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SFIV is so much more fun than SFV

Westlo

Member
no lies detected

'cept yeah, Brazil stage in SFV

Yeah Brazil is pretty dope, best SFV track from the SFIV composer Fukasawa.

Lol No, any of the dlc stages are better. Karin beach and Christmas NYC especially. Wow, one character.

Juri's original theme shits all over the SFV version as well, and there's probably a lot that are equal (ly bad like Dict). Akuma's proper boss battle theme also is way superior to V (as is the SFxTK version)

Ken's theme in SFV is the clear upgrade from IV.... but lol @ people acting like every song got "that" much better.
 

NEO0MJ

Member
Akuma in SFIV



Akuma in Tekken 7

t7-fated-retribution-screenshot-akuma.jpg


Akuma in SFV

latest

Kinda late but this post lol.
 

MrCarter

Member
SFV is current, and after S1 many feel it's gotten worse. All Capcom needs is another good balance patch and some hype from new players dominating with a fresh character.

Everyone always hates on what's current, SFV is in a good place IMO. Just needs a defense buff and QOL care, which is it rumored to be getting in a big way

I think SFV has more potential than SFIV in the long-run. SFIV's systems were busted since release and never really got around to fixing that dire mess, however with the former a few tweaks and additions to the gameplay would appease more people overall. Either way, I'm just glad this game ended SFIV's life and I know if it were to come back now people would say how trash it still is.
 

Lulubop

Member
Yeah Brazil is pretty dope, best SFV track from the SFIV composer Fukasawa.



Juri's original theme shits all over the SFV version as well, and there's probably a lot that are equal (ly bad like Dict). Akuma's proper boss battle theme also is way superior to V (as is the SFxTK version)

Ken's theme in SFV is the clear upgrade from IV.... but lol @ people acting like every song got "that" much better.

Better is still better, it's a much better soundtrack. Ken is not the only one that's much better, the quality overall is much better and lol @ trying downplay that. You can hate the game but let's not be blind (deaf) here.
 
Better is still better, it's a much better soundtrack. Ken is not the only one that's much better, the quality overall is much better and lol @ trying downplay that. You can hate the game but let's not be blind (deaf) here.

Different strokes and all that

I've listened to SFV's OST countless times and yeah, most of the time, it just sounds like background noise (London station in particular is a great example) outside of a few, legit good tracks

I just prefer my tunes more melodic (ala Alpha 1) and less filler sounding
 

emag

Member
Different strokes and all that

I've listened to SFV's OST countless times and yeah, most of the time, it just sounds like background noise (London station in particular is a great example) outside of a few, legit good tracks

I just prefer my tunes more melodic (ala Alpha 1) and less filler sounding

You and me both. I bought the SF4 OST and love listening to it even outside of the game (although I do skip a few of the stage themes). The SFV soundtrack is tolerable in-game, but I can't think of a single track I'd listen to by choice (I don't have DLC stages).
 

Westlo

Member
Different strokes and all that

I've listened to SFV's OST countless times and yeah, most of the time, it just sounds like background noise (London station in particular is a great example) outside of a few, legit good tracks

I just prefer my tunes more melodic (ala Alpha 1) and less filler sounding

Nah man, if you can say better 5-6 times in a few sentences it's clearly better, no it's factually better.

It's quite telling that the Brazil themes that a lot of people like out of the stage music sounded like a perfect fit for SFIV ost...

You and me both. I bought the SF4 OST and love listening to it even outside of the game (although I do skip a few of the stage themes). The SFV soundtrack is tolerable in-game, but I can't think of a single track I'd listen to by choice (I don't have DLC stages).

Air force is great (pretty much guile theme), Halloween theme is awesome but I don't have it....

Guile Stage and Brazil are my two go to stages.... still prefer Overpass and Solar Eclipse to them....

SFV has 4 composer's. It makes the ost inconsistent from one another. For every Brazil/Skies of Honor , there is Juri/Halloween


Yes the Halloween OST is just annoying background sound.

lol I actually really like the Halloween ost, Juri is horrible though, as big a downgrade as Ken's an upgrade.
 
SFV has 4 composer's. It makes the ost inconsistent from one another. For every Brazil/Skies of Honor , there is Juri/Halloween


Yes the Halloween OST is just annoying background sound.
 
SFV has 4 composer's. It makes the ost inconsistent from one another. For every Brazil/Skies of Honor , there is Juri/Halloween


Yes the Halloween OST is just annoying background sound.

I remember someone changed the stage in a major tourney because he didn't wanna hear that Halloween track. And James Chen, who was commentating, did his own little version of it lolol
 

Refyref

Member
I'm gonna be a bit boring and say that Volcanic Rim is probably my favorite Street Fighter track. No wonder it was used as the theme leitmotif in SFIV's soundtrack, lol.
 

jett

D-Member
Solar Eclipse & Overpass >>>>>>>>>>>> any stage theme in SFV

Cammy SFIV theme >>>>>>>>> SFV

Sakura remix is awesome.

I guess you like your techno-trancey stuff, but I vastly prefer SFV's more varied soundtrack, and its use of real, live instruments in most of its tracks. It's a quality production. SF4 sounds like some two-bit cheap ass soundtrack in comparison.

Karin
Ken
Brazil 2
Kanzuki Beach 2
Frosty Boulevard 1
Frosty Boulevard 2
Guile
Alex
RA-SHI-DO

SF4 might have a couple of decent tracks like Cammy's theme, but on the whole that soundtrack is lacking as hell is probably the worst in the franchise since SF1. SFV's on the other hand is actually pretty freaking great.
 
Street Fighter V is the first game in the series to bore me. I can't put my finger on why, but I usually turn it off within an hour and just boot up Ultra SF4.

That godawful soulless menu screen doesn't help either. What is it some stupid blue background and a bunch of boxes?
 

Westlo

Member
I'm gonna be a bit boring and say that Volcanic Rim is probably my favorite Street Fighter track. No wonder it was used as the theme leitmotif in SFIV's soundtrack, lol.

When he brought it back for SFxTk
banderas.png


SFxTK rival, mid boss and boss themes were awesome, some dope remixes. They were the clear standouts by Fukasawa on SFxTK (rest was pretty subpar) but they were all locked behind single player content...
 
SFV has 4 composer's. It makes the ost inconsistent from one another.

The multiple composers is what makes SF5 soundtrack so good.

So much variety in styles and genres. With SF4, if you weren't into that electronic sound, you weren't into SF4. With SF5 if you don't like one style, there are many others.


That godawful soulless menu screen doesn't help either. What is it some stupid blue background and a bunch of boxes?

Boxes with words and stuff in them? Sounds like you're describing a menu...
 

Baleoce

Member
My opinion doesn't mean much, as I'm not that good at either. But in terms of watching matches, I got a lot more hyped about watching IV, than V. Both in terms of tournaments and in terms of watching streams / YouTube series'.
 

Forward

Member
Hate is a simple feeling for simpletons.

Real people are what's called "even-handed". That means you can appreciate the good qualities of a software *and* understand its failures and limitations, as well as the context that gave rise to the particular qualities of the product. With practice, this will give you what's called a "well-rounded perspective" which in the case of SFV would allow you to appreciate the gameplay plus/minuses separate from its marketing, separate from its post-release support, separate from the day-to-day challenges of Capcom, and the higher-level realities of modern fighting game communities.

And toxic passive-aggression trying to pass itself off as righteousness is the lowest, most contemptible form of hate.

To address your assertions about SFV: Everything ugly has some measure of beauty, if you look long and hard enough. Even the abyss. Though by the time a person might actually get to that point, he or she is dealing with weird, Stockholm Syndrome levels of personal investment. Or, to quote the late great George Carlin, "I am sure that Hitler was great with his family." But he still sucked as a human being. As, Is to, SFV, Fighting games.
 
but SFIV had what you loved! Invincible DP's! AND you can make them safe! this is all you ever wanted in SFV dawg


Also, I've been playing mad SFIV on PS4 over the last two weeks and it's so good. Being able to react to things. Seeing someone jump forward and knowing you were about to make them regret that decision. a real fireball game. so good
its not everything I wanted lol. The initial change was so friggin drastic though and I concluded that was the biggest nerf to shoto play and why they fell in tiers. Honestly, I think DP's being a get off me move for bad timed meaties and throws while the EX is a true reversable is fair, but that initial change was straight bs. I was getting hit from the air with normals trying to DP a jump in, it was ridiculous.

I agree FB are generally a tad too weak and could use some speed boosts. Or how about more characters stay in V-trigger longer/entire round (Necalli!!!) because Ryu with trigger is actually a good zoner, and so is Ken, they just burn through it too quickly, especially Ryu.

Overall I just think it's easier to fix SFV.

- Cut the jab AA nonsense
- Make heavy buttons more - so it isn't such a slugfest
- Improve V-Reversal
- balance Crush Counter buttons better

That's it...I'm not in agreement with the other poster taking about the complexity of combos etc...it's a different game let it be different. If Capcom wants it to revolve more around mind games than execution I'm cool with it. His opinion is largely outdated as well. Birdie does not have "stubby normals". Neither does Karin, or Chun, Sim, Guile, or even Cammy really. That posts sounds like someone that just didn't like the changes from the jump hardly put anytime into the game and then wants to blame design decisions. Everyone has an opinion, but some things may just not be for you. The design philosophy of the game being more mental sound, they of course could improve the rosters comboabilty with updates though, but I've already seen pretty hype matches and crazy stuff from characters like Akuma, Fang, and even Alex. Just needs a relative balance update between offense and defense imo. The 1-framer stuff being gone is meh IMO.
 
I'm gonna be a bit boring and say that Volcanic Rim is probably my favorite Street Fighter track. No wonder it was used as the theme leitmotif in SFIV's soundtrack, lol.

Not boring. That track was good.

My fav was the Drive-In at Night. Between that and Overpass, I could listen to either without getting bored.
 

MrCarter

Member
And toxic passive-aggression trying to pass itself off as righteousness is the lowest, most contemptible form of hate.

To address your assertions about SFV: Everything ugly has some measure of beauty, if you look long and hard enough. Even the abyss. Though by the time a person might actually get to that point, he or she is dealing with weird, Stockholm Syndrome levels of personal investment. Or, to quote the late great George Carlin, "I am sure that Hitler was great with his family." But he still sucked as a human being. As, Is to, SFV, Fighting games.

giphy.gif
 

oti

Banned
You're crazy, OP.

SFV is better in every single w- wait, almost every single way. That terrible rap music is worse. Other than that though, SFV all the way.
 

Forward

Member
Not much to glean from a post that tries to assert that people playing sf5 are doing so from stockholme syndrome.

Weird Stockholm Syndrome levels of personal investment, actually. There is a difference. Mainly that Stockholm Syndrome sufferers are innocent victims.
 

Skilletor

Member
The SFV defense force dial of denial is a tad over-tuned in here, is it not.

Your statment is that people who defend sf5 have stockholme syndrome like symptoms of personal investment. The same way Hitler's family probably put up with Hitler.

Not that these people might actually like sf.

And others are over tuned? Okay.
 

maks

Member
Whenever a new SF series replaces the previous one we always get the same complaints...

SF2 Series > Alpha Series
Alpha Series > SF3 series
SF3 series > CvS series


To my old ass, each of these series above had a better game than SF4 or S5 lol.
 

stn

Member
Disagree slightly with someone--CountBlack, I think?--saying that fireballs are much stronger in IV. There are a ton of characters in IV with good fireball frame data who are mid-tier or lower. Dee-Jay, Gouken, and Guile are all average at best but yet they have good plasma.

Characters like E. Ryu and Akuma, while they can zone to a degree, are more mid-range footsie characters. Evil Roo is all about cr. mk into axe kick damage, and Akuma is all about some zoning and counter-zoning to setup sweep into oki. Sagat, too, has to be played as a mix of zoning and mid-range footsies. If anything, IV made it much more effective to use fireballs as mid-range pokes instead of long-range "spam" ala SF2.

You won't get much mileage if you sit back in either IV or V and pretend its SF2. SFV Guile is the closest you'll get to that.
 

jett

D-Member
Weird Stockholm Syndrome levels of personal investment, actually. There is a difference. Mainly that Stockholm Syndrome sufferers are innocent victims.

The SFV defense force dial of denial is a tad over-tuned in here, is it not.

Where's that dumb Spider-man Homecoming gif when you need it

I've personally always bitterly complained bout SFV's failings to the point where I've been labeled a troll or a hater. Mostly related to a lack of arcade mode and a complete disregard for the casual fan in terms of content.

But there are things where SFV unequivocably destroys SF4.
 

Forward

Member
Your statment is that people who defend sf5 have stockholme syndrome like symptoms of personal investment. The same way Hitler's family probably put up with Hitler.

Not that these people might actually like sf.

And others are over tuned? Okay.

Liking SF =/= liking SFV.

Much like the rest of your reply(ies), off from the get.
 

Renekton

Member
And toxic passive-aggression trying to pass itself off as righteousness is the lowest, most contemptible form of hate.

To address your assertions about SFV: Everything ugly has some measure of beauty, if you look long and hard enough. Even the abyss. Though by the time a person might actually get to that point, he or she is dealing with weird, Stockholm Syndrome levels of personal investment. Or, to quote the late great George Carlin, "I am sure that Hitler was great with his family." But he still sucked as a human being. As, Is to, SFV, Fighting games.
Using Stockholm Syndrome and Hitler's family to describe gamers.
 
Disagree slightly with someone--CountBlack, I think?--saying that fireballs are much stronger in IV. There are a ton of characters in IV with good fireball frame data who are mid-tier or lower. Dee-Jay, Gouken, and Guile are all average at best but yet they have good plasma.

Characters like E. Ryu and Akuma, while they can zone to a degree, are more mid-range footsie characters. Evil Roo is all about cr. mk into axe kick damage, and Akuma is all about some zoning and counter-zoning to setup sweep into oki. Sagat, too, has to be played as a mix of zoning and mid-range footsies. If anything, IV made it much more effective to use fireballs as mid-range pokes instead of long-range "spam" ala SF2.

You won't get much mileage if you sit back in either IV or V and pretend its SF2. SFV Guile is the closest you'll get to that.

Great points. I feel that in V, using fireballs as a mid-range tool is a lot higher risk than it was in IV. So many anti fireball attacks that work in that range making them (apart from Guile) not that great.
 

Skilletor

Member
Liking SF =/= liking SFV.

Much like the rest of your reply(ies), off from the get.

Sorry, was on mobile.

Edit: Don't see why it matters, though, unless your opinion is that there's no chance that anybody could possibly like SF5. Your assertion is just as silly taken across any game. If you don't apply your own logic to other games, it just shows your own bias. /shrug
 

Skilletor

Member
Great points. I feel that in V, using fireballs as a mid-range tool is a lot higher risk than it was in IV. So many anti fireball attacks that work in that range making them (apart from Guile) not that great.

This is definitely true. I wince each time I throw a fireball as Akuma. Physically wince. It's worse if they actually jump it.

Dammit, double post.
 

stn

Member
Only Guile's game plan in V is actually based around raw long-range zoning. All the other characters with fireballs merely zone in small spurts in support of a rush down game plan. Except for Dhalsim, who uses his projectile to support a mix of rush down and long-range normals. Even Nash is ideally played as a hit-and-run character.
 
Only Guile's game plan in V is actually based around raw long-range zoning. All the other characters with fireballs merely zone in small spurts in support of a rush down game plan. Except for Dhalsim, who uses his projectile to support a mix of rush down and long-range normals. Even Nash is ideally played as a hit-and-run character.

Yea, the way a lot of Ryu players play Ryu in V reminds me of how Deejay was played in IV. Throw a couple fireballs then unleash a rain of j.LK's with tons of light attacks.
 
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