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Playerunknown's Battlegrounds studio wants to add cross-play between PC and Xbox One

The latter is would be a really silly complaint since any thing short of full on Auto Aim means m+kb players have the clear advantage in terms of precision and reaction time.

Yep. Unless the aim assist automatically locks on to the head of every visible enemy, its a non issue. M&K would win every single time.
 

Keinning

Member
Why would anybody using a controller want to play against people using keyboard and mouse. Why would anybody with access to a keyboard and mouse want to play with a controller.

Not everyone is so overly competitive that they would rather play with no one (due to empty rooms) than playing with a disadvantage
 
Are we sure about that? This is what I found and it's a bit confusing.

http://www.gameinformer.com/b/news/...ns-battlegrounds-could-still-come-to-ps4.aspx

I sure want a PS4 version. All my friends are on there.

I'm 100% certain it'll come to PS4 down the line, but they're being coy about it right now because they want people to buy the game on Xbone, which is understandable. It'll be the same situation as Elite Dangerous or Ark.

Having the option to toggle it on or off

Yeah, having the option is fair enough, but do any players on PC use controllers though?
 

Keinning

Member
I'm 100% certain it'll come to PS4 down the line, but they're being coy about it right now because they want people to buy the game on Xbone, which is understandable. It'll be the same situation as Elite Dangerous or Ark.



Yeah, having the option is fair enough, but do any players on PC use controllers though?

It has nothing to do with a sinister plot to drive more xbone sales.

Sony just doesnt allow game previews
it will reach PS4 when its ready just like every other early access game out there
 

Kayant

Member
Are we sure about that? This is what I found and it's a bit confusing.



http://www.gameinformer.com/b/news/...ns-battlegrounds-could-still-come-to-ps4.aspx

I sure want a PS4 version. All my friends are on there.
Daily express is your answer. Stay clear of majority of UK tabloids expect Metro at times for games news.

It has been labelled a "Launch Exclusive" so it will/can come to other console platforms after launch. Developer/MS PR have said as much to me it just seems like they are being cagey not mentioning platforms plans explicitly which is typical with these deals.
 
Let me have a toggle. Mouse and keyboard for the majority of play, and controller for when I feel lazy and just want to lie on the sofa playing with the Xbox crowd.
 

Windu

never heard about the cat, apparently
Waiting for that mouse and keyboard support Microsoft. Been talking about it for years.
 

Trup1aya

Member
Just allow for users to toggle it on/off. Problem solved.

Why would anybody using a controller want to play against people using keyboard and mouse.

To increase the difficulty, making them better against other controller users.

Why would anybody with access to a keyboard and mouse want to play with a controller.

People on PCs use controllers all the time. Sometimes it's a comfort/familiarity thing. Sometimes it has to do with their setup.
 

BLAUcopter

Gold Member
What's wrong with having more options? I think this is fucking great and gives me a chance to get my mates involved that play on console exclusively. They are frothing to get in on this game and the fact we will be able to play together makes it all the more sweeter. If that isn't a good thing then nothing will ever make you people happy.
 

Floody

Member
This is a bad idea, I'm all for crossplay but FPS games shouldn't have it between console and PC
I'm not so sure, neither Minecraft nor Gwent have PS4>PC crossplay despite there being Xbox>PC. Rocket League is an outlier I think because it was on PS4 first

Gwent is PS4 or Xbox with PC, like Rocket League's cross-play.
https://www.playgwent.com/en/faq

Sony only have issues with Xbox (and probably Nintendo) cross-play.
 

Joey Ravn

Banned
I suppose it goes both ways, the speed and precision the mouse grants players is arguably unrivaled, auto-aim is sure to aid controller players though, especially with shotguns.

Perhaps Playerunknown's Battlegrounds could be a testing ground for mouse and keyboard support on the Xbox One? It would be cool to see a testing phase like Gears of War 4 had.

There's a difference between the alleged advantage of KB+M over gamepad, though. With a keyboard and a mouse, you are limited by your own skill and reaction times. I have a good mouse but I'm not very good at competitive games, so I get smoked whenever I play against others online. Auto-aim is an artificial advantage tacked on by developers to compensate for lower precision with a gamepad.

One is just how the hardware is, the other is basically a cheat. Yeah, I don't want to play against gamepad players. If I die in the game, let it be my fault. Not some magical shot that passed me by but somehow changed direction mid-air and got me in the head. Make it a toggle and everything's cool.
 

KageMaru

Member
Didn't someone from MS say they plan to add mouse and KB support to Xbox? I wonder if that'll be implemented down the line.

I think this would be fine with proper filtering options. This isn't a twitch game like Quake or Doom where a mouse and KB would have an advantage in every situation.
 

Enordash

Member
I've watched a Twitch stream where someone was using controller (or at least claimed to be) and did well enough. If there's a toggle, I don't see it being an issue. The gap wouldn't be quite as wide as with a game like Quake.
 

MUnited83

For you.
Are we sure about that? This is what I found and it's a bit confusing.



http://www.gameinformer.com/b/news/...ns-battlegrounds-could-still-come-to-ps4.aspx

I sure want a PS4 version. All my friends are on there.
From the interview linked in the OP
VG247: Well… given what the last few days have been about for you, I wanted to start by talking about the timing of what you’re doing on Xbox versus potential other platforms later. Are you a hard Xbox console exclusive for the foreseeable, or are you considering other platforms?

Chang Han Kim: So, we definitely do have plans and thoughts about other platforms… but at the same time, we’re still an early access game. Our mentality and direction has always been to receive as much feedback as possible from our community and iterate based off that. We want to take the same approach with our console user base as well.
 
D

Deleted member 325805

Unconfirmed Member
Sounds like a raw deal for console players, they're going to get smoked.
 

Windu

never heard about the cat, apparently
Didn't someone from MS say they plan to add mouse and KB support to Xbox? I wonder if that'll be implemented down the line.
Yes they have talked about it since 2015. Mike Ybarra recently said this:
”Still the plan is to bring keyboard and mouse to the console. When we think about that, we have to give a lot of developer choice, but also be very mindful, because in the competitive space if you go keyboard and mouse against a controller you naturally have an advantage with the precision of that input.
”So we want to give developers the option to support keyboard and mouse and if they do, the option to play with just mouse and keyboard people, with just controller people, or you don't care because you think you can compete with all of them at the same time. So that's something that's on the roadmap still. We're not announcing a date, but definitely something we wanna do."
https://pcgamesn.com/xbox-one-x-mouse-keyboard

Mike Ybarra is addicted to battlegrounds on pc btw, so he is probably aware of all the issues that might arise.
 
There's a difference between the alleged advantage of KB+M over gamepad, though. With a keyboard and a mouse, you are limited by your own skill and reaction times. I have a good mouse but I'm not very good at competitive games, so I get smoked whenever I play against others online. Auto-aim is an artificial advantage tacked on by developers to compensate for lower precision with a gamepad.

One is just how the hardware is, the other is basically a cheat. Yeah, I don't want to play against gamepad players. If I die in the game, let it be my fault. Not some magical shot that passed me by but somehow changed direction mid-air and got me in the head. Make it a toggle and everything's cool.

Yes, player skill is the biggest factor with a keyboard and mouse, with any control scheme really. Should cross-play come to fruition hopefully the developers implement a toggle so players can choose if they want to play with console or controllers players, and perhaps even a toggle for people playing with aim assist.

I wonder how effective aim assist could be with a keyboard and mouse for players who have trouble with controller players with aim assist?
 

creatchee

Member
Autoaim is next to useless in a game like PUBG. Since shots are projectile based (there are actual bullets that travel from gun to target) instead of hitscan (shots are instantaneously registered and assessed based on location of crosshairs), it's nearly impossible to quickly lead a target when your aim is getting snapped back to where that person is located at the time you aim down sights. Given the relatively high portion of ranged engagements in the game, autoaim seems like it would hinder more than it helps.
 

wenis

Registered for GAF on September 11, 2001.
Hilarious. This'll end just like quake on the Dreamcast and PC cross play did. Me feeling like a winner and everyone else cursing me out.
 

KillLaCam

Banned
So I'm all for cross play but the xbox version is gonna need some really strong aim assist for this to be fair. I'm glad devs wanna do it but this doesn't seem like a game like this should have it with PC. Maybe if it was a full 3rd person game like Gears
 

Trup1aya

Member
Autoaim is next to useless in a game like PUBG. Since shots are projectile based (there are actual bullets that travel from gun to target) instead of hitscan (shots are instantaneously registered and assessed based on location of crosshairs), it's nearly impossible to quickly lead a target when your aim is getting snapped back to where that person is located at the time you aim down sights. Given the relatively high portion of ranged engagements in the game, autoaim seems like it would hinder more than it helps.

I'm sure there would be a mix of auto aim, aim assist, and bullet magnetism. It wouldn't just be hard auto-aim.

Halo CE was exclusively projectile based with heavy aim assistance , and it still managed to allow for things like leading targets.
 

nOoblet16

Member
Autoaim is next to useless in a game like PUBG. Since shots are projectile based (there are actual bullets that travel from gun to target) instead of hitscan (shots are instantaneously registered and assessed based on location of crosshairs), it's nearly impossible to quickly lead a target when your aim is getting snapped back to where that person is located at the time you aim down sights. Given the relatively high portion of ranged engagements in the game, autoaim seems like it would hinder more than it helps.
Ermmm plenty of projectile based games have aim assist. Battlefield is the easiest example to see.
 

LNBL

Member
Great, the more the merrier. Add a toggle option for the people that don't want it, that way everyone is satisfied.
 
I would be fine if to play cross-play that there were restrictions on the PC player (edit - i mean 2 versions of the game the pc player can toggle while between matches) to match the console player, ie controller required, any balance changes for the console "version", etc. I think that is a reasonable solution in general to balance cross play for games where the input methods (kb/m vs controller) prove to make a big gap between players.

I also think Path of Exile should release their xbox version side by side the normal release on pc, with appropriate controller restrictions, and allow cross play with that version.

I think the hurdle to some of this may be how payments for in game items work, especially for free games. The console provider wants a cut from their player base but what about a player that buys their items in a pc version but mostly play on the console. I think that happened to Marvel Heroes.
 

creatchee

Member
I'm sure there would be a mix of auto aim, aim assist, and bullet magnetism. It wouldn't just be hard auto-aim.

Halo CE was exclusively projectile based with heavy aim assistance , and it still managed to allow for things like leading targets.

That's a fair enough assessment. I guess my follow-up would be "if they're turning on all of those, are they toggles, and if so, are they available on both PC and console?"

Ermmm plenty of projectile based games have aim assist. Battlefield is the easiest example to see.

See above. I was talking solely about autoaim.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Good idea but the Mouse + KB crowd will absolutely murder controller crowd, unless they make controller only lobbies.
 
That seems like a bad idea, but at least the player pool will be bigger?

Hopefully Sony will protect us vulnerable children from the cross-play bullies! /s, sorta.
 

Talamius

Member
If only there were ports on the Xbox One that allowed you to connect a mouse and keyboard and totally alleviate this problem 🤔
 
This isn't the game for cross play.

I'm all for coop games, fighting games, games like Rocket League but it's either a nightmare for controller users or aim assist to compensate in shooters. I trust no developer to find some magic aim assist algorithm that doesn't chip away at the skill ceiling while making controllers viable at the same time.
 
I want it to happen just because. Hopefully the matchmaking is robust and can sort people regardless of their input method. In that way, people on controller will most likely be playing with people around their skill (who are likely to be other controller users or really bad kbm users).
 
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