The soundtrack in SFV is fucking aeons ahead in quality compared to SF4.
Solar Eclipse & Overpass >>>>>>>>>>>> any stage theme in SFV
Cammy SFIV theme >>>>>>>>> SFV
Sakura remix is awesome.
The soundtrack in SFV is fucking aeons ahead in quality compared to SF4.
Solar Eclipse & Overpass >>>>>>>>>>>> any stage theme in SFV
Cammy SFIV theme >>>>>>>>> SFV
Sakura remix is awesome.
Solar Eclipse & Overpass >>>>>>>>>>>> any stage theme in SFV
Cammy SFIV theme >>>>>>>>> SFV
Sakura remix is awesome.
Solar Eclipse & Overpass >>>>>>>>>>>> any stage theme in SFV
Cammy SFIV theme >>>>>>>>> SFV
Sakura remix is awesome.
no lies detected
'cept yeah, Brazil stage in SFV
Lol No, any of the dlc stages are better. Karin beach and Christmas NYC especially. Wow, one character.
Akuma in SFIV
Akuma in Tekken 7
Akuma in SFV
SFV is current, and after S1 many feel it's gotten worse. All Capcom needs is another good balance patch and some hype from new players dominating with a fresh character.
Everyone always hates on what's current, SFV is in a good place IMO. Just needs a defense buff and QOL care, which is it rumored to be getting in a big way
Yeah Brazil is pretty dope, best SFV track from the SFIV composer Fukasawa.
Juri's original theme shits all over the SFV version as well, and there's probably a lot that are equal (ly bad like Dict). Akuma's proper boss battle theme also is way superior to V (as is the SFxTK version)
Ken's theme in SFV is the clear upgrade from IV.... but lol @ people acting like every song got "that" much better.
Better is still better, it's a much better soundtrack. Ken is not the only one that's much better, the quality overall is much better and lol @ trying downplay that. You can hate the game but let's not be blind (deaf) here.
Different strokes and all that
I've listened to SFV's OST countless times and yeah, most of the time, it just sounds like background noise (London station in particular is a great example) outside of a few, legit good tracks
I just prefer my tunes more melodic (ala Alpha 1) and less filler sounding
Different strokes and all that
I've listened to SFV's OST countless times and yeah, most of the time, it just sounds like background noise (London station in particular is a great example) outside of a few, legit good tracks
I just prefer my tunes more melodic (ala Alpha 1) and less filler sounding
You and me both. I bought the SF4 OST and love listening to it even outside of the game (although I do skip a few of the stage themes). The SFV soundtrack is tolerable in-game, but I can't think of a single track I'd listen to by choice (I don't have DLC stages).
SFV has 4 composer's. It makes the ost inconsistent from one another. For every Brazil/Skies of Honor , there is Juri/Halloween
Yes the Halloween OST is just annoying background sound.
SFV has 4 composer's. It makes the ost inconsistent from one another. For every Brazil/Skies of Honor , there is Juri/Halloween
Yes the Halloween OST is just annoying background sound.
Solar Eclipse & Overpass >>>>>>>>>>>> any stage theme in SFV
Cammy SFIV theme >>>>>>>>> SFV
Sakura remix is awesome.
I'm gonna be a bit boring and say that Volcanic Rim is probably my favorite Street Fighter track. No wonder it was used as the theme leitmotif in SFIV's soundtrack, lol.
SFV has 4 composer's. It makes the ost inconsistent from one another.
That godawful soulless menu screen doesn't help either. What is it some stupid blue background and a bunch of boxes?
Hate is a simple feeling for simpletons.
Real people are what's called "even-handed". That means you can appreciate the good qualities of a software *and* understand its failures and limitations, as well as the context that gave rise to the particular qualities of the product. With practice, this will give you what's called a "well-rounded perspective" which in the case of SFV would allow you to appreciate the gameplay plus/minuses separate from its marketing, separate from its post-release support, separate from the day-to-day challenges of Capcom, and the higher-level realities of modern fighting game communities.
its not everything I wanted lol. The initial change was so friggin drastic though and I concluded that was the biggest nerf to shoto play and why they fell in tiers. Honestly, I think DP's being a get off me move for bad timed meaties and throws while the EX is a true reversable is fair, but that initial change was straight bs. I was getting hit from the air with normals trying to DP a jump in, it was ridiculous.but SFIV had what you loved! Invincible DP's! AND you can make them safe! this is all you ever wanted in SFV dawg
Also, I've been playing mad SFIV on PS4 over the last two weeks and it's so good. Being able to react to things. Seeing someone jump forward and knowing you were about to make them regret that decision. a real fireball game. so good
I'm gonna be a bit boring and say that Volcanic Rim is probably my favorite Street Fighter track. No wonder it was used as the theme leitmotif in SFIV's soundtrack, lol.
And toxic passive-aggression trying to pass itself off as righteousness is the lowest, most contemptible form of hate.
To address your assertions about SFV: Everything ugly has some measure of beauty, if you look long and hard enough. Even the abyss. Though by the time a person might actually get to that point, he or she is dealing with weird, Stockholm Syndrome levels of personal investment. Or, to quote the late great George Carlin, "I am sure that Hitler was great with his family." But he still sucked as a human being. As, Is to, SFV, Fighting games.
Hitler and sf5 comparison.
Wow.
Lmao
Wow.
If that's all you managed to glean from the post, then... well, there it is, then.
If that's all you managed to glean from the post, then... well, there it is, then.
Not much to glean from a post that tries to assert that people playing sf5 are doing so from stockholme syndrome.
Weird Stockholm Syndrome levels of personal investment, actually. There is a difference. Mainly that Stockholm Syndrome sufferers are innocent victims.
The SFV defense force dial of denial is a tad over-tuned in here, is it not.
The SFV defense force dial of denial is a tad over-tuned in here, is it not.
Weird Stockholm Syndrome levels of personal investment, actually. There is a difference. Mainly that Stockholm Syndrome sufferers are innocent victims.
The SFV defense force dial of denial is a tad over-tuned in here, is it not.
Your statment is that people who defend sf5 have stockholme syndrome like symptoms of personal investment. The same way Hitler's family probably put up with Hitler.
Not that these people might actually like sf.
And others are over tuned? Okay.
Using Stockholm Syndrome and Hitler's family to describe gamers.And toxic passive-aggression trying to pass itself off as righteousness is the lowest, most contemptible form of hate.
To address your assertions about SFV: Everything ugly has some measure of beauty, if you look long and hard enough. Even the abyss. Though by the time a person might actually get to that point, he or she is dealing with weird, Stockholm Syndrome levels of personal investment. Or, to quote the late great George Carlin, "I am sure that Hitler was great with his family." But he still sucked as a human being. As, Is to, SFV, Fighting games.
Using Stockholm Syndrome and Hitler's family to describe gamers.
Cammy SFIV theme >>>>>>>>> SFV
Disagree slightly with someone--CountBlack, I think?--saying that fireballs are much stronger in IV. There are a ton of characters in IV with good fireball frame data who are mid-tier or lower. Dee-Jay, Gouken, and Guile are all average at best but yet they have good plasma.
Characters like E. Ryu and Akuma, while they can zone to a degree, are more mid-range footsie characters. Evil Roo is all about cr. mk into axe kick damage, and Akuma is all about some zoning and counter-zoning to setup sweep into oki. Sagat, too, has to be played as a mix of zoning and mid-range footsies. If anything, IV made it much more effective to use fireballs as mid-range pokes instead of long-range "spam" ala SF2.
You won't get much mileage if you sit back in either IV or V and pretend its SF2. SFV Guile is the closest you'll get to that.
Unrelated but congrats on becoming a full-fledged member!Liking SF =/= liking SFV.
Much like the rest of your reply(ies), off from the get.
That's not how you spell F.A.N.GCammy's SFV theme is the best in the game.
Liking SF =/= liking SFV.
Much like the rest of your reply(ies), off from the get.
Great points. I feel that in V, using fireballs as a mid-range tool is a lot higher risk than it was in IV. So many anti fireball attacks that work in that range making them (apart from Guile) not that great.
This is definitely true. I wince each time I throw a fireball as Akuma. Physically wince. It's worse if they actually jump it.
Dammit, double post.
Only Guile's game plan in V is actually based around raw long-range zoning. All the other characters with fireballs merely zone in small spurts in support of a rush down game plan. Except for Dhalsim, who uses his projectile to support a mix of rush down and long-range normals. Even Nash is ideally played as a hit-and-run character.