Recently Ive been playing a number of MP centric team based games such as OW and Friday the 13th and have been becoming increasingly frustrated with the lack of players communicating and using mics in these games. In order to excel in both these games, communication with your teammates is an absolute must while refusing to do so will heavily stack the odds against you, and this is true of most team based multiplayer games.
Now I understand the common complaint most people have with communicating with randoms online is that they don't feel like dealing with rude, obnoxious players and as such its best to just use party chat and remain in communication with a few people you know. This baffles me that party chat is the relied upon means to circumvent this issue considering every game these days has a mute button which 100% solves this issue while allowing you to remain in communication with those who are genuinely trying to be helpful and would greatly help your chances of success.
The other argument Ive run into when presenting that idea is "Why should I be forced to communicate and play the game this way when I don't want to?", which I find to be a pretty tenuous line of reasoning. If it comes down to "Its my game I'll play how I want" then how is that any different from those trolling or throwing games who would argue the same line of reasoning, "its my game I'll play it how I want to". I'm not equating the two in practice as one is a direct hindrance to success while the other is just an opportunity cost, but ultimately non communication in MP centric games completely undermines and ruins the experience of the game if your goal is to do well, especially for those actively trying to communicate and work together. Thoughts?
Now I understand the common complaint most people have with communicating with randoms online is that they don't feel like dealing with rude, obnoxious players and as such its best to just use party chat and remain in communication with a few people you know. This baffles me that party chat is the relied upon means to circumvent this issue considering every game these days has a mute button which 100% solves this issue while allowing you to remain in communication with those who are genuinely trying to be helpful and would greatly help your chances of success.
The other argument Ive run into when presenting that idea is "Why should I be forced to communicate and play the game this way when I don't want to?", which I find to be a pretty tenuous line of reasoning. If it comes down to "Its my game I'll play how I want" then how is that any different from those trolling or throwing games who would argue the same line of reasoning, "its my game I'll play it how I want to". I'm not equating the two in practice as one is a direct hindrance to success while the other is just an opportunity cost, but ultimately non communication in MP centric games completely undermines and ruins the experience of the game if your goal is to do well, especially for those actively trying to communicate and work together. Thoughts?