Have you tried gyro aiming on something like OoT3D or any of the modern Zelda re-releases?I understand they are not forced and options are great. Merely commenting on my disdain for motion controls in general.
Oh, yeah.Both the Gravity Rush games use it.
Oh my god I feel you on the MP Trilogy. I want to replay until I remember I need to break out the Wii Remote and everything, and while it WORKS, it's distractint. I hope MP4 gives us the option to play like a standard first person game.
This couldn't be more true. I'll never understand the aggression towards motion controls, especially gyro aiming. All these "I instantly turned it off" comments sound like people afraid to try something new. You might even like it!that option exists in Splatoon. people just get real weird whenever motion controls are brought up because of the negative waggle stigma from the early Wii days. basically some gamers tend to be stuck in their ways, shocker.
It's baffling it isn't. I thought Splatoon would have opened the floodgates for gyro controls but it still only appears to be Nintendo using it as a standard.Motion controlled aiming has really been criminally underutilized by non-Nintendo games. It really should be the standard by now.
The Switch doesn't support WiiMotes so it obviously won't have the same control scheme.
A lot of things in horizon feel sub par after playing Zelda.
Not just the aiming.
Still enjoy horizon though.
I don't think the Joy con's IR will be used.The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.
Go on?
I don't think the Joy con's IR will be used.
It's on the bottom of a controller.
World of Goo devs tried to emulate pointer using gyro. Not perfect but can get close
The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.
The joycon's IR camera isn't for pointing though, it faces the player.The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.
Analog sticks are bad for aiming? Housemarque says hello and I have never had a problem with analog aiming since maybe the first few games that first used it back during PSone days. Since? Nope.
Motion/gyro controls suck, plain and simple. Motion controls are so bad that they turned off 90M people that purchased a Wii and ignored the Wii U. LOL. Motion/gyro controls are a Nintendo based gimmick and thankfully, the far better companies stay away from this crap.
As a console gamer that prefers the controls to be basic, thank God that motion/gyro controls barely exists. And Horizon is fucking awesome. Easily game of the year in my opinion and by far.
Level design and how static and scripted the world is in horizon pretty much blows in comparison to Zelda, which is more like old pc games in how the world works rather than the ultra scripted Ubisoft model horizon follows.Go on?
Motion Aiming has been a more accurate way to aim, interestingly enough specially for archery, since Twilight Princess in 2006 and Wii Sports Resort with Gyro aiming in 2008 (E3).I can't believe you've used the kind of motion-aiming they're talking about here, seeing this reaction. Not to say "every game needs it," but you're effectively saying it's not a useful way to aim given the right implementation. Games like Gravity Rush, Killzone, and Unit 13 on Vita showed how effective (and precise) it can be even on a not-exactly-ideal controller. The implementation in Zelda BotW is several steps better than those.
The right joycon's camera + a way to emulate the sensor bar (like an accessory with two infra LEDs), and it just might be able to use the same control scheme. I wouldn't mind.
The idea of motion offends them for some reasonI don't get the people who are against motion controls existing as an option. Can anyone explain that to me?
look you know it aint right to present that video as some rote, unbiased 'details comparison' when it observes only elements that are vital to BoTW's design that aren't at all vital to Horizon's. I miss none of that shit playing Horizon because Horizon isn't out to facilitate the same kind of gameplay experience that Zelda is.
somehow I don't think that video would get so many posts if it had shit like a 'worldbuilding' segment where Aloy observes the world around her using Focus while Link reads some road signs, someone's diary, and Traysi's latest ★★★☆☆ Rumor
Breath of the Wild is one of the most immersive games I've ever played. I'm currently replaying it with no HUD and no fast-travel and I'm getting to know the world like the back of my hand. It's really cool.
I'm also playing through Horizon right now, and it's also one of the most immersive games I've ever played. I don't interact with the world in Horizon the way I interact with the world in Zelda; I'm not expected to and the game's not designed like that. So I'm not gonna notice or care that I can't start a brush fire and can't manipulate physics objects. That's not the point. I'm immersed in Horizon because of its solid storytelling enabled by a fantastic audiovisual presentation and an open world designed well to facilitate that. It's got dope combat, solid rpg systems, and the lore/worldbuilding is much stronger than I expected when I first heard that GG was making a game about 'robot dinosaurs'.
I wonder what percentage of motion haters were just burned by the Wii. I'm not accusing people here of this, but I can't help but feel like a lot of people just got a bad first impression of motion and unless its in VR they completely disregard without giving it a fair shake.
edit: no pun intended
I don't get the people who are against motion controls existing as an option. Can anyone explain that to me?
This happened to me a few times. All you have to do is go to the system settings and recalibrate the motion controls for the Right Joy-Con.Did no one else have a problem in Zelda where the gyro aiming wouldn't hold still? Mine kept drifting in random directions, not even like a standard weapon sway just completely drifting, even when I'd put it on a stable surface to test. It's super frustrating to me, and it made some of the balloon target korok challenges a huge pain. If it wasn't for that and if there was a way to adjust the sensitivity I'd have been much more inclined to enjoy it.
there's just two things wrong with that idea
the right joycon's camera has a much much shorter range than the Wii Remote's
and good luck firing a weapon holding the right joy-con upside down
Lol, yes that might be technically possible, but no way is that happening, and certainly not for a first person shooter like Metroid Prime, since gyro aiming generally works much better and is more intuitive
I turned off the gyro immediately. Absolutely hate it.
I hate this shitpost so much that I'm just gonna copy and paste two relevant responses I've already made in the last thread someone made this post in
Sure I haven't. I have being playing with motion controls on my PC for years now. Not having that option seems very outdated in 2017, specially when the controller does support it. Tomb Raider is great with motion controllers.
source on the range?
And if they went so far as to actually release a sensor bar alternative, I could see them also packing in a shell for the right joycon so that using it upside down would be more natural. Wouldn't be the first time they've done something like that.
There's the drift issues that gyro has, IR on the other hand is stuck anytime the camera loses sight of the tracking points. I always liked how snappy the IR was, and my first time with gyro in Motion+ felt like a step back.
I'm not sure if the technology is far enough to make gyro accurate enough after extended use without recalibration. Even in BOTW there are the occasional drifts as I said, and in that game I don't use it that often (although, wait, they would technically get used even when I'm not using them in game, right?)
Why is it a shitpost? In reply to "A lot of things in horizon feel sub par after playing Zelda." followed by a "Go on?" I thought the video shows some things which some people might feel they are subpar in Horizon in comparison. Those posts you pasted there make sense but they don't really make the lack of attention to detail any less real.
source on the range?
The Switch doesn't support WiiMotes so it obviously won't have the same control scheme.
The type of gyro aiming discussed here is a completely different tech and entirely different control scheme from the pointer controls in the Prime Trilogy. Using the term motion controls to describe anything that isn't a button press is very reductive.
I'm not interested in buying Horizon ZD anymore after watching this not joking wow Guerrilla Games put no care into their game no little details ...
because most don't agree with you...the bow combat is sublime....Motion control aiming sucks.
LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some of the best bow combat ever. You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.
I turned off the gyro immediately. Absolutely hate it.
I'm not interested in buying Horizon ZD anymore after watching this not joking wow Guerrilla Games put no care into their game no little details ...
There a second part too yikes
https://youtu.be/qEGWtyJAkO0
So, you didn't like the controls in BOTW?
The gyro aiming in BotW is perfect. It's so, so good.
You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.
It's a motion-depth IR camera. It's not meant to have the range of something like the Wii Remote's IR sensor - it's instead supposed to accurately identify shapes and motion without the use of LEDs within a tight range.
Wow people use that? I turned it off day 1.
Go on?
A lot of things in horizon feel sub par after playing Zelda.
Still enjoy horizon though.
I'm not interested in buying Horizon ZD anymore after watching this not joking wow Guerrilla Games put no care into their game no little details ...
There a second part too yikes
https://youtu.be/qEGWtyJAkO0
I turned off the gyro immediately. Absolutely hate it.