostly surprised that peoples see such a huge gap between PS3/Xbox 360 gen and this one.
But what about Crysis 1It can run crysis 3 and various decent UE4 demos.
So basically from the serious posts in this thread, the Switch is a slightly more powerful WiiU when in handheld mode and a slightly less powerful Xbox One when docked to a tv.
In short anything that can run on Xbox One should be able to run on Switch with a little compromise.
Reading through threads is somewhat confusing. Some people say that it's a Wii U, which, by some accounts, is an underpowered PS3 and Xbox 360.
Some people are saying that it's an underpowered Xbox One / PS4, but slightly more powerful than last gen hardware.
I'm confused. As the hardware gets full Unreal Engine support, I assumed that it was capable of doing last gen ports with 'relative' ease. Granted, there's no 'easy port' button, but early reports about the hardware claimed that getting things running on it takes considerably less work than the Wii U ever did.
So I guess what i'm asking is - hypothetically - can the switch do at least fantastic ports of last gen (xbox 360/ps3) titles, or what? Like when Bluepoint Games pulled off that magical port of Titanfall on the Xbox 360, hypothetically (not necessarily realistically), could the switch do a flawless version of Destiny 1? Titanfall? Diablo 3?
Or are the big 3rd party games of last gen held back once again by limitations of Nintendo hardware? As I said, reading through Gaf is confusing. I get that the devs aren't necessarily biting due to the unproven install base, but is there a concern that the hardware is incapable of doing those old AAA ports?
But what about Crysis 1
UWith regard to the Switch's capacity, there has been a lot of misinformation, from the chip that powers it (which isn't a Tegra X1, btw - This much is a fact that has been confirmed on multiple occasions from the collective horse's mouth (that is, by Nintendo, Nvidia and "third party" developers) since the Switch reveal, before and after launch, backed up with word-specific evidence stretching from October to this month), to a lack of robustness in reporting widely available information which is critical to this topic, to talk of "significant downgrades" (a term that has been mentioned only on here, and not once by Nintendo's partners, without evidence to back that narrative).
Why has no one answered this? This is the true question.
Also, if Nintendo does a revision with Tegra X2, will the better power efficiency allow Switch games to run in what is currently docked mode, in portable mode?