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Sequels that you feel just rolled off a production line

You know the feeling. Sometimes a series receives a new entry, but it lacks that spark, or it's lacking content, or it's obviously been made to tick a box, or you get the feeling that it's really just been cranked out to fill the gap in a platform holder's release schedule. Or maybe there's something else about it which makes it feel like it's kind of rolled off an assembly line, tell us why you think your chosen games feel like they rolled off a production line.

Let's kick things off with:

Mario Tennis: Ultra Smash
2954596-mario-tennis.jpg


The very definition of hurriedly assembled release schedule filler, what should have been a leap forward for Camelot's arcade Tennis series was desperately rushed to release on what fans call Nintendo Day, or November 21.

Ultra Smash doesn't play a bad game of Tennis, but you get the sense of a creation that just feels so lacking elsewhere. There's only one arena, for starters, with court surfaces indicating that Camelot simply weren't given the time and resources to make each court type feel like an actual event. Watching your best shots play out in the exact same backdrop, with the same camera angles takes away from the pizazz.

It's the same story elsewhere. The character selection is weak, with a meagre selection of unlockables. There are barely any modes - both online and offline. And unlike Splatoon, there was no post-game support, which would have made this game pretty special. Even Motoi Sakuraba didn't seem to put in much of an effort with the soundtrack. It's an unremarkable game from a studio that usually makes Mario sports games shine.
 
If anyone says Bioshock 2 or New Vegas we're no longer friends.

Anyway my answer would probably be all Tony Hawk games post-THUG. Just completely uninspired and got worse with each release.
 

DayEnder

Member
I think Bioshock 2 would fit this. It's by no means a bad game, but it just didn't have that totally fresh feeling either. It filled the gap until the next game, but I don't think they had any idea how successful the first one would be and just cranked out a sequel quickly.

Edit: ^^ oh shit, sorry.
 
Dragon Age 2, which I liked more than most, definitely felt cheap and quick based on how often they reused maps and how poorly designed combat encounters were with the monster closets.
 
All Camelot sports games post-Nintendo 64 feel like that :(

Even Mario Golf: Advance Tour? :eek: I thought Camelot's output on GC/GBA was pretty good. And World Tour on 3DS was packed with content, even if Camelot didn't really present it in the most intuitive way. The two Mario Tennis games this generation were really lacking though.
 

Creamium

shut uuuuuuuuuuuuuuup
InFamous: Second Son. Graphically it was a showcase for the new PS4 sure, but gameplay-wise it was just another InFamous game that felt like a carbon copy of the PS3 titles. Also had the same repetitive side missions copy pasted in every district of the city.
 

True Fire

Member
Far Cry Primal

Also nominating Assassin's Creed Rogue and Syndicate. Black Flag was definitely off the conveyer belt, but at least it was good.
 

Van Bur3n

Member
Every Telltale game in the last few years ?

Yep. One thing that puts me off of them. And with every one they still try to sell the "your choices matter" bullshit and do very little to actual change up their games.

They just pick a popular franchise and shit those suckers out.
 

TM94

Member
Gears 4.

Uninspired in every sense of the word.

Too safe, too sterile and feels like it was designed by committee.


Also garbage robot enemies that were unsatisfying to fight.
 

Zukkoyaki

Member
- Far Cry 4
- Assassin's Creed: Brotherhood and Assassin's Creed: Revelations
- Every entry in the New Super Mario Bros. series
- Pokemon Black & White 2
 

Malygos

Member
Far Cry Primal

Also nominating Assassin's Creed Rogue and Syndicate. Black Flag was definitely off the conveyer belt, but at least it was good.
black flag at least did an original setting and had new gameplay mechanics. I don't agree, it felt fresher than any other assassins creed game to me.
 

kc44135

Member
Assassin's Creed. Every game since Brotherhood has mostly just felt like same old, same old to me. They do occasionally try to innovate within the formula, but they never really change things up enough for you to feel like you aren't just playing the same game over and over again. The repetitive mission deaign, the poor combat, the janky freerunning, the seemingly endless collectibles and filler crap in the open world... It's just the same experience every time.

First you climb a tower, then you decide what lackluster, repetitive activity you'll waste your time with first. I, uh, don't really like Assassin's Creed anymore if you couldn't tell, lol. The very definition of games lacking soul and feeling like they were rolled off an assembly line to me, personally. Sadly, Origins doesn't fill me with much confidence that things will be different this time either. :(
 

kaydigi

Member
Nes port of Super C. Ever since launch I always felt like I was playing a dlc add on instead of a full fledge sequel like the arcade.
 

WonderzL

Banned
New Super Mario Bros. U/2
Layton 2
All Ace Attorney series besides the first one


donkey kong country tropical freeze
 
New Super Luigi U had a distinct approach that hadn't been seen before with its focus on smaller levels with 99 second time limit and a full game with only Luigi platform physics (higher jump lower traction) usuable.
 

GSR

Member

Beat me to it. AA's gameplay is always formulaic but DD was the first game where the whole thing felt like it was going through the motions. Bringing Phoenix back as the main character was such a paper-thin attempt to pretend AA4 didn't really mean anything that it kind of undermined the whole game.
 
So Nagoshi hasn't worked on Super Monkey Ball since Banana Blitz on the Wii, which was a great reimagining of the series and a return to form as far as purity in level design went. But at least we got Binary Domain last gen.

Still, Sega definitely churned out a couple of uninspired Monkey Ball games since, both of which deserve to have been forgotten. I only just remembered them because of this thread!

Super Monkey Ball 3D
81uq7AaKyWL._SX425_.jpg
Sega enlisted TOSE to make a new Monkey Ball game. Unfortunately, someone at Sega or TOSE missed the whole point about what makes Monkey Ball great, and assumed it should just be a dull maze roller. You spend most your time playing this wondering when the real game is going to begin - the abundance of barriers at the edge of each course, and dreadfully uninspired level design (everything's basically a maze now) make this one an uninspired stinker to tick a "launch game" box.

Super Monkey Ball: Banana Splitz
81QrV-sq%2BEL._SX342_.jpg

Sega called on AQ Interactive to make this one, and while it has better level design than Monkey Ball 3D, this game makes a lot of schoolboy errors in recreating what made the first game great. And the art direction was just plain creepy. Overall: Just about decent, but definitely forgettable and uninspired.
 

Junahu

Member
New Super Mario Bros 2.
Its core gimmick, and only "idea", is that there are lots of coins. It's the equivilent of jangling keys in front of the player's face to make them feel like stuff is happening.
It's the absolute bare minimum of "new" required to push out a Mario platformer. Even compared to other games in the same series, NSMB2 is grotesquely derivative.
 

firelogic

Member
Assassin's Creed. Every game since Brotherhood has mostly just felt like same old, same old to me. They do occasionally try to innovate within the formula, but they never really change things up enough for you to feel like you aren't just playing the same game over and over again. The repetitive mission deaign, the poor combat, the janky freerunning, the seemingly endless collectibles and filler crap in the open world... It's just the same experience every time.

First you climb a tower, then you decide what lackluster, repetitive activity you'll waste your time with first. I, uh, don't really like Assassin's Creed anymore if you couldn't tell, lol. The very definition of games lacking soul and feeling like they were rolled off an assembly line to me, personally. Sadly, Origins doesn't fill me with much confidence that things will be different this time either. :(

Right there with you!
 
New Super Mario Bros and the Donkey Kong Country games come to mind.

They have some unique gameplay mechanics here and there but it's really undermined by the incredibly similar art styles.
 

retroman

Member
Golden Axe II was basically a palette swap of the first one, but with inferior graphics and sound. Still enjoyed it, though.
 
Halo 4/5. The games (single player at least) felt very sterile and bland, as if no passion at all had been put into it. With each new Halo entry in the Bungie era you could sense the time, effort and care put into it but with 343 the games lack real souls or any sense of identity.
 

Orayn

Member
Series I like: Sequels are masterpieces lovingly handcrafted by expert artisans, or at the very least smart-but-safe evolutions on beloved tried and true formulas that delight wise fans like me

Series I don't like: Sequels are bland entertainment products created by soulless corporations, purchased only by self-deluded thralls who are held captive by their objectively inferior tastes
 

This as well. It's obvious the main Ace Attorney team (and Shu Takumi) was working on Layton Vs AA at the time, which was just a lot more ambitious (those courtroom camera angles! That live soundtrack and voice acting!) and better written.

Dual Destinies was a crushing disappointment for me after a decent enough first case, with writing that lacked the good balance between dark and light-hearted tones that Takumi's games had, convoluted cases and patronisingly easy logic puzzles. I'm sure the team put in the best effort they could, but it really did feel like Capcom wanted to crank out another "classic" Ace Attorney game and the developers had to stick to that template despite the hardware having moved on.
 
Mass effect 3 felt like an even more stripped down mass effect 2 that tried to hard to incorporate third person shooter things like turret sequences into its game play, it felt like tps number 326
 
Ridge_Racer_2_psp.jpg


A phenomenal game, but it shares so much in common with the (also phenomenal) Ridge Racers that you'd be forgiven for thinking Sony printed the wrong game on the UMD upon starting it up.
 
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