recursive
Member
100% agree with this post.
The tools, conditions and enviroment for developing a great game are finally there, and both Tabata and SE at large learned a lot from XV's mess in terms of managing a big project.
I only hope that the upper highs of SE won't push too much for a "westernized" game in terms of design.
They had a good opportunity to learn that with 14. Seems in general SE struggles with big projects.