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Jonathan Blow plays Breath of the Wild

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But that's the good part about it. It's not a fully locked out barrier. It's a barrier that you can overcome in multiple ways and isn't a hard lock out. It's not saying nonono, don't go here. You can still go there and get by with your own decisions and being crafty. You can carry a torch, you can make food, you can explore to get the warm doublet, or just fucking eat a ton of apples. There's a lot of design pointing to the directions I listed even. If you enter through the main entrance to the snow which draws you by it's large nature and change of scenery, you can find some chilis by the entrance. If you haven't encountered chilis before, you might end up reading the description to find out they help combat cold. If you're resourceful you might bring in a torch and notice it keeps you warm. There's also a huge amount of firewood piles which should theoretically encourage you to light them to stay warm as you trek through. If you decide to just explore instead you can talk to the Old Man and learn about the doublet or cooking or anything else to help you stay warm. You can also just say fuck it and eat apples. It gives a lot of options to the player and is a really great "barrier," as far as game design goes.

I don't find it that far off from putting hard monsters in an area as to try to tell the player, "maybe tackle this later." The player can end up coming back later or they can press on to conquer that hard section despite it being advised not to. It's giving you options and not telling you that you need to be level 25 to enter.
Exactly. The game puts those challenges in front of you but also the tools to overcome them from a host of angles. And there's dialogue and text that tells you some of those solutions, but you can approach the challenge in numerous other ways and still win it.

You can tackle challenges as prepared or as unprepared as you like, and if you don't take too long, you can fall back on that older save file if you end up in failure and try another approach.
 

Chauzu

Member
I mean you could just run up the mountain without any cold resistance while chucking apples the whole time and not worry about it. That's a valid option too.

That's what I did for most of my first day! Went to Gerudo mountains unprepared but I stayed for hours.
 

Kamina

Golden Boy
So, because your friend didn't enjoy your game as much as you do, you asked him to leave? You're an awesome friend...
His friend obviously didnt take the game seriously and complained about things without actually trying to play the game. I can see that this is frustrating to watch, and before two get into an argument for such a trivial thing it might be best to end the session there and then.
 

Mark1

Member
I'm a big Zelda fan and enjoyed the latest one, but the game was a first for Nintendo and the faults are evident.

This franchise is very divisive and everyone enjoys different aspects of Zelda. This guy may just be of the group that isn't a fan.

No game, despite how critically acclaimed they may be, will ever be loved universally.

I love Super Mario Galaxy, but was never a fan of the GTA games. And never understood the hype around some franchises on this forum.

Isn't it better that way though? That everyone has their own unique tastes?
 
I'm sorry to say that you're liking the worst part of the games by quite a bit.
They're never that challenging and they're the least replayable type of gameplay mechanic this side of QTE.
They're the worst part of the game to you. To me they're the only part that matters.

Things don't have to be challenging to be enjoyable. I'm currently playing Fatal Frame and is very much enjoying the puzzles in it. They all come in three different shapes and are all very easy.
1. Take a photo of something, get shown a location, go to that location. Essentially a fetch quest.
2. Read research note that contains some numbers. Convert those numbers to japanese(?) and enter them.
3. Sliding block (not the 3 by 3 grid one, I'm not entirely sure what those are called).
All of these are very, very easy. But I find them very engaging because they really immerse you in the themes and atmosphere of the game. The items you fetch are, at a few points, things like a key. But most of the time they're creepy items that reveal parts of the plot of the game.
The numbers you enter from the research notes describe sacrificial rituals, which is naturally creepy.
Even though the puzzles are very easy, they force you to think, if only for a moment, about the things that have been going on at the mansion.

To me, some of the quests/puzzles in Majora's Mask hit this. It's one of the reason it's my favorite Zelda game by a long shot.

I have 230 unplayed games in my Steam inventory. Most people haven't played most of the games they own. I don't see why I would want a game to be replayable. Especially since Zelda games are really long as it is.

I've finished the game and did all the shrines (still not done with the koroks because seriously who is? and I'm not gonna use a guide, I like being paid when I work).
1 thing for sure, the game only offers 4 big puzzles that use the kind of spatial awareness the best Zelda dungeons are known for. I'd argue that the Water one is the best of the bunch. Outside of that all the shrines are similar to what you would find in games like WW , ALBW or the DS games : single room bite sized puzzles that are solved on their own term but are disconnected between them.
I disagree that they are disconnected. Since other Zelda games have a more linear progression, there can be a progression in the ideas presented in the puzzles. BotW occasionally has such progression within a shrine, but never between shrines that I've seen. I've only done one divine beast so I'm not going to speak about those.

The big plus BotW offers over all the other puzzle centric Zelda games we had to suffer through is that there is usually more than 1 solution to each puzzles.
That alone is the only way to make an engaging puzzle that doesn't rely on finding what the hell the developer was thinking at the time.
Having more than one solution isn't a good thing. Or a bad thing. Some point-and-click adventures have puzzles that are about finding out what the hell the developer was thinking but those are simply poorly designed puzzles. Good logic puzzles are not that. They can be logically reasoned about until a solution is found. Hexcells only has one solution yet is very engaging and at no point feels arbitrary or contrived.

When having only one solution becomes a problem is when there are other potential solutions that seem equally logically valid but the game won't accept them. I don't remember the specific details but I've encountered this a few times in Artifex Mundi games. Usually they want you to cut something, and you need to cut it with the right tool, even though you have something else that would probably suffice. The worst one was where you had to get something from the other side of an electric fence and they wouldn't accept my perfectly logical solution (I forget what it was) but the intended solution was to stick a metal rod through it...

Also unlike ALBW, despite giving all the tools at the start and being pretty open in the progression it doesn't devolve into a shitty easy mess like on 3ds where every dungeon is as hard as the 1st one because the devs couldn't think challenging players was conducive to a better experience.
I haven't played ALBW but I disagree. I haven't beaten the game but so far no puzzle has given me pause for even a moment. They've all been incredibly easy. (Not that that is inherently a bad thing, easy puzzles can still be interesting. As I've previously stated.) Maybe ALBW is even easier, I don't know.
 
I see this with a lot of people on youtube. Even "veterans" like ENB playing Bloodborne, Dark Souls and lately Nioh, because they think that they get more control over the hit direction.
It gets so frustrating watching them miss hits over and over again.

I can't speak for Zelda BOTW since I haven't played it but in those other games, you can execute plenty of hitbox exploiting techniques by not using lock on. Maybe watching the process of learning those intricacies seems like an idiot stumbling in the dark for you, but it is probably one of the most rewarding parts of playing the Souls games for whoever is behind the controller.
 

VariantX

Member
Skipped around and had to stop at 1:45:00 ish when he continuously tried to set a bomb on a moving platform to blow up a wall instead of just throwing the bomb and blowing it up mid air.

How does the guy who created the witness act this dumb on puzzles?

Sounds like he went into that puzzle thinking it has a set solution. Some of Zelda's puzzles are goal oriented rather than just finding the "solution" and its probably easy to think that since plenty of games have done puzzles that way before.
 

FinalAres

Member
The hut is actually not up a mountian pah but amidst a plain area with a thin forest, standing out. I'm surprised you didnt see this during your exploration, as several Koroks and a shrine are close too.
Edit: I guess this is where the Heroes Path fuction will come in handy with the future DLC.
Wait, what's the heroes path function?
 

Wamb0wneD

Member
Please continue treating us like childish Zelda fans who don't want their sacred games to be criticized. I'm sure we all love to be labelled that way.

I'm sure we all hold criticism towards this game. But the way Blow presents his coupled with his awful play style and lack of understanding of basic gameplay mechanics doesn't really paint him as a good judge of this particular game.

That is what this video tells me.

STOP WHINING SO MUCH YOU CHILD! STOP DERAILING HORIZON THREADS!
8.8 GATE! JIM STERLING! STOP PERSONALLY ATTACKING BLOW! WORST FANBASE!

I'll throw in my own 2 cents even if it's probably been said by someone already.

I respect J Blow for his game output and some of his design philosophy, but when it comes to his perspective on the current industry or games themselves it feels out of touch. I imagine it's partially due to the time consuming job of being a video game developer. Especially one that toils away on games for 5+ years since they aren't in any particular hurry.

When he speaks out about how Japanese games have lost their way or how modern game design is bad it comes off as very surface. It feels like his lack of time or effort to dig through to find the gold leads to these views.

Also as people have said, a lot of this video is very DSPy. It's just kind of strange. He's a lost child where he gets to some roadblocks without thinking it through much. You want to light the wood under this pot, but you're holding a torch above the pot and not hitting any buttons. What is the expectation here? Parts of the design of Breath of the Wild is actually more in line with how you'd tackle situations when you were a child even which is actually a good merit. You want to light the box on fire, so just hold a torch next to it because the torch is physically touching the box. It's not a specific prompt like a lot of games might do. It's just approach the situation with an open mindset and not specifically a video game trained one.

But even from the video game trained mindset you'd think he would understand some things as a designer. He's in the cryostasis trial and he reaches the gate which you're expected to put a pillar under to lift the gate up. He struggles a bit and assumes he needs to use the magnesis power. That's fine and dandy, but also if you're thinking about this logically from a video game developer mindset, why would you require the player to get the magnesis before getting cryostasis? It's giving you a locked down shrine with the cryostasis power as the main idea of the shrine. Wouldn't it make sense that you're going to use the cryostasis power throughout this shrine because it's probably a teaching area for it? This feels like a common design choice that should make sense to a game developer of all people. You're giving the player a tool and you want to try to teach them how the tool works for sending them off into the world.

I didn't watch the entire video, but also he neglects to hit lock on a lot. It's really strange.

Edit- I respect J Blow like I respect a Phil Fish or a Peter Molyneux if that makes it more clear.


YOU TOO! LEARN TO HANDLE CRITICISM FUCKING ZELDA FANBOYS!

Am I doing this right?
Basically covered all the "arguments" people in favour of blow presented so far.
Because they can't defend anything he actually did or say in the vid.
 
Reminds me of this friend of mine that came to play BotW for a bit. He's the kind of person that criticizes everything that's popular.

He started the game, went straight to the Plateau tower. Once the tower rose, he didn't even attempt to climb down properly so he fell, game loaded up and he just walked off the tower again and died. I swear to god he was doing it on purpose because he's not that stupid.
Anyway, once he got down, he started to jump and attack so the weapons would hit the floor, testing to see how many hits it took to break. I told him that not all weapons break with the same number of hits, but he still spent 10 minutes doing this with the 4 weapons he found.

He didn't even attempt a shrine, was complaining that Link couldn't dive underwater, didn't even climb anything. He then stopped playing and I told him to leave.

Y'ALL HAVE TO STOP
 

valkyre

Member
I have not played BOTW, I have watched very little of it, but when I saw that it took literally 4-5minutes for this dude to realize how to drop a weapon (which I got by the moment he opened the menu for the first time), was enough to understand that this guy is not qualified enough to offer an opinion valid enough for me...it was fucking painful to watch...

Moreover, the fact that this guy is actually creating videogames for a living, baffles me...a game creator unable to grasp a simple game mechanic as throwing a weapon.... looking at that video it felt like he was trying a videogame for the 3rd time in his lifetime...its incredible actually. SMH...
 

Kamina

Golden Boy
I can't speak for Zelda BOTW since I haven't played it but in those other games, you can execute plenty of hitbox exploiting techniques by not using lock on. Maybe watching the process of learning those intricacies seems like an idiot stumbling in the dark for you, but it is probably one of the most rewarding parts of playing the Souls games for whoever is behind the controller.
I know that, it just seems like some people try do adopt this feature too early and force it in every situation. Watching them then fail doing so many times in lengthy videos is just very frustrating.

Wait, what's the heroes path function?
A tracking feature that shows all the paths you've taken in the last 200 hours played. Helpful for recounting where you've been and where you didn't go.
Yeah basicall this ^

Its a neat feature to play explore new ground imo, and should be especially helpful for Korok hunting, combined with the Korok Mask.
 

Karu

Member
You are enjoying a new game, a friend comes over to try and play, spends half an hour making a fool out of himself, and you think it's weird he is asked to leave?
lmao, yes, yes that is weird. Unless you are 12. Then it might be okay.
 
I have not played BOTW, I have watched very little of it, but when I saw that it took literally 4-5minutes for this dude to realize how to drop a weapon (which I got by the moment he opened the menu for the first time), was enough to understand that this guy is not qualified enough to offer an opinion valid enough for me...

Moreover, the fact that this guy is actually creating videogames for a living, baffles me.... looking at that video it felt like he was trying a videogame for the 3rd time in his lifetime...its incredible actually. SMH...

XDVWQm7.jpg


UyWORkT.jpg

BAFFLING

You are enjoying a new game, a friend comes over to try and play, spends half an hour making a fool out of himself, and you think it's weird he is asked to leave?

omg
 

Ostinatto

Member
I have not played BOTW, I have watched very little of it, but when I saw that it took literally 4-5minutes for this dude to realize how to drop a weapon (which I got by the moment he opened the menu for the first time), was enough to understand that this guy is not qualified enough to offer an opinion valid enough for me...it was fucking painful to watch...

Moreover, the fact that this guy is actually creating videogames for a living, baffles me...a game creator unable to grasp a simple game mechanic as throwing a weapon.... looking at that video it felt like he was trying a videogame for the 3rd time in his lifetime...its incredible actually. SMH...

LOL Jon has been in the industry for a very long time, how can you say something like this, do you know who he is?
 
Doesn't seem to be his kind of game. Just because he's making clever puzzle games it doesn't mean he's a good player.

Talking bad about a game because of that is a bit unfair, though...He's clearly in the minority so I don't see any problem with this.
 

Chauzu

Member
lmao, yes, yes that is weird. Unless you are 12. Then it might be okay.

I dunno about you guys but I expect my friends to at least be respectful towards me and my interests and not be a total ass. If the only enjoyment a person can get is by ridiculing something I enjoy then I don't see that as a friend.

But I'll drop this here, before calls for "Zelda fanboy with no friends" starts to happen.
 
LOL Jon has been in the industry for a very long time, how can you say something like this, do you know who he is?

Given he says in the very next paragraph that he's aware that Blow makes games, I'm going to assume that maybe - just maybe - he knows who Blow is.
 

valkyre

Member

What is your post supposed to be? Educational? I have played both games.

That is why its actually BAFFLING.

Watch the stream. Its painful hearing him say like 10 times "Hooow dooo III drooop iiiit?"... i mean ffs...

Either he tries to look oblivious to the simplest of game mechanics, or he just hates anything that is not up to a certain style/type of game and that shuts his brain down.

LOL Jon has been in the industry for a very long time, how can you say something like this, do you know who he is?

Your bold quote misses a very important part "FOR ME".

And yes based on what I saw him say/do in that stream, his opinion is not valid enough for me to considerate regarding THIS GAME... he blames game design here and there and yet is unable to understand how to drop a weapon from the menu...
 
What is your post supposed to be? Educational? I have played both games.

That is why its actually BAFFLING.

Watch the stream. Its painful hearing him say like 10 times "Hooow dooo III drooop iiiit?"... i mean ffs...

Either he tries to look oblivious to the simplest of game mechanics, or he just hates anything that is not up to a certain style/type of game and that shuts his brain down.

Harsh words but true, in a way. Looks likle he's not even trying, actually. This doesn't diminish his accomplishments as a developer. It's just strange.
 
Yeah, it's very baffling. You'd think that someone who has made such highly regarded games would be able to understand a game's mechanics and concepts immediately and try to understand the creator's intent, not act like a 5 year old picking up a game for the first time.

Does creating "good" games also mean 'being good at playing them' to you?

What is your post supposed to be? Educational? I have played both games.

That is why its actually BAFFLING.

Watch the stream. Its painful hearing him say like 10 times "Hooow dooo III drooop iiiit?"... i mean ffs...

Either he tries to look oblivious to the simplest of game mechanics, or he just hates anything that is not up to a certain style/type of game and that shuts his brain down.

Because the idea of Johnathon Blow being able to create video games being baffling to somebody because they didn't immediately grasp the concepts of a video game is stupid

You're all looking at their point in reverse. I don't think being a developer means you are automatically good at games? But not immediately understanding the mechanics of a game also doesn't mean the idea of him being a video game developer should be so preposterous

Like the idea of it being baffling that he has made video games because of his performance on a stream is so so so so dumb

Just so dumb
 

Ostinatto

Member
Given he says in the very next paragraph that he's aware that Blow makes games, I'm going to assume that maybe - just maybe - he knows who Blow is.

Your bold quote misses a very important part "FOR ME".

And yes based on what I saw him say/do in that stream, his opinion is not valid enough for me to considerate regarding THIS GAME... he blames game design here and there and yet is unable to understand how to drop a weapon from the menu...

How can a industry veteran like Blow is not qualified enough to offer a valid opinion.?

What a weird thing thing to say, he is not good at the game? so what?
 

valkyre

Member
Because the idea of Johnathon Blow being able to create video games being baffling to somebody because they didn't immediately grasp the concepts of a video game is stupid

You're all looking at their point in reverse. I don't think being a developer means you are automatically good at games? But not immediately understanding the mechanics of a game also doesn't mean the idea of him being a video game developer should be so preposterous

Like the idea of it being baffling that he has made video games because of his performance on a stream is so so so so dumb

Just so dumb

Hey dude, lighten up with the attitude, ok? I dont know what Mods do here, but implying all those nice words aint cool.

I was specifically talking about a simple mechanic. Not something complicated. Not something that even requires experience. And to see him suffer through it, I am sorry but it made an impression.

If you dont like/agree with that, cool, but lay off the "stupid" and "dumb" remarks.

How can a industry veteran like Blow is not qualified enough to offer a valid opinion.?

What a weird thing thing to say, he is not good at the game? so what?

Look at my edit addressing this remark of yours. You should be quoting my messages better. You missed the "FOR ME" part. I dont care what he has to say about Zelda, when all he does is criticize game design, and then proceeds to take 5 minutes to understand (partially, he didnt even learn how to do it through the menu, he just literally equipped and thrown it) how to drop a weapon. His expertise and skill towards that particular game is so poor that I want someone who is better at it to inform me adequately.
 

Shifty

Member
Ech, I couldn't make it past 20 minutes. A clever designer this man may be, but a watchable personality he ain't.
Nothing but snark and feeble in-jokes about fruit.
 
Hey dude, lighten up with the attitude, ok? I dont know what Mods do here, but implying all those nice words aint cool.

I was specifically talking about a simple mechanic. Not something complicated. Not something that even requires experience. And to see him suffer through it, I am sorry but it made an impression.

If you dont like/agree with that, cool, but lay off the "stupid" and "dumb" remarks.

What. I'm not calling you dumb, I'm saying putting his profession into question because of a single stream is dumb. Which it super is.
 

Wamb0wneD

Member
How can a industry veteran like Blow is not qualified enough to offer a valid opinion.?

What a weird thing thing to say, he is not good at the game? so what?

Watch the fucking stream. It's not that hes "not good at it." He plays like DSP.
It's awful. When someone has to stop for 10 minues at a puzzle a 6 year old can manage, 5 minutes guessing how to drop a weapon, (It's one fucking button press), Him not being able to figure out how to switch from weapon to bow (again one button press) and many more bs.

Going into the game saying shit like every Nintendo game gets 20 points automatically, saying BotW is overrated before even playing it, being needlessly snarky the whole time and being on record for saying he doesn't like japanese games in general.

"Hey guise, he's just not good at the game!" My ass. the fact he is an industry veteran and can't even find fucking buttons on the controller makes this even more baffling. His "opinion" is anything but valid.

People need to watch the damn stream before they start berating people.
 
I dunno about you guys but I expect my friends to at least be respectful towards me and my interests and not be a total ass. If the only enjoyment a person can get is by ridiculing something I enjoy then I don't see that as a friend.

But I'll drop this here, before calls for "Zelda fanboy with no friends" starts to happen.

Me and my friends take the piss out of each other all the time for stuff we enjoy. I never do this but I'm actually laughing out loud at the idea of making your friend leave your house because he wasn't trying hard enough at a video game you like. That's the most Gaf thing I've ever read.
 
I spoke to the strange old guy. When does he talk about cooking?

The thing is its not one or the other. It's not "lengthy ass tutorials" or "explain nothing". Also "explain nothing" is not equivalent to "git gud noob" as you seem to think. The whole point of removing the tutorials in this game is because theyre unnecessary. Unfortunately sometimes things do need explaining.

You are supposed to find his diary in the wood shack where he wrote down a recipe for a dish that grants cold resistance and he tells you that you can use these fireplaces to cook dishes.

You just had to connect the dots that you need fire/heat to cook and you have to throw your ingredients in the pot. It really doesn't need explaining.

Which I assume would be fine if you went that way up the mountain, but I spent a long time on the plateau hunting for koroks and have never seen this.

It's literally directly on your way to one of the mandatory shrines. It's right before the cliff where you have to cut a tree and use it as a bridge. This is honestly a case of good game design and user error.
 

Plum

Member
Me and my friends take the piss out of each other all the time for stuff we enjoy. I never do this but I'm actually laughing out loud at the idea of making your friend leave your house because he wasn't trying hard enough at a video game you like. That's the most Gaf thing I've ever read.

Would it be "GAF" if the two were at a club and the friend didn't try dancing, laughed at alcohol drinkers and constantly complained about the music? How about if the two got together for a game of Soccer/Football and the friend didn't even try kicking the ball? Why is someone being an overly cynical person who dampens other's fun not a thing when it comes to video games?
 

FinalAres

Member
I dunno about you guys but I expect my friends to at least be respectful towards me and my interests and not be a total ass. If the only enjoyment a person can get is by ridiculing something I enjoy then I don't see that as a friend.

But I'll drop this here, before calls for "Zelda fanboy with no friends" starts to happen.
Being annoyed about that is totally reasonable. I was watching radiohead at glastonbury (on TV :( ) and no one with me likes radiohead so they spent the whole time slagging them off. It totally ruined my enjoyment.

The mental thing is that instead of enjoying something else with his friend, he told him to leave so he could play Zelda. He literally chose Zelda over a human being. That's crazy.
 

valkyre

Member
What. I'm not calling you dumb, I'm saying putting his profession into question because of a single stream is dumb. Which it super is.

Putting his profession into question? You are reaching here... like I said in your previous message I have played his games, I know who the guy is and yes in regards to Braid at least I can say its unique and worthwhile. The fact that it made an incredible impression to me that this guy had a serious hard time of understanding on of the simplest game mechanics of our age, has nothing to do with the quality or not of the stuff he has created...

And the fact that due to his inability?boredom? to invest his time properly with this game and to quickly jump to blaming game design here and there without even understanding simple concepts of it (that are even told to him via tutorial), I am sorry but I find it unacceptable as criticism and thus I consider his opinion on this game not valid for my liking.
 

Chauzu

Member
Being annoyed about that is totally reasonable. I was watching radiohead at glastonbury (on TV) and no one with me likes radiohead so they spent the whole time snagging them off. It totally ruined my enjoyment.

The mental thing is that instead of enjoying something else with his friend, he told him to leave so he could play Zelda. He literally chose Zelda over a human being. That's crazy.

I thought he told him to leave because he was an ass, but I'm open to change my stance if circumstances about the removal from the house is changed after closer inspection.
 

Ostinatto

Member
Watch the fucking stream. It's not that hes "not good at it." He plays like DSP.
It's awful. When someone has to stop for 10 minues at a puzzle a 6 year old can manage, 5 minutes guessing how to drop a weapon, (It's one fucking button press), Him not being able to figure out how to switch from weapon to bow (again one button press) and many more bs.

Going into the game saying shit like every Nintendo game gets 20 points automatically, saying BotW is overrated before even playing it, being needlessly snarky the whole time and being on record for saying he doesn't like japanese games in general.

"Hey guise, he's just not good at the game!" My ass. the fact he is an industry veteran and can't even find fucking buttons on the controller makes this even more baffling. His "opinion" is anything but valid.

People need to watch the damn stream before they start berating people.

I saw the whole thing ....

I don´t get the ¨He is not qualified enough to offer a valid opinion¨ just because he is not good at the game... so what?

If you don´t agree with him, it´s ok, thats normal, but saying he can´t make an opinion is bananas.
 
okay, jonathan blow really suck at playing this game, it's really weird... i don't agree with him at all...

but telling a friend to leave the house because he didn't enjoyed your game and criticize it? ho my... lol

The best thing is DSP played BotW decently in comparison haha.

l'm pretty sure Blow did it on purpose.

who's DSP? where do i watch it?
 
Would it be "GAF" if the two were at a club and the friend didn't try dancing, laughed at alcohol drinkers and constantly complained about the music? How about if the two got together for a game of Soccer/Football and the friend didn't even try kicking the ball? Why is someone being an overly cynical person who dampens other's fun not a thing when it comes to video games?

Not really the same, you could just play a different game. I'm sorry but the mental image I have of someone pointing at the door and saying 'LEAVE NOW' because their didn't like Zelda is never going to seem not sad to me.
 

FinalAres

Member
You are supposed to find his diary in the wood shack where he wrote down a recipe for a dish that grants cold resistance and he tells you that you can use these fireplaces to cook dishes.

You just had to connect the dots that you need fire/heat to cook and you have to throw your ingredients in the pot. It really doesn't need explaining.



It's literally directly on your way to one of the mandatory shrines. It's right before the cliff where you have to cut a tree and use it as a bridge. This is honestly a case of good game design and user error.
I'm not being funny but I have no idea what you're talking about. Cutting down a tree for a bridge? That is not the way I went. I went along the river. And before you told me I played the game wrong think about what you're saying, and then think about what I'm saying. If a game doesn't give you any explicit direction, then it's implicit direction needs to be up to scratch. In a game a bout exploration, only having the explanations you need in one potential path is weird as hell.
 

Kamina

Golden Boy
The mental thing is that instead of enjoying something else with his friend, he told him to leave so he could play Zelda. He literally chose Zelda over a human being. That's crazy.
The way i understood it is that his friend joined him for playing BotW. Since the friend acted like an idiot and he was probably mad at him, its easier to break it up at that point.
 

Plum

Member
Not really the same, you could just play a different game. I'm sorry but the mental image I have of someone pointing at the door and saying 'LEAVE NOW' because they didn't like Zelda is never going to seem sad to me.

You can just go to a different place or play a different sport, it's not difficult. If someone comes round for a specifuc purpose and then actively goes out of their way to dampen the fun for everyone why keep them around? As for the mental image, it's funny but I'm pretty sure that's both a misrepresentation of the experience and not how it actually happened.
 

valkyre

Member
I saw the whole thing ....

I don´t get the ¨He is not qualified enough to offer a valid opinion¨ just because he is not good at the game... so what?

If you don´t agree with him, it´s ok, thats normal, but saying he can´t make an opinion is bananas.

Are you seriously trying to be irritating now? When did I say he is not allowed to have an opinion? I just said that his opinion, is one that I will not consider.

In other words:

My opinion is that his opinion for this game is not valid enough for me to take it seriously, basis the way he played, the way he complained about it etc etc.

It is my personal thing which opinion I accept and which one I discard. And his opinion about this game, is one I discard.
 

FinalAres

Member
The way i understood it is that his friend joined him for playing BotW. Since the friend acted like an idiot and he was probably mad at him, its easier to break it up at that point.
Either way, I don't think it's a big deal. I wouldnt kick my friend out, but it's totally fine to be pissed off with people slagging off something you like without giving it a good go.
 
You can just go to a different place or play a different sport, it's not difficult. As for the mental image, it's funny but I'm pretty sure that's both a misrepresentation of the experience and not how it actually happened.

You could do those things, and I probably would if my friend wasn't having fun. If I invited my friend to an event and they weren't having fun, I'd happily go somewhere else or do something else. I wouldn't just tell them to leave, that's ridiculous.
 
Reminds me of this friend of mine that came to play BotW for a bit. He's the kind of person that criticizes everything that's popular.

He started the game, went straight to the Plateau tower. Once the tower rose, he didn't even attempt to climb down properly so he fell, game loaded up and he just walked off the tower again and died. I swear to god he was doing it on purpose because he's not that stupid.
Anyway, once he got down, he started to jump and attack so the weapons would hit the floor, testing to see how many hits it took to break. I told him that not all weapons break with the same number of hits, but he still spent 10 minutes doing this with the 4 weapons he found.

He didn't even attempt a shrine, was complaining that Link couldn't dive underwater, didn't even climb anything. He then stopped playing and I told him to leave.

This reminds me of that Miyamoto story where they show him the game and he just starts climbing trees for hours
 

FinalAres

Member
You could do those things, and I probably would if my friend wasn't having fun. If I invited my friend to an event and they weren't having fun, I'd happily go somewhere else or do something else. I wouldn't just tell them to leave, that's ridiculous.
I kind of feel like at the point of you inviting your friend round, THAT is the point of the visit. Not to play Zelda. Zelda is the tool for hanging out with your friend.
 
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