Toadthemushroom
Member
You know the feeling. Sometimes a series receives a new entry, but it lacks that spark, or it's lacking content, or it's obviously been made to tick a box, or you get the feeling that it's really just been cranked out to fill the gap in a platform holder's release schedule. Or maybe there's something else about it which makes it feel like it's kind of rolled off an assembly line, tell us why you think your chosen games feel like they rolled off a production line.
Let's kick things off with:
Mario Tennis: Ultra Smash
The very definition of hurriedly assembled release schedule filler, what should have been a leap forward for Camelot's arcade Tennis series was desperately rushed to release on what fans call Nintendo Day, or November 21.
Ultra Smash doesn't play a bad game of Tennis, but you get the sense of a creation that just feels so lacking elsewhere. There's only one arena, for starters, with court surfaces indicating that Camelot simply weren't given the time and resources to make each court type feel like an actual event. Watching your best shots play out in the exact same backdrop, with the same camera angles takes away from the pizazz.
It's the same story elsewhere. The character selection is weak, with a meagre selection of unlockables. There are barely any modes - both online and offline. And unlike Splatoon, there was no post-game support, which would have made this game pretty special. Even Motoi Sakuraba didn't seem to put in much of an effort with the soundtrack. It's an unremarkable game from a studio that usually makes Mario sports games shine.
Let's kick things off with:
Mario Tennis: Ultra Smash
The very definition of hurriedly assembled release schedule filler, what should have been a leap forward for Camelot's arcade Tennis series was desperately rushed to release on what fans call Nintendo Day, or November 21.
Ultra Smash doesn't play a bad game of Tennis, but you get the sense of a creation that just feels so lacking elsewhere. There's only one arena, for starters, with court surfaces indicating that Camelot simply weren't given the time and resources to make each court type feel like an actual event. Watching your best shots play out in the exact same backdrop, with the same camera angles takes away from the pizazz.
It's the same story elsewhere. The character selection is weak, with a meagre selection of unlockables. There are barely any modes - both online and offline. And unlike Splatoon, there was no post-game support, which would have made this game pretty special. Even Motoi Sakuraba didn't seem to put in much of an effort with the soundtrack. It's an unremarkable game from a studio that usually makes Mario sports games shine.