Surprised this is launching so close to Wipeout Omega Collection...
There are so many of these popping up lately that I'm having trouble keeping track of them all.
Am I remembering right that this is the one with some of the original Wipeout team working on it, and with Designer's Republic contributing some of the in-game branding and design?
Music is utter shit. I'll buy the game though
Just a couple of guys yes, and yes to DR.
This. Redout, Fast RMX, Formula Fusion, and that other new game in development just like these all are much more Wipeout than F-Zero. Adding more motion blur and speed isn't just what makes it F-Zero it's much more different than thatHow hard is it to make one that is less wipeout and more f-zero
I'm surprised that you think they're all 'much more' like Wipeout.This. Redout, Fast RMX, Formula Fusion, and that other new game in development just like these all are much more Wipeout than F-Zero. Adding more motion blur and speed isn't just what makes it F-Zero it's much more different than that
I wonder what the title of the track playing in the track is. I can't find it.
How hard is it to make one that is less wipeout and more f-zero
How hard is it to make one that is less wipeout and more f-zero
How hard is it to make one that is less wipeout and more f-zero
So, it's a lot better than the last time I tried it.
You can modify aspects of your ship in the garage with addons that do all sorts of different things that can affect handling. I'm so glad they got rid of spending points to upgrade the stats of your ship like how it was earlier.
Handling feels a bit like Pulse, which is ... okay, I prefer more floaty controls, heavy on the momentum balancing.
Tracks look good and are decent, though post processing is awful in this, it has to be bugged - some really weird noisy effects, like terrabad motion blur (which is a separate option in the settings, and is fine enabled). Looks great when post processing is set to low.
Eagerly awaiting a launch update, they've put in work.
It's basically a brand new Wipeout with some tweaks made mostly by people who worked in previous Wipeout games. Not related at all with F-Zero, feels like a current-gen Wipeout.Phat dub-step confirmed. Hopefully this fills the gap for Wipeout and F-Zero.
This track isn't in the game...The original track is called Construction Kits, this has been altered a bit to fit around the trailer.
The main artist on the game is Leon Switch...Whose been a joy to work with...
https://soundcloud.com/leonswitch
I'm surprised that you think they're all 'much more' like Wipeout.
I would place them like this:
More like Wipeout<----------------------------------------------------------->More like F-Zero
<--Formula Fusion----------------Redout-----------Fast RMX--------------------------------->
Why is it releasing so near Wipeout?
I'm a backer and played a PC beta. It's pure gold for Wipeout fans.
If Sony doesn't plan to release a brand new Wipeout other than the Omega Collection more or less soon I'd suggest them to embrace the PS4 version of Formula Fusion and push it had with marketing. Maybe even letting them to use the Wipeout name in exchange of console exclusivity.
It's basically a brand new Wipeout with some tweaks made mostly by people who worked in previous Wipeout games. Not related at all with F-Zero, feels like a current-gen Wipeout.
LAUNCH
So, we launched at 0001h CET 1st June
Were holding our EA price for as long as we can but it will rise at some point in the future:
PRICE - $19.99 / 19.99 / £14.99
Thanks to all our supporters too many to mention; you know who you are.
BTW
Please checkout our
Discord Channel
for on-line racing action and chat.
DEMO ;-(
- We were planning to bring you a FREE stripped down DEMO on launch. however, we didnt upload in time and so are still waiting for Valve approval. It should be up in 2-3 days but its currently out of our hands.
Its been a long road; much longer than originally anticipated and we still have a long way to go.
Anywaysup Formula Fusion comes out on Steam with the following
KEY FEATURES:
- 8 tracks - 30 racing variants
- 5 Craft
- 5 Speed Classes -
- 10 Team Skins
- online Multiplayer - - 10 pilots - Lobby Host chooses Speed Class
- 6 Race Modes: - Quick, Time Trial, Clean, Speed Lap, Elimination, Endurance
- SinglePlayer Campaign - ending with in a 1 on 1 vs The Beast
- graphic design by the Designers Republic (tDR did graphics for WipeOut 1-3)
- Garage for customizing Craft, setting Weapon load-outs and making tweaks to handling
- Skins
- nVidia Ansel in Garage and Replays
- Razer API implemented
- trailers here and here - more footage to come
COMING SOON
- French, Italian, German, Spanish, Portuguese/Brazillian and Russian language support coming soon
- free DLC craft, tracks and features modules like a Tournament mode
- in-game voice chat
- console releases on PS4 XB0 and then well look at Mac OS, Switch, mobile and VR
- extensive range of Skins, decals and other physical cosmetic add-ons
Share:
30 May
PRICE
Formula Fusion - purdisc
PRICE
Our price will be: $19.99 19.99 £14.99
Yes, were sticking to our EA price for as long as we can. The price will go up at some point in the future probably along side some chunky craft, track and feature DLC which will be free to all those who own the game.
DEMO
Another thing to mention is that we have a free stripped down DEMO coming out on launch so if you want to really give it a good long try before you buy, go ahead.
The Demo includes:
- 1 Track (Midtown Forward/Reverse Day)
- 1 Craft (Vixen) + 3 speed classes (FF4000, FF3000, FF2000)
- Online 10 player Multiplayer against other Demo users (not the against the purchased game
- Garage with all craft on display
- Skins - base skin colors are all available but no Team skins
- Craft upgrade slots including are mainly locked to give an idea of whats available on the full game
Heres a link to a new compilation trailer
The main artist on the game is Leon Switch...Whose been a joy to work with...
https://soundcloud.com/leonswitch
Just played a few minutes. It's pretty rough for coming out of Early Access. Most notable are the framerate issues in campaign--apparently the AI vehicles are causing massive framerate drops. I can't keep a steady 60fps on a GTX 1080, which seems pretty ridiculous to me. Sound cuts out during the stutters too. The devs already know about the issue and plan to fix it post-launch, but still unfortunate to see.
Ok GAF lets battle it out. Which franchise is better Formula Fursion or Redout.
Grip is on my wishlist...did you try redout recently low-G? They improved it a lot too. I think it's a quality game.
I've only played Redout within the last 3 weeks and that was in VR. If they updated more recently I would have missed it.
I found the item pickups a bit confusing initially too, still don't understand them all that much but I just hopped into a few quick races to check out the handling, maps and performance.
Will be trying out the campaign soon. Would have thought they'd explain it more there but I'm sure I'll pick it up after more races.
I'm not sure why you guys are getting performance issues though, I'm running this at 1440p on ultra (except I toned down post processing a tad) on a 980ti and have no drops racing ai in quick races.
Try turning off v-sync and set the framerate cap to 120?
Grip is high on my wishlist... but did you try redout recently, low-G? They improved it a lot too. I think it's a quality game.
From my few races with this there might be something to the handling. It's direct like pulse but you can also swing your ship around corners much more like an actual drift - like you still have a lot of forward momentum though you can be facing almost horizontal, with some ships anyway. It's pretty cool, I'll be playing more soon.
I wish I had performance that good. The game will literally stutter, as in video AND audio will freeze for fractions of a second every so often. It's even happened when I was well in front of the AI (though I suppose it's possible I was close enough to lap the really slow ones?). Even the menus have issues, every time I return to a menu screen the game locks up for a few seconds. I'll definitely try again tonight after restarting my system, but the half-hour I managed to play last night didn't feel great.
I think I have a better handle on the pickups now. Orange/red ones seem to be weapons, and purple ones seem to be utility. Weapons are determined by loadout, you can't pick up any old weapon. Switching to the blinder loadout and using the Gauss cannon made it much clearer that I was actually using weapons; for some reason when I had the energy bolt mounted it didn't seem to do anything, but that's probably just my inexperience. Still not really sure what the various utility items do but I was concentrating on racing so it didn't really come up. I don't need a tutorial to walk me through all this stuff, but some help screens I can access from the menu would be really helpful. I would also suggest putting the info that's currently hidden behind "preview loadout" right on the ship select screen, it's not like there isn't room for it.
I also finally realized that the counters next to "weapons" and "shields" are actually related to your weapon/utility pickups. Still not really sure how the boost works, but did figure out that "double boost" just means you ran over two boost pads at once, which seems to give you extra boost? That's a neat mechanic if so.
Technical issues aside, it does seem like I could really get into this. Not sure how I feel about the loadout system yet, and I really need to put the music higher in the mix (or maybe the music itself just isn't that good? it certainly doesn't leave much of an impression at current volume levels). But the driving model itself feels pretty good, and that's perhaps the most important part to have nailed.
I wish I had performance that good. The game will literally stutter, as in video AND audio will freeze for fractions of a second every so often. It's even happened when I was well in front of the AI (though I suppose it's possible I was close enough to lap the really slow ones?). Even the menus have issues, every time I return to a menu screen the game locks up for a few seconds. I'll definitely try again tonight after restarting my system, but the half-hour I managed to play last night didn't feel great.