BurritoBushido
Member
Majora's Mask 3D convinced me completely after playing this minigame with gyro assist.
Such a huge upgrade from the hellish experience of the original.
Agreed 1000%
Majora's Mask 3D convinced me completely after playing this minigame with gyro assist.
Such a huge upgrade from the hellish experience of the original.
While nothing really uses it on PS4, Steam has support for it on PC and you can just map it directly to mouse control which works very well.Yeah odd no game on PS4 has tried. But maybe the gyros in the DS4 aren't as accurate/reliable. Also, for Splatoon at least, a dedicated button to reset your viewpoint is use which might be a problem for games that use every button as it is.
Imagine you were happily playing games with dual-analog controls on one system, and then you suddenly had to start playing games with the d-pad and shoulder buttons to move and aim, as if you had gone back in time 22 years and were playing FPS games on an original PlayStation controller.Weird thing to get upset over. Outside of VR games or handheld gaming I can do without gyro/motion control aiming.
Imagine you were happily playing games with dual-analog controls on one system, and then you suddenly had to start playing games with the d-pad and shoulder buttons to move and aim, as if you had gone back in time 22 years and were playing FPS games on an original PlayStation controller.
That's what it's like to go from gyro-assisted aiming back to analog sticks.
I'm just floored this many people think it's better than aiming with a stick or a mouse.
Horizon doesn't have gyro aiming? That's going to be a bummer when I finally get around to it.
BotW is the first time I've ever enjoyed gyro aiming. And now I want it in everything.
Except Splatoon. I hate how they implement it.
Uncharted Golden Abyss on Vita had it and it was great. Sony should do it more.lol, why would you have expected it to?
Horizon doesn't have gyro aiming? That's going to be a bummer when I finally get around to it.
So are we seriously expecting every game to have this now? Please...
Majora's Mask 3D convinced me completely after playing this minigame with gyro assist.
Such a huge upgrade from the hellish experience of the original.
I mean.. it's objectively more precise than a stick alone.
It's not to the level of kb/m precision but it is still a big advantage.
They both have aim assist no?
Great feeling shooting games have to make players feel like head shot rock stars, as destiny does. You do that with invisible aim assist and other tricks; using gyros and/or analog doesn't matter. None of these games are true games of skill.
You're glad they're ignoring an optional feature that makes the game more enjoyable to some?I still hate motion controls. Thank god sony stopped with that shit.
Yeah, the pro controller has gyro functionality. You need it for those gyro puzzles after all.Is this aiming possible with the pro controller? It's the only way I've played BotW.
So are we seriously expecting every game to have this now? Please...
Okay cool. I'll have to try it out. Only about 6-7 hours in and easily side tracked in how I'm playing.Hell no, I turned that shit right off.
Yeah, the pro controller has gyro functionality. You need it for those gyro puzzles after all.
Oh you're getting started? You're in a for a real treat. =)Okay cool. I'll have to try it out. Only about 6-7 hours in and easily side tracked in how I'm playing.
I still hate motion controls. Thank god sony stopped with that shit.
I can't imagine how someone would think this. That slight wrist bend is so much more intuitive than trying to nudge that analog stick for zeroing in.First thing I deactivated in Zelda. It's terrible.
Yeah, the pro controller has gyro functionality. You need it for those gyro puzzles after all.
That's a given reading the rest of the post.That would be awful. Aiming something like a bow without pointer controls? No thanks.
Haven't played BoTW or Majora's Mask 3D yet, but I don't think I'd bother with gyro aiming controls in those games. I assume you can't use Wiimote/nunchuck or touchscreen for aiming in those games?
What's a Wii U?Not on Wii U.
It's so forced.Christ, reading through this thread, the Horizon vs. Zelda "debate" became fucking old before either released. Both are great and both are different. People can't seem to leave it at that, though.
Same, but if the Switch version of the game allowed for really granular preferences, I'd take gyroscopic aiming turned on when I'm playing with the Switch screen, but turned off when I'm playing on my TV. Totally different feel to it between those use cases, IMO; if I can't have it both ways I'll turn it off altogether even though I liked it in OOT3D and MM3D.Christ, reading through this thread, the Horizon vs. Zelda "debate" became fucking old before either released. Both are great and both are different. People can't seem to leave it at that, though.
As for Gyroscope aiming in games, I've never been a fan. Whenever it's an option, I always turn it off, even in games where it's not awful. I'd be ok with games including it as an option, but if it's between that and making anolog input more responsive I'll always go the latter.
I didn't suggest anything of the sort. But an option would be nice, especially when I've gotten used to gyro aiming when typing with the PS4 pad.
the exact purpose of your comment was to express surprise that horizon didn't have it
Lmao ok buddy. Us peasants will just have to enjoy Horizon in our cold, dark, unenlightened world.No accounting for taste, I suppose. You're free to enjoy your weird bow/gun hybrid on Horizon with inaccurate analog sticks.
Yeah, motion control aiming is the most underrated gaming mechanics of all time. I first experience it on Vita with Uncharted and it was great. Always wonder why no other games has it. I like that Nintendo sticks to it.
I think motion controls work better when the screen is physically attached to the controller. Otherwise it feels way too floaty (even with hybrid controls). As it so happens I almost always prefer playing on a TV, so that would explain my dislike for motion controls : pSame, but if the Switch version of the game allowed for really granular preferences, I'd take gyroscopic aiming turned on when I'm playing with the Switch screen, but turned off when I'm playing on my TV. Totally different feel to it between those use cases, IMO; if I can't have it both ways I'll turn it off altogether even though I liked it in OOT3D and MM3D.
Lmao ok buddy. Us peasants will just have to enjoy Horizon in our cold, dark, unenlightened world.
At least you don't pretend to have no agenda. 👌
The fact that Titanfall 2 doesn't have any sort of motion support makes me hesitant to buy it at all. If it had gyro I could live with not having kb+m for a FPS, but I don't want to twin stick an fps.
Too bad my computer is too mediocre to run it (probably).
How is tilting a controller more intuitive than literally pointing and shooting?
First thing I turned off in BOTW. I couldn't stand it.