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THQ Nordic kinda disappointed by the Switch's power

So you and that other poster are on the same page, THQ Nordics catalogue is:
  • Arcania: Fall of Setarrif
  • A Vampire Tale
  • Dungeon Lords MMXII
  • Painkiller: Recurring Evil
  • Painkiller: Hell & Damnation
  • SpellForce 2: Faith in Destiny
  • The Book of Unwritten Tales
  • The Book of Unwritten Tales: The Critter Chronicles
  • Deadfall Adventures
  • MX vs. ATV Supercross
  • SpellForce 2: Demons of the Past
  • The Book of Unwritten Tales 2
  • Darksiders II: Deathinitive Edition
    [*]Legend of Kay Anniversary
    [*]Darksiders: Warmastered Edition
  • This Is the Police

They were only Publisher for The book of unwritten Tales (which is a great P&C Adventure). Everything else though....lol.
 

HowZatOZ

Banned
Everyone is going to have different expectations on what their consoles do. Everyone is going to want different games. Everyone has opinions. THQ can develop to whoever and whatever they want but people will complain because they want their games on the platform they own but might not be receiving said title.

In all honesty, the Switch won't be suffering from lack of games any time soon. I just looked on the eShop today and wishlisted at least another six games, making my wishlist now at 10+ titles that I can purchase tomorrow if I wanted to (I wish (get it!)). I'm struggling to find time for anything else but Zelda. If THQ has ideas for the Switch that work with the tech they'll do it, otherwise we just have to enjoy their games elsewhere.

Devs will point out technical aspects of platforms, fanboys will cry blue murder but at the end of the day if the dev is imaginative enough they'll create something that works with the Switch and makes them happy. THQ noting the performance isn't a bad thing, they are just saying it can't at this moment run the ideas they have, and they hope future Nintendo products can utilise power increases to do so. Will Nintendo get to that stage? I think so with how crazy mobile tech is advancing.
 
So, what could have been an interesting discussion on an interesting topic got turned into Switch 3rd Party/Power thread because of a misleading thread title.

Thank you, OP.
 

Seik

Banned
I have no idea what's wrong with some people like you. I've never said it's a fact. Of course it's my fucking opinion so don't be salty that I don't like anything THQ Nordic has made. I don't care about this fucking company at all.

Stop insulting me for having a opinion. "Silly opinion"....how ignorant, unbelievable.

Read yourself carefully before posting. You didn't specifically said it was a fact, but wrote your post just as if it was.

I just had to look what games THQ nordic made before. I couldn't care less tbh. No loss for gamers. If you don't like the hardware, please move on. No one cares.
And look at all their visual demanding games....lol.

Saying that no one cares is silly, yes, I'm deeply sorry if that offends you.
 

Spukc

always chasing the next thrill
So you and that other poster are on the same page, THQ Nordics catalogue is:
  • Arcania: Fall of Setarrif
  • A Vampire Tale
  • Dungeon Lords MMXII
  • Painkiller: Recurring Evil
  • Painkiller: Hell & Damnation
  • SpellForce 2: Faith in Destiny
  • The Book of Unwritten Tales
  • The Book of Unwritten Tales: The Critter Chronicles
  • Deadfall Adventures
  • MX vs. ATV Supercross
  • SpellForce 2: Demons of the Past
  • The Book of Unwritten Tales 2
  • Darksiders II: Deathinitive Edition
    [*]Legend of Kay Anniversary
    [*]Darksiders: Warmastered Edition
  • This Is the Police

That list supposed to say THQ nordics is important?
 
So Unity is a piece of shit engine that developers love to use.

I blame Fullsail. They switched to Unity right when we got UE3 books through the mail.

And yeah Unity can be a problem. Something simple like lighting in a no budget 3D game is enough to destroy performance.
 

LordRaptor

Member
That list supposed to say THQ nordics is important?

One poster was saying "THQ Nordic are shit and don't make anything anyone cares about" - which I don't agree with - and the other poster was saying "OMG shut up THQ (Nordic) make amazing games everyone would give a shit about" - which I also don't agree with.

Thats the list of what they have actually made as a point of reference.
 

flkraven

Member
This shouldn't blow anyone away. I'm sure every dev wished they had more power and it's not like the switch is setting the world on fire since most every power-hungry third-party isn't being ported over.
 

Seik

Banned
One poster was saying "THQ Nordic are shit and don't make anything anyone cares about" - which I don't agree with - and the other poster was saying "OMG shut up THQ (Nordic) make amazing games everyone would give a shit about" - which I also don't agree with.

Thats the list of what they have actually made as a point of reference.

I never said everyone would give a shit about about their games either, you're free to love/hate their inputs. The dude said that no one cares and that it wouldn't be a loss for gamers, which is a dumb thing to say for just about any developer out there; they exist because there's a market for their inputs.

I just said that they made great games, I love the Darksiders series for example.
 

M3d10n

Member
Far as I know, still kind of crappy, even boost mode just didn't do much for it.



Eh cactus runs like butter on PS4, I think its partly due to the quality of work and the ability of the dev to dedicate more time to smooth out performance issues too.

My point is that relying on a Unity game performance to gauge the system performance isn't exactly the smartest thing, when the lows and highs on even the almighty PS4 have a wild range between them.
 

DigSCCP

Member
Everytime a dev comes out and say "we are having problems to port something to a Nintendo plataform" is the same : lazy, who asked for this? , they only do bad games...
Using BoTW or Odissey as an argument like any of them are anywhere close to current gen games, from a technichal point of view, only make things wrost.
We've been on this cycle since at least the WiiU.
Maybe other devs should just do like R* : dont even fucking care so at least we wouldnt have so much whinning.
The funny thing is : they are putting effort, time and resources to bring their games to a weak plataform with small userbase ( when some others that have a lot more resources are ignoring it ) and they are the bad guys lol
 

Deku89

Member
I feel even if Nintendo had made a powerful console, they still wouldn't get third party games. They're too much of a risk.

Because the Switch is popular, developers are being asked if they're new game is coming, which they rightly reply: no, but we tried. Which is better than the Wii U. The Switch would have probably not been a success if it only copied the other consoles.

If Nintendo can keep up the sales, there will be more support, but it will come slowly.
 
With my 30000mah powerbanks? I don't think so.
Everyone should have one if you own a switch, it's small, it's simple, it's the perfect battery solution.
Battery life for the system has already been comprised to the borderlines of acceptability for its console-level capabilities. The battery is almost 5000MaH, so your power bank would still give you sub-par results in the scenario you are describing. (Less than 2 hours.)
 
With my 30000mah powerbanks? I don't think so.
Everyone should have one if you own a switch, it's small, it's simple, it's the perfect battery solution.

A powerbank is not a solution to a battery problem on a portable that hardware designers would just be like "oh everyone will do this".

Furthermore, ths system would get way too hot regardless. After a game like Mario Kart or BOTW docked the system is hot and not a comfortable temperature to be held and played at for sustained periods of time.
 

dan2026

Member
Have people already forgotten that Zelda runs with all sort of frame rate problems on the Switch.

Using it as as evidence of the Switch's power seems questionable.
 

zigg

Member
Battery life for the system has already been comprised to the borderlines of acceptability for its console-level capabilities. The battery is almost 5000MaH, so your power bank would still give you sub-par results in the scenario you are describing. (Less than 2 hours.)
30,000, not 3,000. I have an Anker 26,800 PD bank and it charges the Switch a few times over before running out of juice.

That said, the draw is too high in docked mode for even the 30W-capable PD bank to run the Switch.
 

LordRaptor

Member
I just said that they made great games, I love the Darksiders series for example.

They didn't make those games, they picked them up when 'real' THQ went bust, and did ports to current consoles of them.

Thats why I posted the list of titles THQ Nordic are actually responsible for, so that you are aware of what you are arguing, and why I italicised the Darksiders titles (and Legend Of Kay), because they were only doing porting duties there.
 

Seik

Banned
They didn't make those games, they picked them up when 'real' THQ went bust, and did ports to current consoles of them.

Thats why I posted the list of titles THQ Nordic are actually responsible for, so that you are aware of what you are arguing, and why I italicised the Darksiders titles (and Legend Of Kay), because they were only doing porting duties there.

Oh, I wasn't aware of that, thank you for that info!

Battle Chasers is from them right? This one sounds like a good one from what I've seen so far.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
THQ telling Nintendo how to business might possibly be the funniest thing I have read all day.

Thats not whats happening here - they are just disappointed that they cant bring all or more of their content to Switch. Fair Point.
 

fantomena

Member
Lol at the people saying "well nothing of value was lost". Isn't it better to at least have the option to buy these games? You do realize waving away a publisher just because you don't like their games makes you look silly cause you are waving away the option of buying more games.

This is like a bittersweet situation. It's sweet cause you don't care about their games, but it's bitter cause it's always better to have the option of buying their games.
 

Mister Wolf

Gold Member
I blame Fullsail. They switched to Unity right when we got UE3 books through the mail.

And yeah Unity can be a problem. Something simple like lighting in a no budget 3D game is enough to destroy performance.

Yeah what THQ should have said is Battle Chasers is a challenge porting to Switch because of Unity. Has nothing to the with the Switch lacking power. I like what I see from Battle Chasers but lets be honest it is a PS3/360 visual tier budget title and nowhere close to some of the other games visually that are out for the Switch or coming out. Just look at Mario + Rabbids running on Ubisoft's proprietary Snowdrop Engine.
 
Have people already forgotten that Zelda runs with all sort of frame rate problems on the Switch.

Using it as as evidence of the Switch's power seems questionable.

It's not a particularly great port but I'm pretty confident this is because they had the WiiU as the base. They patched Zelda and the performance improvement was significant. Still has issues but implues to me it's not really a Switch problem more than a time issue.
 

flkraven

Member
The only thing that was said was that they wish the hardware was beefier but they accept it and will just have to work around it. Cue up:

-Lazy dev
-List wars to prove they aren't that impressive
-Their games are shit anyways
-Look how great Breath of the Wild is!
-lol lol We don't need this dev anyways lol lol

Too funny.
 
Sorry but the idea that they were expecting it to be 3DS successor but then question its specs when it has among the best that mobile devices can provide while actually being affordable is just absurd.

Could it be more powerful? Sure. Would that be possible? Sure. Would it be affordable? God no.

I'm not sure this is even true. Nvidia weren't delivering a more powerful SoC for mass production in Q1 2017.
 

Mister Wolf

Gold Member
The only thing that was said was that they wish the hardware was beefier but they accept it and will just have to work around it. Cue up:

-Lazy dev
-List wars to prove they aren't that impressive
-Their games are shit anyways
-Look how great Breath of the Wild is!
-lol lol We don't need this dev anyways lol lol

Too funny.

The offence was taken when they cited their challenge to get Battle Chasers running smoothly as a example of the Switch lacking power. I don't know how much actual gameplay you've seen of Battle Chasers.
 

SPCTRE

Member
I think a lot of people's frustration is the fact that Nintendo didn't make a true home console this gen. That's completely fine and it's obviously been a financial success for them. You just can't please everybody.
I reckon that's a fair way to look at it.

IMO the frustration also stems from the fact that some people (mostly those that grew up with the NES, SNES, N64 generations) would also more or less like Nintendo to return to the forefront of the console business, power-wise.
 
The offence was taken when they cited their challenge to get Battle Chasers running smoothly as a example of the Switch lacking power. I don't know how much actual gameplay you've seen of Battle Chasers.

Obviously they can get Battle Chasers to be smooth. But whenever we talk about stuff like that the comparison has to be vs other platforms. They would have to optimize much more to get the game running better. Which is fine but you know, they are citing difficulty, not implying they wont do ot if they can.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
So almost every developer in the world? Really, what are we discussing here that hasn't been talked about since the reveal?

There are plenty of devs that can bring their content to Switch including some from THQ.

But obv. this isnt really news or brings any new worthwhile discussion.
 

Mister Wolf

Gold Member
What's "offensive" about that?

Their game Elex makes sense not running on the Switch just looking at it but citing Battle Chasers as an example is a problem especially when we have seen Unity games struggle to perform while having less than impressive visuals.
 

zelas

Member
You're right. Nothing going on in the background of Xenoblade or BotW, or any other Wii U game. Especially BotW with its physics engine. Silly me.
Where did I say nothing? I said you can get away with size by skimping on fidelity. Are you going to sit here and tell me BotW wouldn't perform worse if it actually had a respectable draw distance and LoD. Are you not aware of how fog is used to cut corners and hide fidelity issues?


And look at what DF said about Xenoblade X:

Xenoblade X makes use of shadow maps, as you'd expect, but these shadows are completely static. Shadow position does not change based on the location of the sun - they remain completely still until nightfall when they are simply faded out. This doesn't have a significant impact on minute to minute visual quality, but it does sap away a little of the atmosphere typically gained from dynamic time of day cycling.

Alpha texture resolution also takes a hit in the game, impacting the effectiveness of transparency effects. If you look at the edges around objects which intersect with any sort of alpha, you'll notice obvious saw tooth edges. When these effects fill the screen it can even give the impression of a lower overall screen resolution. While the effects work used in battle is hardly distracting, the wispy clouds used to add fog to the terrain definitely stand out. Depth of field, often used in cut-scenes, is also rendered at a low resolution with obvious artefacts visible throughout many sequences. Beyond that, water reflections are limited to basic cube-maps that do not accurately convey the world around it, while such bodies of water also lack any sort of interactions with the player.

Another curious thing we noticed stems from the game's collision detection or, more appropriately, the lack thereof. As we run through the city the player ghosts right through the cars, NPCs, and Skell as if they weren't even there. It's not clear if this type of thing is designed to save performance but the results are certainly bizarre.

Again, if you people are going to insist on calling developers lazy then actually apply the term with some logic instead of bashing devs just because they give you an answer you dont like. Devs all have their own vision for the products they want to make and thus have different priorities. Some devs could care less about IQ or fake, intangible assets all over the place, some devs aspire for much more. If the world provided infinite time and resources as you believe, freeing developers from making hard choices, maybe then you could call them lazy.


And I couldn't imagine Horizon 3 on the Switch because they couldn't even optimized it properly for the PC. It was built around the Xbox, and it showed with PC optimization.
Horizon: Zero Dawn

Not Forza Horizon.
 

00ich

Member
Their game Elex makes sense not running on the Switch just looking at it but citing Battle Chasers as an example is a problem especially when we have seen Unity games struggle to perform while having less than impressive visuals.

Elex is really not a problem. That will probably run bad on Xbox and PS, too.

That Switch (supposedly! ) has a problem with Unity's overhead is a bit worrying, though.

I hoped that Switch is a viable (=easy to port to) multi platform target and a lot of smaller titles find their way to the system.
 

00ich

Member
We keep circling back to this. That's not what the interview said, or what others have said who take shots at the Switch. They imply the consoles lack of performance, not a lack of time and money required for development. Two very different things. If the hardware can't handle the game, no amount of time and money can fix that unless you start over from scratch. The Switch's hardware is perfectly capable of AAA gaming. Now how capable are some of the LazyDevs™ using that hardware? I imagine it varies quite greatly.

[Battle Chasers] has been "a challenge to get running smoothly on Switch" and open-world sci-fi RPG Elex is "just too demanding right now."
[...] It's a bit sad that they haven't gone out with a more beefy hardware but it is what it is, so we just have to work our way around it."

They say pretty straight forward that Battle chasers takes more time than they wished because the hardware is not strong enough.
 

Kamina

Golden Boy
Obviously they can get Battle Chasers to be smooth. But whenever we talk about stuff like that the comparison has to be vs other platforms. They would have to optimize much more to get the game running better. Which is fine but you know, they are citing difficulty, not implying they wont do ot if they can.
Well they really didnt give a comparison either. They just stated that they have problems making Battle-chasers run smoothly on Switch and that they are disappointed in its power. What people are talking about in here is the fact that Switch can run far more demanding games like BotW, so porting BC shouldn't be any issue worth complaining about.
 
Really looking forward to Sine Mora EX, Battle Chasers and maybe This is the Police.

They'd do well to port over some of their HD remasters as well. Darksiders 1/2 would have done well to follow Breath of the Wild a couple months later and de Blob 1/2 HD would probably do well in the November/December slot following up Mario Odyssey.
 
30,000, not 3,000. I have an Anker 26,800 PD bank and it charges the Switch a few times over before running out of juice.

That said, the draw is too high in docked mode for even the 30W-capable PD bank to run the Switch.

Oh ok. Thanks for clarifying that.

What's "offensive" about that?

As least from what we saw at E3, the game was even running respectfully. Some posters do have to remember that Devs can't simply press a "port button" and that these games can run efficiently on the Switch without some optimizations. Some settings have to be adjusted, and it may not be a simple thing to fix.

Elex is really not a problem. That will probably run bad on Xbox and PS, too.

That Switch (supposedly! ) has a problem with Unity's overhead is a bit worrying, though.

I hoped that Switch is a viable (=easy to port to) multi platform target and a lot of smaller titles find their way to the system.
 

2+2=5

The Amiga Brotherhood
I feel like, if it can run Zelda, it should be able to run their 2D turn-based RPG.

The game is 3d not 2d, but you are right, one of the biggest differences between indies and AAA studios is optimization, indies aren't good at optimization, often simpler looking 3d indies are way heavier than their AAA counterparts, the game looks good though, so maybe it's not that light.

Don't overestimate the complexity of Zelda though, it has a great artstyle and drawing distance but its models are relatively simple.
 
Where did I say nothing? I said you can get away with size by skimping on fidelity. Are you going to sit here and tell me BotW wouldn't perform worse if it actually had a respectable draw distance and LoD. Are you not aware of how fog is used to cut corners and hide fidelity issues?


And look at what DF said about Xenoblade X:





Again, if you people are going to insist on calling developers lazy then actually apply the term with some logic instead of bashing devs just because they give you an answer you dont like. Devs all have their own vision for the products they want to make and thus have different priorities. Some devs could care less about IQ or fake, intangible assets all over the place, some devs aspire for much more. If the world provided infinite time and resources as you believe, freeing developers from making hard choices, maybe then you could call them lazy.



Horizon: Zero Dawn

Not Forza Horizon.

Of course Xenoblade made compromises. It was designed for the Wii U, as was BotW. But the end results were both still stunning. The whole point of using those two games as examples is that you can get away with stunning game design on lower end hardware. Do you have to cut corners? Yup. Do you have to make design sacrifices that are sometimes obvious? Yup. But in the end who the fuck cares? A brilliant game is a brilliant game no matter how they did it.

Developers are lazy. Half assed ports that aren't optimized properly and unfinished games are released all the time. Including games with massive budgets and teams behind them. Are all of them? Of course not, I never said they were. Devs should aspire for the absolute best. Don't want your game on lower end hardware? No problem, just openly admit it. Don't tip toe around the answer giving assumptions that the hardware could never handle it.

When I hear Horizon I think Forza, sorry lol. A trimmed down version of Zero Dawn should have no problem with the Switch (if the engine wasn't designed around PS or Xbox). Would it look as beautiful as it does on the PS4? No, but I see no reason why the core game itself couldn't run with some changes made. PS Vita owners have/had no problem buying inferior (vastly in the Vita's case) looking games simply because they love that the game is now handheld. I see no reason why this couldn't translate over onto the Switch. The Vita is still clinging onto life because its owners still support buying those inferior looking games.

In the end, the Switch isn't getting much third party love because the Wii U bombed. Not because its hardware is hot garbage. If the Switch keeps selling the way it is, developers will jump on board. And multi plat development including the Switch wont ruin that precious AAA PC, Xbox or PS experience. Nobody will even notice.
 
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