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Rime is cracked...

kami_sama

Member
Considering it's a Unity game and Denuvo can't fully protect it, it was bound to happen.
Still that was fast.

Edit: I was wrong ^_^' It seems it's UE4
 

MrToast

Member
Doubt it, I think Resident Evil 7 was cracked faster, or I'm thinking of something that was released close to it.
 
Good work hackers. If the devs stay true to their words, I can soon purchase a version of the game without Denuvo. Happy about that.
 

prudislav

Member
interesting note by the cracker
"In Rime that ugly creature went out of control - how do you like three fucking hundreds of THOUSANDS calls to "triggers"
during initial game launch and savegame loading?
Did you wonder why game loading times are so long - here is the answer :)
In previous games like Sgw3, Nier, Prey there were only about 1000 "triggers" called, so we have x300 here.
Next - 300,000 called "triggers" were just warmup for Denuvo, after 30 minutes of gameplay it became 2 fucking MILLIONS of
called "triggers". Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down.

In previous games like Sgw3, Nier, Prey there were only about 1-2 "triggers" called every several minutes during gameplay, so do the math.
Don't forget that triggers is under VM and heavily obfuscated, which obviously does not improve perfomance"
:-O :-O :-O
 

sirap

Member
Good. Lets hope the developer honors their original post and release a DRM free version.

Their original excuse for using Denuvo was pretty lame.
 

prudislav

Member
Sounds like a fun time, but shit that's probably honestly Unity's fault then Denuvos. Also fuck that was fast seriously.
well the pirates are already confirming that it loads much faster with crack so who knows

Cant test myself (have fam-share access to it) but currently am on dial-up level internet connection
 
well, the dev had promised to release a drm-free version if the thing got cracked. If it comes out with a major performance upgrade.... yikes.
 

213372bu

Banned
Yeah there's a new cracker that's been pumping them out like crazy, which is great, because after I buy my games I immediately install the crack for them because shit like this:
interesting note by the cracker

:-O :-O :-O
is ridiculous. Anybody who owns games on PC knows that DRM has consistently been screwing over paid customers for decades.

Hope Denuvo never recovers.
 

LordRaptor

Member
Sounds like a fun time, but shit that's probably honestly Unity's fault then Denuvos. Also fuck that was fast seriously.

I'd really like you to explain that.

holy crap, so that's why they issued the challenge

Absolutely disgusting if it actually affects performance, I need to see receipts tho.

calling anything 30 times a second is going to affect performance, even just an empty function (which presumably it isn't, or there'd be no need to do so)
 

benzopil

Member
That's absolute horseshit. More PC releases need to embrace CDPR style open-ness in terms of communication, it helped them out a great deal.
it helped them because they were the only ones

if everyone makes this look like a big deal and uses it in PR campaigns, people won't care about this "feature" really fast
 
This is what happens when they say they'll release a DRM-free version once Denuvo is cracked.

You don't challenge crackers.
 
Didn't the devs say in that post about removing Denuvo if cracked that they didn't think Denuvo was the cause of any performance issues?

Makes them look really incompetent if they couldn't see any of those problems...or at worst they just knowingly lied about it
 

Mivey

Member
This is why denuvo is a fucking cancer.
Sounds more like something went wrong in their implementation, somewhere in their integration to the engine. I mean, you can hate the devs of Denuvo all you like but no engineer would design a system like that, that's clearly a bug. As the cracker himself confirms, other games have simply 2 checks per frame (or other interval) after the initial one (and during start-up of the game there is more of a "budget" since it would be hidden by loading times anyway).
Now wait a second I thought Denuvo impacting game performance is a myth?
That was about destroying SSDs. There were a few games now that implemented it in a stupid way, leading to an effective performance boost in the cracked version.
 
Now wait a second I thought Denuvo impacting game performance is a myth?

I'd say in most games, it doesn't.. but this one seems like a particularly awful implementation. It did in the first game to use it.. Lords of the Fallen.. but as I recall even that was like a 5% performance hit.. this sounds worse..
 

Blam

Member
I'd really like you to explain that.

Unity is widely known to be a pretty bad engine to use for either multi-plats or just large games, because of how poorly optimized the actual engine code is. If I remember correctly this is why Broforce has so many problems on the PS4.

It's really Unity themselves to blame if you see any games that crash on a console or run poorly on there. The interpreter & compiler for MonoScript is pretty bad so if you try and make a game multi-plat using it you'd be faced with some pretty bad problems down the line. Unity is really only good for indie games and small projects. Anything too big and you're gonna have a bad time.

As much as UE4 is hella bloated it's all optimized so it's going to run well, Unity at it's core is very much spaghetti code.

edit: There's many accounts of this happening with many different games, I mean shit even Yooka Laylee is Unity and it's also got it's problems.
 

Dunkley

Member
Now wait a second I thought Denuvo impacting game performance is a myth?

The application here hardly applies for anything else protected by Denuvo, and that is even noted by the cracker who stated that for example Prey only calls 1-2 triggers every several minutes as opposed to 10-30 triggers every second.
 
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