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Kaname Fujioka talks Monster Hunter World: no westernization/casualization

Akainu

Member
I was planning on making MHXX on Switch my first serious foray into Monster Hunter.

But now that we're not getting portable Monster Hunter at all, I can't be bothered. Capcom lost me.

But such is the fate of Western gamers who prefer handheld games I guess. We're treated like we don't exist. At this point I shouldn't even be surprised. Even on this forum there are plenty of people who don't even understand why people are pissed that we're not getting portable Monster Hunter, they just parrot the "Nintendo fans" strawman argument over and over.

It's been on handhelds for years and now you care huh? They never had you.
 
I was planning on making MHXX on Switch my first serious foray into Monster Hunter.

But now that we're not getting portable Monster Hunter at all, I can't be bothered. Capcom lost me.

But such is the fate of Western gamers who prefer handheld games I guess. We're treated like we don't exist. At this point I shouldn't even be surprised. Even on this forum there are plenty of people who don't even understand why people are pissed that we're not getting portable Monster Hunter, they just parrot the "Nintendo fans" strawman argument over and over.

what have you been doing the past 10 years
 
Capcom is completely baffling.

You press a button and Google Maps shows you a path to the monster.

Is this bad? Nope. Just do your thing and say 'we are taking the series to the next level' instead of 'guys we are still hardcore' which only makes you look extremely un-hardcore.

Release a demo instead of livestreaming the most brain dead Long Sword user ever and people will fall in line.
 

Raide

Member
For me the point of playing MH has, apart from the excellent combat, has al sysslar been observing the magnificent beasts. So for me atmosphere and presentation is half of the game.

I honestly hope they do not create objectives were we should force the monsters to behave in a certain way. I just want even more believable monsters

I guess the problem that presents itself is how do these fictional nap monster behave now? Capcom dictated that.

The real hunting mechanic and monster interactions will probably be a factor, since we can send lower monsters to their doom by hunting them towards bigger beasts!

I guess until more gameplay appears, there are certain things still up in the air.
 

Chauzu

Member
It's been on handhelds for years and now you care huh? They never had you.

Well, I'm kind of in the same boat, always wanted to try it out but never felt the game was a good fit for old handhelds. I might still go for XX on Switch but there are a lot of good games this summer and I'm unsure how big the western XX community will be now with no localization and World on the horizon.
 

Rncewind

Member
Did you not watch the same scripted video that I did?

I'm not going to try to change your mind. I'm still buying the game. I just don't feel good about it and what it represents for the future of the franchise.

Respect that.

man you must be on barricades watched that mh4 trailer.

Well, I'm kind of in the same boat, always wanted to try it out but never felt the game was a good fit for old handhelds. I might still go for XX on Switch but there are a lot of good games this summer and I'm unsure how big the western XX community will be now with no localization and World on the horizon.

then it has nothing to do with handhelds and only with being on switch
 

Defuser

Member
Capcom is completely baffling.

You press a button and Google Maps shows you a path to the monster.

Is this bad? Nope. Just do your thing and say 'we are taking the series to the next level' instead of 'guys we are still hardcore' which only makes you look extremely un-hardcore.

Release a demo instead of livestreaming the most brain dead Long Sword user ever and people will fall in line.
Meanwhile Vet hunters are chugging psychoserum that instantly shows you the monster location? Come on dude.
 
Well, I'm kind of in the same boat, always wanted to try it out but never felt the game was a good fit for old handhelds. I might still go for XX on Switch but there are a lot of good games this summer and I'm unsure how big the western XX community will be now with no localization and World on the horizon.

X is obtuse. If you haven't seriously played MH before of the last few releases this is like the worst to jump into. Granted it is also the easiest difficulty wise.
 

lyrick

Member
Meanwhile Vet hunters are chugging psychoserum that instantly shows you the monster location? Come on dude.

Vets know that Monster X typically spawns in Zone M, N or O and only has access to a few more. Even with a Map 2X as big it really doesn't seem like that big of a deal.
 
Capcom is completely baffling.

You press a button and Google Maps shows you a path to the monster.

Is this bad? Nope. Just do your thing and say 'we are taking the series to the next level' instead of 'guys we are still hardcore' which only makes you look extremely un-hardcore.

Release a demo instead of livestreaming the most brain dead Long Sword user ever and people will fall in line.

how did you come up with this hot take

am i being trolled right now?
 

Chauzu

Member
then it has nothing to do with handhelds and only with being on switch

Well the grinding elements and pick up and play nature makes me want it handheld, just for me personally old handhelds were too compromised for these kind of games. So yes Switch, but it's the only high quality handheld now so what can I do?

X is obtuse. If you haven't seriously played MH before of the last few releases this is like the worst to jump into. Granted it is also the easiest difficulty wise.

Yeah, it just feels like so much to get into, so I'd like to jump into it with other people, but it feels like I will be mostly on my own with current situation.

Edit: sorry for getting into XX talk, I'll leave it here to not derail further.
 
Yeah, it just feels like so much to get into, so I'd like to jump into it with other people, but it feels like I will be mostly on my own with current situation.

Some of MH gaf will import. Otherwose you could pick up Generations and learn the basics. But really, starting from scratch would be stupid.
 
Well the grinding elements and pick up and play nature makes me want it handheld, just for me personally old handhelds were too compromised for these kind of games. So yes Switch, but it's the only high quality handheld now so what can I do?



Yeah, it just feels like so much to get into, so I'd like to jump into it with other people, but it feels like I will be mostly on my own with current situation.

Switch is just a tablet with control sticks

Pretty sure you could get something comparable in the PC space but I digress

Can we also stop pretending that this means Switch is never getting an MH game? For all we know MHW is getting a Switch port after this release

Sorry you guys have to wait and that they dicked you on XX

But if we are strictly talking portable play there are many options available
 

JP_

Banned
Beyond targeting a Monster their behavior looks the exact same as that used by Jaggi/Jaggia. A couple rush for attack and a few hang back and bark.
You've been a ridiculous negative nancy from the start so it's hard to take you seriously, but for others:

I'm not talking about their individual attacks, I'm talking about how they move and attack as a group. It's not a coincidence that they're all together in that gif.

gBVWU9s.gif

They move as a pack.

GreedyDecimalCrow.gif

They interact with the Great Jagra and this gif seems to show a lookout AI routine, similar to prairie dogs (standing up and looking around, presumably would notify pack if they spot anything).

1JcqOL2.gif

They also seem to react to fire.
 
Capcom is completely baffling.

You press a button and Google Maps shows you a path to the monster.

Is this bad? Nope. Just do your thing and say 'we are taking the series to the next level' instead of 'guys we are still hardcore' which only makes you look extremely un-hardcore.

Release a demo instead of livestreaming the most brain dead Long Sword user ever and people will fall in line.

As awful as the new tracking mechanic looks it's not that bad. You at least have to do a bit of hunting to find clues on the monster's whereabouts. Personally I'd rather they implemented something a little more subtle like dung or footprints that disappear when the monster is no longer nearby without the flashing lights and while keeping the old paintball mechanic, but what can you do.
 

Eolz

Member
Is nobody interested in discussing the amazing potential of more advanced enemy AI while ignoring all the noise..

I do not know of any games that have more advanced enemy AI than MH so to make them even more advanced seem extremely exciting.

Beyond targeting a Monster their behavior looks the exact same as that used by Jaggi/Jaggia. A couple rush for attack and a few hang back and bark.

I'm honestly not seeing amazing with the AI right now yeah.
As in, nothing a Wii/ps360 couldn't have handled.

Guess we'll have to wait until seeing different environments/monsters later on, but it's pretty basic so far.
Again, just natural evolution of the previous AI, there's nothing particularly specific shown so far, but the demos have really followed a specific path so far too, so hard to talk about the potential or lack of.

If it's the same in a TGS demo though...
 

Chauzu

Member
Switch is just a tablet with control sticks

Pretty sure you could get something comparable in the PC space but I digress

Can we also stop pretending that this means Switch is never getting an MH game? For all we know MHW is getting a Switch port after this release

Sorry you guys have to wait and that they dicked you on XX

But if we are strictly talking portable play there are many options available

? I think you quoted the wrong post, I am fluent in japanese and XX situation is totally fine for me. I also have PS4 and XBO and PC so if I wanted I could play MHW. I also think Switch will get more MH games in the future. I guess I agree with all your points, except for PC being a viable portable alternative atm.

Just a MH newbie interested in getting into the series but not a little intimidated...
 
As awful as the new tracking mechanic looks it's not that bad. You at least have to do a bit of hunting to find clues on the monster's whereabouts. Personally I'd rather they implemented something a little more subtle like dung or footprints that disappear when the monster is no longer nearby without the flashing lights and while keeping the old paintball mechanic, but what can you do.

Its essentially identical to the paintball mechanic and yet feels more natural

That said Im not a huge fan of fireflies eating up the screen all the time but the nice thing is that you control them

If you are already familiar with the area and know where the monster is then you barely need to use the flies at all I imagine

Its just a pathing consideration they made since the environments are more complex
 

JP_

Banned
Capcom is completely baffling.

You press a button and Google Maps shows you a path to the monster.

Is this bad? Nope. Just do your thing and say 'we are taking the series to the next level' instead of 'guys we are still hardcore' which only makes you look extremely un-hardcore.

Release a demo instead of livestreaming the most brain dead Long Sword user ever and people will fall in line.

...no, the scout flies don't track the monster until you level them up by finding the monster's trail (in the demo, they find mucus in a few places to level it up)

In MHX, I just give one of my palicos the psychic skill and they automatically show me where it is at the start of the hunt lol.
 

Pejo

Gold Member
This sounds fantastic. I've been nothing but hyped for this game since the announcement. Lots of down people towards the new direction, but that was going to happen no matter what Capcom did.

This is exactly what I've been asking for, for years. Now give me XX in the meantime and I'll be super happy.
 
Meanwhile Vet hunters are chugging psychoserum that instantly shows you the monster location? Come on dude.

I don't need to come anywhere. You know that 1 item slot for Psychoserum is actually important to heavy bowgun when you need materials for multi monster hunts, especially if going solo.
 
Its essentially identical to the paintball mechanic and yet feels more natural

That said Im not a huge fan of fireflies eating up the screen all the time but the nice thing is that you control them

If you are already familiar with the area and know where the monster is then you barely need to use the flies at all I imagine

Its just a pathing consideration they made since the environments are more complex

I guess I agree. I just think they look especially obnoxious. If they have a psychoserum equivalent I'll probably use that to do the initial tracking after I'm used to each monster's behavior. Well that is if I end up getting it on PC.
 

jahasaja

Member
What are you expecting?

Outside of implementing some player input reading (I pray they don't do this), they're probably going to keep to their Punch Out combo roots with some timer or event based canned environmental interactions and some additional Monster v Monster stuff thrown in beyond Ian/Diablos feeding.

"Player input reading" sounds like the opposite to Al.

Honestly, I do not know what to expect but for me AI advancement is more interesting than better graphics and it feels like it has been standing still for a long time so when I hear that some of the best on AI are improving even more it is very exciting.

Enemy AI has been standing still for a long time I think. As a amatuer indie developer I have been trying to create interesting AI but understands that it is really hard to make fun so, as I said, I look forward to see what they come up with.
 

lyrick

Member
You've been a ridiculous negative nancy from the start so it's hard to take you seriously, but for others:

I'm not talking about their individual attacks, I'm talking about how they move and attack as a group. It's not a coincidence that they're all together in that gif.

gBVWU9s.gif

They move as a pack.

GreedyDecimalCrow.gif

They interact with the Great Jagra and this gif seems to show a lookout AI routine, similar to prairie dogs (standing up and looking around, presumably would notify pack if they spot anything).

1JcqOL2.gif

They also seem to react to fire.

Cool and they jump like generic-prey too. I'm not going to bother filling in too much of the blanks in the gifs you're throwing around, Jaggi/Jaggia attacked in groups, and reacted to other monsters by hanging back when threatened. Generic-prey targeted their Dromes target. These monsters should be another iteration of these behaviors.

I'm not seeing concrete additional behaviors in your gifs, and it seems you're interpretations are essentially what you want to see.
 
Cool and they jump like generic-prey too. I'm not going to bother filling in too much of the blanks in the gifs you're throwing around, Jaggi/Jaggia attacked in groups, and reacted to other monsters by hanging back when threatened. Generic-prey targeted their Dromes target. These monsters should be another iteration of these behaviors.

I'm not seeing concrete additional behaviors in your gifs, and it seems you're interpretations are essentially what you want to see.

Dude

You dont feel like you arent being just slightly over critical?

If anything it looks like they are continuing to expand on AI ideas they have played with for years

WE have had the monsters attacking each other mechanic played around with before with Seregios in MH4 for example

Everything points to this game continuing to evolve on all the core ideas that have been played with in every game up to this point.

This is MH5
 

BadWolf

Member
"Player input reading" sounds like the opposite to Al.

Honestly, I do not know what to expect but for me AI advancement is more interesting than better graphics and it feels like it has been standing still for a long time so when I hear that some of the best on AI are improving even more it is very exciting.

Enemy AI has been standing still for a long time I think. As a amatuer indie developer I have been trying to create interesting AI but understands that it is really hard to make fun so, as I said, I look forward to see what they come up with.

If you are interested in good AI then check out MGSV.

Both the buddy and enemy AI is some of the best in a long while.
 

lyrick

Member
You dont feel like you arent being just slightly over critical?
No. Not blindly jumping on a hype train or spending time advertising shit that is not concrete is not being overly critical.

This is MH5

Except without the name (So I guess it's actually Monster Hunter World). Since it is the first game in a new Generation of MonHun, I am expecting a lower monster count and no G-rank armor, weapons or Monsters.
 

le.phat

Member
Capcom is completely baffling.

You press a button and Google Maps shows you a path to the monster.

Is this bad? Nope. Just do your thing and say 'we are taking the series to the next level' instead of 'guys we are still hardcore' which only makes you look extremely un-hardcore.

Release a demo instead of livestreaming the most brain dead Long Sword user ever and people will fall in line.

Yup, such a big step back from a giant pulsing dot on the map. So un-hardcore!
 
No. Not blindly jumping on a hype train or spending time advertising shit that is not concrete is not being overly critical.



Expect without the name (So I guess it's actually Monster Hunter World). Since it is the first game in a new Generation of MonHun, I am expecting a lower monster count and no G-rank armor, weapons or Monsters.

Counter Argument

Devs stating this is the largest game they have ever made
MT Framework
4 years already in development

In the last Gaijin Hunter Video they said it was about 65% done which... not sure who gave him that number

And whats all this "blindly jumping into the hype train" shit

There is nothing blind about it. I am commenting on Explicit video evidence and comments made directly from the people making the game
 
Dude

You dont feel like you arent being just slightly over critical?

If anything it looks like they are continuing to expand on AI ideas they have played with for years

WE have had the monsters attacking each other mechanic played around with before with Seregios in MH4 for example

Everything points to this game continuing to evolve on all the core ideas that have been played with in every game up to this point.

This is MH5

I don't really find monsters attacking each other to be that interesting. Maybe if there's monsters that team up like Peco summoning/buffing/healing other monsters I might be a bit more into the mechanic.
 

lyrick

Member
Counter Argument

Devs stating this is the largest game they have ever made
MT Framework
4 years already in development

In the last Gaijin Hunter Video they said it was about 65% done which... not sure who gave him that number

And whats all this "blindly jumping into the hype train" shit

There is nothing blind about it. I am commenting on Explicit video evidence and comments made directly from the people making the game

There's nothing in those Gifs that show more advanced AI that what was not present in other titles. Even the reacting to fire thing is questionable since the fucking monster literally jumps into the damn fire (or at least close enough to it for the fire animation to react).

Yes this is the biggest Monster Hunter yet, if the Maps are 2x as big I'm sure that's quantifiable in some way or another. Alternatively the 4 year dev cycle would also justify that claim as being the biggest in terms of cost & Dev time.
 

JP_

Banned
Cool and they jump like generic-prey too. I'm not going to bother filling in too much of the blanks in the gifs you're throwing around, Jaggi/Jaggia attacked in groups, and reacted to other monsters by hanging back when threatened. Generic-prey targeted their Dromes target. These monsters should be another iteration of these behaviors.

I'm not seeing concrete additional behaviors in your gifs, and it seems you're interpretations are essentially what you want to see.

Look man, you've been ridiculous from the start. You said you saw canceling attack animations in the videos. You've suggested they'd have an online subscription fee. You've said they were westernizing it. You even created FUD about the e3 demo, suggesting it was invite-only lol. Now you think jaggis behave like jagras in the above gifs.

Your shtick is getting old.
 
There's nothing in those Gifs that show more advanced AI that what was not present in other titles. Even the reacting to fire thing is questionable since the fucking monster literally jumps into the damn fire (or at least close enough to it for the fire animation to react).

Yes this is the biggest Monster Hunter yet, if the Maps are 2x as big I'm sure that's quantifiable in some way or another. Alternatively the 4 year dev cycle would also justify that claim as being the biggest in terms of cost & Dev time.

Ok so worst case scenario we get AI thats slightly better than MH4?

Why is this a bad thing again?
 

lyrick

Member
Ok so worst case scenario we get AI thats slightly better than MH4?

Why is this a bad thing again?

It's not, but so far nothing (AI-wise) has been shown to start circle jerking over.

The game looks like the best Graphical leap for the series yet. Cool. The gameplay system tweaks and new move sets may be good, or they may not be. It's a wait and see thing.
 

Toxi

Banned
The game will probably be fine but it's having issues with messaging due to multiple factors:

-The 4chan rumor got the name and platform right.
No it didn't, LOL. Did you even read the rumor? It called Monster Hunter World Monster Hunter 5 and said it was PS4 only.
 
You've been a ridiculous negative nancy from the start so it's hard to take you seriously, but for others:

I'm not talking about their individual attacks, I'm talking about how they move and attack as a group. It's not a coincidence that they're all together in that gif.

gBVWU9s.gif

They move as a pack.

GreedyDecimalCrow.gif

They interact with the Great Jagra and this gif seems to show a lookout AI routine, similar to prairie dogs (standing up and looking around, presumably would notify pack if they spot anything).

1JcqOL2.gif

They also seem to react to fire.
thats some cool looking AI and animation
 
It's not, but so far nothing has been shown to start circle jerking over.

I disagree

There is plenty to be excited about but maybe you are about done with the series at this point?

You pessimism is palpable and im not even sure what the source is
 

Vena

Member
Comments like this make me wonder if you guys even play Monster Hunter lol.

Conversely, nothing shown is "advanced AI" past buzz words, it all looks scripted conditionals that have evolved past what was already in 4/X but nothing more than iterative evolution on basic scripting.
 

Mupod

Member
if you don't think there is a massive AI improvement in what they've shown in MHWorld you're blind or full of shit.

Monster infighting before was basically 'they might accidentally hit each other'
 

Kyoufu

Member
Conversely, nothing shown is "advanced AI" past buzz words, it all looks scripted conditionals that have evolved past what was already in 4/X but nothing more than iterative evolution on basic scripting.

From what we've seen so far, yeah, I wouldn't disagree with that.

However, when you compare this to the last 13 years of Monster Hunter AI, it does easily fit the bill of "advanced AI" simply because there was barely any semblance of AI to begin with. lol
 
Conversely, nothing shown is "advanced AI" past buzz words, it all looks scripted conditionals that have evolved past what was already in 4/X but nothing more than iterative evolution on basic scripting.

Thats never stopped us from being excited about 3rd and 4th gen before

Why is 5th gen the time to be complaining that they couldnt hit some bizarre undefined standard for the AI?

I dont get the criticism here. Is it an improvement over 4th gen? At least based on what has been shown so far it certainly seems to be
 

Ridley327

Member
TBH, using trash mob raptor AI as a selling point is a dubious point to have in your favor, on account of no one giving a crap about trash mob raptors outside of making basic equipment. They're nice for background decoration, especially when a crowd gathers as you battle it out with something worth your time, but if the best thing that can be said about them is that they can be accidental cheerleaders, then I don't know.

I'm actually far more impressed with the density of microforms in the footage we've seen like small lizards and bugs scattering across trees, fields and rocks, because that gives a lot more personality to the environment than this year's rank 1 key quest fodder.
 
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