Pilgrimzero
Member
Megaman 2s ending made me cry. I was a kid and I thought it was showing he aged and died.
What if you saw it, but still didn't like it lol
I'm sure this sentiment has been shared in the thread more than once before, but I'm sharing it again.
Nintendo stories are wacky, silly, and fun, and they're generally just a great pleasure to enjoy and be a part of. There's a sincere joy when traipsing around the Mushroom Kingdom, a dark curiosity when exploring the dark and dank alien ruins in Metroid games, and an amazing sense of adventure when exploring Hyrule. Then they go off and do some out of left field wacky shit like Smash Bros, Mario + Rabids, or Mario Kart and you just have to sit back and laugh your ass off at how crazy it is.
That is easily and every bit as valid as any emotion elicited by a Naughty Dog game or sense of awe inspired by a Kojima production. Nintendo stories focus on the player and player agency, not overt narrative. It's the same reason why S.T.A.L.K.E.R. was such an emotionally affecting game for me- the story of Strelok is irrelevant, but that world and those factions are fucking brilliant.
...the hell would I play a game for if it invoked no emotional response?
Like I'm struggling not to say "literally every game I ever played for more than a few minutes," but I'm not sure what other answer there is.
Pandora Tower story really move me here.
They are 'leagues behind' if you limit yourself to a narrow definition of what 'emotional' means.
Love how you guys are trying to act like a Zelda game moved you to tears. C'mon now.
Love how you guys are trying to act like a Zelda game moved you to tears. C'mon now.
Wind Waker had a great ending 😢OoT and WW. But I was like 10 and 15 respectively.
I second this. A beautiful game that made me feel quite emotional throughout my playthrough.
The middle of Skyward Sword when you realize there are only three areas and an empty overworld and the worst companion ever and the worst items in a Zelda game and the most unresponsive controls and the most repetitive bosses.
I wept. Only Nintendo game that affected me like that, but I did tear up a bit from Brawl's tripping mechanic and Other M's characterization.
Does laughing at the awful voice acting in Mario count?
If not, no. Video games are an awful narrative tool.
Pámpano;243514047 said:Yes, Another Code is a nice example. I don't know how quite describe it, nostalgia maybe.
The end of Skyward Sword when you learn something about a character and say goodbye.
Teared up.
The book in Super Mario Galaxy.
TTYD's humor, also felt for the computer that liked Peach. Actually TTYD in general has stuck with me more than most games I've played. Several of the endings for Zelda games, namely Wind Waker. Pokemon Sun & Moon if that counts.
I dunno, they have their moments.
Mario......awful voice acting?O_O It is not even focused on that lol. And Mario sounds is soo cute.^^
And i don't agree Video Games is an awful narrative tool as Mario and Luigi series had always makes me cry due to laughing thanks to how much comedy they cramped into the text lol.^^
Cuningas de Häme;243504703 said:Then you are one of those who prefer Transformers instead of You've Got Mail, Forrest Gump or any of the Kaurismäki films. You know, flash instead of heart and occasionally bitter. darkest of humour.
Or you are a bad person, that works too. Like, literally the evilililest person in the world. Like that one guy who kicked a puppy.