This is actually the opposite of how they should design the PC version.
Note they have clarified this response to, "the recoil on PC will be heavily modified from the console version, not removed." The underlying ideologies when approaching a PC version are still completely flawed.
https://arstechnica.com/gaming/2017/06/destiny-2s-guns-wont-recoil-on-pc-as-they-do-on-consoles/
"For instance, theres no recoil on guns on PC because recoil on the controller feels really good," Destiny 2 project lead Mark Noseworthy said in an interview with Australian website Finder. "'Im firing, Im firing, Im firing, oh, Im losing control of my gun a little bit.' That feels great, especially with magnetism and all the magic in the controller that makes you feel it. With a mouse and keyboard, you dont want the mouse moving without you moving it, so recoil doesnt feel good, so there is no recoil on PC... The basic idea is that some things dont work that dont feel good, and those places there are going to be little forks in the road."
Note they have clarified this response to, "the recoil on PC will be heavily modified from the console version, not removed." The underlying ideologies when approaching a PC version are still completely flawed.
Noseworthy later tweeted a clarification from Destiny 2's PC lead David Shaw, who said that recoil won't be completely eliminated on PCs but just "heavily modified from console." You can watch E3 footage captured on the PC version of the game which shows very little drift as a semi-automatic weapon empties numerous bursts of fire into enemies. Compare that to how the original Destiny works on consoles, where many weapons see their aim drift upward or to the side over multiple shots.
https://arstechnica.com/gaming/2017/06/destiny-2s-guns-wont-recoil-on-pc-as-they-do-on-consoles/