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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

Majora's Mask 3D convinced me completely after playing this minigame with gyro assist.

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Such a huge upgrade from the hellish experience of the original.

Agreed 1000%
 

B.O.O.M

Member
Weird thing to get upset over. Outside of VR games or handheld gaming I can do without gyro/motion control aiming. Had no issue whatsoever with Horizon combat system and in fact think it's one of the best I have seen in a long time. Fking hell hope the devs are taking these weird lets involve more physics in the arrows nonsense into consideration for the next game...shit would be boring as hell. If I wanted realistic bow and arrow action so much I'll go out and do it in real life.
 

Paragon

Member
Yeah odd no game on PS4 has tried. But maybe the gyros in the DS4 aren't as accurate/reliable. Also, for Splatoon at least, a dedicated button to reset your viewpoint is use which might be a problem for games that use every button as it is.
While nothing really uses it on PS4, Steam has support for it on PC and you can just map it directly to mouse control which works very well.
It's not reliable enough that I would set it to always be enabled as it will drift over time, but it is certainly good enough to be used when you pull the left trigger to aim, or in conjunction with a button to reset your view and counteract the drift.

Weird thing to get upset over. Outside of VR games or handheld gaming I can do without gyro/motion control aiming.
Imagine you were happily playing games with dual-analog controls on one system, and then you suddenly had to start playing games with the d-pad and shoulder buttons to move and aim, as if you had gone back in time 22 years and were playing FPS games on an original PlayStation controller.
That's what it's like to go from gyro-assisted aiming back to analog sticks.
 

commish

Jason Kidd murdered my dog in cold blood!
Imagine you were happily playing games with dual-analog controls on one system, and then you suddenly had to start playing games with the d-pad and shoulder buttons to move and aim, as if you had gone back in time 22 years and were playing FPS games on an original PlayStation controller.
That's what it's like to go from gyro-assisted aiming back to analog sticks.

That sounds like hell on Earth.
 

TheFatMan

Member
What the shit really? I don't know a single one of my friends who use the motion controls on the Switch or Wii U for anything....I didn't even realize this was a thing lol

I mean I wouldn't care if they added them to games like Horizon, I have no problem with giving people the option.

I'm just floored this many people think it's better than aiming with a stick or a mouse.

I won't even play a game if it forces me to use the damn motion controls.
 

Mohonky

Member
BotW is the first time I've ever enjoyed gyro aiming. And now I want it in everything.

Except Splatoon. I hate how they implement it.

They are the same. I do nimot understand this post or the 'motion controls sucked' in the Splatoon thread.
 

99Luffy

Banned
I didnt know about gyro aiming in Zelda at first. I was wondering why my cursor kept moving and I thought it was actually just an element to make aiming harder(wind factor or something). And instead of disabling it I played this game where I would have to keep my controller completely still to do a sniper shot.
 

Mael

Member
That's why I can't use bows in Dark Souls 3!
I always move the controller around and I always end up with the super jarring inaccurate motions with the analog stick!
Fuck that noise, I was wondering why I was never going anywhere when the shooting is manual!
The crazy thing about the motion control in BotW and Spla2n (or Splatoon for that matter) is that even if it's here and you don't use it, it's pretty simple to make do with it even when you're messing up with the aiming.
So are we seriously expecting every game to have this now? Please...

I don't know, are we expecting all 3D games to handle movements with an analog stick?
When shit makes sense it's stupid to not have it.
 

joe_zazen

Member
I mean.. it's objectively more precise than a stick alone.

It's not to the level of kb/m precision but it is still a big advantage.

They both have aim assist no?

Great feeling shooting games have to make players feel like head shot rock stars, as destiny does. You do that with invisible aim assist and other tricks; using gyros and/or analog doesn't matter. None of these games are true games of skill.
 

Nanashrew

Banned
They both have aim assist no?

Great feeling shooting games have to make players feel like head shot rock stars, as destiny does. You do that with invisible aim assist and other tricks; using gyros and/or analog doesn't matter. None of these games are true games of skill.

I don't think Nintendo knows what aim assist is tbh.
 

ramparter

Banned
I use stick aiming like 80% but the other 20% which is mostly for micro adjustments feels so natural now. It would be really weird if suddenly it stopped working.
 

Makeda

Member
I never used the gyro aiming in BOTW despite actually liking motion controls overall and loving the implementation in Skyward Sword
Yeah I said it!
However, after spending some time with Horizon the one thing I miss from BOTW is the scalable world & that paraglider.

Seriously, after climbing so many mountains in Zelda to take an alternative path and then paragliding down to my destination, having to just rely on mounts or sprinting feels like a generational step backwards. The lack of any sort of gliding / climbing mechanic (so far at least) is really dampening my enjoyment of exploring an otherwise great world.
 

Mohasus

Member
So many people missing the point. It isn't sticks OR motion control, it is both at the same time and it is wonderful.

Yeah, the pro controller has gyro functionality. You need it for those gyro puzzles after all.

Not on Wii U.

That would be awful. Aiming something like a bow without pointer controls? No thanks.

Haven't played BoTW or Majora's Mask 3D yet
, but I don't think I'd bother with gyro aiming controls in those games. I assume you can't use Wiimote/nunchuck or touchscreen for aiming in those games?
That's a given reading the rest of the post.
 

Xe4

Banned
Christ, reading through this thread, the Horizon vs. Zelda "debate" became fucking old before either released. Both are great and both are different. People can't seem to leave it at that, though.

As for Gyroscope aiming in games, I've never been a fan. Whenever it's an option, I always turn it off, even in games where it's not awful. I'd be ok with games including it as an option, but if it's between that and making anolog input more responsive I'll always go the latter.
 

Nanashrew

Banned
Tbh, I don't think anyone cares about whatever preference anyone has or whether you turn them off or on in this thread. OP just wishes that it was optional in more games, and I do to.

Nothing wrong with options. It's kind of annoying to read such hard line stances of "no, I turn that stuff off" ignoring a desire other players might have who have increasingly grown accustomed to gyro aiming and making a game more accessible to them compared to stick aiming. I've mentioned a number of times in other threads like these that I always have difficulty with aiming with the right stick, and I have never been good at it no matter how hard I try. However, with gyro aiming it made that whole issue disappear and allowed me to enjoy myself instead of feeling frustrated.
 
Never liked the debate about archery between these two games (and the people who found themselves suddenly becoming experts on realistic arrow physics). Breath of the Wild's arrows don't fall in arcs because of realism, they do so out of a very conscious game design decision to force the player to engage enemies more closely (but with a draw distance that allows for lots of careful reconnaissance). Horizon's gameplay is all about nailing often-tiny weak points and often in quick succession; the solution that game chooses to the problem of engaging enemies from overly far way is that most of them are amazingly good (once aggroed) at closing the distance to you very, very quickly.
Christ, reading through this thread, the Horizon vs. Zelda "debate" became fucking old before either released. Both are great and both are different. People can't seem to leave it at that, though.

As for Gyroscope aiming in games, I've never been a fan. Whenever it's an option, I always turn it off, even in games where it's not awful. I'd be ok with games including it as an option, but if it's between that and making anolog input more responsive I'll always go the latter.
Same, but if the Switch version of the game allowed for really granular preferences, I'd take gyroscopic aiming turned on when I'm playing with the Switch screen, but turned off when I'm playing on my TV. Totally different feel to it between those use cases, IMO; if I can't have it both ways I'll turn it off altogether even though I liked it in OOT3D and MM3D.
 

Phoenixus

Member
the exact purpose of your comment was to express surprise that horizon didn't have it

Indeed, but the retort was the overzealous expectation that every game should have the feature, which was not my comment. Horizon and BotW, for better or worse do get compared a lot and after getting used to the latter I simply assumed the former would also have the option. That's all.
By no means a deal breaker and I'm sure I'll enjoy Horizon even without it when I do play it.
 
People shitting on gyro controls is like...what?! Have you ever used them? They're incredibly intuitive and natural. People have a real hard-on for slagging motion controls...
 

kizmah

Member
Seriously, it doesn't use gyro? Combining right stick and gyro is a godsend in Botw. It's subtle and it becomes second nature basically instantly. Motion control haters thing waggle but here the movements are so small and you only actually finetune your right stick-aim. It' just works and it is perfection in Zelda!
 
Yeah, motion control aiming is the most underrated gaming mechanics of all time. I first experience it on Vita with Uncharted and it was great. Always wonder why no other games has it. I like that Nintendo sticks to it.
 

Chauzu

Member
Yeah, motion control aiming is the most underrated gaming mechanics of all time. I first experience it on Vita with Uncharted and it was great. Always wonder why no other games has it. I like that Nintendo sticks to it.

Isn't Horizon a first party PS4 title, and the DS4 control has gyro support? I see no reason for first party games skipping out on making system features optional at least. Like OP here I assumed Horizon had optional gyro gaming.
 

Sciz

Member
Gyro aiming is downright wonderful compared to the eternal pain in the ass that is making precise adjustments with an analog stick at speed. Make it the industry standard as far as I'm concerned.
 

Xe4

Banned
Same, but if the Switch version of the game allowed for really granular preferences, I'd take gyroscopic aiming turned on when I'm playing with the Switch screen, but turned off when I'm playing on my TV. Totally different feel to it between those use cases, IMO; if I can't have it both ways I'll turn it off altogether even though I liked it in OOT3D and MM3D.
I think motion controls work better when the screen is physically attached to the controller. Otherwise it feels way too floaty (even with hybrid controls). As it so happens I almost always prefer playing on a TV, so that would explain my dislike for motion controls : p
 
Lmao ok buddy. Us peasants will just have to enjoy Horizon in our cold, dark, unenlightened world.

At least you don't pretend to have no agenda. 👌

I gave an equally stupid response to some guy being a jerk throughout the entire thread.

However, it's telling you choose this to reply to and not him.

Very telling.
 

beril

Member
The fact that Titanfall 2 doesn't have any sort of motion support makes me hesitant to buy it at all. If it had gyro I could live with not having kb+m for a FPS, but I don't want to twin stick an fps.

Too bad my computer is too mediocre to run it (probably).


How is tilting a controller more intuitive than literally pointing and shooting?

Because in a traditional fps you aim by rotating the camera, not by pointing on things on the screen.
 

Mistouze

user-friendly man-cashews
Gyro assist for aiming is so great. Love it since OoT 3DS where I was able to kill all the shooting mini games on first try when those pissed me off so much on N64.
 
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