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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

I understand they are not forced and options are great. Merely commenting on my disdain for motion controls in general.
Have you tried gyro aiming on something like OoT3D or any of the modern Zelda re-releases?
Not sure there are any examples on PS4. Anything you've tried?
Both the Gravity Rush games use it.
Oh, yeah.
The demo for 2 didn't use it too well tho I heard That was an older build
 

beril

Member
Oh my god I feel you on the MP Trilogy. I want to replay until I remember I need to break out the Wii Remote and everything, and while it WORKS, it's distractint. I hope MP4 gives us the option to play like a standard first person game.

The Switch doesn't support WiiMotes so it obviously won't have the same control scheme.

The type of gyro aiming discussed here is a completely different tech and entirely different control scheme from the pointer controls in the Prime Trilogy. Using the term motion controls to describe anything that isn't a button press is very reductive.
 
that option exists in Splatoon. people just get real weird whenever motion controls are brought up because of the negative waggle stigma from the early Wii days. basically some gamers tend to be stuck in their ways, shocker.
This couldn't be more true. I'll never understand the aggression towards motion controls, especially gyro aiming. All these "I instantly turned it off" comments sound like people afraid to try something new. You might even like it!
 
I wonder what percentage of motion haters were just burned by the Wii. I'm not accusing people here of this, but I can't help but feel like a lot of people just got a bad first impression of motion and unless its in VR they completely disregard without giving it a fair shake.

edit: no pun intended
 
Motion controlled aiming has really been criminally underutilized by non-Nintendo games. It really should be the standard by now.
It's baffling it isn't. I thought Splatoon would have opened the floodgates for gyro controls but it still only appears to be Nintendo using it as a standard.
 

PetrCobra

Member
The Switch doesn't support WiiMotes so it obviously won't have the same control scheme.

The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.
 
The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.
I don't think the Joy con's IR will be used.
It's on the bottom of a controller.

World of Goo devs tried to emulate pointer using gyro. Not perfect but can get close
 
The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.

there's just two things wrong with that idea

the right joycon's camera has a much much shorter range than the Wii Remote's

and good luck firing a weapon holding the right joy-con upside down
 

roytheone

Member
Analog sticks are bad for aiming? Housemarque says hello and I have never had a problem with analog aiming since maybe the first few games that first used it back during PSone days. Since? Nope.

Motion/gyro controls suck, plain and simple. Motion controls are so bad that they turned off 90M people that purchased a Wii and ignored the Wii U. LOL. Motion/gyro controls are a Nintendo based gimmick and thankfully, the far better companies stay away from this crap.

As a console gamer that prefers the controls to be basic, thank God that motion/gyro controls barely exists. And Horizon is fucking awesome. Easily game of the year in my opinion and by far.

What is wrong with them offering the option to those that do like it though? Since you can just disable it, it would literally not change a single thing for you while it makes the game much better for the people that do like it. I can't understand how you can be against having it as an option.
 

pa22word

Member
Level design and how static and scripted the world is in horizon pretty much blows in comparison to Zelda, which is more like old pc games in how the world works rather than the ultra scripted Ubisoft model horizon follows.

I got like 8 hours into horizon before getting bored and uninstalling it. It's just another generic open world game, albeit a pretty one for sure.
 

lucius

Member
I like the motion aiming in Breath of the Wild but it's far from perfect, you still need to use the stick in combo with it most of the time so it can feel a bit off. The bow combat in Horizon is maybe one best bow games ever so I not sure where that's coming from, yes Breath of the Wild is maybe a masterpiece in gaming.
 
I can't believe you've used the kind of motion-aiming they're talking about here, seeing this reaction. Not to say "every game needs it," but you're effectively saying it's not a useful way to aim given the right implementation. Games like Gravity Rush, Killzone, and Unit 13 on Vita showed how effective (and precise) it can be even on a not-exactly-ideal controller. The implementation in Zelda BotW is several steps better than those.
Motion Aiming has been a more accurate way to aim, interestingly enough specially for archery, since Twilight Princess in 2006 and Wii Sports Resort with Gyro aiming in 2008 (E3).

Twilight Princess implementation was very interesting because it allowed camera control both with the stick and the pointer. It was template to work up until the type of motion aiming we have today, altough sadly now a days is more relative than absolute due to using a gyro instead of an image sensor.
 

beril

Member
The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.

Lol, yes that might be technically possible, but no way is that happening, and certainly not for a first person shooter like Metroid Prime, since gyro aiming generally works much better and is more intuitive
 

I hate this shitpost so much that I'm just gonna copy and paste two relevant responses I've already made in the last thread someone made this post in

look you know it aint right to present that video as some rote, unbiased 'details comparison' when it observes only elements that are vital to BoTW's design that aren't at all vital to Horizon's. I miss none of that shit playing Horizon because Horizon isn't out to facilitate the same kind of gameplay experience that Zelda is.

somehow I don't think that video would get so many posts if it had shit like a 'worldbuilding' segment where Aloy observes the world around her using Focus while Link reads some road signs, someone's diary, and Traysi's latest ★★★☆☆ Rumor

Breath of the Wild is one of the most immersive games I've ever played. I'm currently replaying it with no HUD and no fast-travel and I'm getting to know the world like the back of my hand. It's really cool.
I'm also playing through Horizon right now, and it's also one of the most immersive games I've ever played. I don't interact with the world in Horizon the way I interact with the world in Zelda; I'm not expected to and the game's not designed like that. So I'm not gonna notice or care that I can't start a brush fire and can't manipulate physics objects. That's not the point. I'm immersed in Horizon because of its solid storytelling enabled by a fantastic audiovisual presentation and an open world designed well to facilitate that. It's got dope combat, solid rpg systems, and the lore/worldbuilding is much stronger than I expected when I first heard that GG was making a game about 'robot dinosaurs'.
 
I wonder what percentage of motion haters were just burned by the Wii. I'm not accusing people here of this, but I can't help but feel like a lot of people just got a bad first impression of motion and unless its in VR they completely disregard without giving it a fair shake.

edit: no pun intended

I played games on my Wii with no issue, matter of fact I'd prefer to have a sensor bar to point at as opposed to figuring out whether the game does gyro controls right.

Some games did this great, I had no issues with gyro in Gravity Rush, Mario Kart 7, Heavenly Sword, etc.

Some games just don't do them right.

Edit: Wanted to mention that I also love full motion games like D4, shame we won't be getting experiences like that anymore.
 
Yeah I guess motion controls can be a plus for some people.

The first thing I do in any traditional game with motion controls is to turn them off.

I don't get the people who are against motion controls existing as an option. Can anyone explain that to me?

The same reason why people are against iterative consoles like PS4 Pro and Xbox One X. They don't like options.
 

ciD_Vain

Member
Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.
This happened to me a few times. All you have to do is go to the system settings and recalibrate the motion controls for the Right Joy-Con.
 

PetrCobra

Member
there's just two things wrong with that idea

the right joycon's camera has a much much shorter range than the Wii Remote's

and good luck firing a weapon holding the right joy-con upside down

source on the range?

And if they went so far as to actually release a sensor bar alternative, I could see them also packing in a shell for the right joycon so that using it upside down would be more natural. Wouldn't be the first time they've done something like that.

Lol, yes that might be technically possible, but no way is that happening, and certainly not for a first person shooter like Metroid Prime, since gyro aiming generally works much better and is more intuitive

There's the drift issues that gyro has, IR on the other hand is stuck anytime the camera loses sight of the tracking points. I always liked how snappy the IR was, and my first time with gyro in Motion+ felt like a step back.
I'm not sure if the technology is far enough to make gyro accurate enough after extended use without recalibration. Even in BOTW there are the occasional drifts as I said, and in that game I don't use it that often (although, wait, they would technically get used even when I'm not using them in game, right?)
 

CorrisD

badchoiceboobies
Sony had gyro aiming for both Uncharfed and Killzone on the Vita, while I never played Killzone I remember it being helpful for uncharted. I am surprised it never made its way onto consoles though, the slight moving of the reticle via gyro combined with larger movements of the analogue worked really well together.
 

PetrCobra

Member
I hate this shitpost so much that I'm just gonna copy and paste two relevant responses I've already made in the last thread someone made this post in

Why is it a shitpost? In reply to "A lot of things in horizon feel sub par after playing Zelda." followed by a "Go on?" I thought the video shows some things which some people might feel they are subpar in Horizon in comparison. Those posts you pasted there make sense but they don't really make the lack of attention to detail any less real.
 
Sure I haven't. I have being playing with motion controls on my PC for years now. Not having that option seems very outdated in 2017, specially when the controller does support it. Tomb Raider is great with motion controllers.

Why would it be outdated if almost no games support it? The PS4/Xbox games that support it are few and far in between.
 

Oberon

Banned
Gyro aiming vs Analogue us pretty much the same principle as m&k aiming vs analogue. The former is clearly superior, but some just like the latter. But if possible, it should always be an option.
 

beril

Member
source on the range?

And if they went so far as to actually release a sensor bar alternative, I could see them also packing in a shell for the right joycon so that using it upside down would be more natural. Wouldn't be the first time they've done something like that.



There's the drift issues that gyro has, IR on the other hand is stuck anytime the camera loses sight of the tracking points. I always liked how snappy the IR was, and my first time with gyro in Motion+ felt like a step back.
I'm not sure if the technology is far enough to make gyro accurate enough after extended use without recalibration. Even in BOTW there are the occasional drifts as I said, and in that game I don't use it that often (although, wait, they would technically get used even when I'm not using them in game, right?)

The IR is great for pointing on things at the screen, like a cursor or lightgun games, it's not that great for rotating the camera like a traditional fps with fast movements
 
Why is it a shitpost? In reply to "A lot of things in horizon feel sub par after playing Zelda." followed by a "Go on?" I thought the video shows some things which some people might feel they are subpar in Horizon in comparison. Those posts you pasted there make sense but they don't really make the lack of attention to detail any less real.

Alright, I'll rephrase my original statement for fairness' sake:

I hate it when that video is posted as though it's the unbiased 'details comparison' that its title makes it out to be. This is coming from someone whose GOTY is still very much Zelda (or PUBG), mind you.

I'm sorry for calling it a shitpost. That was a kneejerk reaction stemming from seeing that video posted in inappropriate, bad-faith contexts, constantly.
 
source on the range?

It's a motion-depth IR camera. It's not meant to have the range of something like the Wii Remote's IR sensor - it's instead supposed to accurately identify shapes and motion without the use of LEDs within a tight range.


also, I'm holding a red Joy-Con upside-down right now, and... that'd have to be some shell, lol.
 

Rated-G

Member
The Switch doesn't support WiiMotes so it obviously won't have the same control scheme.

The type of gyro aiming discussed here is a completely different tech and entirely different control scheme from the pointer controls in the Prime Trilogy. Using the term motion controls to describe anything that isn't a button press is very reductive.

Yeah I wasn't trying to imply that the Switch has that capability, I'm well aware of the gyro aiming we're talking about here as evidence by my earlier post in the thread, I was just trying to express my hope that we get options. I'm sure MP4 will have some kind of gyro functionality, I just hope whether it's like Zelda or Splatoon that it's adjustable and optional, unlike the Trilogy which could have worked perfectly fine with a Pro controller to give a standard option but never supported it.

I never used the term motion controls in regards to the Trilogy, and didn't intend to be reductive at all. Also, sorry if this response sounds standoffish, I don't mean it that way.

Edit: Ugh those details comparison videos again? Those completely ignore the intentions of the developers of both games and once again comparing those two games in such a way is a disservice to them both.
 

VICI0US

Member
it's a shame nintendo seems to be the only one pushing gyro assisted aim in the console space. it's so, so much better than pure dual analog. As someone who primarily plays on PC it feels awful to be stuck with stick aiming.
 

Wamb0wneD

Member
because most don't agree with you...the bow combat is sublime....Motion control aiming sucks.

LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some of the best bow combat ever. You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.

Just no. Stop talking about things you never tried or don't know anything about.
 

weltalldx

Member
So, you didn't like the controls in BOTW?

I don't believe he has even tried motion aiming in BOTW because some of the things he says are just factually incorrect and highly suspect.

As per OP, I am in the same boat. Playing Nier Automata at the moment and lack of motion control while third person perspective makes some of the encounters extremely tedious and drawn out. One of the things the WiiU got right was the motion aiming with the gamepad. I knew it was a good game mechanic when I tried it in NintendoLand. It felt like a natural extension of the gameplay mechanic, immersing the player in the world more so than rumble or touchscreen ever did.
 
The gyro aiming in BotW is perfect. It's so, so good.

I really can't describe it any other way. I'm relatively skeptical of motion controls in general but BotW ruined aiming in every other controller game for me.

You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.

Most of your post is debatable, being generous, but there's no way you've tried BotW gyro aiming and can say this with a straight face. It's one thing to dislike it, but saying it's less accurate is plain old lying.
 

beril

Member
It's a motion-depth IR camera. It's not meant to have the range of something like the Wii Remote's IR sensor - it's instead supposed to accurately identify shapes and motion without the use of LEDs within a tight range.

I haven't really looked into how the IR stuff on the Switch works that much, and obviously it's not meant to be used like the Wiimotes, but technically a camera doesn't really have a 'range'. The light from the IR leds in the joycon may not reach far, but the camera should still pick up a brightly shining Wii Sensor Bar
 

Hellshy.

Member

A lot of things in horizon feel sub par after playing Zelda.

Still enjoy horizon though.


I am being to think many Nintendo fans just look act games differently. Sure some things are not as good as zelda but honestly after playing both I would say exploration and traversal are probably the only things I would say are sub par in horizon. I would say puzzles buy horizon a rely tries at that.

Story, combat, performance, graphics are far from sub par and I would go as far to say make botw feel subpar.
 
Sniping in KZ2 with that slight amount of motion control added to the aiming was perfect to me. It allowed for natural, small adjustments to your aim that really made all the difference. So I feel you.
 
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