- Pokemon Black & White 2
On what planet does one of the top 2 best games in the series feel like it just rolled off the production line?????
- Pokemon Black & White 2
On what planet does one of the top 2 best games in the series feel like it just rolled off the production line?????
Were you on the production team or something? Those games were kind of ass.
When it's absurdly similar to its predecessor and nearly every asset in the game is re-used.On what planet does one of the top 2 best games in the series feel like it just rolled off the production line?????
When it's absurdly similar to its predecessor and nearly every asset in the game is re-used.
Doesn't mean the games are in any way poor. Calm your shit lol.
Were they supposed to build the exact same areas with new assets. It's a direct sequel in the same region with new areas added.
Where to start with this one...
...Well, here are the games:
Katamari was never intended to be a concept, or even series, to be milked as a cash cow. In fact, creator Keita Takahashi even called it a comment on consumerism.
He also explained why he left Bandai Namco:
As for the games themselves, we know Namco greenlit them because they knew the series sold, even though its creator never had the intention to work on them. Indeed, the last game Takahashi did work on was We Love Katamari - the second PS2 game.
I remember David Jenkins' review of the Vita launch Katamari game encapsulating the problem well:
Were they supposed to build the exact same areas with new assets. It's a direct sequel in the same region with new areas added.
Also fixed a lot of the problems with the originals.
Completely agree. Usually I see people lump Beautiful Katamari in with this lot, but I enjoyed that one about as much as I did OG and We Love Katamari. Still, I would be lying if I said I didn't wish for Takahashi to come back for just one more, since he was SO good at making them. I'd take a nice big compilation of all the games too honestly.
Mario and Luigi: Paper Jam definitely felt like a rushed, "factory-line" created entry of the series to fill in the software gaps Nintendo was having on both their systems at the time. It's the most recent entry in the series, and the most recent one I played, yet it's the one I remember least about.
Were you on the production team or something? Those games were kind of ass.
mfw when they figured out they could spend just a tiny smidge more time and money changing stuff and use that as an excuse to sell another pair of games instead of the traditional third version
New Super Mario Bros and the Donkey Kong Country games come to mind.
They have some unique gameplay mechanics here and there but it's really undermined by the incredibly similar art styles.
Fans typically ask for (or at least expect) a third version, they decided to throw in a little more this go round.
Mmm, did they though? The only real benefit of the third version before was that you could get almost all of the stuff that was previously version exclusive, plus extra polish, plus some bonus goodies. The sequel games have all the same problems as the normal two-version pairs and sit in a weird middle ground where they're not really new but not refinements of the old one either. It's like if instead of a Super Street Fighter 2 they had just made a really really similar and lazy Street Fighter 3.
Gears 4.
Uninspired in every sense of the word.
Too safe, too sterile and feels like it was designed by committee.
Also garbage robot enemies that were unsatisfying to fight.
...None of the Soulsborne games have any "endings" to their DLCs. The only one that has something close to an "ending" is DS2, after you beat all the DLCs you get a minor optional cut scene if you bring all the crowns to the memory of the King. That's it. I don't know why DS3 gets singled out about that.In with you. It just didn't feel like it was doing anything special. And it treated DLC as non important packaged content with no endings.
This post is so dripping with condescension, I don't even know if I should bother addressing this nonsense.And you all bought it, most Souls fans don't even know who Miyazaki is until people start talking about how disappointing DS2 is as a sequel.
If DS2 wasn't so poorly received by the fans, they wouldn't even bother bringing back Miyazaki for Dark Souls 3. If Bamco really respect and give a shit about Miyazaki's vision they wouldn't DARE to made Dark Souls 2 without him directing in the first place. Bamco would've waited for Miyazaki if they care.
Miyazaki is only back in DS3 so you'll fucking buy another Dark Souls sequel and all the DLCs.
Fans: ''Man screw Dark Souls 2, Miyazaki is back directing Dark Souls 3! Hell yeah! Even though he just finished Bloodborne and still has to work on a huge DLC and it makes no sense that he has to direct a game this big under a year but I don't care. He is back directing DS3! He TOTALLY directed the whole game within less than 10 month! No doubt!''
Bamco got you twice. And you still think the sun you're praising is the same one you always loved. The sun already died after the first game, silly.
Funny because Artorias DLC has the weakest level design of all the Soulsborne DLCs, but no one ever mentions that... Only the Oolacile Township is worth anything level design-wise, and it's still not that great compared to, say, Shulva, Brume Tower, Fishing Hamlet, Ringed City, etc.The level design, boss design, story and atmosphere is simply unmatched. On par with Artorias of the Abyss DLC, if not better.
Eh, it's only one of the best multiplayer FPS titles of the gen so far...Halo 5
Esp. the latter two ones are just plain uninspired, bland and bad games. How anybody enjoys them is beyond me. Ohwell, to each their own ¯_(ツ_/¯
Did you play it on Wii U or on PS4/XB1/PC? If the latter, then I'm not surprised it felt restrictive; you were playing a four-ish year old game...At least one in every two LEGO games feels highly derivative of the last. Lego City was a breath of fresh air for having a wholly original cast and a script written by a former British comedian at TT Fusion, but even then the actual game mechanics were very restrictive in the way you pushed through levels.
TR2013 had a long, troubled development cycle.
Nothing about it feel like it came from an assembly line.
Nintendo slept through that entire NEW series. Just completely devoid of imagination and effort.
Kirby
New Super Mario Bros.
The PSP God of War games
Yoshi's New Island
Eh, it's only one of the best multiplayer FPS titles of the gen so far...
¯_(ツ_/¯
I seriously don't get this gif. Are people not allowed to have different opinions, here? Sheesh.LMFAOOOO
Mario and Luigi: Paper Jam definitely felt like a rushed, "factory-line" created entry of the series to fill in the software gaps Nintendo was having on both their systems at the time. It's the most recent entry in the series, and the most recent one I played, yet it's the one I remember least about.
This is just simply a false statement. Game development doesnt work like that at all.
Is this Assassin's Creed: Brotherhood & Revelations the thread???
and don't even get me started on Vandal Hearts III...