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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

Haly

One day I realized that sadness is just another word for not enough coffee.
buxZrOs.png
facepalm.gif
 

Omni

Member
Power went out while I was playing and now I need to download 22GB of files again

Apparently it's a glitch? A very stupid and annoying glitch.
 

Squishy3

Member
Well sure, but considering they tried more expansive dungeons in 2.0 and people just made a beeline for the shortest path anyway because Gotta Go Fast.

I mean, they could make more interesting dungeons, but people don't seem to want them.
Dungeon trash is trash despite how you try to dress it up anyway, yeah. At least Stormblood dungeon bosses are interesting for the most part.
 

Jira

Member
Just beat the final SB trial and...

Holy fuck that was one hell of a fight. Took 11 attempts over 3 hours but we finally got it down. Honestly I expect them to nerf that fight cause it's WAY too hard for your average player to beat to see the story. I loved it but I know that they will likely see a massive drop off if they keep it that difficult.

As far as SB as a whole:

SE has done such a fantastic job with this expansion that it has blown me away. I came into HW after launch and trudged through on my paladin but quit a couple levels prior to the cap. A lot of the reasoning was the pacing of experience was just awful. Thankfully in SB they completely fix that and I never once felt like anything was dragging along. The presentation is the best I've seen in a FF game. For me as a whole it's the best FF game I've played in a very, very long time if ever. I cannot believe how much of a step up it is over HW. I can't wait to see the post-launch content.

BTW this is the best zone music in SB:

https://www.youtube.com/watch?v=U32ZCCKbJ3U
 

Frumix

Suffering From Success
The Royal Menagerie is not difficult. Not a single mechanic in it is something that people haven't seen just going through the story - they even went out of their way to additionally reiterate on certain markers and mechanics in places that you can't miss.

They even had the courtesy to place Tidal Wave as literally the first thing that happens so that you're not caught offguard by it 6 minutes into the fight.

I mean... Unless you bought level boost you've been playing the game for over two hundred hours, and if by that point people are still so uncomfortable they can't deal with that fight... Yeah, quit. Just quit. The game will be better off without those people. They'll be in your duties, snorting glue and doing ARR dps at level 70.

Everyone's too used to the thought that they can just open duty finder and beat anything in it on the first try without turning their brain on. This is not how any game should work in any year. It's the final boss of THREE expansions.
 
Well, it took about 10 wipes on the last fight but I'm finally done!

STORY ENDING SPOILERS etc etc
Okay so, the story ending was fantastic and this whole expansion eclipses Heavensward in that aspect because Lyse is just the best character and drives the plot forward super well. I can't stop saying how fantastic her VA is. She blew it out of the park and the final scenes with Lyse were amazing.
I love her cause to lead Ala Mhigo still and not be a scion as of course Zenos's father still remains alive and will be the next big focus probably all the way until 5.0.
We'll see but I believe he will be the next villain. It can't be Elidibus because he's the main villain. He took off his mask at the end... oh my fucking god. I'm dying to know who's under the mask but at the same time I really didn't want it spoiled. Yup,
I was super shocked to see him take off his mask. IMO though... they really did waste Zenos because he turned into the same tired trope of becoming one with a God to destroy the WoL. I expected Zenos to survive and escape but in the end he never showed any feelings but death and he killed himself with his own sword knowing he was bested by Lyse and the Warrior of Light. I don't feel sorry for Zenos one bit... I told him i'd kill his god and him and that's that. No remorse and just death is what that guy deserved. However, what the fuck was Estinien's purpose in Stormblood? He was randomly on the palace of Ala Mhigo to kill Nidhogg's eyes and in two other scenes.

Also, it seemed like
Zenos alluded to how Shinryu was brought to him?
That's got to be Nero's work in patch 3.5. It explains the villainous music that plays when Nero joins Cid at the end of Stormblood.

The big reveal in the ending for me was when
We see the beach....
and Gosetsu and Yotsuyu together. Did he seriously save her after she shot him?
She broke down crying and he saved her? We won't know for a while but jesus I expected these two dead. Typical fucking Square Enix and their twists. Just please explain it well because Gosetsu was shot...... and he was holding a boulder. He would have died if the boulder crushed him but the ending shows them clearly alive.
I'm just wondering how the hell this is possible.


Final Fight SPOILERS
Ehhh, the dungeon with Zenos was a bit mediocre but Zenos himself had some cool mechanics. Honestly though.. they wasted the scientist dude but then you fight Shinryu which was obvious even though I predicted this would happen. The final fight is pretty damn fun and has lots and lots of potential screw ups but it isn't hard by any means. I really enjoyed this epic fight but I hate that they wasted the 2nd theme on the stormblood theme yet again. That song is overused as hell. I loved how Shinryu can use any elemental ultimate from the main ARR primals which was a super nice touch. The EX version will be nightmarish... even more so than thordan.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Well, it took about 10 wipes on the last fight but I'm finally done!

STORY ENDING SPOILERS etc etc
Okay so, the story ending was fantastic and this whole expansion eclipses Heavensward in that aspect because Lyse is just the best character and drives the plot forward super well. I can't stop saying how fantastic her VA is. She blew it out of the park and the final scenes with Lyse were amazing.
I love her cause to lead Ala Mhigo still and not be a scion as of course Zenos's father still remains alive and will be the next big focus probably all the way until 5.0.
We'll see but I believe he will be the next villain. It can't be Elidibus because he's the main villain. He took off his mask at the end... oh my fucking god. I'm dying to know who's under the mask but at the same time I really didn't want it spoiled. Yup,
I was super shocked to see him take off his mask. IMO though... they really did waste Zenos because he turned into the same tired trope of becoming one with a God to destroy the WoL. I expected Zenos to survive and escape but in the end he never showed any feelings but death and he killed himself with his own sword knowing he was bested by Lyse and the Warrior of Light. I don't feel sorry for Zenos one bit... I told him i'd kill his god and him and that's that. No remorse and just death is what that guy deserved. However, what the fuck was Estinien's purpose in Stormblood? He was randomly on the palace of Ala Mhigo to kill Nidhogg's eyes and in two other scenes.

He's probably coming back and Shinryu is sort of Nidhogg's legacy, being fueled by Nidhogg + Ilberd's hatred, as well as being a dragon primal itself.
 

Zomba13

Member
I actually had no problems with the final fight.

The first time I tried our other tank instantly left so that group fell apart pretty quickly when we couldn't get a replacement. The second try we did pretty well except our other Tank, a DRK, seemed to struggle with hate, barely keeping ahead of our healers even though they never dropped grit. We got to like 30% then on the next one I just MT'd and we did it no problem. Except the DRK decided at some point to go back into grit and try and steal hate from me but it didn't work.

It's a very fun and hectic fight and feels like a real final boss, a "ok, now use all your knowledge to beat me" kind of boss. I loved it.
 
The Royal Menagerie is not difficult. Not a single mechanic in it is something that people haven't seen just going through the story - they even went out of their way to additionally reiterate on certain markers and mechanics in places that you can't miss.

I agree. I figured the fight out in one wipe but with all the things going on it is hard to coordinate with randoms which is why my first try was a vote abandon 5 wipes and the 2nd try was 5 wipes and a win. I rarely did die... maybe once.
 
I read a quick rundown of the attacks for the last fight since I'm melee DPS and only play solo for most stuff. It wasn't complicated but people tend to panic and get other people hit with AOE attacks. Was pretty fun tho
 

iammeiam

Member
Everyone's too used to the thought that they can just open duty finder and beat anything in it on the first try without turning their brain on. This is not how any game should work in any year. It's the final boss of THREE expansions.

There has to be a conversion point, though. We've had two expansions of everything faceroll, participation awards, all that matters is that you feel good about your actions. That's what the game has been for most things, and that's the environment the vast majority of players are acclimated to.

If that's going to change, there has to be an actual tipping point. Part of what was so hype worthy about the 65 dungeon's second boss is that it deviates from the never-make-the-player-feel-bad mentality, but in a way that's not actually out to hurt anyone.
No rotation, no job-specific skills, literally just "Here are some mechanics, do them." Fail? You get an X. Fail twice? You get taken out of combat and hope somebody else in the group passes. It's not punishing, but it is the game establishing that you are failing something, and every time you do that dungeon you will either git gud or you will be reminded you fail.
The back half of the SB dungeons are encouraging because they're the game trying to engage players with mechanics, often times multiple concurrent, with a surprising willingness to just fail you. Players with a long history of ignoring everything are actually stepping up and asking how stuff works when things start failure cascading. It's behind where I'd like the game to be, but it's still a start.

This all comes to a head in the final trial, where there are mechanics and you will do them or you will die. They're not hard, but they're not supposed to be hard. They're supposed to teach you to try, and if you don't try and you don't learn you will fail. If this is the game trying to engage players on a more meaningful level than show up, collect loot, it's got to start somewhere and people will struggle with it. Everything up through the end of MSQ had me super excited for the direction of the game itself--the combat revamp to close the skill gap, content that actually tried to push for execution, etc.

Which is honestly behind a lot of my massive whiplash with the EX primals; instead of building on that, the game backs down hard. It doesn't help that anecdotal spam leveling indicates there's still a pretty massive gap in the game, because no amount of combat rebooting will get people to actively ride their GCD. The MSQ for Stormblood was encouraging, the post-game reality currently feels much less focused and much more likely to waste the momentum it built up.

But, no, people who struggle with that fight should do exactly what I'm seeing a lot of them do, which is toss up PFs to try and get people to work together to figure it out. No, it's not a 'hard' fight in the absolute sense, and yes, this is super late in the game for people to be as baffled as they are, but it has to start somewhere, and it is hard relative to what people have been trained to expect.

Edit: my first paragraph sounds super dismissive of casual players; it's not meant to be. I'll again point the level 65 dungeon's second boss.
It will flunk you for failing the mechanic, but also lets you continue to progress through provided somebody else in the party gets through.
People who don't care about that stuff can blithely proceed to not care, but they do so knowing there's a thing they couldn't do.
 

febLey

Member
You may already be doing this, but #1 important thing with healing IMO is sticking the boss as your Focus Target, and putting the Focus Target bar somewhere you can see it.If you tunnel on the party list, it forces you to be reactive, which means you're constantly playing catchup. Most hard-hitting attacks/tankbusters will have a castbar, and if you can get used to watching for it you can time your heals to land right after the attack does. It's easier than seeing damage, starting to heal, etc.

Also honestly if you're brand-brand new just ignore the cards during the fight. Once you get used to how damage flows in the game you'll have a ton of downtime and the cards will be easier to handle. But until then, just set them up pre-pull and ignore them until you're comfortable in combat.

Do you have a wait? without wait it will try to do both at the same time, and it will fail.
Thank you a lot for the help. I have a wait, but I think I need to increase the time.
 

Lonestar

I joined for Erin Brockovich discussion
man, BLM up until 70, kind of just felt like the exact same thing up to 60.

But Foul does something to you. Now, you're looking for something to build up your Foul engine. Now, you want to see if you can triple cast it with some fire 4's. Or maybe, just maybe, find a rotation to include 2 flares. Or maybe...3 flares.

Things die.
 
Thank you a lot for the help. I have a wait, but I think I need to increase the time.

You don't necessarily need a wait, in fact I'd recommend not to. What you need is to spam the key until it rez. It's a lot more efficient since it'll cast faster. Bit annoying mind you but it works fine that way. Basically the first time you press, it'll swiftcast and since it swiftcast, it won't cast rez cause only one action at a time, and then when you press it again, it'll attempt to swiftcast, fail because it's on cd and move to the next line and rez. So technically only 2 presses is enough but I like to mash it a bit for it to go through. That said I dropped the macro at some point cause sometimes I want to rez without using swiftcast and it was annoying.

You will want to use Swiftcast for other stuff than rez at some point, so you'll need a key for swiftcast anyway. Then you have a key for swiftcast and a key for swiftcast rez that you have to press twice, so doesn't save you much time.
 

k1t4j

Member
That HWs conclusion after
Baelsar's wall
fantastic.

Then reached SB and after a few quests got to 62 on SAM, it really opens up the gameplay getting Kenki with each weaponskill and bonus if you hit positionals.

Also, feels good reaching a new area, mobs your level which seem to hit hard as fuck, my RDM GF and myself with our lv 7 chocobos which we switch to a Healer/DPS hybrid searching for aether currents, fighting Boss FATES, playing the who can hold aggro longer, it's bliss :)

Also finaly got my ravana bird last night, after 67 tokens... :D
 

Orcastar

Member
Just got into Stormblood content yesterday. Forgot how boring soloing is as a WHM, so I'm thinking of maybe switching to a DPS class for a change. How long would it take to level a new class to 60 from scratch? Currently considering BRD.
 

-Digits-

Member
I got really excited when I got to 30 on my Marauder, did the 30 class quest and was ready to become a Warrior and then... nothing! Turns out you need to have progressed the story up to a certain point as well. My server has an xp boost so I got to 30 well before that point. Fuuuuuuuuu. Got it all sorted now though. Got a Paladin levelled up as well because I outlevelled the MSQ by a factor of two.
 

Omni

Member
Just got into Stormblood content yesterday. Forgot how boring soloing is as a WHM, so I'm thinking of maybe switching to a DPS class for a change. How long would it take to level a new class to 60 from scratch? Currently considering BRD.

About 15 minutes

for the low low price of 24.99USD
 

febLey

Member
Just got into Stormblood content yesterday. Forgot how boring soloing is as a WHM, so I'm thinking of maybe switching to a DPS class for a change. How long would it take to level a new class to 60 from scratch? Currently considering BRD.
When leveling in secondary class you get a lot bonus xp. Maybe you should consider to play the mechanic (starts at level 30) or a Samurai/Redmage (start at 50), that way you can save much time. But keep in mind that the solo dps queues are horrible at times.
 

Orcastar

Member
About 15 minutes

for the low low price of 24.99USD
Yeah, I'd rather avoid that option...

When leveling in secondary class you get a lot bonus xp. Maybe you should consider to play the mechanic (starts at level 30) or a Samurai/Redmage (start at 50), that way you can save much time. But keep in mind that the solo dps queues are horrible at times.

I know Machinist, Samurai and Red Mage would all be faster to level, but Bard just seems more interesting to me. And yes, I'm really not looking forward to to those DPS solo queues after playing as WHM and DRK in HW...
 

k1t4j

Member
... I'm really not looking forward to to those DPS solo queues after playing as WHM and DRK in HW...

It's actually not that bad, if you don't mind doing sidequests, FATES in between you barely notice the time in queue.

Sure it's great when it insta pops on my PLD which makes doing the daily roulette super fast, but it's not as bad as it seems :)
 
TFW you have a party in potd with a tank in tank stance, a healer who's only healing and a machinist with green weapon that pull everything. So slow.
 

Omni

Member
I was gonna level a dps but queues are absolutely atrocious. Half an hour for 50/60 roulette? I'LL PASS.

Suppose I'll just level WHM so I have AST/WHM ready for raiding and whatever
 

Ferr986

Member
Well sure, but considering they tried more expansive dungeons in 2.0 and people just made a beeline for the shortest path anyway because Gotta Go Fast.

I mean, they could make more interesting dungeons, but people don't seem to want them.

When they have to repeat a dungeon over and over and over again for that tome grinding, its fair to think you want them to be as straightforward as posible. There's a point when you don't do a dungeon because its fun, but because you have to do it for the grind, so the simplest the dungeon is the better for a lot of people.
 
Dungeon design is fine, as long as the encounters are fun, and they are. I mean, they are fine on a MMO where people likes to rush content and need to do fast everything...

It would be nice have sone kind of optional content where ezploration is more important,I hope PotD evolves in that direction.
 
Well guess I reached the point were over geared people don't compensate for people without a clue what to do.
Ravana was the first challenge since coming back to XIV.
 

Robin64

Member
I've actually gone back into some older dungeons now at a higher level solo just to get the Mapping achievements, as no matter how many times I did them people wouldn't go into the side rooms.
 

k1t4j

Member
Well guess I reached the point were over geared people don't compensate for people without a clue what to do.
Ravana was the first challenge since coming back to XIV.

I feel for you... Ravana can melt well before chandrahas, if people know what they are doing. It's an HWs primal easy to do with no tanks and only one healer.

Now Thordan Ex and Nidhog Ex though.... :p
 
It's actually not that bad, if you don't mind doing sidequests, FATES in between you barely notice the time in queue.

Sure it's great when it insta pops on my PLD which makes doing the daily roulette super fast, but it's not as bad as it seems :)
In my experience the estimates haven't been accurate at all in Stormblood. They always say 15m+ for me but they pop in less than 5. Maybe I've just been lucky but yeah.. definitely not as bad as it was when I was going through Heavensward last week (guaranteed to be over 30m each time).
 
The Azim Steppe dungeon was fun. Second boss caught me off guard but it's a fun experience and little way to mix it up.

The solo duty soon after that was pretty fantastic, too. Overall Stormblood feels tighter and more consistent than Heavensward and presuming we don't get Sohm Al (Savage) as the final dungeon it will top it for sure. Final boss is gonna have their work cut out to top Tbordan though
 

ebil

Member
Which is honestly behind a lot of my massive whiplash with the EX primals; instead of building on that, the game backs down hard. It doesn't help that anecdotal spam leveling indicates there's still a pretty massive gap in the game, because no amount of combat rebooting will get people to actively ride their GCD. The MSQ for Stormblood was encouraging, the post-game reality currently feels much less focused and much more likely to waste the momentum it built up.
I thought the Ex primals were, difficuly wise, a good continuation of what the last boss in the MSQ was. They were extremely easy for anyone who's been farming Ex Primals when they were relevant in 3.x (we seriously accidentally beat both in 2 pulls each, Lakshmi especially feels like she doesn't even try to kill you) but I like that there's a gentle curve between story things and endgame things.

We were able to bring a guy I know to Susano who's a super casual player (mostly solo, never unlocks roulettes, super anxious about raiding etc.) and while his DPS wasn't too hot he managed to do the mechanics, clear just fine, and even got loot on his first kill. If that kind of curve can encourage people to try raiding more I'm all for it, with the caveat that they need to start gradually ramping things up from now on.
 

MikeBison

Member
Asking again: Anyone got any recommendations for a cheap but functional wireless keyboard to use with PS4?

I just put 'wireless ps4 keyboard' into amazon.

Found one under the brand 'Mofii', they have a few options for sizes and colours, but mine is orange and i think their mini one.

Was £16 delivered with prime. Has been running off a solitary AA battery for a year now. Tiny little dongle going into the PS4, very lightweight and gets the job done.
 

SOLDIER

Member
I just put 'wireless ps4 keyboard' into amazon.

Found one under the brand 'Mofii', they have a few options for sizes and colours, but mine is orange and i think their mini one.

Was £16 delivered with prime. Has been running off a solitary AA battery for a year now. Tiny little dongle going into the PS4, very lightweight and gets the job done.

Do all the keys function like they would on PC? Tried using an Apple keyboard but it was lacking many of the functions that the function keys did on the PC version.

I'm growing more accustomed to playing on PC. I just wish there was a way to resize the pop-up battle icons (like when abilities are used). Didn't they say they were going to release a patch for the overly large icons?
 

MikeBison

Member
Do all the keys function like they would on PC? Tried using an Apple keyboard but it was lacking many of the functions that the function keys did on the PC version.

I'm growing more accustomed to playing on PC. I just wish there was a way to resize the pop-up battle icons (like when abilities are used). Didn't they say they were going to release a patch for the overly large icons?

You mean like shift, caps lock etc? Yeah everything seems to work fine. I use mine for chat along with the DS4 mind you.
 
I was super shocked to see him take off his mask. IMO though... they really did waste Zenos because he turned into the same tired trope of becoming one with a God to destroy the WoL. I expected Zenos to survive and escape but in the end he never showed any feelings but death and he killed himself with his own sword knowing he was bested by Lyse and the Warrior of Light. I don't feel sorry for Zenos one bit... I told him i'd kill his god and him and that's that. No remorse and just death is what that guy deserved.

I'll defend Zenos a little bit.
Lyse's narrative at the very end emphasises that even he was a baby in a cradle at one point, but was clearly shaped and contorted into who he would become by the environment around him. Varis's clear lack of sadness as to his son's passing suggests Zenos was trundled away to train for war and to undergo rigorous experiments to become a force of nature on the battlefield from a very young age, and that instilled in him the characteristics of a bloodthirsty psychopath that snowballed into the cold, nihilistic Zenos we know. So in a way I can probably see his deal?

We're clearly not supposed to feel anything for Zenos; he's irredeemable, completely lacking in respect to whoever doesn't satiate his shits-and-giggles desire to see who can spill the most blood besides him. But until this point FFXIV has never had a villain who has been able to truly contend with the Warrior of Light 1v1 on a more personal level. The Ascians have always been Saturday morning cartoon villains. Thordan was driven by a motive that you could sort of understand (necessary tyranny through his divinity if it would mean peace could be endured, because he did not believe that man could wash away the sins of antiquity and make peace with dragons so physiologically different from man and whose sense of time and memory are wildly incomprehensible). Nidhogg was just angry about a betrayal you were never witness to that occurred millennia ago. But none of them have ever humbled the Warrior of Light and it's interesting that it takes a fellow man rather than the usual divinity or seemingly eternal dragon to bring you to your knees.

EDIT: Now that I think about it, the cliché of "we're not so different, you an I" schtick probably did have some meaning here. Zenos asks you what you would do if he were to step aside and let you reach the Primal behind him, and one of your options is a curt "kill it". In a way...I kind of see it as Zenos addressing the point that he and the Warrior of Light are both striving to fight something greater and greater. The only major difference is that the Warrior of Light is driven by a sense of duty and purpose to better the realm. Without that compass, he or she would truly be like Zenos, a warrior who lives just to fight. So in a way, Zenos understands the Warrior of Light on a more intimate level than any of his predecessors.

However, what the fuck was Estinien's purpose in Stormblood? He was randomly on the palace of Ala Mhigo to kill Nidhogg's eyes and in two other scenes.

To look cool, duh.
There's no other reason why Nidhogg's sodding EYES are left on the flowerbed after they have removed Zenos's body. Someone clearly thought "hey, let's leave these out for the former Azure Dragoon to come by and put an end to them for good as is proper!" because otherwise...I have no idea. You'd think the Warrior of Light, Alphinaud and Aymeric would know all too well why you shouldn't leave those artifacts lying around even if they were out of aether.

Also, it seemed like
Zenos alluded to how Shinryu was brought to him?
That's got to be Nero's work in patch 3.5. It explains the villainous music that plays when Nero joins Cid at the end of Stormblood.

Nero's clearly a comic relief foil to Cid now. And thank god for that. I had such a shit-eating grin on my face when he showed up again with the dramatic sunglasses reveal. He stopped being a villain the moment he buggered out of that fight in the Praetorium.

The big reveal in the ending for me was when
We see the beach....
and Gosetsu and Yotsuyu together. Did he seriously save her after she shot him?
She broke down crying and he saved her? We won't know for a while but jesus I expected these two dead. Typical fucking Square Enix and their twists. Just please explain it well because Gosetsu was shot...... and he was holding a boulder. He would have died if the boulder crushed him but the ending shows them clearly alive.
I'm just wondering how the hell this is possible.

Okay, Gosetsu living I can get behind. To find out he's actually alive was a subversion of what I expected (I feared SE were even being formulaic with their story beats, because Haurchefant kicked the bucket at approximately the same time in Heavensward too) and I like the guy. I'd love to see more of him.

But Yotsuyu? Oh no...I'm just not interested in any attempt to rehabilitate her. Yes, if they had permanently killed her off there in the castle, her character would have ended on an underwhelming note, but that would have been a fitting final end for her. Yes, her life sucked, but she's done terrible things to her people and absolutely does not deserve any sense of redemption or more sympathy points. Fordola at least was just an idiot who deluded herself into believing that freedom could be won through blood and sacrifice if it impressed her oppressors enough, rather than an actual puppet ruler who projected her life's misery onto her nation's collective population and lavished in torture and bloodshed for shits and giggles.

And just a couple more thoughts on the Stormblood story:

- Why is Lyse the leader of the Resistance? So what if she's the daughter of a prominent former leader and the sister of a deceased prominent member? Yes, Lyse has significantly matured since, but there's no real in-universe reason why Conrad as he lay dying decided to pass the mantle to her, when there's people like Raubahn who are far more seasoned as tacticians on the battlefield and haven't shown the same kind of character flaws as hers that could prove an endemic liability.

- Too many things happen too quickly. We race through a TONNE of side characters and don't spend as much time with them as we perhaps should. Take Doma; those downtrodden peasants are all bereft of hope one moment and very quickly after hopes are lifted enough to drive them to recklessly confront Zenos to protect you and Yugiri despite scarcely knowing how to even wield weapons. For a seemingly insurmountable task of rallying enough of the locals to instigate a bloody uprising after the last one ended so tragically - and actually accomplishing it despite the limitations in tech that are not able to show entire armies and naval fleets on screen to make it convincing, these liberation attempts feel more like a group of disgruntled middle-class suburban residents storming in to overthrow their local councillors.
 
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