• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

Status
Not open for further replies.

Toxi

Banned
I don't get any of these posts talking about having to keep a wiki open while playing. As someone who's only been playing MH for about two years with no prior knowledge of the series the only thing I've ever needed to look up was key quests for online. Is this seriously a thing people do?
I sure as hell use Kiranico to find drop rates.
 

Dinjoralo

Member
So... That bit of stream time was just for a stupid announcement? Why didn't they just put that at the end of the trailer they showed during Sony's conference?
 

JP_

Banned
Guy who saw e3 demo added an edit: "The only problem I could see is if they made the game too easy, but the developers were struggling with the quest (2 deaths)."
 

Trojita

Rapid Response Threadmaker
Even more screenshots: http://vjump.shueisha.co.jp/news/n04_20170613_01.html

1013.jpg


236.jpg

I would love it if people took a shot at photoshopping these two pictures to make them look better. It's like there is less color and a gray filter over those shots. I feel like that really took people out of the game when they unveiled it.
 

Kansoku

Member
I must be the only person that thinks the game is kinda ugly. Loved how vibrant 4U looked and this looks really dull and muted.

Also, I've never payed attention to motion values, never had any spreadsheet open, and only looked key quest, where I could find some items and for keeping track of what materials I would need for the next armor/weapon I would make (the Android app this guy made was fantastic for that). Damage numbers will be totally useless for me and I hope you can turn it off. The less UI/HUD stuff the better.
 
I'm sure damage markers can be toggled off if we're going by how extensive their UI options were in previous games. I can see that being annoying once you've figured out all the weak points and critical rng. I don't need rpg number clutter on my screen lol
 
I don't get any of these posts talking about having to keep a wiki open while playing. As someone who's only been playing MH for about two years with no prior knowledge of the series the only thing I've ever needed to look up was key quests for online. Is this seriously a thing people do?

Drop rates, key quests, what skills actually do, armor skills for my clown outfit, the best area for certain minerals/bugs, quests I need to do to unlock things like food ingredients, impact zones/elemental weakness zones. And I use the MH wikia to keep track of weapon pathways which are very important.

It's totally a thing people do.
 
I must be the only person that thinks the game is kinda ugly. Loved how vibrant 4U looked and this looks really dull and muted.

Also, I've never payed attention to motion values, never had any spreadsheet open, and only looked key quest, where I could find some items and for keeping track of what materials I would need for the next armor/weapon I would make (the Android app this guy made was fantastic for that). Damage numbers will be totally useless for me and I hope you can turn it off. The less UI/HUD stuff the better.

Easily solved on PC with ReShade if you want a more vibrant/colorful look. I personally think it looks good.
 

El Odio

Banned
Yep, had tabs open constantly when playing. They really need a dynamic bestiary that records weaknesses as you find them. You can work to complete it. Would be fun to 100% that.

I sure as hell use Kiranico to find drop rates.

Drop rates, key quests, what skills actually do, armor skills for my clown outfit, the best area for certain minerals/bugs, quests I need to do to unlock things like food ingredients, impact zones/elemental weakness zones. And I use the MH wikia to keep track of weapon pathways which are very important.

It's totally a thing people do.
Huh, guess I've just been playing blind this whole time. Never really bothered me but I guess a collectapedia of sorts ingame would be nice.
 

Kyoufu

Member
I must be the only person that thinks the game is kinda ugly. Loved how vibrant 4U looked and this looks really dull and muted.

Also, I've never payed attention to motion values, never had any spreadsheet open, and only looked key quest, where I could find some items and for keeping track of what materials I would need for the next armor/weapon I would make (the Android app this guy made was fantastic for that). Damage numbers will be totally useless for me and I hope you can turn it off. The less UI/HUD stuff the better.

MH4 and MH4U are the definition of ugly. Don't make me post screenshots! Don't make me do it!
 

Cyrix

Neo Member
ooooh, yeah maybe that communicates that the stealth wore off when you don't manually take it off

VRL7GOS.png


Looks like the black is visible under like you said

Nice catch I didn't notice that! It certainly adds weight to my guess :p
 

JP_

Banned
I must be the only person that thinks the game is kinda ugly. Loved how vibrant 4U looked and this looks really dull and muted.

I'd rather it be more colorful but that's basically a small nitpick at this point for me. Hyped for it in general.
 

Halfmunch

Member
Is this a demo in a public area (can expect video) or is it one of those demos you watch in a private room?

Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

Started demo off with just one hunter, he tracked the new monster with "scout flies" ...

when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.

Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.

Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.

Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.

The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.

The rapid fire on the heavy bowgun is a special ability.

The combat looks and feels like traditional monster hunter with quality of life improvements.

Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.

I really like that they went back to a more prehistoric feeling and mood to the game.

The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.

The bow has a nice new attack which drops small bombs on top of the monsters.

I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.
 

Styles

Member
Just realised this will be coming to PC. omg. Does that mean will get to play a Monster Hunter game at 60fps? I'm shaking.
jonny3.gif
 
Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

Started demo off with just one hunter, he tracked the new monster with "scout flies" ...

when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.

Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.

Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.

Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.

The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.

The rapid fire on the heavy bowgun is a special ability.

The combat looks and feels like traditional monster hunter with quality of life improvements.

Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.

I really like that they went back to a more prehistoric feeling and mood to the game.

The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.

The bow has a nice new attack which drops small bombs on top of the monsters.

I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.

Praise be. Sounds amazing so far.
 
Seeing as this thread is being dragged down by that rumor, I'll Cross (cross) post my attempt at debunking that crap.
Can we stop talking about that idiotic rumor now? It's wrong on enough things that the unprovable bits shouldn't be treated as gospel. I'll go through it so maybe we can just stop pretending it deserves to be repeated.
The first one gets the name right for MHXX. We know that in Japan the game is completely exclusive to PS4, so the veracity of the next bit is questionable. We know MH5 is not open world, so that next part is wrong. There will be missions and town hubs. The next bit cannot be proven or disproven, just like any indications of internal strife or backroom dealings.

The next picture is more obviously bullshit. MHW is being worked on by the core MH team.
MHW will not be removing any weapon types. Impressions of E3 goers who saw the demo did not reflect significant reductions in complexity of the combat. The rest (well, all of it really) is baseless speculation.

The third picture is just doubling down on the shit we know is wrong. We know the game has/emphasizes gathering, though it may be streamlined. No evidence of QTEs in the footage shown. They showed a new monster, but no shit they'd bring in legacy monsters. Not open world, no local co-op is a no-brainer. Coming out on xbox.

This rumor is bullshit. I'm sure someone else has already made this post, but I felt compelled after seeing how many people assumed MHW is westernized shit because of it, or that a shadow team is working in secret on the REAL MH despite the literal assertion from Capcom that it's the next mainline entry.
 

RedSwirl

Junior Member
Traditional mh + qol improvements sounds like a winner

To be honest, QOL improvements was all western gamers ever really wanted from Japanese developers.

Even going all the way back to 2005 or so when people started complaining about "Japanese games being old fashioned," all the complaints were ever really about was QOL, not the core design of Japanese games.
 
If MH:W is Straight up a Monster Hunter game and 4chan was being 4chan, I'm worried about how it would do.

This is Capcom's best selling franchise thanks to the 3DS and PSP titles selling in the 4+ millions. But then you look at their recent games and RE7 failed to reach 4 million which is their biggest franchise. But you take the franchise and increase the budget and release it on home consoles where the first and last Monster Hunter game sold less than 2 million on the Wii. Then the game under perform, now what?

Will they continue to try to make the series popular in the west when it found success with MH4U? Will they go back to Nintendo and develop for the Switch? Or will they kill the franchise thanks to Capcom?

This is Capcom who didn't want any part of funding the development of Street Fighter V, another well known series by Capcom.
 

Qvoth

Member
Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

Started demo off with just one hunter, he tracked the new monster with "scout flies" ...

when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.

Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.

Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.

Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.

The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.

The rapid fire on the heavy bowgun is a special ability.

The combat looks and feels like traditional monster hunter with quality of life improvements.

Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.

I really like that they went back to a more prehistoric feeling and mood to the game.

The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.

The bow has a nice new attack which drops small bombs on top of the monsters.

I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
on a side note socksybear twitter says there are damage numbers now... boo
hopefully it can be disabled
 

Dynheart

Banned
I'l be buying this, providing it is good, but I am disappointed that the portability is gone. As a person who is busy, I cannot commit to sitting down and grinding out some monster hunter, so the handheld format worked perfectly. If they alleviate that issue then great, but that also creates some fear that the monster hunter I have enjoyed for around a decade would be completely changed fundamentally; as quick siting down sessions of 20-30 mins with this franchise does not work.

As for the Wii comparisons with Tri, and PS4 with World, I cannot see how these correlate with each other, other than a monster hunter game moving to a different platform. My opinion is simply:

The Wii/Nintendo fan base (as isolated as the industry claim them to be) see this game as something different than what the Wii library was offering at the time: Which was all first part games, 3rd party spin-offs, or shovel-ware. This game came at the right time, and it had some level of familiarity as well (it is Monster Hunter).

With Monster Hunter World, outside of Japan, the game will be fight space with one of the best years in gaming (which you can bet the majority will have yet to catch up on), not to mention highly anticipated titles that come in the first half of 2018. Outside the small sect of Monster Hunter fans that own a PS4, it's going to be "Monster Hunter what?"

Maybe a slow burner? But we know Capcom does not do slow burn type of sales. They want big figures in that short time frame, you know, that crazy goal they always set.

As much as I am excited for a new Monster Hunter, I believe this one will struggle simply because it is going to the PS4 platform (numbers is not going to help Monster Hunter compete against/sway people to buy it over Sony's other offerings), and the general PS4 populous was not watching E3 for Monster Hunter, maybe GAF, but instead they were waiting for RDR2, TLOU2, GOW2, GT, maybe an Uncharted prequel/sequel. To me, that is why it will struggle. Top it off with the fact Capcom is trying something different, it may very well backfire with the dedicated MH fans. Capcom better hope the stars align with this game, as I suspect MH is their bread and butter.
 

studyguy

Member
Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

Started demo off with just one hunter, he tracked the new monster with "scout flies" ...

when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.

Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.

Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.

Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.

The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.

The rapid fire on the heavy bowgun is a special ability.

The combat looks and feels like traditional monster hunter with quality of life improvements.

Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.

I really like that they went back to a more prehistoric feeling and mood to the game.

The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.

The bow has a nice new attack which drops small bombs on top of the monsters.

I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.

Sounds good.

From the subreddit as well:
/u/SkyartXV said:
The UI was pretty tiny on such a large screen! 4K I believe! However you have MOST of the classical stuff you remember. Hp, sharpness, stamina on top left. Items on the bottom right that you can cycle through. The biggest change is the map that's usually present on screen. It's been changed to a regular circular minimap with icons that you may be familiar with in like witcher 3. HOWEVER, you now have a button that you can bring up the area map and you can see that it's been marked into zones like what we aren't used to!
There was no button prompt onscreen when they used the grappling hook and the item slot was on potions so I don't think it's an item like the fishing rod or bug net.
The map is beautifully complex. Lots of areas and yes, no loading screens. However the zones are visually distinct enough that you will be able to learn which zones are which with enough time. There's lots of nooks and cranny you can take to get from zone to zone :) there's lots of tight spaces as well as open combat area. At some point the players had to lure anjarath out of a tight fight in the corridors to an open area to fair a better chance!
 

Doombear

Member
So no more of those cat things?
Prowlers are out, but Palicoes remain I believe.


Socksy confirmed damage numbers. Fuck. Hopefully you can turn them off.
Me too. I am all for the information being there for those that want it. I myself never did any motion value tests, just caught up on the info once it was out there. It's been nice to have in the guides I have for XX too. That said, I don't want to see numbers when I am fighting. I appreciate the HUD/camera/blood/bow control/etc. options in the past so I hope that turning numbers off is something they allow us to do.
 
Just like I thought, the rapid fire bowgun was a special ability. Not sure how I feel about damage numbers, might actually like being able to see and compare the actual damage I deal with different weapons, but idk we'll see.
 

Kard8p3

Member
Real question here GAF: Which do you think is going to have a higher playerbase, PS4 or PC? That will likely determine which one I get.
 
But not with XB1



Isn't there a reddit post confirmed 30fps on consoles?

Right, but if cross-play were in the works, Sony wouldn't be preventing it between the PS4 and PC; it would work like Rocket League does.

Real question here GAF: Which do you think is going to have a higher playerbase, PS4 or PC? That will likely determine which one I get.

Likely the PS4 version by virtue of Japanese sales. That being said, I still expect it to have a healthy community on Steam. Dragon's Dogma has sold 700k to date (a years late port), and I think Monster Hunter: World has the potential to sell more and tap into the large Souls crowd.
 
Traditional mh + qol improvements sounds like a winner

Yup, exactly what this game will be. It's why I keep telling people to ignore that nonsensicalls 4Chan rumour. The details about the game itself being "westernised" and the drama behind it's development are all flat put false.
 

studyguy

Member
More info from that other guy on the subreddit who saw it as well

/u/SkyartXV said:
The first initial player used the great sword. Most of the moveset returned but I never saw them attempt a three charge attack since the Monsters were very agile and the hunter had kept on the move very often. There's an improvement on scaling the Monsters body as well as "finishers" on them. At one point the hunter jabbed the great sword after climbing ontop of the anjaraths back and the monster had to fling him off, all in an upclose and very Cinematic shot. The sword still have weight to their blows, it doesn't look changed from any main title game. The biggest gameplay changes are definitely environmental events that you can utilize with your hook!
At some point other hunters were summoned via SOS flare and we did see a hunter used a bow (new additions to its moveset) and a heavy bowgun. The heavy bowgun wasn't focused in the gameplay though
 

Defuser

Member
I'l be buying this, providing it is good, but I am disappointed that the portability is gone. As a person who is busy, I cannot commit to sitting down and grinding out some monster hunter, so the handheld format worked perfectly. If they alleviate that issue then great, but that also creates some fear that the monster hunter I have enjoyed for around a decade would be completely changed fundamentally; as quick siting down sessions of 20-30 mins with this franchise does not work.

As for the Wii comparisons with Tri, and PS4 with World, I cannot see how these correlate with each other, other than a monster hunter game moving to a different platform. My opinion is simply:

The Wii/Nintendo fan base (as isolated as the industry claim them to be) see this game as something different than what the Wii library was offering at the time: Which was all first part games, 3rd party spin-offs, or shovel-ware. This game came at the right time, and it had some level of familiarity as well (it is Monster Hunter).

With Monster Hunter World, outside of Japan, the game will be fight space with one of the best years in gaming (which you can bet the majority will have yet to catch up on), not to mention highly anticipated titles that come in the first half of 2018. Outside the small sect of Monster Hunter fans that own a PS4, it's going to be "Monster Hunter what?"

Maybe a slow burner? But we know Capcom does not do slow burn type of sales. They want big figures in that short time frame, you know, that crazy goal they always set.

As much as I am excited for a new Monster Hunter, I believe this one will struggle simply because it is going to the PS4 platform (numbers is not going to help Monster Hunter compete against/sway people to buy it over Sony's other offerings), and the general PS4 populous was not watching E3 for Monster Hunter, maybe GAF, but instead they were waiting for RDR2, TLOU2, GOW2, GT, maybe an Uncharted prequel/sequel. To me, that is why it will struggle. Top it off with the fact Capcom is trying something different, it may very well backfire with the dedicated MH fans. Capcom better hope the stars align with this game, as I suspect MH is their bread and butter.
What horseshit. Just because its on a console doesn't mean portability is gone. Did you forget about MHP3rd which came out after MHTri and it became the best selling mh title so far? World maybe on console but MHP5 is definitely in the works for switch. Capcom is obviously reestablishing 2 seperate titles again.

And going by that logic wii owners outside of japan at that time also went "what is MH?" Because MH was never on a nintendo before. Every single new base have to grown just like the wii/3DS before.


And MH4 isn't just on PS4, its on XB1 and PC plus with the popularity of Destiny, division.etc and other coop games it is a right time to reintroduce MH.
 
Yup, exactly what this game will be. It's why I keep telling people to ignore that nonsensicalls 4Chan rumour. The details about the game itself being "westernised" and the drama behind it's development are all flat put false.
People will continue to cling to it because they want to hold out hope that the "real mh5 is on Switch" part is true.
 

Beats

Member
Hmm, those impressions sound good especially the combat looking and feeling like traditional MH.

I figured that rapid fire with the bowgun in the trailer had to be a special ability. MHGen had something similar with the Rapid Fire Rain hunter art for LBG except you were locked in placed.

Hope there's still all the different ammo types for bowguns.
 
Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).

Started demo off with just one hunter, he tracked the new monster with "scout flies" ...

when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.

Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.

Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.

Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.

The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.

The rapid fire on the heavy bowgun is a special ability.

The combat looks and feels like traditional monster hunter with quality of life improvements.

Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.

I really like that they went back to a more prehistoric feeling and mood to the game.

The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.

The bow has a nice new attack which drops small bombs on top of the monsters.

I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.
This all sounds amazing
 
Status
Not open for further replies.
Top Bottom