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Jonathan Blow plays Breath of the Wild

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Phu

Banned
Whenever Blow talks about designing games I find myself nodding and agreeing with mostly everything he says. However, when I play his games I'm so unengaged and largely uninterested in what they bring to the table. It's kinda funny how that works out but whatever it is he finds to be fun or engaging is freakin' lightyears away from my tastes. Given this, I'm surprised his experience wasn't more negative.
 

ckaneo

Member
Blow brings up some good points. Fair video imo.

No way you could watch the video and think it was fair.

In fact, i bet if you asked Blow he wouldnt even tell you that.

Anyways, we'll see what happens when he starts figuring out how to play and gets farther/beats the game.
 

The Hermit

Member
I've been playing through on the Wii U and at times, even with the updates ect. the framerate still seems almost unplayable in a uncomfortable unpolished feeling way... I have NO idea how they didn't get reamed for this. Is the Switch version much much better?

And I never been a stickler for framerate, I don't care if its 30fps or even has drops. But it baffles me in this day and age where everyone rates a game by its framerate that this game got a pass...

yeah dude, its like another game.

I finished the main story on the WiiU after 80 hours but I couldn't deal with the shit framerate either. I felt like you too (how could anyone give perfect score to this)

The Switch version solves that completely, especially after the patch ( which is useless on the WiiU)
 

Schnozberry

Member
Breath of the Wild is Nintendo's take on Farcry with some neat design touches, but it is not an incontestable masterpiece (as that isn't a thing that exists)...

While I agree it isn't some incontestable masterpiece, it's so far divorced from "Nintendo's take on Far Cry" that i'm struggling to determine what you mean.
 

Hindl

Member
While I agree it isn't some incontestable masterpiece, it's so far divorced from "Nintendo's take on Far Cry" that i'm struggling to determine what you mean.
When people say that they mean Far Cry 2, not the more recent installments. Far Cry 2 was and is the high watermark for open world, systems-driven gamepaly
 
The person you quoted, and your reply, pretty much sums up NeoGAF in a nutshell nowadays.

One person likes thing, the other does't like thing; they like something else. An anecdotal explanation war ensues, with each trying to under-mind each others personal tastes/experiences by providing anecdotes. If this goes no where, then the list wars begin.

In the case of this stream, however, I agree (not the approach) that the critiques were not supported by what was being showed on the screen. It was awkward to watch, as a highly regarded developer fumbled around a game, that is also regarded as pretty basic as far as controls go, then follow up with contradictory commentary.

With that said, if he does not like Zelda, or did not like that game, I fail to see why make a stream to begin with. I also feel people should accept that people just do not like Zelda. Likewise, people do not like TLoU, DS, BB, etc. The faster people realize this, the better the threads will become, instead of "my anecdote is better than yours" type of arguments.

It doesn't just describe Neogaf, it actually encapsulates most discussion around reviews/critiques.

Someone says something, drawn from their own experience. Someone replies, with a counter point from their experience. Agree/disagree, move on. It's fine to have a back and forth discussion about mechanics, design decisions etc as long as you stay aware that there is no right or wrong when talking about aspects of a game that are totally shaped by subjective experience. At least with things like bugs, poor hit detection, or a wonky frame rate there is some objective definable truth involved.

Well I think it'll become divisive just as a result of the praise resulting in more people checking it out. It was universally praised as a step forward for not only Zelda games, but open world games as a whole. That'll naturally attract people who either never played a Zelda game or did but ended up dropping them, and if they (like you) aren't into the main loop of the game, you'll see it be more divisive. And then there's the Zelda fans who aren't into how different this one is, and those also will attribute to the delayed criticism.

As for your point about the "chore" nature, I could see that. BotW is all about the exploration and discovery in the game, and playing around with the different systems its created. I think it was Austin Walker that wrapped up his review talking about how it was the first time in a while he felt like an actual adventurer resting instead of just playing a game. And that's what it was for me. I actually felt like I was in this mysterious world where I'd discover something new and unexpected around every corner, whereas in most other games I generally have an idea of what to expect. A new town/outpost, some new enemy type, some crazy castle, etc. But BotW was so surprising so many times, and I could point to the exact moment where I fell in love with it (but it would be spoilery). But if you aren't into that aspect, then the story is mediocre, the dungeons are sparse and disappointing, the combat can be a drag, enemy variety is lacking, and there are UI problems. And I'm also interested for the DLC to come out since I think I'll do a second playthrough, and since the things I loved about the game were discovering its secrets, I'm curious if I'll still get that same feeling once I know everything

I definitely think that BOTW is an important game, and really did try and rethink open world games on a fundamental level. I have tremendous respect for that. I also undertstand what makes the game appealing to so many people. But at the end of the day I also have to be true to how I feel about playing the game. I don't even try to convince myself to love things that are critically acclaimed these days... I'll give it a fair shake, and see if it sticks. If not, well, too bad for me. I'm the one losing out, not people who love the game.

I try to undertstand why people feel differently about different things. Like I love There Will Be Blood, but I know many people who hate that film and find it terminally boring. I don't agree, but I definitely understand their perspective.
 
Fans of game defend said game. I'm not sure how it's any different than anything that goes on in any other thread here.

Thing is, BOTW doesnt need defending. Its the highest rated game in a long time but people still wont accept any kind of criticism.
 
Not surprised. He thinks Zelda is overrated and had inflated scores, and he doesn't like Japanese games. This dates all the way back to when Phil Fish made that rude comment at GDC.

Wait, what the fuck? How the flying fuck doesn't he like Japanese games? What is the issue here?
 

Spman2099

Member
While I agree it isn't some incontestable masterpiece, it's so far divorced from "Nintendo's take on Far Cry" that i'm struggling to determine what you mean.

It... just is. It takes the basic structure of a Far Cry game. Everything from the towers, to the enemy camps, to the open world. It does different things with those basic components, it focuses more on puzzles, and it definitely adds some flourishes; however, it is clearly iterating (slightly) on a specific style of open world game that was essentially created by Far Cry.

When people say that they mean Far Cry 2, not the more recent installments. Far Cry 2 was and is the high watermark for open world, systems-driven gamepaly

Yeah, sorry. I should have clarified. I was not specifically referring to the first Far Cry. I can see where the confusion is coming from now...
 

GoldStarz

Member
Thing is, BOTW doesnt need defending. Its the highest rated game in a long time but people still wont accept any kind of criticism.

It's definitely true that some people won't accept any kind of criticism, but nobody should accept that kind of criticism that comes from someone who hasn't and refuses to learn how to play the game.
 

Vanadium

Member
Nah he's not far off especially with Pro Mode. It's hilarious to see so many people on GAF go all elitist watching somebody on a blind playthrough. BotW isn't perfect. You could rant for hours on the inventory system alone. And we have! So some guy has an opinion. Sooo scary!
 

Gutss

Member
It's definitely true that some people won't accept any kind of criticism, but nobody should accept that kind of criticism that comes from someone who hasn't and refuses to learn how to play the game.

True, Damn embarrassing for a dev to do this and cant accept japanese kind of games are back, levine take on botw is more real even he starts the game skeptic, and enjoyed it after.
 

Reg

Banned
No way you could watch the video and think it was fair.
xLwDUox.jpg
 

Nanashrew

Banned
Nah he's not far off especially with Pro Mode. It's hilarious to see so many people on GAF go all elitist watching somebody on a blind playthrough. BotW isn't perfect. You could rant for hours on the inventory system alone. And we have! So some guy has an opinion. Sooo scary!

To be fair, watching the video, he didn't even know how to light a fire to cook food. He just sort of expected Link to light it just being next to it instead of pressing a button for a context sensitive action (he does eventually figure it out though).

Inventory has plenty of criticisms, even I wish it was better. But Blow's moments in the game and what he talks about is just not very good and a lot of nonsense to wade through to find actual good criticism.
 

Schnozberry

Member
It... just is. It takes the basic structure of a Far Cry game. Everything from the towers, to the enemy camps, to the open world. It does different things with those basic components, it focuses more on puzzles, and it definitely adds some flourishes; however, it is clearly iterating (slightly) on a specific style of open world game that was essentially created by Far Cry.

I think you're giving Far Cry far too much credit in order to minimize the differences between them. It didn't innovate open worlds, location towers, or enemy camps either. Those had been staples of other genres, and even other Ubisoft games before it. I think Zelda draws inspiration from a lot of successful RPG and Open World Action games to create it's world. It's hard not to notice elements of Studio Ghibli in it's art direction, Minecraft in it's chemistry, the Elder Scrolls games for it's ambitious scale, Assassin's Creed and Far Cry for it's towers and traversal, and even Shadow of the Colossus with it's giant beasts. Hell, I'd even mention the Arkham Games, for how much the Korok Puzzles remind me of the Riddler Trophy Hunting. There's probably a lot of influence from other Japanese games like the Souls Series and Dragon's Dogma for various gameplay and presentation elements.

We can make these comparisons for just about every game. What really matters is how well you execute what you borrow, how you integrate it with your own ideas, and if it forms a cohesive package when you're done. There are a few things I would have like to change about BOTW, namely early game stamina and late game enemy AI, but on the whole it's quite a well rounded experience. Inventory could use a revisit for the next one as well.
 
It's pretty obvious who hasn't seen the video and are calling Zelda fans embarrassing. Blow' s only embarrassing himself. I don't imagine this stream will be up long. I doubt his ego can take the legitimate backlash.

Or maybe he shouldn't stream a game he tweeted negatively about its review scores and then not give an honest shot.

So please watch the video and skip around. See his awful fake attempts at playing the game. Listen to him contradict himself.
 

Spman2099

Member
I think you're giving Far Cry far too much credit in order to minimize the differences between them. It didn't innovate open worlds, location towers, or enemy camps either. Those had been staples of other genres, and even other Ubisoft games before it. I think Zelda draws inspiration from a lot of successful RPG and Open World Action games to create it's world. It's hard not to notice elements of Studio Ghibli in it's art direction, Minecraft in it's chemistry, the Elder Scrolls games for it's ambitious scale, Assassin's Creed and Far Cry for it's towers and traversal, and even Shadow of the Colossus with it's giant beasts. Hell, I'd even mention the Arkham Games, for how much the Korok Puzzles remind me of the Riddler Trophy Hunting. There's probably a lot of influence from other Japanese games like the Souls Series and Dragon's Dogma for various gameplay and presentation elements.

We can make these comparisons for just about every game. What really matters is how well you execute what you borrow, how you integrate it with your own ideas, and if it forms a cohesive package when you're done. There are a few things I would have like to change about BOTW, namely early game stamina and late game enemy AI, but on the whole it's quite a well rounded experience. Inventory could use a revisit for the next one as well.

Man, I'm not attacking the game. That isn't what is happening here. I also agree that you can see other design parallels with other major game releases. However, in its DNA, I think it is based off of that Far Cry model. As is Horizon, for that matter. I think both games do very different things with it, and I think both games end up being way better than any of the Far Cry games. However, it ends up being, like, a shared genus. You can trace their DNA back to Far Cry.

Just to reiterate, I like Breath of the Wild. It isn't a shoe-in for my personal GOTY (though I am positive it will win the most GOTY awards), but I think it stands alongside all the best games released this year, which is something to be proud of, as this has been one hell of a year.
 
True, Damn embarrassing for a dev to do this and cant accept japanese kind of games are back, levine take on botw is more real even he starts the game skeptic, and enjoyed it after.
It's not embarrassing for a dev to do that. He basically says that he's not interested in the game. Just because you're a video game developer that doesn't mean you need to be open to every game. Everyone has biases and Blow is pretty blatant and honest about his.

This video is *really* a nonissue
 

Mezoly

Member
To be fair, watching the video, he didn't even know how to light a fire to cook food. He just sort of expected Link to light it just being next to it instead of pressing a button for a context sensitive action (he does eventually figure it out though).

Inventory has plenty of criticisms, even I wish it was better. But Blow's moments in the game and what he talks about is just not very good and a lot of nonsense to wade through to find actual good criticism.

I haven't watched that part of the video yet, but a shameful admit is I took few moments to know how to light the pot as well and I did try to just stand next to it, because that's how the torch get lit.

I think some forget that some people didn't see all the trailers and gameplay vids before playing and just went blind into the game which I presume showed some of the game mechanics. However, I didn't watch most trailers and Breath of the Wild is my first Zelda game and I felt that even though the game doesn't hold your hand it shows you the ropes extremely well.
 

GetLucky

Member
I don't know who Jonathon Blow is, but holy moly he is almost insufferable. He better have some serious game development chops if he is going to be that negative.

Now we check the internet to seen what he's created which gives him the right to be so condescending ....eh, not bad! Consider me impressed
 

StewboaT_

Member
Had to stop watching due to his unbearable personality. Really seems like a miserable guy. Who doesn't like the Zelda jingle? Like come on!
 

HvySky

Member
This thread seems like a real mess.

I will say that Link being a "hunky twelve year old" with a muscular body making it difficult for kids to relate to him is a pretty weird point to make.
 

Cuburt

Member
Trying to stay relevant. Like when CliffyB played/streamed The Order 1866.

If he wants to stay relevant, he should have a 30th anniversary of his Super Mario Bros. high score in the first issue of Nintendo Power next year by trying to repeat the score on live stream.


I'd watch. He can do it for charity.
 

Raven117

Gold Member
While I agree it isn't some incontestable masterpiece, it's so far divorced from "Nintendo's take on Far Cry" that i'm struggling to determine what you mean.
The first thing I thought within the first 4 hours was holy sheet, this is far cry.

Glad to see I'm not the only guy who saw this.

While there is a lot of Nintendo special sauce in BotW it really did feel like Far Cry to me.
 

Nanashrew

Banned
I haven't watched that part of the video yet, but a shameful admit is I took few moments to know how to light the pot as well and I did try to just stand next to it, because that's how the torch get lit.

I think some forget that some people didn't see all the trailers and gameplay vids before playing and just went blind into the game which I presume showed some of the game mechanics. For me, I didn't watch most trailers and Breath of the Wild is my first Zelda game and I felt that even though the game doesn't hold your hand it shows you the ropes extremely well.

I dunno. I don't think previous gameplay videos matter too much in this contextual situation. When it came to lighting torches in games like OoT, MM and WW, the deku stick was always at the height of the torch making running between them simple and fast. Also helps that child Link was short so holding them up made sense. You never had much of a reason to swing the lit sticks (though you could).

Twilight Princess, you just had the lantern and you always had to press a button to light torches (similar to all the 2D games). Wolf Link had to use some sticks but you had to jump and reach the height required to light the torches.

It just makes sense to try and swing the torch and press a button next to the bonfire to see if it works. Your're an adult Link in BotW, the bonfire is lower than your shins, so a swing probably works and it does.

This also isn't even getting into the 2D games where you always had to perform an action to light a torch or bush etc.
 

GoldStarz

Member
Actually, why is he doing this in the first place?

From what I can tell from the thread:

  • A lot of people were praising the game
  • Some people specifically recommended it to him (particularly citing similarities to the environmental puzzles in The Witness)
  • He criticized that the game only recieved praise and good scores simply because it's Zelda

So what I'm getting from this is he was playing through for the specific reason of proving the people praising the game and comparing it to his work wrong. I'd like to say it was to see if the comparisons really were there or if they game really did stand on its own, but given his attitude during the stream, that doesn't really seem like a possible interpretation of the events.
 

Mael

Member
If you don't mind me I'll keep discussing the game since there's no real argument presented by that vid.

I've liked a lot of puzzles in Zelda games and puzzles are the only gameplay mechanic I like in them.
I'm sorry to say that you're liking the worst part of the games by quite a bit.
They're never that challenging and they're the least replayable type of gameplay mechanic this side of QTE.

They most certainly are the meat of the series to me. And all the puzzles I've seen in BotW so far have been shit. The main problem is that the open structure of the game simply doesn't lend itself well to puzzle design.
I've finished the game and did all the shrines (still not done with the koroks because seriously who is? and I'm not gonna use a guide, I like being paid when I work).
1 thing for sure, the game only offers 4 big puzzles that use the kind of spatial awareness the best Zelda dungeons are known for. I'd argue that the Water one is the best of the bunch. Outside of that all the shrines are similar to what you would find in games like WW , ALBW or the DS games : single room bite sized puzzles that are solved on their own term but are disconnected between them.
The big plus BotW offers over all the other puzzle centric Zelda games we had to suffer through is that there is usually more than 1 solution to each puzzles.
That alone is the only way to make an engaging puzzle that doesn't rely on finding what the hell the developer was thinking at the time.
Also unlike ALBW, despite giving all the tools at the start and being pretty open in the progression it doesn't devolve into a shitty easy mess like on 3ds where every dungeon is as hard as the 1st one because the devs couldn't think challenging players was conducive to a better experience.
They are of course hilariously easier than anything you would find in a bona fide puzzle game but then again ALL Zelda games are like that.
So yeah no, I don't agree at all. The puzzles aren't particularly shit as far as Zelda goes.
Since they're not over emphasized, they allowed the designers to focus on more important parts of the games that are conducive to a better experience.
 

cuate

Banned
some people were a bit too bothered by the high praise it got, for some reason. videos like this provide relief to their suffering. even if the person playing wasn't exactly being fair toward the game. so of course anyone pointing that out will be seen a "nintard" who can't accept criticism by this crowd.
 
This thread made me go back and read up about some of Blow's ideas and theories about game design, and it just frustrated me. I believe he is correct in describing the ennui in the game industry. Game developers are rewarded for producing shallow and addictive entertainment rather than trying to progress the medium as an artform.

The problem comes from the fact that while Blow is good at identifying macro issues in game design, he tends to only have a surface level understanding of specific games he critiques, thereby robbing his overall point of their persuasiveness.
 

DeanBDean

Member
Some people specifically recommended it to him (particularly citing similarities to the environmental puzzles in The Witness)

Yikes, I enjoyed both BOTW and The Witness (though Stephen's Sausage Roll is a superior puzzler to The Witness), and I would never compare the two. The solution to most of the shrines puzzles is readily apparent, whereas the Witness makes you work just to understand the rules of the puzzles.
 

Chauzu

Member
Thing is, BOTW doesnt need defending. Its the highest rated game in a long time but people still wont accept any kind of criticism.

Maybe outside GAF, but debating it here, it sometimes sounds like it's the low point of the franchise to quite a few people. I'm more interested discussing specific issues with the game rather than be told "the game reviewed well, just let it go and let us complain all we want".
 

Lilo_D

Member
Maybe outside GAF, but debating it here, it sometimes sounds like it's the low point of the franchise to quite a few people. I'm more interested discussing specific issues with the game rather than be told "the game reviewed well, just let it go and let us complain all we want".

We do have a lot of very good critiques from gaffer with good reasoning and well writing which is good to read

But we also have a lot of non sense complain which don't deserve time to even read
 
Maybe outside GAF, but debating it here, it sometimes sounds like it's the low point of the franchise to quite a few people. I'm more interested discussing specific issues with the game rather than be told "the game reviewed well, just let it go and let us complain all we want".

what ive seen, especially on gaf, the poster right under yours for example will defend anything negative with something like "you're playing it wrong".
Theres also this weird kind of retroactive loathing toward the Zelda series prior to BOTW now that its out, and one poster even told me that Wind Waker was a "bad game with a bad ending" *shrug*

edit: why is he calling apples lemons?
 
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