For human animation I go back a long way to games like Karateka, Impossible Mission & the Epyx Games series on the C64.
For static landscapes, there were a ton of great looking games using bitmap backgrounds like Defender Of The Crown, back in the Amiga/ST days.
Since then the GT series has been pretty consistent in delivering stuff that feels real - I remember watching the intro sequence on GT and being amazed at watching the suspension compression, body roll & so on that looked like an actual car in motion.
I guess I've wandered off the real point of the OT at this point tho...I think for me movement & animation are what have always bought the 'real' part of photorealistic graphics in games.
For static landscapes, there were a ton of great looking games using bitmap backgrounds like Defender Of The Crown, back in the Amiga/ST days.
Since then the GT series has been pretty consistent in delivering stuff that feels real - I remember watching the intro sequence on GT and being amazed at watching the suspension compression, body roll & so on that looked like an actual car in motion.
I guess I've wandered off the real point of the OT at this point tho...I think for me movement & animation are what have always bought the 'real' part of photorealistic graphics in games.