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Ultra Street Fighter II: The Final Challengers |OT| Retro Salt At Twice The Price!

kKI1JPc.jpg


Release Date: May 26, 2017 (worldwide)
Platform: Nintendo Switch
Developer: Capcom
Pubilsher: Nintendo
Price: $39.99 (eShop and Retail)

What's Included
- Arcade Mode
- Versus Mode
- Online Mode
- Buddy Battle
- Training
- Way of the Hado
- Gallery
- Color Editor


Features
Two new fighters join the game! Evil Ryu and Violent Ken join the SSF2 roster. They have their own moveset and super moves.

You can play USFII with graphics from Super Street Fighter II: Turbo HD Remix or classic CPS2 sprites

With the Color Editor, you can make your characters looks as "interesting" as your mind wants.

Dramatic Battle makes its return as Buddy Battle! Take on computer controlled opponents with a friend.

Way of the Hado is a new motion-controlled mini game where you play as Ryu and fight off waves of soldiers until a final confrontation with the evil behind it all!

FAQ
- This is basically Super Street Fighter II Turbo, right?
Not quite. This game is missing a couple of features from Super Turbo that expert players might be looking for. There are no "Old" characters, speed is locked to Turbo1, and there have been some balance changes made. They have also added throw techs in lieu of throw softening.
- Balance changes? What has changed?
https://m.youtube.com/watch?feature=youtu.be&v=t-mzYv2mx5o
- Akuma has less heath and stun than previous versions.
- When Vega (claw) loses his claw, he cannot recover it.
- Vega (claw) can now climb the wall on his stage.
- Scarlet Terror (Vega) is now single hit and does not juggle
- Zangief has had throw damage reduced
- Stored moves (Ochio, supers) are not possible anymore.
- Ochio loops have been removed
- Damage and stun values have been adjusted.
- What does Gallery Mode have in it?
Gallery mode is filled with images from Street Fighter II artbooks. Some of them have been brought over from Udon publishing, but some of them have not.
- Will this be coming out on *insert system here*?
Nobody knows yet. For the time being, this is a Switch exclusive.
- How is the netcode?
All reports that have come in say that the netcode is great.
- $40 for this..?
Some people won't mind spending $40 for some nostalgia, but for the competitive player, this won't really have legs.

Reviews

Thanks to Seik for the thread title and SomewhatGroovy for compiling review scores!
 

Seik

Banned
Hahaha so my thread title passed it seems!

Will have my copy on Monday to get bodied online! :3

FC: 3191-4146-6047
 

jluedtke

Member
Picking this up in a few minutes, despite the high price tag. GCU brought it down to $32, which is still overpriced, but...I love me some Street Fighter.
 
Thanks for thread, SC.

Played a few more games online and it works as well as you would expect. Also surprised I won a few matches playing with joycon sideways but I think I'm going to bite for an 8bitdo pro.
 
Went to GameStop to pick this up on my way to work and there was a guy that set his Switch up on their counter and was challenging people as they came in. The one guy who played with him who said he was an "old school gamer" while I was there was blown away by the whole thing. He actually walked away super impressed by the Switch after saying he had gone from NES to PSX to PS3 to XBO.
 

Neff

Member
If this cost slightly less and the Hori stick was out, it'd be a fantastic purchase.

So in a couple of months, it'll be a fantastic purchase.
 
I'm enjoying it so far but the presentation outside of the game itself is pretty underwhelming. There's not too much to the online fights either; lobbies are two-player only and there aren't many options to tinker with.

I don't know how close the balance is to Super Turbo but a decent number (more than half) of my online opponents have switched to Akuma after a loss. I had a lot of difficulty getting in as 'gief but that was down to my own lack of patience too. Suffered a few perfects.

The Lite mode implementation is better than SFIV on 3DS. On 3DS Guile could immediately throw a Sonic Boom at a button press and immediately follow it with a flash kick; no charge required. Playing online was a never-ending mess of impenetrable Guile. In USFII you tap the button you've assigned to a Charge move and you'll then automatically start holding the appropriate charge (down or downback) for 60 frames before performing the move. If you're already charging it'll perform the move instantly (or charge for the remaining time if you weren't quite there).

It does still have issues since things like Zangief's Super can be assigned to a button and it's a move without a whiff animation so it will only come out when the opponent is in range to be grabbed by it. You can continue blocking as you mash the Super's button while your opponent attacks and, if they leave a gap in their offence, you'll just snatch 'em up. If they've pushed themselves too far back to be grabbed? You'll do nothing and you'll still have that full bar of Super.

That stuff was already in Super Turbo anyway but with Lite mode you don't need the wildly accurate execution to pull it off. You could leave that button on Autofire the entire match and it wouldn't hamper your play but you'll occasionally land seemingly psychic Supers.

You can filter out Lite mode users, of course, if you set your controls to Pro.

Oh, and the JoyCon's non-dpad dpad has been great. I can do Spinning Pile Drivers from standing with no problems, which is something I couldn't do on SNES (I dunno if I've gotten better or if they've made it easier?). I've yet to try the sideways JoyCon half, which is how I imagine it'll be mostly played, but I've never been too good with analogue in 2D fighters.
 

Hansel?

Neo Member
Sweet a third thread for people to complain about the price...

Going to pick my copy up right now... I will never not be hyped as fck for Street Fighter II
 
I'm looking forward to seeing how GAF likes this. Obviously we all feel like the price is high, however I just want to have fun with the system. Will probably grab it this weekend
 

Link_enfant

Member
my three(?) VC versions of SNES SFII on N3DS are looking at you funny :D

Two; The World Warrior wasn't released on N3DS eShop, it only got Turbo, Super and Alpha 2 :)
Although I enjoy having and playing them that way, they're not really worth the comparison.
 

Feeroper

Member
Picked mine up today at lunch! So good! Having the ability to bring this game with me on the go, set it down and bust out the 2 joy cons for an unexpected match with a friend while at work is priceless! We ended up with a bunch of people in the meeting room who heard the SFII music as they walked by popping in to see what was going on and a mini tournament ensued. So much fun and a nice release for everyone to relax on a Friday during a particularly stressful time at work.

I felt like I was in a Switch commercial.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
While that's odd, it's worth nothing that SFV lobbies were the same when it launched.

I'm not expecting this to be updated, but it would be nice. None of the Capcom fighters released on previous Nintendo systems had lobbies larger than two people, either.
 

Jazzem

Member
How're you guys finding the AI in the arcade mode on this? I'm always shocked when playing HD Remix how absurdly difficult it is on that, even on easy <_<
 

Mellahan

Concerned about dinosaur erection.
Anyone making due with the directional buttons in portable mode? How is it in lieu of a dpad?
 
Anyone making due with the directional buttons in portable mode? How is it in lieu of a dpad?

Very, very good. Far better than the 360's dpad (which I endured for about 1000 hours of Street Fighter IV) and maybe sliiiightly better than Vita for me (I struggled facing left in SFA3 Max on there).
 

The Hermit

Member
How're you guys finding the AI in the arcade mode on this? I'm always shocked when playing HD Remix how absurdly difficult it is on that, even on easy <_<

ST AI was very hard.

There is an easy mode in this one though

play as E.Ryu or V.Ken
 

Jazzem

Member
ST AI was very hard.

There is an easy mode in this one though

play as E.Ryu or V.Ken

Ha, I don't doubt that :p

Still, wish we could marry Super Turbo mechanics with AI difficulty on the level of 4-6 stars in the SNES+Mega Drive conversions of Vanilla/Turbo. Actually, I remember the GBA version of ST being fairly reasonable for AI, even with some hilariously out of sync win quotes due to JP/US boss name confusion:

gba11.png
 

ksamedi

Member
I had a blast today in the office with SF2. I feel like Im some kind of Swith marketing employee. Anyway, lots of people gathered around to have a go at me (im pretty good at sf2) even people who usually do not game.
 

Neff

Member
How're you guys finding the AI in the arcade mode on this? I'm always shocked when playing HD Remix how absurdly difficult it is on that, even on easy <_<

Way easier. Beat arcade mode on my first try (4/8 by default) and got lots of perfects.
 

kingbean

Member
So I bought a JPN copy on the eshop because I still had money on that account and I can't seem to download it on my USA account unlike all the other games I've bought on my JPN account.

Sucks.
 

Neff

Member
So I bought a JPN copy on the eshop because I still had money on that account and I can't seem to download it on my USA account unlike all the other games I've bought on my JPN account.

Sucks.

That's weird because I can confirm that the JP version works with a UK account.
 

MetalSlug

Member
I thought this would be easy on the Switch, but keep getting destroyed online :|

Dangerous playing this on handheld mode. Rage would cause me to snap the Switch.
 
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