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Capcom thinking out Switch support, talks about Capcom's future and IP revivals

I wish we could avoid saying Capcom and other japanese third parties are just being careful. A few of them are just being actively stupid in regards to the Switch. There is a massive library of games from last gen you could port (when you are Capcom you have 3DS games too) to the Switch to fill gaps until you can get something more substantial or wait to gauge the system trajectory.

The fact that the retail line up is this bare is indicative that everyone had their pants down. I don't believe that ports take so long that no one has anything to announce. These guys aren't being careful. They are just flat out unprepared. Western third parties have 3 healthy platforms to make money on. Japanese third parties have 1 with the other major one dying. I get they wanna target the west now but when a piece of new hardware can support a port, why are you not porting to it?
 
:(

I kinda liked Umbrella Chronicles, but on Switch pls no


Oh it's not only a question about just sales anymore. The questions I just randomly thought off would are just a few that popped into my mind. Maybe we're over analyzing it, but even if its just a "we'll look into" comment, there are countless possibilities. Yes, I agree with some posters thinking "welp we were caught with our pants down yet again during a Nintendo hardware launch and we're scrambling to get something else done" but after Wii, I don't have much faith in third parties regarding Nintendo platforms.

Capcom mentioned a few months ago that they were thinking of porting the RE engine to Switch, but here's a free tip for Capcom: port that engine to Switch, get REmake 2 on that puppy and I can play Resi 2 everywhere. Portabillity seems a big plus with current Switch owners, so yeah, maybe thats a great idea.

But knowing Capcom we'll get a barebones RE 4 HD port...

Yeah, that's ok, i just know how Neogaf works and how many posters often ignore thread updates. Of course it's ok to discuss the infos, personally i don't know if i would read too much into it.

Could be just PR Speak that they don't want to announce anything big yet and wait for Nintendo to build up the base so they can sell millions of MonHun on it without any risk. At the moment they still have the 3DS and probably want to sell a few more games on it this year. Doesn't mean they don't already work on other Switch games. We will have to wait and see anyway, personally i think Switch will get good japanese support, starting 2018 ;)

Japanese 3rds take terribly long switching to the next generation, they support the old gens too long.
 
How about not flooding the market with your side monster hunters and just give us 5 on the switch?

Without using your sorry ass SF as a barometer.
 
Dragon's Dogma clearly isn't suited for the Switch. Who wants to play an Open World Action RPG on the Switch?

Don't be crazy.

Setting aside the question of whether BOTW's success is really transferable to games that don't feature an immensely popular Nintendo first-party IP: the system has been out for less than three months and games of that ilk do not have a long, rich history of selling well on Nintendo platforms. Very few of the games greenlit for Switch on the basis of its early sales are going to be announced before 2018, simply due to the length of development cycles.

Also, even PS4 didn't have particularly strong early support from Japanese third parties.
 
Dragon's Dogma clearly isn't suited for the Switch. Who wants to play an Open World Action RPG on the Switch?

Don't be crazy.

A lot of people even compared BotW to Dragon's Dogma when it first came out, and I can see a fair amount of similarities. Hopefully it's just a sign of that game (remaster?) being in the works before Capcom got Switch devkits.
 
I wish we could avoid saying Capcom and other japanese third parties are just being careful. A few of them are just being actively stupid in regards to the Switch. There is a massive library of games from last gen you could port (when you are Capcom you have 3DS games too) to the Switch to fill gaps until you can get something more substantial or wait to gauge the system trajectory.

The fact that the retail line up is this bare is indicative that everyone had their pants down. I don't believe that ports take so long that no one has anything to announce. These guys aren't being careful. They are just flat out unprepared. Western third parties have 3 healthy platforms to make money on. Japanese third parties have 1 with the other major one dying. I get they wanna target the west now but when a piece of new hardware can support a port, why are you not porting to it?

They probably are, but it takes some time.

SE was there from the beginning, they bring multiple games to Switch, we have over 20 UE4 games in development for Switch, Atlus bringing Shin Megami Tensai, the next Fire Emblem will be on Switch, Tales of will be on Switch. Nippon Icchi supports Switch, Koei Tecmo brings everything they can, it's not that bad really.
 

Xiao Hu

Member
I wish we could avoid saying Capcom and other japanese third parties are just being careful. A few of them are just being actively stupid in regards to the Switch. There is a massive library of games from last gen you could port (when you are Capcom you have 3DS games too) to the Switch to fill gaps until you can get something more substantial or wait to gauge the system trajectory.

The fact that the retail line up is this bare is indicative that everyone had their pants down. I don't believe that ports take so long that no one has anything to announce. These guys aren't being careful. They are just flat out unprepared. Western third parties have 3 healthy platforms to make money on. Japanese third parties have 1 with the other major one dying. I get they wanna target the west now but when a piece of new hardware can support a port, why are you not porting to it?

Japanese publishers in a nutshell?

I know this answer doesn't say much is rather inflammatory but judging by business practices of Japanese companies in different industries it really seems a mentality issue. There is this innate lack of flexibility and hybris, at least this is what has been displayed in the last decade. Other Asian companies have successfully contested many areas Japanese companies used to dominate (see Sony's devolving role as a tech giant), but Japan has remained a pretty conservative and risk averse country. Which is outright paradoxical considering how important trends over there are for the rest of the industry. Perhaps with the leadership generation changing things might turn in our favour.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Japanese publishers in a nutshell?

I know this answer doesn't say much is rather inflammatory but judging by business practices of Japanese companies in different industries it really seems a mentality issue. There is this innate lack of flexibility and hybris, at least this is what has been displayed in the last decade. Other Asian companies have successfully contested many areas Japanese companies used to dominate (see Sony's devolving role as a tech giant), but Japan has remained a pretty conservative and risk averse country. Which is outright paradoxical considering how important trends over there are for the rest of the industry. Perhaps with the leadership generation changing things might turn in our favour.

Ehh. As others have said, other Japanese 3rd parties have announced far more support and made very clear statements of support compared to Capcom.
 

Oregano

Member
Setting aside the question of whether BOTW's success is really transferable to games that don't feature an immensely popular Nintendo first-party IP: the system has been out for less than three months and games of that ilk do not have a long, rich history of selling well on Nintendo platforms. Very few of the games greenlit for Switch on the basis of its early sales are going to be announced before 2018, simply due to the length of development cycles.

Also, even PS4 didn't have particularly strong early support from Japanese third parties.

It's a low risk port, releasing closer to the end of the year which runs on an engine Capcom already said took little work to get working on Switch. If they had any desire whatsoever to release it on Switch it would be happening.
 
Setting aside the question of whether BOTW's success is really transferable to games that don't feature an immensely popular Nintendo first-party IP: the system has been out for less than three months and games of that ilk do not have a long, rich history of selling well on Nintendo platforms. Very few of the games greenlit for Switch on the basis of its early sales are going to be announced before 2018, simply due to the length of development cycles.

Also, even PS4 didn't have particularly strong early support from Japanese third parties.

I know you set that question aside, but I think it's worth discussing that one of the genuine benefits in launching with a game like BotW is that it exposes more "typical Nintendo" gamers to a fairly new genre without them feeling out of their comfort zone. Which is exactly what I believe you yourself have been clamoring for for months if not years, that Nintendo needs to be cultivating an audience that will buy western third party genres if they want said third party games.

BotW advertised on the same stage as Skyrim sends that message- "if you like this Zelda, try this western AAA game!" We haven't seen if that has worked yet, but it's something that Dragon's Dogma would be in a perfect position to actually test, without it even being a western title.

I do get that big developers are notoriously slow to react and Capcom is seemingly one of the worst offenders there, but it's what they are saying now, in that interview translation posted on the previous page that is seriously aggravating. Nothing about the Switch should tell Capcom to treat it like they did the DS and Wii- the demographics are totally different, the biggest game is an open-world core title, and it finally has input parity (as well as sorta power parity).

Yet they feel the need to still treat it like the black sheep, giving it decades old ports and strange experiments INSTEAD of their traditional titles. It's a very aggravating answer.
 
I know you set that question aside, but I think it's worth discussing that one of the genuine benefits in launching with a game like BotW is that it exposes more "typical Nintendo" gamers to a fairly new genre without them feeling out of their comfort zone. Which is exactly what I believe you yourself have been clamoring for for months if not years, that Nintendo needs to be cultivating an audience that will buy western third party genres if they want said third party games.

BotW advertised on the same stage as Skyrim sends that message- "if you like this Zelda, try this western AAA game!" We haven't seen if that has worked yet, but it's something that Dragon's Dogma would be in a perfect position to actually test, without it even being a western title.

BOTW can be seen as a step in that direction, yes, but it's still just one game, with an IP and art style that (correctly or not) make it easy for third parties to justify writing it off as not proving anything about the viability of their own games on Switch. More importantly, there's literally nothing else we know of with particular salience to the AAA market, as such a thing is usually defined, within the platform's first six months. It's a drop in the bucket compared to what Sony and MS have to offer that audience, and third-party publishers catering to them.

I do get that big developers are notoriously slow to react and Capcom is seemingly one of the worst offenders there, but it's what they are saying now, in that interview translation posted on the previous page that is seriously aggravating. Nothing about the Switch should tell Capcom to treat it like they did the DS and Wii- the demographics are totally different, the biggest game is an open-world core title, and it finally has input parity (as well as sorta power parity).

Yet they feel the need to still treat it like the black sheep, giving it decades old ports and strange experiments INSTEAD of their traditional titles. It's a very aggravating answer.

I will agree that treating Switch as a blue ocean product instead of a traditional gaming platform strikes me as highly questionable, when Nintendo went to great lengths not to design the hardware around any sort of input/display gimmick. I just don't think "this appeals to the same audience as PS4/XB1 and we should put as many of the same games on Switch as possible" is an assumption that logically follows from any of the available data.

Sure, maybe third parties should be a little more willing to test and experiment with what the Switch userbase will buy, but that's the first-mover dilemma for you, and BOTW isn't nearly enough to solve it.
 
BOTW can be seen as a step in that direction, yes, but it's still just one game, with an IP and art style that (correctly or not) make it easy for third parties to justify writing it off as not proving anything about the viability of their own games on Switch. More importantly, there's literally nothing else we know of with particular salience to the AAA market, as such a thing is usually defined, within the platform's first six months. It's a drop in the bucket compared to what Sony and MS have to offer that audience, and third-party publishers catering to them.



I will agree that treating Switch as a blue ocean product instead of a traditional gaming platform strikes me as highly questionable, when Nintendo went to great lengths not to design the hardware around any sort of input/display gimmick. I just don't think "this appeals to the same audience as PS4/XB1 and we should put as many of the same games on Switch as possible" is an assumption that logically follows from any of the available data.

Sure, maybe third parties should be a little more willing to test and experiment with what the Switch userbase will buy, but that's the first-mover dilemma for you, and BOTW isn't nearly enough to solve it.

Yeah I'm not arguing that they're doing this to the same extent as Sony and MS are, or that it's obvious that all AAA multiplats would succeed now, just that this effort and the steps they're making towards making the Switch a more friendly environment for multiplats is seemingly being ignored outright by that statement from Capcom. Which is frustrating to me.

But I guess they'll need to see results in the form of AAA sales on the platform, which won't be easy when there aren't many AAA multiplats to be found.
 
I just don't think "this appeals to the same audience as PS4/XB1 and we should put as many of the same games on Switch as possible" is an assumption that logically follows from any of the available data.

I mean, it's a new piece of hardware and as of this point there is barely any info for theird parties to make the opposite conclusion. But we can say that the released demographics info by Nintendo pretty much does imply the bulk of current Switch owners are 18-35 year old males.

Sure, maybe third parties should be a little more willing to test and experiment with what the Switch userbase will buy, but that's the first-mover dilemma for you, and BOTW isn't nearly enough to solve it.

With Nintendo systems nothing Nintendo releases counts. And third parties dont wamt to heavily invest or take a big risk so. . .

It's mostly a pointless and endless circle. It's pretty hard for me to grasp why a remaster of a last gen game coming out towards the back end of the gen is skipping Switch though frankly. If it were a Western third party it would be pretty plain to me the reason. Capcom though?
 
Grousing aside, I fully expect that Capcom will announce Switch support much more to GAF's liking by the end of the year. Just not necessarily stuff like DD or RE.
 
I mean, it's a new piece of hardware and as of this point there is barely any info for theird parties to make the opposite conclusion. But we can say that the released demographics info by Nintendo pretty much does imply the bulk of current Switch owners are 18-35 year old males.

IIRC, surveys of early Wii U owners found similarly. Doesn't mean that they're the same 18-35 year-old males who buy AAA games on PS4/XB1, let alone that they'd be willing to buy those games on Switch instead.

With Nintendo systems nothing Nintendo releases counts. And third parties dont wamt to heavily invest or take a big risk so. . .

It's mostly a pointless and endless circle. It's pretty hard for me to grasp why a remaster of a last gen game coming out towards the back end of the gen is skipping Switch though frankly.

It's only an endless circle because Nintendo refuses to do what Sony and MS have done since their earliest days in the console business and sink enormous sums of money into breaking it.

Mind you, I think they're absolutely correct to refuse - it would be a massive investment that doesn't play to the historical strengths of the company, and their competition is so deeply entrenched and deep-pocketed that even a well-executed play for the Western PS4/XB1 audience could very easily fail disastrously. But that refusal does have consequences for third-party support, and people are naive to expect otherwise.
 

5amshift

Banned
So happy reading this. Honestly their shit with Monster Hunter the past few years has been disgraceful. MHXX under performing makes it that much better. Bring it to PS4/XO for fucks sake and stop being so lame.
 
Oldest trick in the book and some might fall for it. Monster Hunter won't sell nearly enough on home consoles, so yeah, I don't think they will suddenly give up one of the most successful franchises they have.
 

Eolz

Member
After overreacting with the first translation, the new one makes more sense.
That said, if they are gauging interest for fighting games with this horribly expensive enhanced port of SF2 HD, no thanks.
When you can buy great arcade fighting games for 7€ like Garou MOTW, KOF, or Waku Waku 7 on the same console, it's not a question of not wanting more fighting games, it's about having a price linked to the quality. Honestly, 20£ would have brought them a lot more sales.
 
So happy reading this. Honestly their shit with Monster Hunter the past few years has been disgraceful. MHXX under performing makes it that much better. Bring it to PS4/XO for fucks sake and stop being so lame.
Putting MH on successful handhelds is a disgrace?
 
IIRC, surveys of early Wii U owners found similarly. Doesn't mean that they're the same 18-35 year-old males who buy AAA games on PS4/XB1, let alone that they'd be willing to buy those games on Switch instead.

Never implied that it did. I only said it's 18-35 year old males buying the Switch right now. Unless you deep dive into exactly what systems they own and their pure spending habits you wont really get much more info than that though.

It's only an endless circle because Nintendo refuses to do what Sony and MS have done since their earliest days in the console business and sink enormous sums of money into breaking it.

I dunno. I think it's not really that difficult. To me the major issue since the Wii is Nintendo just makes hardware too weak to run current gen games on other platforms. You look at the Gamecube and even though it missed out on a lot of tittles it still got most basic multiplats.

But that imo is an issue separate from the types of games they target at Nintendo systems. There is nothing out there to really imply third parties need to break an entirely different model of game to sell units on Nintendo platforms. They do that shit for w/e reason but why I have no clue.
 
So happy reading this. Honestly their shit with Monster Hunter the past few years has been disgraceful. MHXX under performing makes it that much better. Bring it to PS4/XO for fucks sake and stop being so lame.

Lol. This delusion that PS4/X1 MH makes more sense than 3DS is hilarious. It will never stop being funny.
 
But that imo is an issue separate from the types of games they target at Nintendo systems. There is nothing out there to really imply third parties need to break an entirely different model of game to sell units on Nintendo platforms. They do that shit for w/e reason but why I have no clue.

Every AAA game released for Wii U bombed even relative to the platform's tiny installed base, and even when released day and date with PS3/360. Third parties are absolutely right to be skeptical.
 

Zubz

Banned
Remember when WB did this with a single year old port of Arkham City on the Wii U? Or Injustice without the DLC? Or EA with a choppy version of ME3 launched within a month of every other console getting the damn trilogy for the same price?

I really wish companies would just be open about not wanting to work on a system rather than botch an unwanted, overpriced launch window game to make that point.
 
Every AAA game released for Wii U bombed even relative to the platform's tiny installed base, and even when released day and date with PS3/360. Third parties are absolutely right to be skeptical.
Despite Nintendo saying it, it's not really a Wii U successor. You can play it on the go and Nintendo's handhelds have always done well in terms of hardware and software sales.
Capcom sold millions of units on 3DS. Don't think they had that much reason to be skeptical
 
Every AAA game released for Wii U bombed even relative to the platform's tiny installed base, and even when released day and date with PS3/360. Third parties are absolutely right to be skeptical.

WiiU was a failed system from day 1. I really disagree with anyone saying the WiiU is definitive proof no one should ever take a moderate risk on Nintendo hardware. I don't think there is so much to be skeptical about that a Dragon's Dogma remaster is too risky for the Switch.

Everything about the Switch from reveal to launch pointed to a significantly better outcome than the WiiU. You look at the current output, you think it makes sense that no one has anything there? I don't.
 

Xiao Hu

Member
It's only an endless circle because Nintendo refuses to do what Sony and MS have done since their earliest days in the console business and sink enormous sums of money into breaking it.

Mind you, I think they're absolutely correct to refuse - it would be a massive investment that doesn't play to the historical strengths of the company, and their competition is so deeply entrenched and deep-pocketed that even a well-executed play for the Western PS4/XB1 audience could very easily fail disastrously. But that refusal does have consequences for third-party support, and people are naive to expect otherwise.

Then what exactly is their strategy in the end? Maintaining a platform through their own albeit limited development strength with (selected) indies and the usual Japanese partners? Don't get me wrong, Nintendo offers a lot of good games but the quantity and lack of variety when it comes to certain genres simply doesn't seem to be very promising for me as a consumer. Of course it is too early to judge the Switch, we're barely 3 months in. But then again the disappointing presentation at the beginning of this year and lack of confirmed ports like DD: Dark Arisen leaves a sour taste in one's mouth because it's not assuring that Nintendo does enough to get at least the easy-port-games on their newest product.

In the end it's their responsibility to do the right investments to secure their position and to grow. So far I haven't seen anything except for the two mobile games so far.
 
Remember when WB did this with a single year old port of Arkham City on the Wii U? Or Injustice without the DLC? Or EA with a choppy version of ME3 launched within a month of every other console getting the damn trilogy for the same price?

I really wish companies would just be open about not wanting to work on a system rather than botch an unwanted, overpriced launch window game to make that point.

Not even comparable. WB released games from the same generation of consoles at least.

Capcom is overcharging for a game from 3 decades ago. They deserve way more shit than WB or even EA got for their WiiU ports. Arkham City and Injustice are both high quality games as well so it's not like they just ported over some Wii tier shovelware.
 
I think there has been 3 threads about this already tbh.
It's at 3+M shipped, RE5/6 sold both around 7M.

That's fucking sad as the game was a huge breath of fresh air after the last few RE games went in a goofy fast & Furious direction. I like that RE 7 went back to a horror based, more grounded story with emphasis on exploration. I know the first person turned people off but its still better than the previous few games.
 
when is Resident evil 7 coming out?

I would love to see Jake return and having a weapon level up system similar to RE4
I'm fine with a single player game ala RE4.
 
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